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LEGO Indiana Jones not four-player News

PC Xbox 360 PlayStation 3
News by Robert Purchese

21 February, 2008

LucasArts has quashed our hopes and revealed that LEGO Indiana Jones will not have four-player co-op after all.

Reports from earlier in the week suggest it did, after attending a publisher-lead demonstration of the game. But apparently it was all misunderstood and there are no plans for the feature to be included.

"LEGO Indiana Jones: The Original Adventures will feature the user friendly drop-in/drop-out two-player cooperative feature that players have come to know and love," said game producer Shawn Storc.

"However, we are not expanding this feature to a higher player count. I certainly do apologize for any confusion that has arisen; we must have been in a LEGO induced haze at the Collector’s Party."

Word it will be released on 3rd June remains unchallenged by the publisher, thankfully, although we're still none-the-wiser to a European launch. Sniff.

Pop over to our LEGO Indiana Jones gamepage for more information, or relax in front of The Eurogamer TV Show - Episode 22 to see what we got up to at Skywalker Ranch, home of everything LucasArts.

No, George with his sculpted hair was not there, but we were, bizarrely, left unchecked to wander the grounds.

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Comments: 1-12 of 12 in total

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keyboardmonkey
21/02/08 @ 14:05
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bugger!
captainrentboy
21/02/08 @ 14:07
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That's just fooking lazy, if Halo3 can do it, why can't effing Lego Indiana Jones? It's not exactly going to be renowned for it's complex AI routines.
I guess they want to get it out in time for the flick though.
asphaltcowboy
21/02/08 @ 14:14
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@captainrentboy: Er what? You can't just stick 2 extra players and assume everything will be ok... Certainly for that type of game (Halo is a little different I think you'll agree), there's a lot of game and level design aspects that will need to be considered and possibly changed for it to work with more players (something I think Turok should be applauded for - despite it not being executed very well). Halo, you're just shooting guys. So put more players in and put more enemies to shoot at. Not too hard. But if you've got platforming and puzzles and the like, just upping the player count won't work.

(All that said, from what I hear Halo is really easy with 4 players co-op - sounds like it wasn't balanced very well aka more work!!)
CHAZBIGPOTATO
21/02/08 @ 14:14
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Nooooooooooooooooooo!
bdgr
21/02/08 @ 14:15
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go here!

http://indianajones.lego.com/en-US/Games...

for a lego indy minigame!
captainrentboy
21/02/08 @ 14:24
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Yeah Asphaltcowboy, I'm aware that the developers can't just flick a proverbial switch in the game code and then 'Hey Presto' there's a four player option, but it would have been nice if they'd have thought to implement it from the start.
Then again like you said I forgot how many of the puzzles in Lego SW revolved around just the two of you, so I suppose it would have been a bitch.
It just would've been good fun over Live that's all. Ohh well.
Edited 1 times, most recently on 21/02/08 @ 14:25
smelly
21/02/08 @ 15:35
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@captainrentboy:

If lego starwars is anything to go by.. this will be oodles more complex than halo 3.. Think about it..

tapper
21/02/08 @ 16:28
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VaderNOOOOO.gif
discobiscuit
21/02/08 @ 16:50
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Is this online or offline 2 player?
smelly
21/02/08 @ 19:02
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online multiplayer sucks balls.

Not worth it imho.

If i'm not playing co-op with friends on my sofa with beers.. then its not worth doing.
JayPee
21/02/08 @ 19:30
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Well you should. Way to simply port the engine.

BOOOOOOOOOOOOO!
smelly
21/02/08 @ 22:35
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uh?

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