LittleBigPlanet Trophies listed on internet

Don't look if you don't want it all spoiled.

A list of all the awards you'll be able to win in LittleBigPlanet has popped up on PS3trophies.com.

There are 48 in total. Go and take a look if you want to find out what they are, and don't mind spoilers.

LittleBigPlanet is out on October 24th. You'll find all manner of previews, videos and the like over on the gamepage. Plus, be sure to visit Eurogamer on Monday for some very exciting LittleBigPlanet-related business.

Comments (51) Latest comment 4 years ago

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  • Phily50 #1 4 years ago

    /waits patiently for monday to come
  • Widge #2 4 years ago

    OMG! Trophies for completing levels in the game!
    I THOUGHT THERE WAS NO GAME AND YOU JUST DESIGNED THINGS.
  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #3 4 years ago

    Looking at the trophies the single player seems to be quite in depth.
  • betahoven #4 4 years ago

    Post deleted at 09:36:16 17-12-2011
  • dazrichards #5 4 years ago

    Secret Trophies are already listed !! I don't really care about public trophies but I do like a seperate set of achievements within a game.
  • BobsUncle #6 4 years ago

    Just out of interest, did Sony ever credit MS for this 100% rip-off? Or did they come up with some reason why Trophies are different to achievements and they actually thought of them first?
  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #7 4 years ago

    Does little big planet have the record yet for most news articles on eurogamer for an unreleased game?
  • Beano #8 4 years ago

    "I THOUGHT THERE WAS NO GAME AND YOU JUST DESIGNED THINGS. "

    You thought wrong.
  • dazrichards #9 4 years ago

    Halo 3 and GTA4 might win that Trophy
  • Beano #10 4 years ago

    he.. you said trophy!
  • Doctor_What #11 4 years ago

    In fairness to EG, it is probably the most important release on PS3 so far, mixing in old-school 2D platforming that's non-threatening to casual players, real-world physics, tools for easy custom creations, enormous potential for strange and interesting user-generated content. The charming visuals are just the icing on the cake.

    Like others, I'm not entirely sure what the game really is, but it looks to be using the possibilities of user-generated content in a way that no other console platform has tried. That's pretty exciting in itself. Let's face it, when SingStar came out we all probably thought it sounded awful, after all, it's only karaoke, isn't it? But after a few beers or glasses of wine (for the ladies, y'know) it's a brilliant way to pass many hours with your friends.

    I'm not 100% convinced that LBP will be the greatest game on the system, but it's possible it might be, and it could even be a defining title for this generation's consoles next to other titles like Wii Sports.

    For all those reasons, and the possibility that it might crash and burn spectacularly (but I doubt it given the very positive previews), I can see why EG give it so much time.
  • DrDamn #12 4 years ago

    @BobsUncle
    Dunno - did MS credit Insomniac? They did the Skillpoint system in Ratchet & Clank in 2002.

    Nowt wrong with copying and adapting good ideas. Essentially it's the same thing. The trophy system puts a better structure on the dishing out of prizes with bronze/silver/gold/platinum in my opinion. That way you don't get games like Avatar giving away all the points within 2 minutes of playing the game.
  • andywilkie35 #13 4 years ago

    hang on, so there's a story in this game? i might get this now
  • Rash' #14 4 years ago

    designerheadache, Can the create part still be done in co-op like they first demoed on the announcement. Can four player together create a level, because that would be hilarious fun.

  • BobsUncle #15 4 years ago

    @DrDamn + EvilFoxHound

    I'm not trying to start a flame war here, it just that when MS announced the new dashboard everyone when on about them copying Home and Mii's. But this is the first time I've ever really looked at any trophies and they are just the most blatant rip-off I've ever seen.

    Obviously Sony aren't going to go "Yeah, Achievments are a greate Idea so we copied them. Good idea Microsoft", I was really wondering what Sony's excuses were for the idea not being copied. Like MS saying "Rare were working on Avatars years ago" and whatnot.

    Personally I don't see the value in a bronze/silver/gold system though, how is that different to '5/10/20 kills' or whatever?
  • Rash' #16 4 years ago

    designerheadache, See that sounds brilliant! I could imagine myself with my girl playing this and actually having fun, rather than her just humouring me like she usually does and thinks I don't realise she's doing it...
  • the_dudefather #17 4 years ago

    @BobsUncle

    don't think Sony got off lightly on Eurogamer when they announced trophies ;)

    no idea what 'the excuse' was though, except that they were slightly different
  • DrDamn #18 4 years ago

    @BobsUncle
    I had a similar response to the Avatar thing with MS. If it's a good idea then use it. There is copying all the time in the industry.

    Regarding bronze, silver, gold. The trophy standardises what you get for doing something in a way that isn't enforced in the achievement system. A game for the 360 has to have achievements and the total number of points has to equal 1000. The problem with this is that the GamerPoints themselves become worthless. Games which make an effort to do achievements well and enhance the game get penalised. Take a look at GTAIV - lots of really good achievements but the points given out by them are minimal because they are only allowed to give 1000 total for the whole game. So something like completing the final mission gets you a "massive" 60 points. Then look at something like Avatar where you can literally get all 1000 points within 2 minutes of starting the game.
  • viper_h #19 4 years ago

    ^or the LOST game where you get everything in one play through.
  • BobsUncle #20 4 years ago

    @DrDamn

    The MS Avatars are still shit if you ask me though, they should have allowed you to choose your favourite character from games. So if you play GRAW, it installs the soldier skin, for example.

    I guess I'll just have to wait to try the trophies, I did get the patch for Uncharted but it invalidates your current save so I had to uninstall it.
  • ParanoidZombie #21 4 years ago

    @DrDamn: depends on what your personal objective is:

    - if your main goal is to get 100% of the points for a game, the points breakdown doesn't really count: it doesn't matter if the game gives you 10, 100 pts, bronze or platinum for a particular task, since you want all the achs/trophies anyway.

    - on the other hand, if your main objective is your gamerscore - ie having as many points as possible next to your gamertag -, you're probably the kind of gamer who checks achievement lists before buying the game, meaning you'll probably buy games like avatar or king kong somewhere down the line anyway, to give a quick boost to your GS and compensate for the odd less-generous-game-that-you-wanted-to-play-no-matter-what. This type of gamer doesn't exist on the ps3 yet, because very few games support trophies, but a community of "trophy whores" will eventually emerge once/if the system is successful.

    - if you simply want to play the best games available, achievements are only a secondary objective, a way to enhance the replay value.

    I'm not sure that the Trophy system is better than this: it doesn't solve anything, and I'm not even sure there's a problem with achievements anyway. I mean, it's not like it's a real competition, with prizes or anything. It's just meant to spice things up.
  • Britesparc Verified Creative, ITV #22 4 years ago

    Where is this fabled LBP store in Manchester then?
  • welsh_will #23 4 years ago

    @designerheadache

    Stephen Fry? Seriously? Cos thats pretty fricking cool if so
  • Widge #24 4 years ago

    Picadilly Gardens area I believe...
  • DrDamn #25 4 years ago

    @ParanoidZombie
    Essentially what well structured Achievements and Trophies provide to your normal gamer is the same. A good way to extend the life of the game with a tracked reward system.

    I just think that the the way GamerPoints are managed invalidates any cross game comparison and therefore any running total. So why dish out points at all? 25 points from game X bears no resemblance to 25 points from game Y. Graded trophies aren't necessarily that much better, but they do give a better structure and way for comparison. This is an easy achievement therefore it's a bronze trophy etc. Cross game comparison becomes a bit more relevant and the overall gamer level they give you is a bit more appropriate.
  • Widge #26 4 years ago

    I would say the pixeljunk eden trophies are NAILS, and mostly bronze. There are some pretty hard Warhawk ones that are bronze too (although I'd say they seem to take into account the fact that people can online whore them!)... where there are some goldies that are pretty easy.

    I'm trying my best to approach games without whoreage in mind, so that I know when I look down my list that its been ME who has got that trophy, and there is a little story behind it to back it up.

    Anyway not going to get into a what system is best kind of thing here. I didn't see the point in achievements, I now do, they're fun. Don't really care about the source of the innovation, people always take what has been and put their spin on it. Nintendo brought analogue and vibration to the market, everyone jumped on etc
  • DrDamn #27 4 years ago

    @welsh_will
    The Stephen Fry thing has been confirmed for some time now. He voices all the tutorials too.
  • BobsUncle #28 4 years ago

    @Widge
    "Nintendo brought analogue and vibration to the market, everyone jumped on etc"

    Didn't the PS one Dual Anolgue pad come out first? If not those paddle things on the Atari's must have been the first analogue controllers!
  • Widge #29 4 years ago

    I know that the analogues came some way into the PS1 lifecycle, I remember reviews mentioning MGS's "genius" use of the controller. I think the N64 had been present and rumbly by that point for some time.

    I could be wrong, obviously need some beefbrain to come in here to confirm.
  • BobsUncle #30 4 years ago

    Wikipedia says the Dual analog was announced in 95 but released in 97 and the N64 came out in 96. Rumble was planned but it got removed before release.

    [edit]
    I don't really remember using analog for MGS, the genius bit is probably the dual shock bit where pshyco mantis moves your controller. I originally got the dual analog for G-Police and Mechwarrior, i liked it better than the dual shock becuase of the dimples in the sticks.
    Edited by BobsUncle at 19/09/08 @ 16:04
  • ronuds #31 4 years ago

    "Looking at the trophies the single player seems to be quite in depth."

    You prankster you! For single player, I saw nothing other than "complete X level, complete Y level" and something about collecting stars.

    lol
  • Rash' #32 4 years ago

    ronuds, So, uh, what were you expect? Judging by your previous comments on the game, clearly, the moon.
    Edited by Rash' at 19/09/08 @ 16:51
  • ParanoidZombie #33 4 years ago

    @DrDamn: that's because you seem to think that trophies/achievements are meant to give you an idea of a player's level, but it's actually not the case IMO: that's what leaderboards are for, and anyway, it's not that conclusive either: sometimes you can get every trophy/ach a game has to offer and get on top of the leaderboards simply by using a strategy guide or someone else's gamesave.

    Bottom line, achievements/trophies are what you make of them... And there's nothing wrong with that.
  • Zander #34 4 years ago

    Bobsuncle = Achievement whore.

    G Police though... how good was that!

    Also i thought Sega came out with analogue first??? At least the concept anyway...
  • ronuds #35 4 years ago

    @Rash

    I honestly thought it was a joke? No?

    Anyway, I don't expect much from the game at all. I just don't understand the hype is all, but that's also because it's not my cup of tea.
  • Rash' #36 4 years ago

    ronuds, Ok then a better question would be why keep going on about it? What is it that bothers you so much that you keep coming to threads relating to the game?
  • the_dudefather #37 4 years ago

    its like how I go to Fifa and pro evo threads constantly to tell people I don't enjoy football and don't get the hype behind football games
  • ronuds #38 4 years ago

    @Rash

    I'm just looking for good discussion and to see what people are saying about the game. Am I being a troll or something because I don't profess my undying love for a game that hasn't been released yet like so many others have? I'm simply giving my honest opinion w/o trying to turn people off by being overly negative.

    Guess I'm not doing well?
  • Rash' #39 4 years ago

    ronuds, It becomes repetative when the same person keeps chipping in with the same sort of remarks. We get you don't get it, now how about explaining why you don't get it so your point of view can be of some interest. On it's own, well it just gets boring. Generally, your remarks have be very misinformed and so not very credible.
    Edited by Rash' at 19/09/08 @ 18:24
  • Rash' #40 4 years ago

    the_dudefather, Yeah and it's annoying! ;o)

    Seriously though, why bother? It's not like the posters on that thread are going to suddenly develop an affinity with your point of view.
    Edited by Rash' at 19/09/08 @ 18:32
  • ronuds #41 4 years ago

    I really didn't think I had posted that much about the game! But since you asked...

    Why I don't "get" LBP, by Ronuds:

    LBP looks like fun, no doubt, but have we not "been there" and "done that" regarding platformers a billion and one times? How much more appealing can a game genre that's been done to death be simply by adding user customization, especially given that the customization offers little to actually further or advance the gameplay from the mundane "jump over this," or "swing on that"? We've been playing platformers for years and years by this point and I'm afraid there is little room for them in gaming...my opinion being that we've advanced beyond the genre. There's no doubt platformers can still be a lot of fun, but my doubt stems from the fact that Sony is expecting this game to be much more than the usual platformer is these days, and that it will have longevity far beyond what we've become used to from a game of this type. Can it really be that much more fun than a game like Super Mario Bros. or the like, simply because users are allowed to mess around with the game themselves? My opinion is that Sony is forcing this game down gamers' throats because their upcoming lineup, while somewhat appealing, has few games that bring anything unique to the table. LBP is unique, but at the same time it isn't. It's from an old and dying genre that people are obviously not as interested in as we were 20 years ago when it was cutting-edge technology.

    I don't "get" it.

    Just for you, Rash. ;)
    Edited by ronuds at 19/09/08 @ 19:33
  • DrDamn #42 4 years ago

    @Ronuds
    "Anyway, I don't expect much from the game at all. I just don't understand the hype is all, but that's also because it's not my cup of tea."

    I think the not your cup of tea is important. Even if it's the best game of it's type in the world ever - if it isn't your cup of tea then just accept it and move on to something you do enjoy. The only thing you're missing is the stuff which is your cup of tea whilst fretting over something you'll never like.

    I'll humour your main point nonetheless ...
    "LBP looks like fun, no doubt, but have we not "been there" and "done that" regarding platformers a billion and one times?"

    This is the crux of your argument, and it's one you could chuck at just about any genre. FPS - aren't you just shooting stuff? Haven't we "been there" and "done that" already? You are wrong of course ;). Games like Braid blow away your argument fairly soundly by itself - but I'll go on. There are a couple of things which LBP does which hasn't been done well or done to death before.

    Co-op platforming, all on the same machine or online. Allows for a lot of new platforming gameplay possibilities. Throw in a dash of competitive gameplay too and you have the makings of a fun game - isn't that why we all play?

    The Creative side is also massively important - you claim we have "been there" and "done that" but games like Braid demonstrate that no we haven't. What has happened is that the people able to create these games over the years have been very restricted. By making just a small number of people able to create then we have actually ensured we haven't been there and haven't done it all already. There are plenty of ideas out there and LBP is off trying to find them.

    Accessibility. Lots of level creators have been done before for a variety of genres, but unless you are really persistent and determined then they are - by and large - bitches to use. If you are going to help the creative side then you need an accessible way of doing it. By creating the *right* tools you are doing something different - even if some one has done level editors before - because by maximising the people who will use the tools you have a much better chance of reaching the end result you are looking for - namely - something different.

    Edited by DrDamn at 20/09/08 @ 21:16
  • Arwin #43 4 years ago

    @ronuds, yeah, the platforming genre is stuffed full of physics based three layer platformers with emoting customiseable characters and an incredibly deep level builder that you can play coop online or offline with 4 players. :p
    Edited by Arwin at 20/09/08 @ 21:29
  • smelly #44 4 years ago

    Based on nothing at al.. Here's my prediction for the review score : 7/10
  • Rash' #45 4 years ago

    DrDamn, I was dwelling on a response, but you summed it up nicely. Thank you :o)

    I tire of peoples deliberate ignorance of this game. I have my biase too, but it doesn't stop me appreciating the truly greats games.
    Edited by Rash' at 21/09/08 @ 10:54
  • Law07 #46 4 years ago

    Anything below a 9 for this game, and I fear for Eurogamer's servers.

  • smelly #47 4 years ago

    >I tire of peoples deliberate ignorance of this game.

    HANG ON!

    Reet. I'm a HUGE 2d platformer fan! I go out of my way to buy 2d platformers...

    But I admit i'm HUGELY ignorant as to the actual "gameplay" section of this game.

    That's not deliberate ignorance.. that's me just not knowing about it.. despite wanting to . All i ever see/hear about is the editor (whicch doesnt interest me in the slightest)
  • DrDamn #48 4 years ago

    @Smelly
    Are you serious claiming there aren't enough vids of level play throughs and stuff like that? There are loads out there if you look. Try GameTrailers or good ol' YouTube.
  • ronuds #49 4 years ago

    It's becoming more and more clear that you're simply not permitted to have a negative thought of this game, which makes me not like it even more. :)
  • DrDamn #50 4 years ago

    @Ronuds
    I thought I came back on your points with some well reasoned arguments - which you've ignored - seems it's becoming more and more clear that you're simply not permitted to counter negative thoughts of this game. ;)
  • ronuds #51 4 years ago

    @DrDamn

    My comment wasn't directed at you, but rather all the others.

    Your argument was at least reasonable - better than the usual "you're an idiot" replies.