Lips
MS takes on SingStar.
When it comes to Lips, Microsoft's first stab at a karaoke game since the long-forgotten Xbox Music Mixer, SingStar isn't so much the elephant in the room as the elephant in 15 million living rooms - or at least the business with 15 million sales - and no one's going to let Microsoft and Lips developer iNiS forget it, least of all us. "What do we think of SingStar?" says iNiS' chief creative officer Keiichi Yano, when we pop the question. "I can't really talk to the other music games, but you know obviously we've looked at it, and we do consider it a competitor, but I really want to do my own thing here, and I think one of the things we're really doing is providing a very deep experience."
After half an hour exploring the Lips package, the claim rings true. The basic mechanics are admittedly familiar - a music video plays in the background as lyrics and pitch lines appear in the foreground so you can sing along, and the game measures the quality of your performance based on pitch and rhythm ("this is pretty standard," Yano deadpans), which means you can get away with humming as long as you fit the tune. But there's more to it at every turn. "If you sing really well, and your pitch is very accurate, you'll score higher," Yano notes. There's also an orange meter along the top of the screen.
This will fill up as you sing along, and when it's full you're asked to perform a gesture. The game can handle this because the microphones are motion-sensitive. You can also go into "starstream" mode when the time comes. "So while it's in the starstream mode, I can pick up these stars for extra points. Even if you're not singing that great, if you can activate starstream and pick up these stars, at the end it will award bonus points," says Yano.

Duffy actually performed this at Microsoft's E3 press conference. She scored very respectably, and probably could have had Shane Kim if she wanted.
The microphone's motion sensitivity also allows for Rock Band-style percussion, but whereas Harmonix and MTV's band game picks up clapping noises alone, the Lips microphones pay attention to movement. Gentle motions rattle the tiny make-believe cymbals, whereas clapping motions fire them up properly. You can also change the type of percussion to cowbells, maracas, bongos, drums and others.
At the core, says Yano, there's a desire to get the whole room involved; for Lips to be the centre of attention. That's one of the reasons the microphones are wireless, and why they have lights up and down the side that spark to life based on your performance - or just throb quietly on the table, beckoning someone to pick up and clap along. The mics don't rely on a dongle for their connection to the 360, either, which means you can still have four regular control-pads hooked up. If you do, they can be used to play other instruments. It's not meant to be a high-scores Rock Band or Guitar Hero-style complement to the singing (at least not that they've announced), but it should at least ensure that your controllers are covered in sick and beer the next morning.
Another distinctive change is that there's an actual progression system; a persistent character element that allows players to earn "medals" based on their performances. "There is no campaign, but there is the notion of levelling, so you can sing a lot of songs and level up," says Yano. His Microsoft colleague demonstrates that you can build experience by dancing, pressing buttons, adding vibrato to your voice or simply being a good singer. Other game modes include versus, co-op, duet (with harmonising and "all kinds of different variations") and unspecified "party games"; "all sorts of other things you can play with".
Perhaps the biggest difference between Lips and SingStar though is that iNiS is allowing you to import your own music collection from iPods, Zunes and other MP3 players. We happened to have a Zune handy (it had to come in useful one day), and when Yano plugged it into the demo 360 the first 100 songs on the device appeared in a long list. The full game will recognise every DRM-free song on an MP3 player, Yano says, and that could even include rips from vinyl and elsewhere. There are other bold claims too: lyrics will be displayed, performances will be rated as they would be with bundled songs, and you can even do vocal reduction so you can hear yourself over the real singer's caterwauling.
Slightly infuriatingly, Yano and Microsoft dodge every question about specifics, and won't hit the A button to take us through to whatever interface lies beyond, so while we can listen to the first few seconds of whatever Arcade Fire and Arctic Monkeys nonsense is on my Zune by hovering over a track on the list, we aren't given the full show. Asked how lyrics will work, Yano promises "a very compelling solution", but that's about it. His Microsoft colleague chimes in: "One thing to note is that for each song the experience will vary. We do have to say that. It's very based on the song, so that's just kind of a disclaimer."
Yano confirms that the mics will be bundled with the disc when you buy the game, but there are more dodges when it comes to pricing - especially for downloadable content, although once again it's an area where the developers want to emphasise Lips' distinctiveness. "We'll have lots of downloadable content," says Yano. "You'll be able to really extend the experience. We'll be talking about that very soon." Upon further kicking he adds that pricing "will be competitive", and that content will include music and videos. "And there's other things we can't yet talk about that are downloadable." At a guess, you'll be able to pay a nominal fee to grab lyrics for your custom songs.
Another difference, although a less flattering one, is the absence of support for the Xbox Live Vision camera. That's a shame from our perspective - and no doubt from the perspective of 360 owners jealously watching SingStar's community site fill up with fairly amusing videos of people singing songs dressed as Chewbacca and getting their gran to do "Ordinary World". There are at least a host of options to customise the experience in other ways, and some sensible extras like technology to intuitively raise and lower the level of the original artist's voice depending on whether you're singing along or have dropped off.

The music selection shots hint at how your own custom music might be backed if you don't have the original video.
And of course there will be lots of songs bundled on the disc. "We're running around 40, but we're not finalising the count yet," Yano says. They'll be master tracks, so no covers, and each is backed by its original video, and playable in full-length of shortened versions. The only confirmed songs at this point are "Mercy" by Duffy, "Young Folks" by Peter, Bjorn & John, and "Bust-A-Move" by Young MC. The latter's a rap track, and Yano does the whole thing for our benefit, showing how the scoring is based on rhythm alone rather than pitch - with circles on syllables to make it easier to read the lyricist's intent.
For all that though, this is still going to be treated as Microsoft's SingStar, because it doesn't really matter how many extras you pile on when the core attraction is the same: singing along to real-world songs and getting rated based on your performance. The good news for people who like the sound of Lips and don't have a SingStar-compatible platform, however, is that if the developers follow through on their claims regarding imported music and downloadable content, this could be just as, if not more attractive a platform for that activity. Whatever they say though, the most important thing isn't where Lips differentiates itself; it's whether it can match or best the things it's doing that are the same, and on this evidence it deserves to be taken seriously.
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Comments (49) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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No sale.
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I think I'm turning!
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Did you purposefully not read the article so you could look stupid?
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Either way, I'll have both... and they'll soon be fighting each other for exclusive songs and albums.
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surely not?
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No way will they know the lyrics to Palimpsest by Smog, Pen Gwag Glas by Gorky's Zygotic Mynci or Every Nigger is a Star by Big Youth.
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+1
That would be gold.
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EG owns a Zune? TEH BIASED!
Just joking, honest.
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You'd be surprised by the quality of Zune's store. It's very good in that identifying thing, and has an obscene amount of info for each artist. Too bad it doesn't dig Europe.
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Miguel,
My condolances but the zune sucks, unfortunately the ipod is still the best all-round media player IMO.
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what a bag of wank
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I also have an iPod, and an iTouch..., and Zune's (the whole package) is a whole new level. It's funny, but if the 360 dashboard needs a revamp, iPod store needs one even more, it feels dated compared to Zune's.
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game sounds interesting
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Ok thats good to know.
Around September last year, I was looking for new media player. And having looked at all the options went for a ipod classic. Small, effeicent and and well designed. What like about the ipod it that it just works, the music synching, the podcast streaming and even cover-flow, no problem.
Whereas other players like the Sansa, Creative and Sony were all too fiddly. Plus the fact that the Zune was not supported in Europe.
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The part that have a life / family / friends that they want to play a game with.
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If that feature really works, and it really does cover a full spectrum of music, then that would be a SingStar killer. If it doesn't... Then this doesn't have any features that make it stand out at all.
Hopefully this will prompt SingStar to get their butts in gear and release better quality material into their store. There were big promises made about this title, and even bigger things are promised for 'later this year' (AKA when they've seen what Lips is doing, perhaps?) but nothing has really changed in the SingStar formula for years. I love playing it with my girlfriend and mates on the weekend, so I'm definitely keeping an eye on these titles.
Thanks for the great article EG. Interesting stuff, and keep asking those difficult questions!
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That makes no sense. If the mics did use a dongle, how would that make any difference to the controllers?
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I can't tell if that is sarcasm or just density.
"who is this aimed at exactly? i'd say about 1% of the target audience check this website out "
Since when did the readership of EG define the target userbase for social and mainstream games?
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There's no way it'll be able to find lyrics for some of the stuff on my Ipod tho', Italian prog rock will kill it. Premiata Forneiri Marconi etc.
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"That makes no sense. If the mics did use a dongle, how would that make any difference to the controllers?"
I didn't get that either. Unless I'm mistaken each mic should occupy one of the four available pad slots, meaning that you cannot have four pads and some mics hooked up, right?
Other than that, I like the fact that they are shooting for something more than a Singstar-clone - hope they succeed
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I'm sure I heard in a dev interview about this, that the game supports four controllers too for some kind of rhythm action button mashing, so up to 6 people can take part in a single session.
My point was really that the existance of a dongle seems mostly irrelevant to the whole issue of what controllers can be used. if perhaps the mics had to take a controller slot, the use of a dongle would fix that issue, not the other way round, as the article suggested. Its as if the comment was pasted from an article about a PS2 using a multi-tap.
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The current wireless headsets sync up into the same slot as the controllers. With those you can have four controllers and four wireless headsets. Surely they'll just use the same technology in this too.
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Comes with a toy guitar'o'phone'shootgun where you have to press buttons in time with the circles and sing into the barrel of the gun.
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Comes with a toy guitar'o'phone'shootgun where you have to press buttons in time with the circles and sing into the barrel of the gun.
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So that's what Kurt Cobain was doing when ... oh.
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No way will they know the lyrics to Palimpsest by Smog, Pen Gwag Glas by Gorky's Zygotic Mynci or Every Nigger is a Star by Big Youth."
Well, speaking of strange bands on my iPod- Jäääär "Tartu, väike puust linn", Dagö "Isaga draakonil", Metsatöll "Oma laulu ei leia ma üles" etc etc. Ie non-English bands. If they actually manage to find some way to get these lyrics, i'm more then sold, i'll worship MS for the rest of my life. But for some reason, i doubt you see anything more then popular English/American songs and perhaps also some popular songs of other major countries.
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Lips 2 - duets/battles/rapping etc
Lips 3 - band edition - guitars
hjarg - Ie non-English
Yeah but no-one cares about non-English singing bands mate.
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"My condolances but the zune sucks, unfortunately the ipod is still the best all-round media player IMO."
My respectfull disagreement for two basic reasons.
1) 80 Gig Zune. No picking and choosing what I take portable -- my whole damn music library (currently 62Gig) is together. And its $250 -- damn cheap considering the storage space.
2) No Goddamn Apple software trying to infect my computer like electronic herpes.
"Thank you for purchasing an iPod. We will now happily scour your computer and convert every file you own to our propritary format."
No, thanks.
"Okay, then we'll install iTunes for you at least. Is that okay?"
Uhhhh . . . sure.
"Now installing iTunes . . . and scouring your computer to convert every file you own to our format. . . "
NO! I want to keep my files .wav, .wma, and .mp#, thank you very much.
"Can we at least install quicktime?"
. . . . I suppose so.
"Thank you. Installing Quicktime . . . andiTunesandconvertingallofyourfileswetheryoulikeitornot . . . "
NONONO
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All this shaking mics, bonus rounds, profiles, leveling up etc. is exactly the sort of complication that Ninty realised puts off "casual gamers", i.e. folks who don't own the console/game. You don't want instructions, or manuals for a game like this. You just want to get straight in and make a tool of yourself as quickly as possible. This overcomplication is very Microsoft.
And as for this vapourware DIY song analysis... yeah, right. I can't make out the lyrics on most songs, which means it's download only, so tags will have to be spot on correct, and your song in the database, so Gorki's is right out. And of course it takes out the revenue of selling multiple $1 DLCs to overexcited drunken women. FUD, I reckon.
I don't think Sony have anything to worry about.
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Apart from the fact the the people who don't speak English natively greatly outnumber those that do.
Still, don't see why people like these games. Horses for courses I suppose.
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You must have missed the bit where you can simply go to the iTunes encoding options and choose to convert the songs into bog standard MP3's at whetever bitrate you favour.
Wendelius
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"You must have missed the bit where you can simply go to the iTunes encoding options and choose to convert the songs into bog standard MP3's at whetever bitrate you favour."
I think you've made his point for him. I personally won't buy a DAP that doesn't just play my songs straight-up, without conversion (read: iPod). But then I also won't buy a DAP that can't display non-Latin characters (read: Zune). So both market leaders are out of the running for me.
I'm interested in getting a karaoke game, but...those first three confirmed songs don't inspire much confidence.
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Wendelius sayeth:
"You must have missed the bit where you can simply go to the iTunes encoding options and choose to convert the songs into bog standard MP3's at whetever bitrate you favour."
I think you've made his point for him. I personally won't buy a DAP that doesn't just play my songs straight-up, without conversion (read: iPod). But then I also won't buy a DAP that can't display non-Latin characters (read: Zune). So both market leaders are out of the running for me.
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No I haven't. Well, I'm not sure I have. You don't need to convert MP3's. The iPod reads them natively. You just tell iTunes where they are and they are added to your Library. The encoding option comes into play when you want to rip one of your CD's. It can be done in iTune's format or MP3 (or WAV? Not sure about the latter).
Now if you generally encode your songs in more exotic formats (like ogg), then yes, itunes would need to convert them for them to be playable on the iPod.