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Comments (26) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Never to walk in annnyones shadow!
/kills self
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Super Censoring Hero was editing peoples questions and just asking pro age of conan questions
the staff here have no guts to ask any negative questions
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What a waste of a question. Can someone get rid of this mod please? Some of us actually want to find out useful information. Leave the jokes to Barnett and his videos.
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Small tip for next time - If you want to have an interview worth being hyperlinked to all, ask questions to things we don't know about..
and 'Safe Zones'? Please... I'm after blood why would i ask about wanting to be safe
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i'd have asked paul barnett why he was such a bullshit artist
they fucked up a game i should have loved
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they fucked up a game i should have loved
While simultaneously producing a game that a lot of us love: now that's a sacrifice I'm willing to make.
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You do know it's based om the Warhammer tabletop wargame, right? you can hardly blame Paul Barnett of being a shit artist when he's just making a game verison of lot of existing material.
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no doubt no questions will get through about why they went with goa in europe will be asked
Because it's irrelevant to most people, the decision was probably nothing to do with these guys, the answer would be "because we have had a long and fruitful working relationship with them with very few problems" and finally it would come across as bitching rather than as a real question.
the staff here have no guts to ask any negative questions
"Negative questions" basically come across as hostile whining; if any developers come on and get a load of negativity and hostility then they more than likely won't be back and other developers won't be willing to come on and be bushwhacked by it either.
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True but at the same time it's possible to press somebody but give them room to answer. Yes, saying "why is your game shit?" won't get any form or response, but asking something like "a lot of people feel the combat mechanic on X doesn't work. What was your intention with it and will you be looking at what players are experiencing?" gives them the space to address criticism and pimp their game.
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"Negative questions" basically come across as hostile whining; if any developers come on and get a load of negativity and hostility then they more than likely won't be back and other developers won't be willing to come on and be bushwhacked by it either.
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True but at the same time it's possible to press somebody but give them room to answer. Yes, saying "why is your game shit?" won't get any form or response, but asking something like "a lot of people feel the combat mechanic on X doesn't work. What was your intention with it and will you be looking at what players are experiencing?" gives them the space to address criticism and pimp their game.
Oh yeah, I completely agree, I'm not proposing that we treat them with kid gloves: "tough" questions like the examples you give are fine and should be asked (Ellie is particularly good at that, I think). Particularly because you're helping them out with your phrasing, you're giving them a way to respond positively but "why did you go with GOA in Europe?" well, it's easy to imagine that in an angry and accusatory tone and is the kind of question that sure as shit would put me on the defensive and probably encourage me to wrap the whole thing up ASAP, "I have to go now... my dog is on fire."
But you've hit upon the nub there: give them room to manoeuvre, room to answer and don't just hit them with negativity, hostility and standard issue interweb anger.
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That's the problem though - even "mildly tough" questions like that are ignored by the mods.
I asked a very fair question about the game's use of instances and if they were going to do less instancing to help people group, but it was ignored.
And when the AoC chat was going on, I asked - very nicely - "Can I have my money back?" and they ignored that, too...
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But you've hit upon the nub there: give them room to manoeuvre, room to answer and don't just hit them with negativity, hostility and standard issue interweb anger.
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That's the problem though - even "mildly tough" questions like that are ignored by the mods.
I asked a very fair question about the game's use of instances and if they were going to do less instancing to help people group, but it was ignored.
And when the AoC chat was going on, I asked - very nicely - "Can I have my money back?" and they ignored that, too...
Yeah, I asked a couple of what I thought were reasonable and quite interesting questions in the past on these things and they ignored them too, I wonder what the selection method is and how many questions tend to be submitted. So yeah, they probably do need to "toughen" it up a bit.
Ah damn, I need to get back to work before teh resesshun claims us all.
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Get a better mod next time.
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Nobody is saying we want questions like "why is your game shit?"
We're asking for the mods to ask reasonable questions people would like answering and then give the developers the opportunity to address those issues. The point is that the mods ASK for users to submit questions they'd like answering. If it were an off-line interview, fine, but the point is this is the chance for the players to ask questions and the devs to speak directly to the audience and re-assure them that their comments are noted, that points are being addressed and that they're listening...