Live Warhammer Online interview

Mythic talks expansions, changes and more.

mmo Live Warhammer Online interview

by Bert Bert

05/02/09 16:19

Mythic talks expansions, changes and more.

Warhammer Online: Age of Reckoning GOA Mythic Entertainment PC

Comments (26) Latest comment 3 years ago

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  • Azazel #1 3 years ago

    Did the Horrrned Rat swear long ago,
    Never to walk in annnyones shadow!

    /kills self
  • JediMasterMalik #2 3 years ago

    Submitted my question about player numbers, it's a long one but hopefully it'll get asked. :)
  • spimmy #3 3 years ago

    so will there be as much Censorship as the last Q&A had ?
  • spimmy #4 3 years ago

    no doubt no questions will get through about why they went with goa in europe will be asked
  • JediMasterMalik #5 3 years ago

    Why does the super moderating hero get so many questions in where we don't? :(
  • Lemming81 #6 3 years ago

    Well, i've submitted two questions: one about GOA and one about any hints for the first paid for expansion. I'm not holding out any hope though.
  • Benno #7 3 years ago

    ask my question damit
  • spimmy #8 3 years ago

    its nothing new like with the age of conan Q&A
    Super Censoring Hero was editing peoples questions and just asking pro age of conan questions

    the staff here have no guts to ask any negative questions
  • JediMasterMalik #9 3 years ago

    Well my questions weren't negative but still haven't been asked. :(
  • Lemming81 #10 3 years ago

    "Do you ever do a spot of cosplay around the office? What does Paul Barnett dress up as?"

    What a waste of a question. Can someone get rid of this mod please? Some of us actually want to find out useful information. Leave the jokes to Barnett and his videos.
  • JediMasterMalik #11 3 years ago

    Not very detailed answers one some of te games biggest issues. (loot drops and player base)
  • spimmy #12 3 years ago

    one thing ive noticed is alot of the questions are asked by people with 0 posts :S
  • Kremlik Verified Co-Founder, Crash To Desktop #13 3 years ago

    Hugely dissapointed that most of the interview covered old ground, most of that info could be found on the main WAR sites and a few of the forums if you go looking, only a little bit of insight to the slayers/choppas given that was useful..

    Small tip for next time - If you want to have an interview worth being hyperlinked to all, ask questions to things we don't know about..

    and 'Safe Zones'? Please... I'm after blood why would i ask about wanting to be safe :)
  • anomagnus #14 3 years ago

    pity i missed this one

    i'd have asked paul barnett why he was such a bullshit artist

    they fucked up a game i should have loved
  • sneetch #15 3 years ago

    @anomagnus
    they fucked up a game i should have loved

    While simultaneously producing a game that a lot of us love: now that's a sacrifice I'm willing to make.
  • DFawkes #16 3 years ago

    Oh, I'm not sure I can live with knowing me (and I'm assuming most of those 300,000 others) are getting so much enjoyment out of WAR when anomagnus doesn't like it.

    You do know it's based om the Warhammer tabletop wargame, right? you can hardly blame Paul Barnett of being a shit artist when he's just making a game verison of lot of existing material.
  • mikeck #17 3 years ago

    Well I'm going to stop playing now that I know anomagnus doesn't like the game...what was I thinking ;)
    Edited by 1 at 06/02/09 @ 10:58
  • sneetch #18 3 years ago

    @spimmy
    no doubt no questions will get through about why they went with goa in europe will be asked

    Because it's irrelevant to most people, the decision was probably nothing to do with these guys, the answer would be "because we have had a long and fruitful working relationship with them with very few problems" and finally it would come across as bitching rather than as a real question.

    the staff here have no guts to ask any negative questions

    "Negative questions" basically come across as hostile whining; if any developers come on and get a load of negativity and hostility then they more than likely won't be back and other developers won't be willing to come on and be bushwhacked by it either.
  • iokthemonkey #19 3 years ago

    "Negative questions" basically come across as hostile whining; if any developers come on and get a load of negativity and hostility then they more than likely won't be back and other developers won't be willing to come on and be bushwhacked by it either.

    ----

    True but at the same time it's possible to press somebody but give them room to answer. Yes, saying "why is your game shit?" won't get any form or response, but asking something like "a lot of people feel the combat mechanic on X doesn't work. What was your intention with it and will you be looking at what players are experiencing?" gives them the space to address criticism and pimp their game.
  • sneetch #20 3 years ago

    @iokthemonkey
    "Negative questions" basically come across as hostile whining; if any developers come on and get a load of negativity and hostility then they more than likely won't be back and other developers won't be willing to come on and be bushwhacked by it either.

    ----

    True but at the same time it's possible to press somebody but give them room to answer. Yes, saying "why is your game shit?" won't get any form or response, but asking something like "a lot of people feel the combat mechanic on X doesn't work. What was your intention with it and will you be looking at what players are experiencing?" gives them the space to address criticism and pimp their game.


    Oh yeah, I completely agree, I'm not proposing that we treat them with kid gloves: "tough" questions like the examples you give are fine and should be asked (Ellie is particularly good at that, I think). Particularly because you're helping them out with your phrasing, you're giving them a way to respond positively but "why did you go with GOA in Europe?" well, it's easy to imagine that in an angry and accusatory tone and is the kind of question that sure as shit would put me on the defensive and probably encourage me to wrap the whole thing up ASAP, "I have to go now... my dog is on fire."

    But you've hit upon the nub there: give them room to manoeuvre, room to answer and don't just hit them with negativity, hostility and standard issue interweb anger.
  • iokthemonkey #21 3 years ago

    But you've hit upon the nub there: give them room to manoeuvre, room to answer and don't just hit them with negativity, hostility and standard issue interweb anger.

    ---

    That's the problem though - even "mildly tough" questions like that are ignored by the mods.

    I asked a very fair question about the game's use of instances and if they were going to do less instancing to help people group, but it was ignored.

    And when the AoC chat was going on, I asked - very nicely - "Can I have my money back?" and they ignored that, too...
  • DFawkes #22 3 years ago

    I liked the fact my question was pretty much unedited at least. and that I even got answered, even if it was vague and hope enducing :)
  • sneetch #23 3 years ago

    @iokthemonkey
    But you've hit upon the nub there: give them room to manoeuvre, room to answer and don't just hit them with negativity, hostility and standard issue interweb anger.

    ---

    That's the problem though - even "mildly tough" questions like that are ignored by the mods.

    I asked a very fair question about the game's use of instances and if they were going to do less instancing to help people group, but it was ignored.

    And when the AoC chat was going on, I asked - very nicely - "Can I have my money back?" and they ignored that, too...


    Yeah, I asked a couple of what I thought were reasonable and quite interesting questions in the past on these things and they ignored them too, I wonder what the selection method is and how many questions tend to be submitted. So yeah, they probably do need to "toughen" it up a bit.

    Ah damn, I need to get back to work before teh resesshun claims us all.
  • Wellytopp #24 3 years ago

    Well this whole interview was a bit of a farce, you sell the whole thing on the pretext of an interview with “insert monkey A” and they bugger off after the 1st couple of questions left with the people who are actually making the game. Good work guys! Straight away we are off to a false start. This is a shame, I’m a fully paid up subscriber to this game but feel the way I was sold this interview that the public were asking the questions not some convoluted PR stunt where I could had gathered this information via other sources.
  • Nill #25 3 years ago

    Pretty useless interview as others have stated.

    Get a better mod next time.
  • iokthemonkey #26 3 years ago

    This site is free and gets revenues from adds from game developers, obviously they aren't going to piss a dev of.

    ----

    Nobody is saying we want questions like "why is your game shit?"

    We're asking for the mods to ask reasonable questions people would like answering and then give the developers the opportunity to address those issues. The point is that the mods ASK for users to submit questions they'd like answering. If it were an off-line interview, fine, but the point is this is the chance for the players to ask questions and the devs to speak directly to the audience and re-assure them that their comments are noted, that points are being addressed and that they're listening...