Lips Review
Cover brand.
Version tested: Xbox 360
SingStar, anyone? Judging by more than 15 million sales and more than 2.2 million song downloads, the answer is yes. Microsoft wants in on the action, just as it does with EyeToy (You're in the Movies) and Buzz (Scene It?), and so it has enlisted respected Japanese music game developer iNiS to create an alternative that matches the Sony game almost word for word and hopefully builds on it.
The result is a karaoke experience fundamentally indivisible from Sony's vision of how it should work - right down to an outright refusal to use the 'k' word anywhere near it. Players of Guitar Hero World Tour and Rock Band will recognise the formula too; your singing is rated according to pitch and timing rather than exact notes. However, Lips also aims to outdo the competition by celebrating and rewarding vibrato, rather than punishing it as deviation, and although it often denies you points for brief and low starting points, the way you react to sudden changes in a song's pitch is marked with greater sympathy.
Lips also has solid, flashy and - most crucially - wireless microphones, which none of its competitors has. Each is powered by a pair of double-A batteries concealed by a removable mic head, and some of that acid fires up lights that change colour to show you which on-screen lyrics the mic is waiting to hear. As you sing, you also build up a Star Stream bar above the music, and once it's maxed out you're invited to strike a pose with the microphone, which is motion-sensitive as well, to enter a period of star-earning and points-multiplying. Shaking is also used to activate microphone number two mid-song, and to extend short versions of songs if you want to keep going for the duration.
Much has also been made - not least by us - of iNiS's music game credentials, and the result is three multiplayer modes that go beyond the traditional versus and duet options that are the defaults. Kiss involves coordinating mic gesture timing to get a couple of on-screen silhouettes to embrace, Time Bomb is about using gestures to pour water on a burning fuse, and Vocal Fighters is versus mode with points scored when one player builds a sufficient lead over the other.

The interface isn't as slick as SingStar's, and the menu musak is horrendous, although there are some nice touches, like shake-operated multiplayer.
Less to do with iNiS, and more to do with the Microsoft Game Studios personnel who occupy twice as many of the credits in the manual, is the line-up of songs. There are 40 in total and there are some classics among them - "Another One Bites The Dust" by Queen, "Ring of Fire" by Johnny Cash, "Fake Plastic Trees" by Radiohead and perhaps "Yellow" by Coldplay - that lend themselves well to karaoke. Around half, though, left little impression. (We've posted the full UK track-list on the Editor's blog so you can draw your own conclusions).
More disappointing than that, however, is the paucity of online options - something we're not used to saying about Xbox Live. You can post challenges to your friends, which they then have to acknowledge to initiate, but you can't record your singing in video or audio, which has been a standard feature in SingStar since the beginning. Our experience with SingStar's online features has been mixed - the shop sometimes hangs, and we can't always get online - but it works most of the time, and when it does it's hilarious: a vast timesink full of bizarre video that helps fuel a thriving online community via PlayStation Network and the official website. SingStar also has over 350 downloadable songs.

Picking this screenshot was just cruel, clearly. We're simple creatures.
One thing you can do with Lips, at least, is import songs from your iPod or other compatible devices, but our luck with iPods was mixed. Our iPod Touch didn't work and our iPod Video crashed the Xbox 360 outright a number of times. When we finally got it to work, with an old iPod Nano, we duly transferred a few songs across - except it doesn't transfer them, and demands the device be reattached again if you ever want to access them again. There are no lyrics or music videos to back the action, of course, so when you select the songs they're simply played back with the microphones live, and you can adjust mic volume up and down as you can for any of the regular songs. Still, if you can tolerate giving personal usage data away, you can report what you import to Microsoft so the Redmond DLC machine can make decisions about what to license.
Having to buy your songs again later (thanks to the horrendous music industry) is of course stupid, but it's the norm for music games. The reason people do it is for things like the note charts and collaborative elements, in the cases of Guitar Hero and Rock Band, and for the competitive and community elements - whether locally or online - for SingStar. The problem that Lips is going to have is that it has no community features worth talking about, and that the competitive elements are fundamentally flawed.
Play through a few songs, and it becomes clear that Lips is easier than any of the other singing games, and with no adjustable difficulty level. Play through a few dozen, and you encounter glitches and hilarious shortcuts to success that neuter the online challenge aspect as well. Beware people who challenge you to rap songs, for example, because they can simply hum a monotone to hit every single note perfectly. For singing, Lips seems to focus on when you're wrong rather than right, and sometimes just gives up and pretends you're wicked, like when you're dragging the mic head back and forth on the carpet during Beyoncé's "Irreplaceable" and it reckons you're hitting every note and doing vibrato on the long ones. At one point, player one's mic claimed to be receiving a brilliant but slightly imperfect rendition of every song we queued up, despite nobody making any noise and the TV having been muted. Only after we reset the 360 did it behave properly.
With such a wildly positive - if not simply wild - reward system, it's also debatable whether the gestures affect the outcome drastically. You may benefit from timing the use of Star Stream, but your opponent may simply score higher due to bugs or craftily rubbing the microphone against his leg. The motion sensitivity is hardly perfect, either, and this also spoils the tambourine, which lags behind your microphone shakes. As for tapping away with buttons on the regular 360 controllers, it's a fleeting novelty that allows you to earn additional medals and Achievements.

You can make playlists of songs pretty simply, and there's also a Jukebox mode which randomly cycles your collection.
On a cost basis, at least, Lips ought to be ahead of SingStar, since they're both 40 quid and Lips has more songs and nicer microphones. But when you consider what else SingStar has over Lips, it's harder to make the argument. Thanks to DLC in particular, music games often defy what's-in-the-box reviewing; in the same way that World of Warcraft improves with Blizzard's ongoing support, music games become more attractive as their creators offer a broader range of downloadable music, and it's only fair to reward it once the potential has been realised. It has for SingStar, but it won't be for a while with Lips.
But the saddest thing about Lips is that it suffers in comparison to SingStar's gameplay. We've long moaned about legacy issues with SingStar - that it can't cope with vibrato, punishes you for tailing off at the right time, and has a bit of lag in audio playback - but despite Lips' fancy mics and superficial improvements, it's too easy, too isolated from other players, and too buggy. The irony is that SingStar has glitches as well, now and then, and casual gamers seem to put up with this, whereas Microsoft - architect of the Red Rings - has little goodwill left to cash in on that front. Casual or not, though, you should only buy this if you can't get SingStar.
5 / 10
Lips is due out exclusively for Xbox 360 on 21st November.
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Comments (77) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Looks like a Singstar ripoff to me...
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So when's the next Faceoff? What with EG saying this is a SingStar clone, the two should be compared in a PROPER faceoff!
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Feck. I guess I'm buying left 4 Dead tomorrow.
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- I wonder how many people were agonizing over this descision
Lips or L4D, Lips or L4D...I do like zombie genocide...but I just cant resist a good knees up...torn
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Feck. I guess I'm buying left 4 Dead tomorrow. "
Uber-murder vs 7-year old's game?
What decision?!
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Not that I have any interest in either. Ahem.
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Other than that, the mics are a good addition (incidentally, where are the PS3 wireless mics...?) and you can sing along to your own music, just not in any way that would be especially impressive.
So, for Saturday nights after the pub with a few mates, it appears to be "For The Win" but just no way near as complete a package as Singstar?
Still happy I pre-ordered at a good price
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What happened to all the positivity from the preview?
I'll stick to SingStar so, thank you very muchly.
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Back to the drawing board hey!
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Somehow I knew that the "Import and sing along to any song" was going to be a hard promise to fulfill, but Microsoft's broken promises are soon forgiven, wheras Sony take's a pasting for all it's broken promises.
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I guess that's one more mark 'for' buying a PS3 restored. I guess if I want a new singing game this Christmas I'll just have to work out how much I like Abba.
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He hasn't even been trolling in the PS3 comments recently.
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Edit: Oh, Danbojones confirmed it.
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MS will need to get a decent song library on Live to compete with Singstar, but they'll have a long way to go.
The review reads like a first attempt that doesn't quite cut the mustard. The problem for MS is that Singstar is such a strong brand, anything but a AAA-quality product was always going to struggle....
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Sorry, been to busy preparing the ISO9000 + there are so many amazing games piling up on my game's shrine. But, I must admit I'm even blushing knowing that you missed me.
Anyway, I indulge thee:
Lips is so good and LBP is such a flop, and shit. OMG! OH... My.... God... Promises, RROD and whatnot.
p.s.: sixaxis... and all.
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16 Nov '08 14:00:24 oreillymj wrote:
You'll probably need to find out the XBOX returns number for when it dies with a RROD.
Right on, he'd be better off dusting off Darth Vader's over priced Grill...
Fook off now, the guy needs some advice for fucks sake,what's wrong with you people, are you that bored today?
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Looks like a Singstar ripoff to me...
QFT
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"except it doesn't transfer them, and demands the device be reattached again if you ever want to access them again"
Ah yes, this again. Heaven forbid you ever use that XBox HDD for anything useful. >
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That being said, maybe this just isn't that good. Although I note the initial Metacritic scores are much better than a 5.
edit: Clarity
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The problem I do have with Singstar is that their Song selection is TERRIBLE, I mean absolutely abysmal. From what I have read, the songs released on the initial lips disk are better that what I have seen to date on Singstar, and that my friend is just sad. Also, you can hum along in singstar also instead of singing the song also, don't believe me, give it a try. It's really a question of how you want to play the game.
The wireless microphones and the interactiveness they bring should have been a plus, additionally the fact that friends can use the other controllers to add to the fun should have also been given kudos.
I am disapointed with your review Tom Bramwell, because I didn't get to learn much about Lips, because you were too busy protecting Singstar and Sony London instead of giving a PROFESSIONAL review.
Thanks for nothing.
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Alas, given the flaws described in the review maybe not. Could be OK for offline play if everyone agrees not to, erm, rub the mic up and down their leg or across the carpet, I suppose. Like the comment before me, I've never really used the community feature of Singstar (apart from to watch OTHER people embarass themselves
I dunno. 5/10 is pretty, well, average. I can't afford to spend £40 on average right now. What to do, what to do?
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I was trying to see how they got from their glowing preview to this.. then i realised they were written by different people.
Yeah, although having spoken to Tom about this earlier in the week, I think we're at the same conclusion. The stuff Lips tries to do is great - wireless mics, acknowledging singing features like vibrato and drop-off... Hell, even the motion sensitive stuff is a step up. That's all stuff we've wanted Singstar to do for ages.
On the other hand, an empty DLC store, no community features and a distinctly buggy game... Well, that's stuff I didn't see for the preview (which was carried out at a "party" preview event Microsoft arranged, so it was a fairly controlled environment), but it certainly came through clearly when Tom played final code on his own machine.
It's a huge shame. iNIS are a great company, and Lips does some things really well - but Singstar is still way out in front here. More than anything else, I'd hoped that this would set a fire under Sony's backside to improve Singstar. It doesn't look like it'll cause them to lose any sleep, though
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Add to that, there's more than 4 weeks to go until christmas so they might press a button and bring some DLC up.
But again, it is only valid as an argument if Lips gets re-reviewed.
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If they patch it and get some decent DLC up, then I'll happily pick the game up later, but I'm not paying full price, day one, for the game in this state.
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Anyhow, I was kinda hoping that this would get rave reviews. It would hopefully force the Singstar team to put a bit more effort into Sony's cashcow.
Mediocre review/sales for lips will only let them off the hook.
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Couldnt care less about this anyway, only play singstar when i'm really drunk with my girlfriend.
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What RB2 and GHWT are also lacking is 2 player singing. SingStar and Lips both provide that, and for karaoke parties I consier that a pretty big deal.
I think RB and GH are great games, but they are not suitable for more general parties. The entry barrier is pretty steep, and watching people play GH is hardly entertaining for the audience. Lips and SS on the other hand could be dug out at pretty much any party and you could trust a fair number of people to get involved (or just enjoy watching others play).
So comparing the two sets of games side by side is nothing more than a personal decision (i.e. what do you want to spend your money on). You can't really say "X is better than Y" in a more general sense, as it all depends on the context of their use.
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If they can remove vocals and add lyrics then I am totally sold, but if that isn't there.... well, I can already sing along to my own music. I've been doing it for as long as I can remember, for free.
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Oh I agree that comparisons can be made regarding the basic gameplay and technology, but I mean that if you look at the bigger package and the situations in which the game would be suitable for use, I don't see GH and Lips as quite being in the same ballpark (not in the way that GH and RB are, or that Lips and SingStar are).
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You do realise an exact note is basically only pitch and timing (with the optional addition of dynamics).
What you mean, Eurogamer, is "your singing is rated according to pitch and timing rather than exact words and lyrics." Because the game picks up the pitch and timing bat doesn't have the Endwar engine to understand the words.
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Agreed. Playing the game like it's supposed to be played, I haven't noticed any problems.
Being a fan of singing to my telly with friends, I have several iterations of SingStar, Rock Band and now Lips. Lips is easily our singing favorite, if it wasn't for Sony's now considerable tracklist.
The vibrato and movement add a lot to the game. I actually like not having to select a difficulty level - it's scoring your performance (I always lose to my wife, as in every other singing game), but you never fail, which isn't good for a party atmosphere in the first place. The SingStar & Rock Band way of forcing you to copy the original singer pitch-perfect is just torture for your voice on the higher difficulties - not a good approach. I always sing "medium" on Rock Band despite being perfectly capable of upping it. It's about performing, not scoring.
Regarding the online thing, yeah, probably a missed opportunity. Then again, I have never and will never play these games online or alone - they're meant for party use anyway.
DLC being a way off is a given, this being a new title. I'm willing to give Microsoft a chance to back it up. That said, we've found Lips on-disc selection a lot better than any of the recent SingStar outings.
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Thanks for nothing."
Who is arbitrator, the creator of this game?
Just one thing, I have already played it and it crashes when I plug in my iPod! This is the main thing they sell as innovative and it just doesn't work.
Anyone wants some cheap buggy Lips?
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By the evidence of these comments I would say Tom's review wasn't informative enough to let people decide weather they want this game. All I could tell was it wasn't as good a SS, GH or RB, but I didn't want those games any way. I want a respectible but cheap Xbox Karoake machine for Xmas.
I'm sold on the track list, though.
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Maybe the guy that did the preview should have reviewed this, Sorry Tom but it seems you were just bashing this for daring to improve on singstar.
Eurogamer should vet these reviews if the preview & review are way off the mark.
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Bugs, on the other hand... bugs are very irritating, and a lack of difficulty levels is a little worrying. I'm a trained singer - does that mean I'm going to be able to get perfect scores most of the time because it's not fussy enough and I have no trouble singing in tune or in time on songs I know?
I don't know if it's worth the risk to get... or maybe I should just stick to real singing and go play some more Fable 2.