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LittleBigPlanet Comments by Tom Bramwell

18 July, 2008

New level, online features, and making faces.

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Prodigy_BE
18/07/08 @ 15:58
#51
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Admit it, we all want to create a level that has a dong-like canon that shoots down the clueless player, with a sign one screen further that says: s*ck it down, B*tch! And he who stops to read the sign gets giant tits dropped on him. And so on, and so on.

I know I will.
bitesize
18/07/08 @ 16:05
#52
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^ says more about you than anyone else, i think...

to be honest, got no interest personally in the creation aspect of it - had other games with level creators (yep, going back to SEUCK), and it;s a neat idea that i never seem to get anywhere with, just haven't got the patience. what is ace about LBP is the constant stream of free new levels that you'll get - granted most will be shite, but presumably they're gonna have some kind of rating/feedback system so the best levels will be promoted to you. never ending supply of new levels = a good thing.
the_dudefather
18/07/08 @ 16:11
#53
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@bitesize

yeah will have a full rating and comments system from what I gather, think it will even have a means of establishing difficulty based on player deaths vs completion (think they mentioned something like that in a recent video) as well the ability to 'subscribe' to creators (if there if someone who makes decent levels for instance).

it all sounds very 'youtube' like
Prodigy_BE
18/07/08 @ 16:20
#54
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@ Bitesize

I guess it does.
Nonetheless, I will proceed as planned.
bitesize
18/07/08 @ 16:27
#55
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well, i'll be sure to download your penis cannon/giant tits level if and when i ever get hold of a PS3 + LBP. ;-)
ronuds
18/07/08 @ 16:28
#56
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LBP looks fun and has a lot of good ideas, but my guess is that the fun will wear off rather quickly. Like, yeah, it's great to make all of your own levels and such, but at its core it's still a side-scrolling 2D platformer.

I'm sure it'll sell well and garner critical acclaim, though.
bitesize
18/07/08 @ 16:30
#57
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yeah, it's great to make all of your own levels and such, but at its core it's still a side-scrolling 2D platformer.

a few people have brought this up as a criticism now, what's the deal? 2D side-scrolling platformers are fantastic! some of my favourite games ever are 2D side-scrolling platformers...


eta: in fact one of my fave games so far this year, lost winds, is the same sort of 2.5D side-scroller. if LBP is anywhere near as good as that, then it'll be great.
Edited 1 times, most recently on 18/07/08 @ 17:34
ronuds
18/07/08 @ 16:38
#58
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@ bitesize

Just my opinion. If you the 2D platformers, then this game is probably right up your alley.

For me, personally, I don't think LBP could hold my attention for more than 10 minutes, but I wouldn't dare say that here. :)

bitesize
18/07/08 @ 16:41
#59
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too late!! you're now officially an XBOT! (or something like that)
ronuds
18/07/08 @ 16:42
#60
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Bah! I've been called worse things.
the_dudefather
18/07/08 @ 16:43
#61
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GO BACK TO XBOXVANIA!!! ;)
Prodigy_BE
18/07/08 @ 16:52
#62
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@ rondus

"Right up your alley"

Can I use that as the name of one of my levels?
ronuds
18/07/08 @ 16:59
#63
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@ Prodigy

You have my premission. You may want to also try, "right up your anal alley," as that's one of my personal favorites.
Prodigy_BE
18/07/08 @ 17:22
#64
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@ rondus

Well, that's not really my cup of tea, so I'll leave that one to you.

I call "Up her anal alley" though.
hammerstein07
18/07/08 @ 17:58
#65
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I think Prodigy_BE is going to be the first person in games history to be banned from a service BEFORE it even goes live!!!

Sony are watching!
YourMessageHere
18/07/08 @ 18:32
#66
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I'm not quite getting what other than the (to me wholly unappealing) graphical style is so groundbreaking about this; there's been dozens of games that included editors and have initially had steady streams of levels created by users available to share with everyone. Almost all of them have produced 95% rubbish at best, and dried up to a trickle inside months as users move on to whatever else is new.

What precisely makes this much different? The fact it's all ingame? Are people suddenly so amazingly lazy/stupid that they now can't download and install levels without quitting the game for 5 minutes? Sometimes it seems like the more sophisticated games machines get, the more demanding and unreasonable their users become. Or am I just seeing this differently because I'm a PC person and this is all pretty unexciting as features go for a PC game? I mean, I'm sure it's fun if platformers are your thing, but really. Level saves that are 20kb big means the whole thing is prefabs, which means everyone's going to have the same things in their levels and, without a vast array of art assets and a constant stream of new prefab stuff to put in levels (about whose disc space requirements PS3 owners are bound to complain) it's all going to get pretty old pretty fast.
Stuz359
18/07/08 @ 18:46
#67
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It is essentially a platforming obstacle course, which is fantastic news. It's a test of skill. Playing Super Mario Galaxy is great for me because it is beasically an obstacle course, as was all the Super Monkey Ball games. Except this game gets to have user generated content. Majority will be crap, but you will get a hardcore community of creators, who will compete to outdo each other, creating some genuinely exceptional content.
If you don't 'get' it, that's fine but please don't moan to the people who are genuinely excited by this unique and interesting game.
BartonFink
18/07/08 @ 18:46
#68
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@YourMessageHere
lol - only a PC gamer would say something like that
Edited 1 times, most recently on 18/07/08 @ 19:47
Mudo
18/07/08 @ 20:03
#69
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He's right though.
I'm a veteran of PC games with level editors - particularly RTS games - and there have been some absolutely amazing things done with the right editors. And not just the multiplayer minigame kill-fests either, but really really good single player RPGs with cutscenes, custom music, side quests, etc etc, all in an RTS game. Some of these 'levels' created with in-game editors have been better than full game releases in the same genre...


But unlike YourMessageHere, I think this will be very good despite the relatively limited freedom creators will have. And I look forward to seeing how brilliant the cream of user created levels are in a year or two years time.
Which also means I won't be buying this for at least a year, even though I'm sure the the developer content is decent and the initial burst of creations riding the hype would be exciting (if unambitious).
Edited 1 times, most recently on 18/07/08 @ 21:05
Rash'
18/07/08 @ 21:01
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"It is better to lead by example, so in this case not acting like a childish twat would be a good place to start."

I can't believe I'm getting advice on leading by some that uses terms like "twat". And as I said my attitude is a reflection of posters such as him, I suspect the irony of his own terminology is clearly lost on him...
Edited 2 times, most recently on 18/07/08 @ 22:03
hammerstein07
18/07/08 @ 21:05
#71
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I think if the game proves to be all that it appears so far, and the level editing provides enough freedom, but reasonable constraints it has the potential to be an awesome piece of software. Communities come and go with games, but games like WoW, CounterStrike, COD4 etc. still have massive player numbers. The potential for you to import your own artifacts, the community censorship (reporting objects / players for bad behaviour) should give this game plenty of longevity. The fact that complex machines can be built within the game, that it doesn't just have to be used for creating side scrolling platform games means that there are many more possibilities available than you might initially think.

Not wanting to sound like a fanboy here, but things like the Shoot-em up construction kit and other such tools were created in the days of less than 1mb of memory, storage was something you picked up in packs of 5 at HMV, not bought gigabytes of from websites. They didn't have the potentially limitless resources of the web available, they didn't have the power of the modern processor and memory resources available. Tools like this existing on the PC at the moment are tailored around a keyboard and mouse, and are either far to general or aren't given enough development time and effort to make them appeal to the mass market.

LBP has innovation, large publisher backing, large budget and an immediate audience of millions of people to appeal to. They can be directly targeted with advertising, they can be given the support that other tools have not had. This might not be an original idea, but it's an original approach at a 20 year old(+) concept.
wingzerosys
18/07/08 @ 21:14
#72
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Im still half & half, it looks good but other than creating levels, what else is there?

Im kinda rubbish at using level editors, Im not even gonna attempt at making a level in SSB:Brawl, let alone this.


If the single player is anything like Loco Roco, Super Mario etc, I'll get it.


I lack the attention span/imagination, actually I just cannot seem to draw/build anything in my imagination.


Who else thinks microsoft will announce they're own version of LBP (Copy it) after its released?
Edited 1 times, most recently on 18/07/08 @ 22:17
CrumpledPaper
18/07/08 @ 21:48
#73
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I see a lot of questions about 'what's there' if you're not into making stuff yourself.

There's a full story mode on the disc - 60 levels, 15+ hours of gameplay according to another preview.

And of course, you can play everything else the community creates aswell.

It's also not like you must create a level if you want to create anything at all. Creative endeavour might range from simple objects or artwork all the way up to full levels etc. I think most people who work their way through the story mode will probably be sufficiently inspired/motivated to play around with the creation tools, even if they initially thought they wouldn't be interested in that side. I'm judging that by the videos, cos watching them I get a tonne of ideas of things I'd want to try out myself.

Also, about "most user created content is crap.." - this may be true, but the cream will rise to the top. And a strength LBP has versus editors in previous games is that seems to be much easier and faster to make something that is at least visually appealing and has some kind of useful behaviour via the physics engine, even if it isn't totally useful to other people. A byproduct of the gorgeous rendering and the preset materials kind of guarantees a minimum standard. This isn't like making a UT3 map.
Edited 1 times, most recently on 18/07/08 @ 22:49
DjFlex52
18/07/08 @ 22:10
#74
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Xbot - "BAWWWWW, there are no guns in it, it's CRAP!"

@evilfoxhound

awww come on.....evil, give it a break!
Neither does Infinite Undiscovery, Star Ocean 4 or Last Remnant ;)
Nor Banjo, Braid & Viva Pinata 2.

LPB looks like alot of fun to me.
Edited 1 times, most recently on 18/07/08 @ 23:11
SeesThroughAll
18/07/08 @ 22:27
#75
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Who else thinks microsoft will announce they're own version of LBP (Copy it) after its released?

Absolutely. They probably have Peter Jackson working on their LBP clone as we speak. And let's not forget that cool Wii game made by Spielberg. I'm sure it's going to be carbon-copied too.
Pulsar_t
18/07/08 @ 22:59
#76
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Oh you mean Bloombox? It never sold more than a handful so I doubt MS will bother.

As for LBP the best bit about it is that Stephen Fry's narrating it! ^_^
captain-future
18/07/08 @ 23:05
#77
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I'm very sceptical about this game. I love the music, the trailers are hip but I don't see why I should play this longer than 5 minutes and I doubt it's fun longer than for 3 minutes - so where's the fun, did they forget about the fun?
Daikon
18/07/08 @ 23:07
#78
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Enough about the game already. What I want to know is when I can get a Sackboy plush ^_^


@Widge

SEUCK! Now that's a blast from the past!
seamonsterneil
19/07/08 @ 00:23
#79
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I have a feeling this will come and go without any kind of event..theres no way it can appeal to the wii/casual family crowd whichever way you look at it unless there is some really exciting and clever ad campaign accompanying it.. the pricetag of the ps3 isnt casual friendly at all.. sackboy is awesome looking but who is going to get excited about what is essentially a 2D platformer with a £40 pricetag.. the 14 year old boys (more like 25) will take one look at it and dismiss it as something for girls and kids just like they did with viva pinata.. the ps3 hardcore mostly come across like the 360 hardcore so i expect nothing less... what the game will create though is probably a really hardcore community of people making hugely inventive levels

i personally cannot wait to create some (probably much too punnishing) levels... i have spent stupidly long amounts of time with the N+ level editor and thats as simple as you could get... I can see me losing much too much of my time to lbp in the future

Edited 1 times, most recently on 19/07/08 @ 01:27
MGG
19/07/08 @ 04:30
#80
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Is this not out yet? I mean, really?

This Sony approach of announcing games as soon as possible in their development is really starting to get old - are people really that bothered anymore? Not just by this, but by the other sony-pushed titles like Killzone 2? Sure they look interesting when first announced, but when it is years* later, are we bothered anymore? Or just bored?




*Is it years? It sure feels like it.....
myke6699
19/07/08 @ 05:52
#81
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My advice to 360 owners- if your 360 is still in working condition, has not suffered the terrible RROD, and you've got plenty of games like Gears of War to fill your void, then stop spending so much time writing ghastly comment on game sites and for chrrisakes, spend the time with the 360 before it kicks the bucket.
3william56
19/07/08 @ 06:02
#82
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Mario was once 'just' a side scrolling platform game. I seen to remember it being quite good.
smurphs
19/07/08 @ 06:39
#83
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1 PS3 sold. Kerching! Who needs kidneys anyway?
timberwolf
19/07/08 @ 07:59
#84
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unsure... ok i'm worried the editor could be too simple. thats the crux right. i mean can you really make monstrously complex levels, the levels ive seen so far are really quite short and simple... damn what will the cache memory for editing be like? i'm still worried. i'm worried i've already seen all this game can do. surely there are limitations. the whole "only your imagination" line don't cut it with me. how much memory goddamnit!
DrDamn
19/07/08 @ 08:25
#85
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Is the editor complex enough and can you get monstrously complex levels? The levels provided in the game can be made with the editor and see this clip from earlier in the thread - is this not monstrously complex enough for you?

G4TV Hands on
Prodigy_BE
19/07/08 @ 08:40
#86
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I think Prodigy_BE is going to be the first person in games history to be banned from a service BEFORE it even goes live!!!

Sony are watching!


If they intent to let you use the playstation eye for texture input, I'm going to wanna see where their limits are. That's just me.
But point taken, I'll make me a separate online account, in case they kick me off.

Then again, they might just come to my door, if I go postal :-)
JediMasterMalik
19/07/08 @ 10:49
#87
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So much misinformation about this game, the sad thing is, all you need to do is go to gametrailers.com, look for the LBP section, and watch the videos. They're self explanatory. No one should make dumb comments until you've done this.
dsmx
19/07/08 @ 11:47
#88
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It never ceases to amaze me that despite all the videos we have seen of this game, every preview of the game game being positive, everyone who has played saying it was fun, the incredibly versatile level editor, the 60 levels that come with the game, the co-op, the physics and many other things that have been mentioned there are still fanboys who seem to under this delusion that it won't be fun and is crap. Who are they trying to fool even 5 seconds worth of research disproves anything negative about the game they say.
CrumpledPaper
19/07/08 @ 11:54
#89
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Anyone who says this game doesn't look fun needs a lobotomy! Where's the fun? Go watch any of the E3 demos. Good grief!

>> Is this not out yet? I mean, really?

It was only announced last March..?
Les
19/07/08 @ 14:50
#90
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"The only thing that bothers me is whether there's enough there for me as a solo player to justify the game being full-priced or is this really a fancily-dressed PSN game?"

Darren, you often buy the exact same game for different platforms and you're worried about getting your money's worth?! ;)
19/07/08 @ 15:40
#91
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I still believe an Animal planet style make your own town game should be made from this engine. I just cant see the point of this game otherwise.
Execta
20/07/08 @ 08:30
#92
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THIS WILL RULE THE UNIVERSE! The best game ever created. Really, I really think so. ;)
Monkey_Puncher
20/07/08 @ 13:43
#93
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Gah, if there's one game on PS3 that I REALLY want it's this, I can't buy a £300+ console just to play one game though :(
drumbaby
20/07/08 @ 18:22
#94
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You might want to try using it for playing other future PS3 games/ Blu-Ray discs once you've bought it.

Just a thought :)
MilkYMoO
20/07/08 @ 19:53
#95
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Unlike the incredibly overrated mgs4, this is the game thats going to have me using my ps3 for gaming. Nintendo must be kicking themselves for not signing this game up, when they had the chance.
Skywise
20/07/08 @ 23:59
#96
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After trying the Spore Creature Creator I've become very interested in this game. User generated content ftw!
Edited 1 times, most recently on 21/07/08 @ 00:59
dave.k
21/07/08 @ 05:41
#97
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Nintendo must be kicking themselves for not signing this game up, when they had the chance.

Nintendo didn't really have a chance. As far as I know, Media Molecule pitched it to Sony first. Lo and behold, someone at Sony actually recognised the potential, and they snapped it up quick smart.

Anyway, I'm glad it's being done on the PS3. The Wii would be more restrictive in level sizes, be slower with physics calculations, and of course, it wouldn't be in HiDef. Some of those LBP screenshots look _sweet_ in HD.
DrDamn
21/07/08 @ 06:43
#98
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Plus if Nintendo had it they would have shoe-horned in as much Nintendo IP as possible - which would have been a bad thing.
the_dudefather
21/07/08 @ 06:46
#99
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friendcodes, ugh
KILLA
21/07/08 @ 06:52
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Sounds a fun experience, I'll enjoying playing it whilst Xbots snipe at it.

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