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Live Warhammer Online interview Comments by Robert Purchese

5 February, 2009

Mythic talks expansions, changes and more.

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Comments: 1-27 of 27 in total

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Azazel
05/02/09 @ 17:07
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Did the Horrrned Rat swear long ago,
Never to walk in annnyones shadow!

/kills self
JediMasterMalik
05/02/09 @ 17:13
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Submitted my question about player numbers, it's a long one but hopefully it'll get asked. :)
spimmy
05/02/09 @ 17:28
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so will there be as much Censorship as the last Q&A had ?
spimmy
05/02/09 @ 17:51
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no doubt no questions will get through about why they went with goa in europe will be asked
JediMasterMalik
05/02/09 @ 18:04
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Why does the super moderating hero get so many questions in where we don't? :(
Lemming81
05/02/09 @ 18:11
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Well, i've submitted two questions: one about GOA and one about any hints for the first paid for expansion. I'm not holding out any hope though.
Benno
05/02/09 @ 18:14
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ask my question damit
spimmy
05/02/09 @ 18:22
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its nothing new like with the age of conan Q&A
Super Censoring Hero was editing peoples questions and just asking pro age of conan questions

the staff here have no guts to ask any negative questions
JediMasterMalik
05/02/09 @ 18:27
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Well my questions weren't negative but still haven't been asked. :(
Lemming81
05/02/09 @ 18:32
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"Do you ever do a spot of cosplay around the office? What does Paul Barnett dress up as?"

What a waste of a question. Can someone get rid of this mod please? Some of us actually want to find out useful information. Leave the jokes to Barnett and his videos.
JediMasterMalik
05/02/09 @ 18:47
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Not very detailed answers one some of te games biggest issues. (loot drops and player base)
spimmy
05/02/09 @ 18:51
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one thing ive noticed is alot of the questions are asked by people with 0 posts :S
Kremlik
05/02/09 @ 18:59
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Hugely dissapointed that most of the interview covered old ground, most of that info could be found on the main WAR sites and a few of the forums if you go looking, only a little bit of insight to the slayers/choppas given that was useful..

Small tip for next time - If you want to have an interview worth being hyperlinked to all, ask questions to things we don't know about..

and 'Safe Zones'? Please... I'm after blood why would i ask about wanting to be safe :)
anomagnus
06/02/09 @ 10:17
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pity i missed this one

i'd have asked paul barnett why he was such a bullshit artist

they fucked up a game i should have loved
sneetch
06/02/09 @ 10:37
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@anomagnus
they fucked up a game i should have loved

While simultaneously producing a game that a lot of us love: now that's a sacrifice I'm willing to make.
DFawkes
06/02/09 @ 10:48
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Oh, I'm not sure I can live with knowing me (and I'm assuming most of those 300,000 others) are getting so much enjoyment out of WAR when anomagnus doesn't like it.

You do know it's based om the Warhammer tabletop wargame, right? you can hardly blame Paul Barnett of being a shit artist when he's just making a game verison of lot of existing material.
mikeck
06/02/09 @ 10:57
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Well I'm going to stop playing now that I know anomagnus doesn't like the game...what was I thinking ;)
Edited 1 times, most recently on 06/02/09 @ 10:58
sneetch
06/02/09 @ 11:01
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@spimmy
no doubt no questions will get through about why they went with goa in europe will be asked

Because it's irrelevant to most people, the decision was probably nothing to do with these guys, the answer would be "because we have had a long and fruitful working relationship with them with very few problems" and finally it would come across as bitching rather than as a real question.

the staff here have no guts to ask any negative questions

"Negative questions" basically come across as hostile whining; if any developers come on and get a load of negativity and hostility then they more than likely won't be back and other developers won't be willing to come on and be bushwhacked by it either.
iokthemonkey
06/02/09 @ 11:07
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"Negative questions" basically come across as hostile whining; if any developers come on and get a load of negativity and hostility then they more than likely won't be back and other developers won't be willing to come on and be bushwhacked by it either.

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True but at the same time it's possible to press somebody but give them room to answer. Yes, saying "why is your game shit?" won't get any form or response, but asking something like "a lot of people feel the combat mechanic on X doesn't work. What was your intention with it and will you be looking at what players are experiencing?" gives them the space to address criticism and pimp their game.
sneetch
06/02/09 @ 11:31
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@iokthemonkey
"Negative questions" basically come across as hostile whining; if any developers come on and get a load of negativity and hostility then they more than likely won't be back and other developers won't be willing to come on and be bushwhacked by it either.

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True but at the same time it's possible to press somebody but give them room to answer. Yes, saying "why is your game shit?" won't get any form or response, but asking something like "a lot of people feel the combat mechanic on X doesn't work. What was your intention with it and will you be looking at what players are experiencing?" gives them the space to address criticism and pimp their game.


Oh yeah, I completely agree, I'm not proposing that we treat them with kid gloves: "tough" questions like the examples you give are fine and should be asked (Ellie is particularly good at that, I think). Particularly because you're helping them out with your phrasing, you're giving them a way to respond positively but "why did you go with GOA in Europe?" well, it's easy to imagine that in an angry and accusatory tone and is the kind of question that sure as shit would put me on the defensive and probably encourage me to wrap the whole thing up ASAP, "I have to go now... my dog is on fire."

But you've hit upon the nub there: give them room to manoeuvre, room to answer and don't just hit them with negativity, hostility and standard issue interweb anger.
iokthemonkey
06/02/09 @ 11:43
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But you've hit upon the nub there: give them room to manoeuvre, room to answer and don't just hit them with negativity, hostility and standard issue interweb anger.

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That's the problem though - even "mildly tough" questions like that are ignored by the mods.

I asked a very fair question about the game's use of instances and if they were going to do less instancing to help people group, but it was ignored.

And when the AoC chat was going on, I asked - very nicely - "Can I have my money back?" and they ignored that, too...
DFawkes
06/02/09 @ 12:05
#22
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I liked the fact my question was pretty much unedited at least. and that I even got answered, even if it was vague and hope enducing :)
sneetch
06/02/09 @ 12:05
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@iokthemonkey
But you've hit upon the nub there: give them room to manoeuvre, room to answer and don't just hit them with negativity, hostility and standard issue interweb anger.

---

That's the problem though - even "mildly tough" questions like that are ignored by the mods.

I asked a very fair question about the game's use of instances and if they were going to do less instancing to help people group, but it was ignored.

And when the AoC chat was going on, I asked - very nicely - "Can I have my money back?" and they ignored that, too...


Yeah, I asked a couple of what I thought were reasonable and quite interesting questions in the past on these things and they ignored them too, I wonder what the selection method is and how many questions tend to be submitted. So yeah, they probably do need to "toughen" it up a bit.

Ah damn, I need to get back to work before teh resesshun claims us all.
Wellytopp
06/02/09 @ 14:15
#24
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Well this whole interview was a bit of a farce, you sell the whole thing on the pretext of an interview with “insert monkey A” and they bugger off after the 1st couple of questions left with the people who are actually making the game. Good work guys! Straight away we are off to a false start. This is a shame, I’m a fully paid up subscriber to this game but feel the way I was sold this interview that the public were asking the questions not some convoluted PR stunt where I could had gathered this information via other sources.
Nill
06/02/09 @ 16:09
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Pretty useless interview as others have stated.

Get a better mod next time.
notmyrealname
07/02/09 @ 22:52
#26
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I think staff already explained at the previous WAR interview why they didnt respond to the negative posts. If you dont like the way EG does it, go buy a real magazine for real money, instead of whining over a site that brings you the commerci** sry ''game news'' free of charge.

This site is free and gets revenues from adds from game developers, obviously they aren't going to piss a dev of.

Also: if you did not like WaR (I found it very boring myself) just dont play it, instead of the pa-the-tic winging. And if you do whine, make sure it's worth reading!

iokthemonkey
09/02/09 @ 09:45
#27
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This site is free and gets revenues from adds from game developers, obviously they aren't going to piss a dev of.

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Nobody is saying we want questions like "why is your game shit?"

We're asking for the mods to ask reasonable questions people would like answering and then give the developers the opportunity to address those issues. The point is that the mods ASK for users to submit questions they'd like answering. If it were an off-line interview, fine, but the point is this is the chance for the players to ask questions and the devs to speak directly to the audience and re-assure them that their comments are noted, that points are being addressed and that they're listening...

Comments: 1-27 of 27 in total

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