Legendary Review
Not really.
Version tested: Xbox 360
Calling a game Legendary is either an act of supreme confidence or foolhardy hubris, especially when your last entry into the first-person shooter was the thoroughly dire Turning Point: Fall of Liberty. That's the position that developer Spark Unlimited finds itself in, and after only a few hours play you'll start to suspect that a more honest - though less marketable - title would've been Hilarious.
As in hilariously bad. Any hopes that Spark might have learned from the myriad flaws painstakingly pointed out in dozens of reviews for Turning Point is dashed almost immediately. In almost every respect, Legendary is exactly the same game but with the Nazi invasion of America replaced with an invasion of mythical beasts.
They've accidentally been released from Pandora's Box by our hero, Charles Deckard, you see. He's a blank slate of a thief, hired by a mysterious character to retrieve the fabled artefact, and in doing so he only goes and pops it open. Even the ancient Greeks understood that Pandora's Box was a metaphorical representation of mankind's capacity for evil and suffering, so the fact that the game labours under the impression that it's literally a box full of monsters, which looks like the Ark of the Covenant, should give you some idea of the level of creative innovation on display. That the monsters in question are drawn from Greek, Norse, medieval and even Jewish mythology simply confuses matters even more.

Oh good, the obligatory boss fight with rockets.
At least the opening of the box gives us our obligatory opening set-piece, as New York's Natural History Museum is torn asunder by the outpouring of evil monster energy in a scene crudely swiped from Ghostbusters. Just as Turning Point started with a series of staged sequences as you descended through a skyscraper construction site while German troops parachuted around you, so Deckard must scramble out of the museum as fire-spitting creatures chomp on civilians. As in Turning Point, it feels stagey and fake, and there's no sense of danger since every single moment is so obviously scripted. Try and shoot the griffins busy devouring bystanders on the street and your bullets pass right through. They're not actually there, you see. It's just scenery on a low-rent ghost train.
From there, it's a rapid slide past mediocrity into just plain bad. The aiming is better than it was in Turning Point, but that's hardly high praise. The twitchy crosshairs still fail to compete with any other current first-person shooter, while the generally unresponsive movement controls hamper your progress once again. Scenery snags are common, while the game goes out of its way to block your path with stupid and illogical obstacles. Deckard is apparently a very lethargic man, since he's completely incapable of jumping more than one foot off the ground, or pulling himself up onto waist-high objects. This means, for instance, that a simple handrail forces you to laboriously make your way around, over, out and through a protracted series of conveniently crashed subway cars simply to reach a door ten feet from where you started.
Such clumsy construction is found in abundance throughout, with Spark's fondness for lazy and linear design on shameless display. Is there a bit where you have to make your way down a train track, dodging trains? Of course. Sewer levels? You betcha. Inexplicable jets of flame that switch on and off so you can pass? Yes, yes, a thousand times yes. Even potentially good ideas get dragged down to the most basic level. The vast open space of Times Square, a fantastic location for a pitched FPS battle, is predictably transformed into something more manageable by some remarkably precise destruction which shapes the rubble and debris into a series of narrow, winding corridors. Interactive objects glow bright green, rendering the occasional puzzles completely redundant, while the game constantly reminds you which buttons to hold down to perform basic tasks.
The poor decisions don't end there. Your interaction with Pandora's Box has left you with a supernatural brand on your left arm. This allows you to absorb Animus Vitae, the life force of defeated creatures, which you can then use to unleash a pulse attack, top up your health or charge up essential mission objectives. So your most valuable game resource is dropped by every single monster but must serve multiple functions, often at the same time. In a better designed game, this dichotomy could lead to some interesting tactical problems.
Here, it's simply annoying. The game spams you with respawning creatures and uncannily accurate evil soldiers, but because they exhibit absolutely no evidence of AI, there's never any breathing space to fight tactically. Werewolves, for instance, can only be killed by decapitation. They scamper and claw at you, but once they're down you can switch to your axe and frantically swing away at their neck, dozens of times, until the game decides you've hit the exact spot required and the creature dies. Absorbing Animus means standing still and holding a button, and topping up your health is the same. Neither is realistically possible in the middle of a fight, since enemies just come lurching towards you constantly, taking off huge chunks of health with each hit.

Look at the neon sign. These are the jokes, people.
Graphically, it's every bit as bad as Turning Point, with character models that are consistently and horribly outdated. I actually made a note that the inclusion of creepy mannequins was a rip-off from Condemned, until I realised that these pale, featureless automatons were supposed to be civilians. There's a character who I assume is supposed to be your sexy female companion, but she looks like Mr Punch and sounds like Margaret Thatcher and I couldn't wait to get far away from her freakish hooked nose and flat, painted, staring eyes.
Glitches are frequent, with objects getting stuck through walls and NPCs jittering around like marionettes. Needless to say, the frame rate is nothing to write home about. Once again, Spark has managed to take Unreal engine 3 and make it look like a 1997 Half-Life mod. Try to slurp up some Animus while the game simultaneously tries to render flames and smoke, and you'll get a lovely psychedelic slideshow. What makes it all the more galling is the occasional moment where the game actually looks pretty good. There's a giant golem made from cars and rubble in the third chapter that is genuinely impressive - though the manner of its defeat is typically pedestrian - and there are enough moments of subtle lighting sprinkled throughout to suggest that there were at least some people involved who knew what they were doing.
Legendary is the gaming equivalent of cheap supermarket own-brand beans, but instead of costing eleven pence it costs the same as a prime steak cooked by a top chef. It's a bad, bad game. One of the worst I've played on this generation of consoles, in fact. In that regard, at least, the title is surprisingly accurate.
2 / 10
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Comments (97) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And they release this at the same time as Fable, Fallout, LBP and the rest of the 9+ joy currently screaming for my credit card's lovin?
Bye!
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Genius
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After the total glut of good games over the last couple of months, plus what is coming up, it's about time we had some low scores.
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Boy, does the world suck sometimes...
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Edit: Turns out it was Rob (Shinji), who wrote the following in the comments thread: "It's probably not a 9 or 10 out of ten kind of game, unless multiplayer is really stunning, but from what I played (about two and a half hours of the game), it's one of those 7 or 8 out of ten games that you develop a real fondness for while acknowledging that it's not doing anything particularly special."
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That's all I can say.
twas a joy to read.
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This got a 7 over at eurogamer.de. Now I am almost curious.
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This review stinks of someone deliberately setting out with a bad impression in mind.
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I notice your slating things that EVERY fps since the dawn of time had... Sure repetition is bad etc, I thought Fallout 3 had levels in the sewers and "train lines"?
I've no intention of picking this up what so ever though.
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I thought it looked like a good old fashioned dumb ass shooter.
Oh well, Fallout 3 it is then.
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i dunno why journos were even interested in this AT ALL. Looked shit from day one.
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You will find that most people are so out of shape that this applies. ¬_¬
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Or... you can just keep on going and look silly.
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I especially enjoyed the gazillion developer specials, where the showed a mediocre build and tried to talk it up as being the shiznit. Nice that's it's actually worse then expected.
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"I wouldn't say I've got an excessively sunny disposition over this one (I hauled myself across rush-hour London with a grotty head-cold to see it - sunny I was not!
[link url=http://www.eurogamer.net/article_discussion.php ?article_id=228974
]http://ww w.eurogamer.net/article_discuss...[/link]
Like, wtf?
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EG you cruel people, inviting this game to the expo then slating it just a couple of days afterwards!
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Fallout 3 is Fallout only by name, lets not get that confused, and they are far more similar than one would realise.
I'm still going to pick it up (F3), as it looks fun (in a very different way) but as soon as I'm past the title, it's a whole new franchise.
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Ah but in F2 it's a gameplay mechanic (did you actually read WHY the reviewer thought that it was a bad thing in this game?). In fable 2 you can soak up the experience orbs but you are defenceless against enemies when you do so. If you don't on the other hand, it might fade away.
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Ah, Knee High Wall Syndrome. This has been bugging me in FPSs for years. It narrowly pips Flimsy Interior Door Syndrome in the unimaginative level design annoyance stakes.
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Thank God Sony and Microsoft have the backing of top tier third party software houses.
This title will sink like a stone never to be seen again.
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"Everytime someone mentions Haze from here on, he'll get this right in return "
This is scheduled for the PS3 as well...
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Heh heh. I don't think you needed to mention them. I could just sense it. When the impassable Knee High Walls present themselves, the impassable Flimsy Interior Doors can't be far behind.
My favourite is when an Flimsy Interior Door will open, but only after I've gone off a-questing for the key - because according to the game the 12-gauge I'm cradling doesn't present a more immediate solution...
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Legendary is in no way representative of an average 2008 first-person shooter. Turning Point deserved its 3/10 and this is notably worse in several key gameplay areas.
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GTFO
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I honestly, really couldn't give a toss what other reviews say. That's not me being rude, by the way, just a statement of fact. I think Legendary is a pretty terrible game. Other people may think it's merely average. Such is life. I'm certainly not about to start worrying about the mythical "metascore" when writing a review, as if there's some "correct" score that I should be aiming for.
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When your game, in this day, looks that bad in terms of style - let alone graphical quality - you can usually be sure that the outcome will be dire. Polish is not everything, but it shows when people at least try.
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It's bloody difficult to make games so bad. Well done Spark!
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"If you look around at score averages on the net you'll find that your review is clearly in the minority. It does generally get 5/10's elsewhere.
I honestly, really couldn't give a toss what other reviews say. That's not me being rude, by the way, just a statement of fact. I think Legendary is a pretty terrible game. Other people may think it's merely average. Such is life. I'm certainly not about to start worrying about the mythical "metascore" when writing a review, as if there's some "correct" score that I should be aiming for."
Yes! Thanks for saying that. Glad to hear it, that's how it should be. I suggest we remember that the people reviewing games here don't "get it wrong" whenever their opinion differs from ours; it's just that different people have different expectations and opinions. Scores will vary, so read a number of reviews if you're not sure about a game but don't expect reviewers to take back their scores and opinions because others think more or less about a game than they do.
That said, this game, in particular, sounds appalling.
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I agree with you 100%. I love metascores, I think they're a great way to gauge critical reaction to games without actually having to browse a whole pile of sites, but the idea that they generate a "correct" score is ridiculous. If a game has a metascore of 50, it doesn't mean that the reviewers who gave it a 7 or a 2 are wrong. The reviews generate the metascores, not the other way around.
I'm not invested in this game in any way, however I am curious as to whether Shinji still thinks the game is one that "you develop a real fondness for".
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It looked a bit arse when they featured it on 1up but I didn't think it would be a 2/10!
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I taught in 8/10.
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fucking sony fanboy niggers.
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And this makes Dan's review "wrong", how? Jesus, I detest this line of argument, I really do. There are many reasons why the other marks could be higher - differing scoring policies being only one of them.
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...
/waits
...
Thought so.
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Still after seeing it I can't really see myself disagreeing it did look AWFUL at the expo.......
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Also, one of my colleagues also pointed out that Halflife was released in 1998?
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I dont doubt the game is probably rubbish and the reviewer is spot on, Spark were very careless with Liberty or whatever it was called, they really didnt seem to have the skills inhouse to make a well designed game. Even though people shouldnt just make buying decisions from just reviews, but these sites give people an indication if they should buy a type of game they like.
I recommend for previews you dont mention anything to do with scores in the future.
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I guess even something as awesome as werewolves couldn't save this one
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Dan, Dan, what's the matter? Aren't you getting any love at home? Or maybe the publisher isn't showing you any love? What happened, didn't they give you red-carpet treatment last press tour? You really have an axe to grind don't you?
Are you looking for a new job? I should think you are. What publisher would trust you with a game review? Your caustic words will cost them money when your reviews doens't match reality.
Hell, you review doesn't meet EG's scoring quidelines. Have you read them? I did cause I couldn't believe how way off you were from the previews. Go back and read your employer's guidelines. You are way off. Again, I would think you would be worried for your job. Your rogue pen could cost them advertising money. Or is that the case here already? Maybe Atari didn't place ads on the EG site and you were given marching orders to scuttle the review.
In any case, your opinion can't be trusted. You don't represent the average reader of this site or player of games. I have to question anything you write. I have to question any position EG takes given they have allowed your irresponsible prose. You should rethink this over the weekend. And then give us an honet review.
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Spark Unlimited need to step away for a while and rethink their entire approach or they will be facing a very uncertain financial future (if that's not the case already). You can't produce shovelware and hope to build a viable business plan - not these days. Gamers demand much more in all areas, not least basic presentation and polish. I feel sorry for any developer having to suffer negative reviews (I can't imagine how difficult it must actually be to try and make a full-blown commercial release), but... really. All that time, money and effort and this is the best you could do?
Ah well. I was never going to buy Legendary, but I've enjoyed the review, even if it does make me feel a little bit dirty for having done so.
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I may not represent the average reader here like you seem to think you do - your opinions certainly don't reflect my own.
I thought Dan's review was entertaining informative journalism. To me, it's obvious that this game is a turkey and the developer should have learned from the widespread disappointment raised at their earlier FPS travesty.
I applaud anyone who cares to speak their mind, regardless of sponsorship influences. (It worked out for Jeff Gerstmann!) I wonder if you'd like to read reviews based on fraudulent corruption than honest opinion.
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I am not saying he wasn't honest or it wasn't an entertaining read. But he definitely has a slant view. Look at the Eurogamers review scoring guidelines. It should have rate a 4 or better. When he doesn't adhere to the rules of the road, I ahve to beleive he has an alterior motive. If the review doesn't fit within the sites guidelines, then the editors should disavow the review as being rogue. Since they didn't, I have to believe they are comfortable or want an out-of-bounds review. It does generate read throughs which equals visits which equals ad revenue. In that case they sacrifice the trust of the press for the all mighty euro doing us all a disservice.
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And it's a shame... I was looking forward to mindlessly slaughtering hordes of mythical creatures. Oh well. I wonder what they're working on next.
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"What you're facing here is a game with appalling generic visuals built around an awful design, cursed with cretinous AI, brain-frying audio and controls that feel like they've been designed to upset people or boost sales of replacement game pads. It could just be that the game is just so hideously old fashioned that someone has released the game by mistake."
That's Legendary in a nutshell.
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Did someone really think they could come up with something decent after "Turning Point"?
They somehow manage to find interesting settings and then completely screw it up by lousy programing.
I fully approve of the 2/10 and I'm happy that someone spoke his mind regardless of all the criticism.
I learned in the past to never trust previews after some magazine stated that they assume that found bugs while playing it will be fixed in the final version and give the developers a lot of trust that their promises will be true.
However in reviews the gloves are off. So take previews as nothing more than a glimpse at a potentially good game.
If you think this game has potential just wait until it will hit the bargain bins (pretty soon I guess), pick it up cheap and judge for yourself.
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i'm not going to tell you this game is an 8 or 9 out of 10 because it isn't, but it's fun and if it has at all piqued your interest i would recommend at least renting it and checking it out.
based on the fact that you get to fight werewolves and griffins it's at least a 4. lol.
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A solid 6/10 for me enjoyable, liked the werewolves etc and quite moody/intense in places. Its very corridor driven but so is Quake IV and Doom III. Not a 2/10 but well worth a punt at its new price.
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Blah. In short, one of the worst games ever. Definitely one of the worst in this generation.