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LEGO Universe Interview

MMO PC Interview by Ellie Gibson

3 September, 2009

Page 1 of 3. Page 2 ->

It's been three years since NetDevil started work on its LEGO-themed MMO, but there still haven't been any opportunities to try the game out. Those hoping for a hands-on session at gamescom were disappointed - there was nothing to see but some new screenshots, concept art and trailers, including a rather good one parodying the Mad World promo for Gears of War.

At least we got to sit down for a lengthy chat with LEGO bigwig Mark Hansen and Ryan Seabury, creative director at NetDevil. Read on to find out how LEGO Universe is coming along, and how you'll be able to build your own stuff into its online world.

Eurogamer: What was your initial vision for LEGO Universe?

Mark Hansen: The whole vision has been to develop an MMO where hundreds of thousands of kids can come and play this game. Building is a big part of it, the whole social aspect of it is very big, and then the LEGO playing - taking that from what they experience of the physical product into the virtual product. We're really trying to find those LEGO values and LEGO play and transfer them into this game.

As the name LEGO Universe suggests, it's not just about one theme. It's about the whole universe of LEGO, all the different play themes, all the different characters. It's about good versus evil. It's about building and creativity.

Ryan Seabury: I think of LEGO Universe as being almost like an actor. It can really express itself in lots of different ways. There's epic conflict and serious, heroic battle, but then there's also light-hearted fun. All of these things play out together.

'LEGO Universe' Screenshot 1

We're promised everything from LEGO Star Wars-style auto-build to a full model construction tool.

Eurogamer: When will the game be released?

Mark Hansen: We don't have an exact release date yet, but it'll be in 2010. Everything is on time. We're very excited about it, so we're gearing up to start talking a lot more about it and show it much more.

Eurogamer: Is LEGO Universe an MMORPG? From the trailers you've shown it looks like there's more of an emphasis on platforming element within the game.

Ryan Seabury: We definitely lean more towards action in that regard. We want it to be a comfortable experience for the people who played the Traveller's Tales games, but with more role-playing elements to it. The big difference is in LEGO Universe you are the mini-fig - you're not playing Luke Skywalker or Indiana Jones or whoever. You're actually in the mini-fig, looking up at the world and experiencing it all in 3D in a real environment.

From that standpoint you can advance your character, customise them completely, get more abilities, get more powerful as you progress through the game-world and unlock lots of stuff. So there are definitely RPG elements layered in on top of the platforming.

'LEGO Universe' Screenshot 2

Character customisation is modular but pretty flexible - and eventually, body parts double up as equipment.

Eurogamer: Regarding customisation - you only have the basic elements of the hair, the face, the torso and legs in LEGO Universe, whereas in a game like World of Warcraft the options are much more wide-ranging. Aren't you going to have a lot of very similar-looking characters running around your game-world?

Mark Hansen: No. Perhaps to start with, but it's all about the items you collect through the game. You definitely change drastically as you progress.

Ryan Seabury: I'd be willing to bet we probably have more unique items and accessories than any MMO I can think of in the game right now. When you think about it, yeah, there's only the legs and the head, they're all the same shape - but really that opens up the possibilities.

Because we have one animation rig, one skin model, from a technical standpoint we can make tons of stuff to fit. It's a modular system and LEGO's already developed for us, over the course of 75 years, hundreds and hundreds of unique accessories. Of course we add unique animations and effects to those. So I'm pretty excited about the depth of customisation you're going to be able to do.

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Comments: 1-17 of 17 in total

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Rayn
03/09/09 @ 11:05
#1
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Lego FTW. Hopefully this will warrant a monthly subscription.
hiddenranbir
03/09/09 @ 11:30
#2
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Mark Hansen: It will be a subscription model. I think micro-transactions are not what we want to do. For this game, the subscription model works best.

IMO, it so doesn't. I'll find out, regardless!
silentbob
03/09/09 @ 11:37
#3
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Eurogamer: I didn't even know there were online worlds in the nineties.
Where on earth did they dig this muppet up from?
Shadders
03/09/09 @ 11:41
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As the 1993 UK LEGO Building Champion, I feel it is my duty to create the most extravagantly phallic objects that LEGO Universe has ever seen!

I'm really hoping it'll allow me to build a big pink cock-plane to fly around in. :D
DDevil
03/09/09 @ 11:59
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I am now interested. I do like a bit of Lego action :-)
hiddenranbir
03/09/09 @ 12:15
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Where on earth did they dig this muppet up from?

Well...she IS just a girl. >>
mkreku
03/09/09 @ 12:17
#7
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I was like, "LEGO? Not interested", but then I saw Ellie's name above the article and read it anyhow. Is that a sign I'm a shameless Ellie fanboy?
Shikasama
03/09/09 @ 12:18
#8
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She uses WORLD OF WARCRAFT as a comparison for detailed and comprehensive character customisation?
mkreku
03/09/09 @ 12:31
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One thing though: players will be able to create their own Ellieland, right? Well, I've played a game where people got their own plots of land and could do whatever they wanted with it. But to make the real game still accessible to everyone, these plots were collected in a huge space outside the town, far off the main path. The problem with this was that noone had any reason to ever enter this player based gigantic plot of land (you could only enter your own house or the ones you had been explicitly invited into) so it became like a Johannesburg shantytown.

How will LEGO Universe solve that problem?
ZuluHero
03/09/09 @ 13:08
#10
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Surely Elliehell would be a far more appealing place to visit? ;)
gmjapan
03/09/09 @ 13:13
#11
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"We don't have an exact release date yet... Everything is on time. "
lolwut?
b00n
03/09/09 @ 13:31
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Promising stuff! Very refreshing and different, and that creation-part could make it interesting for everybody, whatever your age, sex and experience.
WinterSnowblind
03/09/09 @ 15:02
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Monthly fee is disappointing. I've said it before, but kids aren't going to be able to pay that, and I don't see too many parents willing to pay it for them either. Going the Habbo Hotel route and giving them prick packs they can buy would have been an infinitely better idea.
nuanimal
03/09/09 @ 15:20
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Eurogamer: But when you give people that level of freedom, you encounter the issue of moderation. With such a kid-friendly game, how do you stop people from, say, building giant nobs, which is frankly what some of our readers would do?

Mark Hansen: This is where we have a lot of experience.

Experience building nobs? That would've been the best place to have made use of a selective sound-bite.

Edited 1 times, most recently on 03/09/09 @ 16:23
Koozer
03/09/09 @ 15:48
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I just want this to like LEGO Creator but with newer LEGO pieces. Not the rubbish Harry Potter edition, the original! I used to get up 2 hours before primary school started just to squeeze more time out of the day to play that game. They better have remote dynamite. Oh, and the remote control enabling aerials. And the ability to make a 'plane' out of a single propeller with a 'nude' (well, all over yellow) legoman sitting on top.
Edited 1 times, most recently on 03/09/09 @ 16:49
RobotRocker
03/09/09 @ 17:20
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NERF THE RED BRICK
Nikanoru
04/09/09 @ 09:26
#17
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WTF is with some of those spikey haired headpieces? That looks awful. Just some mess of angles.

Comments: 1-17 of 17 in total

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