LocoRoco Cocoreccho Review
Interactive screensaver my foot.
Version tested: PlayStation 3
LocoRoco Cocoreccho might just be the boldest PlayStation Network release yet. We all expected Sony to replace the shoulder button tilting of the PSP version with Sixaxis motion sensors and then sit back and count the money. Instead we've got an entirely different game made out of the same parts - not just a decent sequel, and certainly not an "interactive screensaver", but what's actually a better game all round.
As with the PSP game, your job is to herd little singing blobs around 2D platform levels, trying to get to the end with as many as possible in tow. But Cocoreccho gives you even less direct control. Your role is a sort of mystical butterfly, who can beckon the blobs and encourage them to jump this way and that like a flapping mentalist Pied Piper.
Left to their own devices, the blobs will happily march around a small section of the game's one big level tumbling down slides, rotating through water wheels and riding along on air currents, but by coaxing them off course at different points you bump into other, dormant LocoRoco who then spring to life and join the procession. Collect enough and you can open a gate to another section.
The key thing to understand is that your gloopy friends are quite safe without you. Where LocoRoco was about keeping half an eye on the world around you and most of it on your pals, in Cocoreccho you concentrate on the world and reach for a helping hand when you need it. Once you accept this, you stop trying to constantly baby-sit them all like you did on the PSP, and instead concentrate on the bit of the level you're in, eyeing up different paths and potential secrets and then dragging a few LocoRoco off their merry course to help you explore.

Instead of trying to keep all your LocoRoco safe, instead you play with the environment and call for help when you need it. Genius.
You do this by holding the circle button, which creates a ring of authority that gives you a certain amount of influence over the blobs. Hammering circle encourages them to "try harder", which basically means "jump", which they will do when they get round to it. Like the PSP game, there are lots of telltale indentations in the walls that hint at hidden LocoRoco, and glowing plant stems that you can touch to unfurl additional platforms hung with new friends.
There are still elements of danger to contend with, mind you, including those black, dread-locked nasties that eat your LocoRoco if they get too close, so watch out for that - but the normal route through each section is safe from enemy attention. You basically have to go looking for trouble to find it.
What's more, it turns out that the decision not to use Sixaxis for basic control is something of a masterstroke, because the way it is used is critical to Cocoreccho's charm. Shaking it will dislodge hanging LocoRoco, uncover helpful Mui Mui creatures, deploy weird fish to push you down alternative pathways, charge up fountains that fire your LocoRoco into the air, and clear away obstructions.
Sixaxis is also used to tilt platforms and operate flippers, allowing you to fire the LocoRoco into new areas. Again, it's all about playing with the environment and coaxing blobs into helping you where necessary. Basically you're a sort of opportunistic shepherd, keeping one eye on the flock and rummaging around in the bushes when you get distracted, occasionally lobbing a sheep into the unknown if you can't see over a hill.

There's so much to interact with that you'll be finding new things every time you play. Shake the Sixaxis over this bubbling spring and it fires your friends upward.
As you build up an ever-greater number of LocoRoco (there are 200 to find in total), you're able to go through Mui Mui gates, which require a certain number to open. On your first run through, you only get access to two sections of the world before going off to do the boss-fight (a mad game of firing your friends into enemies' faces), but on subsequent tours you unlock more. All paths eventually lead to the same conclusion, but you won't mind the repetition because, like the PSP game, you inevitably find more LocoRoco and learn more about how to uncover them with each circuit of a level.
As you dig further, you also uncover a trio of mini-games. They're nothing ground-breaking, and you probably end up repeating them a bit too much in an attempt to drain them of all their additional LocoRoco unlocks, but they are certainly likable enough.
And of course the whole thing sounds brilliant and looks gorgeous. LocoRoco's bright, cheerful graphics, dozy clouds and dancing vegetation couple themselves adorably to the splendidly upbeat music - sadly only a retread of the PSP soundtrack, but nevertheless quite lovely - and if you've got the kit to run it in 1080p then you will struggle to find a cleaner cut, prettier or happier spectacle in all of Sony-land.
All in all, you can't go wrong. Even the occasions when the LocoRoco refuse to cooperate, or mistime their jumps and slip down a hole, are usually forgivable because they're so disgustingly cute, and of course because there's a steady stream of candidates marching around the level to reinforce whatever you're attempting to do. If there is a criticism, it's only that once you've decided to go through a Mui Mui gate you have to wait a couple of minutes for the troop to assemble, with no way of speeding up their progress.

Once you're done with a section, you shake the Sixaxis to lower the Mui Mui gate and collect your friends for a trip elsewhere.
You also might whinge that really there's only one level in Cocoreccho, and that your first run through only takes about half an hour. But that seems to miss the point. This is a game about merrily exploring a world of secrets, many of which you only get access to the second or third time you play it, and replaying the same bits is anything but a chore. Even ignoring that, you can't really fault it for value, because, for GBP 1.99, the few hours of brilliant entertainment you get here are well worth it. A big, warming, chain reaction of delight that you'll want to revisit again and again.
9 / 10
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Comments (52) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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after him!
I want to play this but not gonna pay a melllion dollars to do it...
/stares at SoE
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Remember to turn the music off though, or you will go utterly insane.
Nice to see more kiddy games on the network.
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Way to get my hopes up for nothing.
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Mind boggling sensory overload genius. Don't know what these guys are smoking, but I want some.
200 of the little squashy b*stards???? Bl**dy hell. O_o
Myre - you realise that most of the time you can just hold the button down to manipulate the Locos - you only need to pound it to make them jump really high or stack up.
Here's hoping for a series of budget one levellers, or a full game.
BTW: is there some japanese word for this subgenre of Katamari type cartoony surrealist bonkers-a-thons?
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At least I can pride myself in saying I was the second ever person to catch all 200 locos.
Probably slid down the leaderboard hardcore by now. :/
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Why do you spend "an hour looking for bloody lost loco rocos"? There's absolutely no reason to do that.
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Another class PSN title
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All games should feature this.
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And so it starts... ¬_¬
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i'd love to play this, but not shelling out £400 on a large shiny box of poo in order to do so...
sadly it'll never hit XBLA
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"9/10 for a screen saver"
"I'll wait for the Edge review"
"I know better, these reviwers were all bribed"
"Don't buy please"
"I played it 42354 days ago and can say this is a lie"
... and so on.
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"sometimes it seemed like hammering the circle button for hours was the only way to get them to understand that, yes, I wanted them to build a tower and then jump off the top."
I find jerking the controller up and down while hammering the O button builds towers quite quickly.
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Bought it last week and played it a while... pretty cute and got more to it that it might look like. Not a 9/10 though IMO... more 6'ish
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Most fun I've had with my trousers on.
Almost as good as Wii Sports Tennis.
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Maybe start reading the actual review?
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I'm hoping we'll get free extra stuff like the utterly brilliant free demos they kept doing for the PSP even after the game came out.
Playing the PSP one again I wished it controlled like this version, although I didn't get so carried away as to try shaking it, almost though. Now I can't wait for Patapon.
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Get Cloning Clyde from Xbox Live Arcade. Best XBLA game EVAH! You can throw sheep, ride sheep, kick chickens, turn into a frog, or a sheep, throw frogs, kick sheep, kick frogs, clone yourself, kick yourself.....
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"Most fun I've had with my trousers on.
Almost as good as Wii Sports Tennis. "
So you take your trousers off to play Wii Sports Tennis? why, deaner, why?
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Better than the original?? I loved that game. (Sadly, the only game I can stand playing on the PSP - but probably because the PSP's controls are all in the wrong place and LR happily ignores 90% of them.) I recently put LocoRoco in a friend's hands and her immediate response was "Wow, a video game has never made me feel 'happy' before."
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Very nice though and for the money its ludicrously good value.
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How can you get stuck? Unless you lure them away, the little buggers will continue in cycles. Remember you can activate the sleeping ones hanging from branches by woblling the Sixaxis to shake the branch.
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