Levine admits faults with BioShock story
Advocates "really f***ing stupid" plots.
Ken Levine, creative director on BioShock, has said he believes the gameplay in the third act is some of the strongest in the entire game - but that the storyline peaked too soon.
Levine's comments came in his speech at the Game Developers Conference, titled 'Storytelling in BioShock: Empowering players to care about your stupid story'. He discussed the importance of mystery in plots, telling the audience, "Asking questions is more interesting than answering them. Think of Lost - what is their entire stock-in-trade? It's basically asking a bunch of questions they don't answer for a very long time. Think of Cloverfield, what is that? It's Godzilla with less information.
"We call it the mystery balloon because we're pretentious," Levine continued. "Think of a half-filled helium balloon that's naturally going down. That's mystery, or your story, and your job is to tap it back up again before it gets too low. The problem is if you tap it up too high, as with season three of Lost, you start losing your audience. They want some questions answered, but not all of them."
Turning to BioShock, Levine said he understands the reaction from some critics and gamers who were unsatisfied with the storyline later on in the game. "I think the last levels, as for gameplay, were some of the strongest levels. But when we answered the whole question about Ryan, the mystery balloon hit bottom and people were left hanging. I underestimated the impact that would have on the game and people's perception of it," he admitted.
"You have to be very careful because the hand that gives can also taketh away, and that's what happened in the third act of BioShock. We learned a big lesson there."
Along with the negative criticisms, BioShock was also highly praised for the depth of its story. According to Levine, not all gamers will appreciate such complexity - but that's just something developers have to accept and account for.
"We understood people would just want to come into BioShock and blow stuff up," he said. "The sales numbers reflect we were able to hit those people. If you don't hit those people, you're going to be making those beloved games we at Irrational have made many of that sell 150,000 units."
You may also like...
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Metal Gear Online to be switched off in June
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Remedy discusses Alan Wake 2
-
Darksiders 2 release date announced
-
Will there be a PS3 version of The Witcher 2?
-
Only Modern Warfare 3 made more money than Skyrim in 2011
-
Dead Island dev's Haste becomes Mad Riders
-
Wii RPG Pandora's Tower release date
-
Resistance: Burning Skies PS Vita release date
-
Project Draco's final name is Crimson Dragon
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
DICE working on multiple Battlefield 3 fixes
-
Mojang: no plans for Minecraft on Vita
-
Sony explains PlayStation Vita game price strategy
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Rockstar mulling LA Noire 2 development
-
Halo 4 Master Chief action figure flaunts new suit design
-
Sony confirms PS Vita 1st Party digital only game prices
-
3DS Ambassador Super Mario Bros. game updated
-
Tim Schafer: publishers aren't evil
-
Ridge Racer Unbounded delayed by four weeks
-
Apple begins Foxconn factories inspections
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2









Comments (19) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Let's hope the same happens with the 360 hardware, with XBL and with the d-pad.
No reason not to continually evolve and make things even better.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
But he referred to his studio as Irrational. They still have hope. Make more awesome games!
Comment below viewing threshold Show
Complete guff. Pretty much all the fiction and films I value aren't about "Ooh, here's a mystery. Let's arse around with it for several dozen chapters/episodes until we offer up an underdeveloped answer," they're incredibly tightly written pieces with a message the author is trying to get across. Does Alfred Bester's sci-fi have a load of mysteries that aren't really? No. What he does have is compelling characters and plots rushing forward at a pace that although quick, allows you to savour each moment.
Does Dune have questions? Do the films of Powell & Pressburger? The only questions worth asking ultimately is why people behave as they do, anything else is sleight of hand. This is why The Wire is the best TV show in many, many years, and why the new Battlestar Galactica, despite its faults, makes for compelling television. The 'question/answer' route was why M Night Shymalan's were increasingly uninteresting.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Still enjoyed the game mind and in the end thats what its all about.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
QFT
Comment below viewing threshold Show