Lionhead's best is yet to come - Molyneux
No excuses.
Peter Molyneux has admitted to GamesIndustry.biz that he feels there are "no excuses" for Lionhead not to make a "great game" any more, and that while they've come close in the past, they've never quite managed it - yet.
Speaking candidly on Lionhead's tenth birthday, alongside co-founders Mark Webley and Tim Rance, he also spoke of some of the issues with the company's landmark titles to date, Black & White and Fable.
"I still think that Black & White had a huge amount of flaws in it, I still think that Fable had a huge amount of flaws in it. And there are excuses for that. There's time, there's pressure, the small group, there's being distracted..."
But he's confident that now, with the backing of owner Microsoft, "the best is definitely yet to come," and that "the next projects that we do are a true measure of our ability, our ambition, our passion."
In the two-part interview, the team also talk about the company's beginnings, how the stock market crash cost them millions, and where the future of the games industry lies.
Part one is published today, with part two to follow next week.
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Comments (35) Latest comment 5 years ago
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/feels old
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Yes Pete 'You worked on them!'
pompous self-inflating asshat
I think he has A.D.D. Think about it, It explains so much!
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At least theres some creative thought left there, this aint no lionhead appreciation society, but ya can do a lot worse.
Guess ppl were still pissed aboot fable, which in itself was very positive 7+/10 game. Not the OMGWTFBBQ worst game of ever living memory created.
I say we all go out there and make games ourselves, we'd all obviously do alot better.
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Its not the games mate. Its Peter's constant self hype before every one of his games have launched.
He has used just about every hyperbole to help promote his games and himself. The end product however always falls short.
He's a talking ringpiece and i give the man little credence.
Make good games dont talk them! (He has it the wrong way round)
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I think I'll get that printed on a t-shirt actually.
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It's just a bit too much talk with him
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If you just take everything he says to be him getting over excited and blabbing before the feature is implemented you can understand why he does it. Hes like how I'd probably be of I was as talented, I'd never be able to keep the new and untested features secret
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"Fuck off Molyneux.
I think I'll get that printed on a t-shirt actually."
Yeah, that wouldn't make you look like a geek at all
I think there are two things that can be said about PMs recent games.
1. They were actually pretty good games all said and done. Plenty of people had a great time playing them and they stood above a lot of the dross that comes out.
2. They were nowhere near as good as the hype suggested, and certainly not all of the the things that PM said they would be.
So, the lesson we can learn here is...
PM, stop talking.... Thats it. In a nuthshell. Fait compli.
If he didn't try and sell us a golden moon a stick, people would probably view Lionhead games in a much more positive light.
Games ALWAYS have flaws, perfection is a myth. Acting like they can be perfect, and more importantly getting gamers to buy into that, is just asking for people to be dissapointed.
So, for once, after you have promised to do so so many times, just keep it zipped and make your games. k?
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a grumpy +1
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]http://kotaku.com/gaming/peter-molyneux-...[/link]
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Wouldn't brag about the MS backing either it's a bit hit and miss.
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Know your limits and work within them!
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If you just take everything he says to be him getting over excited and blabbing before the feature is implemented you can understand why he does it. Hes like how I'd probably be of I was as talented, I'd never be able to keep the new and untested features secret
That's what I was always saying in the past, but he's starting to annoy me a little now, too.
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I also really enjoyed Fable. Yes, again, it was over-hyped, but the whole package was great and had a real tongue-in-cheek British humour that you rarely see in gaming. I also liked the fact that it gave me an RPG element action game that wasn't so ridiculously padded out as to make it a chore - an RPG I actually played beginning-to-end. Bring on Fable 2 \o/
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I actually think overhyping the way that PM does is simply a professional failing. It may be born out of passion, but as adults we should have learned to control our emotions and our mouths to some degree.
Being passionate about your product is one thing, making wild claims about features that are still just in your head is another completely. I know poeple who have worked at Lionhead who wince whenever PM says something bonkers, because they know there are late nights ahead trying to shoehorn it into place.
Its called feature creep; its a bad thing and a sign of a badly managed project. Being a "legend" doesn't change that.
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The following ingredients are needed though:
- The dev team can't consist of more than five people.
- The game has to be isometric 2D.
- Less is more.
- Flamethrowers.
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Resident Evil 4?!
but as most people here are saying... shut it pete! let your imagination run wild on paper and keep designing good games, just employ someone else to do realistic scheduling and stop people being disappointed by over hyping stuff and making promises you can't keep.
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The difference being, as so oft pointed out here, that nobody told me those games were going to be the beagle's knackers in the first place, so one feels let down but not positively misled...
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a grumpy +2
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