Legendary Preview

All the better to eat you with, my dear.

Calling your game "Legendary" is really just asking for people to take a pop at you. For a generation brought up to see the phrase as a description of slightly dubious excellence - Chuck Norris being probably the most apt recipient of the title - rather than a reference to mythology, you might as well call the game "Fantastic" or "Bloody Marvellous". It's just a bit assumptive, you know? A bit of a liberty.

It's surprising, then (but really just as well) that our first impression of Legendary can be summed up in one word: unpretentious. This is a game that's as straightforward as they come. It's a first-person shooter without any of the frills and flourishes - an honest, simple, hand-on-heart experience that's all about a man with a lot of guns going up against demonic beasts with lots of teeth.

The "Legendary" of the title refers to those beasts. Cutting a broad swathe through the world's various mythologies, the game throws creatures at you including griffons, werewolves, and a particularly creepy nasty from Eastern European mythology which appears in the translucent form of a floating, giggling child, before screeching and diving at you with slashing, clawed feet. Yuck.

The whole idea of the game is that you're a thief who has been recruited to steal an item from a box stored in a museum in New York. The problem, as explained in the abrupt opening scenes of the game (which also serve as a tutorial for the controls), is that this is actually Pandora's Box - and by opening it you unleash all of these pent-up nasties on the world, as well as a nicely cinematic energy pulse that rips through New York, tossing cars around like popcorn on a hot pan.

'Legendary' Screenshot 1

Close enough to smell his breath - and if that makes you wish for death, you may be in luck.

As the game progresses, there are plenty of additional McGuffins thrown into the plot - two ancient forces, now equipped with top of the range military gear, clash over control of the Box, with you stuck in the middle. However, for the most part this is simply an excuse to drag you from location to location battling an assortment of monsters, and the game makes no attempt to pretend otherwise.

Instead it focuses all of its resources into doing one thing: providing really good, entertaining, run-and-gun gaming. Stripping away the various complex systems and ideas which have accreted on the FPS genre since the days of Doom, Legendary instead focuses on using the power of modern hardware to increase its scale. In part, this means putting plenty of creatures (dozens, in some cases) into your encounters, recalling the frantic energy of Doom itself. It also, however, means really turning up the scale to epic levels in other ways.

'Legendary' Screenshot 2

"If your name's not down, you're not coming in. And I'll bite your face off. Actually, I'll do that anyway."

The intention to provide epic scale is made clear early on in the game. Throughout the entire New York section - around two-to-three hours of gameplay, by our estimate - you'll occasionally be menaced by a gigantic monster which smashes its way through entire skyscrapers and city blocks. This is a Golem from Greek legends, but in Legendary it's made up of wrecked cars and pieces of buildings, rather than clay - and it's easily 40 stories tall. The task of eventually felling it (in the neon ruins of Times Square) is a multi-stage objective that's several levels worth of play on its own.

Thus far, that's as far as we've seen in Legendary - but we're promised that the action next moves to London, where equally gigantic beasts will be on display. There's talk of the London Eye and Big Ben falling foul of rampaging golems. Strangely, from what we can gather, the action next moves to Durham. We're sure Durham's pretty epic in its own right, but that's got to be right up on the list of "odd locations for videogames" right alongside Resistance's use of, er, Grimsby.

In terms of the gameplay itself, Legendary is as familiar as you'd expect. Like many recent FPS games, it allows you to fire from the hip or look down the sights for more accurate shooting, and also restricts your weapon load-out to two guns. We ended our tour of duty pretty satisfied with the excellent shotgun and scoped assault rifle combo we'd picked up, but there are presumably plenty more choices to be found later in the game.

The game's sole innovation lies in the health system it employs. Having received some of the power from Pandora's Box when you opened it, you now find that you can absorb "Animus" energy both from little clouds that are found as you progress, and from the bodies of dead beasts. This Animus energy can be used to recharge your health (and does so automatically if you pick up additional enemy once the Animus meter itself is full), and there are also various special attacks that use this energy.

As you progress, the game does start to introduce the occasional physics-based puzzle. These are normally pretty straightforward, but can be a little jarring in contrast with the balls-out, old-school FPS action that comprises the rest of your play-time - and they do highlight the unfortunate fact that, in common with FPS heroes of yore, your character jumps like a paraplegic. Pressing the jump button yields a grunt and a tiny hop, and the concept of climbing over objects is apparently alien to this all-action hero.

'Legendary' Screenshot 3

He's 40 stories tall and made of metal and stone, and you've got a pistol. Good luck with that.

Still, that's not much of a criticism of a game that wears its heart on its sleeve, and has no pretensions of being anything other than an action-packed shooter. It helps that it really looks the part graphically - it's not the best looking game we've seen by a long shot, but it's a perfectly passable use of the Unreal Engine 3 tech. The scale, as mentioned, is impressive, and enemy animations aren't half bad either. You also flay skin and flesh off your bestial foes as you pepper them with small arms fire, which is a "nice" touch (for some very unusual definitions of the word "nice").

Oh, and of course, there's multiplayer. You know the drill - all sorts of standard modes will be supported (no co-op though, we're sorry to say), with more details to come closer to launch. One potentially interesting multiplayer feature will be the ability to turn on Beasts on the levels, so that while you're tearing into your human foes, AI-controlled beasts will be tearing into both of you. How that'll work in practice remains to be seen, but it's certainly cool in theory.

'Legendary' Screenshot 4

Oh my, is that a cathedral? We hope they got permission! (Actually, we sort-of hope they didn't.)

Legendary was looking remarkably polished when we saw it, with no major outstanding bugs evident in the 360 version apart from some stuttering in the cut-scenes. That's a pretty good sign for a polished launch for the game, which we're expecting to appear on 360, PS3 and PC simultaneously in October or November. It's unlikely to set the world on fire (literally or metaphorically), but for straightforward, well-executed FPS action that's perfect for a half-hour stress-relieving blast, it's looking like you could do a hell of a lot worse this autumn.

Legendary is due out on PS3, 360 and PC later this year.

Comments (31) Latest comment 3 years ago

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  • Coughthulu #1 3 years ago

    Beyond all expectations, this is actually starting to sound like a purchase!

    Isn't this by the same people that did that alternative history Nazis invade New York thing... can't remember the name?

    Nitpicking: Golems originate from Jewish folklore, not Greek.
  • Quint2020 #2 3 years ago

    Looks surprisingly awesome.
  • coastal #3 3 years ago

    werewolf in moody blue lighting - cool as fuck, love the eye glow.
    werewolf in regular lighting - meh
  • menage #4 3 years ago

    Mmm, that does sound a lot better than Turning Point.

    Still, I don't know if I can spare the cash right next to Fallout 3 and Fable 2.
  • GordonCaladan #5 3 years ago

    So what does this have to do with Halo then?
  • 1Dgaf #6 3 years ago

    Durham's a lovely place and tearing up the cathedral could be interesting.
  • Shinji #7 3 years ago

    By the way, it's apparently a completely different team from the one that did Turning Point. It certainly looks a lot better.
  • Quint2020 #8 3 years ago

    Yeah, it's nothing to do with the Team that did Turning Point.
  • thesombrerokid #9 3 years ago

    + they've been working on this for about a centuary and Turning Point was a rush job, although i wasn't aware it was possible to make a game as bad as turning point ever?!
  • RazorObsession #10 3 years ago

    "interesting multiplayer feature will be the ability to turn on Beasts on the levels"

    sad to say i did a double take on this line, with a WTF look on my face

    /tells self will stop watching porn
  • smoothpete #11 3 years ago

    That sounds interesting!
  • michaelius #12 3 years ago

    yawn another console made fps.
  • Gnort #13 3 years ago

    There's nothing wrong with a bit of old-school run and gun FPS action - sometimes I think developers are too scared to stick to genre fundamentals with all these huge budget games trying to be all things to all people.

    Plus, any game with a 40 storey tall enemy gets me interested.
  • BillyBrush #14 3 years ago

    what a load of arse....unpretentious aka generic as it can possibly be

    it depends what mood you're in i suppose but i'd suggest Rob's of an extremely sunny disposition here

    watch the 20 minute play of the game at Giant Bomb with Mike Wilson in tow, the game looks deathly dull and pretty much as redundant as they come

    the opening intro will send you to sleep, if you get past that good on ya....
  • BillyBrush #15 3 years ago

    imo despite the prev i very much doubt EG will be giving it more than a 6, build em up, knock em down, a la fleet street..
  • Krelle #16 3 years ago

    Check out the Giant Bomb videopreview. Brad (who playtested) was bored to death. Looks shit, tbh.
  • Shinji #17 3 years ago

    I haven't seen the Giant Bomb preview, but if they played the first 20 minutes, I can understand being underwhelmed - it's basically a tutorial and then a run through a long interactive cutscene. The whole thing picks up once you start building a decent arsenal and fighting lots of enemies at once in huge areas - the early sections are really just scene-setting.

    I wouldn't say I've got an excessively sunny disposition over this one (I hauled myself across rush-hour London with a grotty head-cold to see it - sunny I was not! :) ), rather that I don't see the problem with simply taking traditional FPS play and doing it really well. It's probably not a 9 or 10 out of ten kind of game, unless multiplayer is really stunning, but from what I played (about two and a half hours of the game), it's one of those 7 or 8 out of ten games that you develop a real fondness for while acknowledging that it's not doing anything particularly special.


  • Krelle #18 3 years ago

    @Shinji:
    I dont know for how long Brad played, but it looked like they cut the video to show different locations of the game, and not just the first 20min. (I could be wrong, didnt really pay attention)
    Anyway, like you say, it has the potential to turn out to be a 7-8, but from what I saw in the preview the game just looked exceptionally flawed and unpolished and most of all uninspired(quite unlike what you wrote in your preview, Shinji.)

    here's a link:
    [link url=http://www.giantbomb.com/gamecock-demos-legendary/17-34/
    ]http://ww w.giantbomb.com/gamecock-demos-...[/link]
  • ParanoidZombie #19 3 years ago

    Well, they probably should have released this during the summer drought, because this fall is packed with games that are looking much better than this. Meaning that the multiplayer lobbies will be very empty when left4dead, gears2, resistance2, cod5 and co are released.
    Edited by 1 at 02/09/08 @ 17:28
  • DB2k #20 3 years ago

    this looks good for me tbh. generic but you know.. polished. Which i would enjoy right now (had my launch day console not died on my today) but its going to have a lot of competition from great titles around that time frame - which could mean I might get it when it is TEH SOOPER CHEAPZ so good for me. Bad for them. If its all that they should prob hold it off until mid January when there is literally nothing to play.
  • BillyBrush #21 3 years ago

    if it makes shooting things with a shotgun fun that's all good, but it doesn't seem to be taking the Serious Sam / Will Rock route to me, more the blacksite / Jericho route where it's not very sunny and a bit less like fun..perhaps the Giant Bomb thing doesn't show it in a good light...in watching video alone terms (not a great way to judge sure) this doesn't really look as good as something like Mercs 2 which rolled in with the big 5
  • Mr_Bogus #22 3 years ago

    Legendary game based on Unreal engine. Word play FTW.
  • Chufty #23 3 years ago

    Almost good old fashioned FPSing, except a) on a console and b) with only 2 guns
  • Scimarad #24 3 years ago

    Sounds fantastic - As long as it plays as good as it sound this will be a definite purchase.
  • bad09 #25 3 years ago

    I know this is a FPS, a genre STILL totally killed by my precious COD4 (I love you IW but you're a bunch of bastards for that!), but I really do like the sound (and setting) of this one and really like what I've seen so far.

    This, Gears 2 and Dead Space will make a fun monster buttkicking autumn :)

    GUNS GUNS GUNS, KILL KILL KILL, BLOOD BLOOD BLOOD,!!!!!!!!!!!!

    *cough* er, sorry I'm a 360 owner ;)

  • ChthonicEcho #26 3 years ago

    Sounds quite like Painkiller. I predict EG giving the game a 7.
  • Gearskin #27 3 years ago

    This always looked fun.
  • r3n #28 3 years ago

    Durham? Awesome! Hope they'll blow up the cathedral and castle which I graduated in and lived in respectively. That pic of a cathedral looks nowt like Durham cathedral tho, which is bloody huge.

    Other than that I hope they put the students' union in as a big bunker. Oh wait, it already is.
  • 3william56 #29 3 years ago

    Dropped the "The Box" subtitle, then.
    Probably got a copyright warning from Sharon Stone's lawyers.
  • Buztafen #30 3 years ago

    If its anything like painkiller im game....Ive got more cerebral FPS to play in HL2 and Bioshock etc. Multiplayer doesnt bother me either (Frontlines takes care of that)

    So in summary - Balls out FPS with no thrills but lots of blood spills.....and a 40 story golem = WIN!
  • Sp33dking89 #31 3 years ago

    This game is looking better each Interveiw