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Left 4 Dead not for PS3 News

PC Xbox 360 News by Robert Purchese

22 February, 2008

Valve has confirmed that it has no plans for a PS3 version of Left 4 Dead.

Spokesperson Doug Lombardi said the developer had "limited interest" in working on the platform, and only offered Orange Box on PS3 because Electronic Arts had asked and taken care of it itself.

"EA wanted to do Orange Box on PS3 and they handled it," Doug Lombardi told videogaming247. "Left 4 Dead isn't coming out on PS3 because we've not had that call. If the phone rang we would have the conversation, certainly, but it hasn't happened."

Traditionally Valve has had a hard time working on consoles, according to Lombardi, and struggled developing Half-Life for Xbox many moons ago.

But the developer has since expanded and put together an Xbox 360 team to create console code side-by-side with its PC counterparts. And this is how Valve plans to stay for the time being, so any PS3 versions will have to be handled by a third-party.

Left 4 Dead is a sumptuous squad-based shooter that pits a group of survivors against the Infected, or zombies as we like to call them.

The interesting part is that not only can you join your friends on the survivor side, but you can also join others as the Infected. These consist of rank and file zombies that die as quickly as extras (you re-spawn as another upon re-death), but there are also boss types as well as others that act has walking time bombs.

You can play it on your own, or with the computer controlling the Infected - there should be difficultly levels hard enough for even the tightest team to be swamped in.

For those reasons and more, Left 4 Dead is already a well-tipped game of the year by many of us.

Left 4 Dead is due out in late summer on PC and 360, as Valve is taking its time to make sure everything is balanced and sparkly.

Pop over to our Left 4 Dead gamepage for shots and videos and cocktail sausages.

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Comments: 1-50 of 67 in total | next 50 »

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hiddenranbir
22/02/08 @ 10:12
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Understandable since Doug hates the way PS3 has been designed.

PC ftw!
asphaltcowboy
22/02/08 @ 10:17
#2
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Oh snap!

(Will the 360 version have splitscreen btw?)
HarryPalmer
22/02/08 @ 10:18
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Valve hate PS3. Shame.
Dizzy
22/02/08 @ 10:19
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Obviously.

Missing GOTY again ;)
septimus
22/02/08 @ 10:19
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Valve - shit at console.

Nothing valve will develop will push the 360 either. They should just stick to PC.
christourlord
22/02/08 @ 10:24
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"They should just stick to PC"

Yes, please keep your amazingly good games off our consoles, Valve!
seasidebaz
22/02/08 @ 10:27
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i know the answer!

gabe newell eats too many pies, doesn't want to get grease on the ps3's shiny exterior.

either that or he's just bitter that visual c++ won't recompile into ps3speak
JonFE
22/02/08 @ 10:28
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Ouch!
Dizzy
22/02/08 @ 10:29
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>gabe newell eats too many pies

Is that the best you can do m8? Make a reference to the guy being "fat". You are surely one of our best forum debaters. Keep it up.
Turambar
22/02/08 @ 10:32
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Well it's not news that the powers that be at valve dislike the PS3 for some reason.
cw-
22/02/08 @ 10:33
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Can't wait for this game! Looks fantastic, really looking forward to playing it online. Will hopefully work in an organised fashion for clan matches too.
Xerx3s
22/02/08 @ 10:35
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"Yes, please keep your amazingly good games off our consoles, Valve! "

They are entertaining but calling them amazingly good is stretching it a bit.
rashes
22/02/08 @ 10:36
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@septimus

I imagine the orange box made them more money on the 360 this year, than on PC?
On and by the way, the source engine isn't exactly pushing 360 or PC hardware to the limit!!
Dizzy
22/02/08 @ 10:37
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>They are entertaining but calling them amazingly good is stretching it a bit.

True..they only won a few GOTYs.
seasidebaz
22/02/08 @ 10:38
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@Dizzy: i would have thought of a better response but work is sapping my will to live...

hopefully, though, the game will come out on ps3 and just be coded by ea instead, like orange box was, providing they don't balls it all up again

edit: additions: i think the main reason they have problems doing console work is cos they do some pretty amazing stuff with directx (like implementing hdr when directx couldn't even do it properly at the time), the engine itself is apparently highly scalable (although won't run on my laptop...) and the work porting it over to a machine that can't do the same things is probably too much for what (i imagine) is a comparatively small team
Edited 1 times, most recently on 22/02/08 @ 10:44
viper_h
22/02/08 @ 10:40
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> Well it's not news that the powers that be at valve dislike the PS3 for some reason.

Maybe the reason is because it's a festering turd of a console with no games...
QPRHOOPS81
22/02/08 @ 10:45
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as long as games come out on at least one of the PC and PS3 im very happy.
skillian
22/02/08 @ 10:46
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calling them amazingly good is stretching it a bit

It's really not.

I imagine the orange box made them more money on the 360 this year, than on PC?

That's a good question, and one they'll probably never answer. They like to keep Steam sales pretty close to their chests it seems.
Edited 1 times, most recently on 22/02/08 @ 10:48
Wash
22/02/08 @ 10:47
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Spose it was inevitiable, makes sense to develop for what your coders are more familiar with. Dunno how good the game will be tho.

Valve have made some great games tho, Half Life, Portal, Team Fortress - certainly in the higher echelon of FPS games ever made if not to everyones taste.

Have they ever made anything thats not an FPS.

Also the engine is starting to show its age.
oreillymj
22/02/08 @ 10:48
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I wonder will Valve/ Gabe Newell end up regretting this decision in a years time.

As Infinity ward have admitted, piracy is rampant in the PC gaming market, and sales are probably about 10% of the same game on X360 or PS3.

If you accept that console sales are probably going to make up 80% of total sales, then Valve are basically giving 2 fingers to 30%-40% of the potential market.

Good luck to them if they can afford to do that.

At the current rate of attrition, I'd give the PC gaming market 5years before it ends up being too small to be profitable.
Edited 1 times, most recently on 22/02/08 @ 10:50
skillian
22/02/08 @ 10:51
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I'd give the PC gaming market 5years before it ends up being to small to be profitable.

That's nice of you. Perhaps you could give me an extra year or two, I quite like gaming on my PC.
Freelancepolice
22/02/08 @ 10:53
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@oreillymj

You do realize the amount of money valve pull in with steam don't you?
brooza
22/02/08 @ 10:54
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"the Infected, or zombies as we like to call them."

Yet you keep calling them "Infected"
Whizzo
22/02/08 @ 11:19
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Good luck to them if they can afford to do that.
With 15 million Steam accounts I think they're probably not going to go broke any time soon.
UncleLou
22/02/08 @ 11:21
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At the current rate of attrition, I'd give the PC gaming market 5years before it ends up being too small to be profitable

How can a growing market become smaller? I don't understand it.
oreillymj
22/02/08 @ 11:24
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Perhaps I'll be proven wrong, but more gamers are moving away from PC to consoles each generation. Perhaps that's because console are becoming more PC-like, but I'm sure it's also because of the lower piracy rates.

@skillian - you're welcome. Anything else I can help you with ;-)


BTW - 15 million users does not equal 15 million sales. I have a Skype account I've used twice.
Edited 1 times, most recently on 22/02/08 @ 11:30
penhalion
22/02/08 @ 11:31
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wow! some bitter people here. All the guy is saying is that Valve will not personally handle any PS3 version of the game. He didn't insult the PS3 (well not today anyway) nor did he rule out a PS3 version. He just gave a straight answer, which is that they (Valve) don't have a PS3 team and so will not be doing the PS3 version. If EA call and ask for the codebase in order to do the PS3 version in-house, then he'll do what he did with orange box i.e. cut a royalties deal and get on with his life.

Katsumoto
22/02/08 @ 11:32
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@ generic naysayer - You do realise pc games sales still account for close to a billion dollars per year in America alone?

Sounds pretty profitable to me! And that is only taking into account retail figures as well.
Edited 3 times, most recently on 22/02/08 @ 11:34
Whizzo
22/02/08 @ 11:33
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BTW - 15 million users does not equal 15 million sales. I have a Skype account I've used twice.
No shit Sherlock but if you've got a Steam title you really do have to use it or you can't play the game, with Steamworks being freely available the numbers of titles that are likely to go to that service is likely to increase and piracy of those titles will be practically zero.
Dizzy
22/02/08 @ 11:34
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"Perhaps I'll be proven wrong, but more gamers are moving away from PC to consoles each generation"

World of Warcraft disagrees.
Kenshin001
22/02/08 @ 11:35
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Blerk said: February 22nd, 2008 at 9:44 am
“We’re not bringing any more games to PS3, because Gabe threatened to sit on us if we did”, shuddered Lombardi.


Haha. Nice one.

SBfistfun
22/02/08 @ 11:37
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pwnd!
Moonprince
22/02/08 @ 11:44
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"piracy of those titles will be practically zero. "

lol! good1
OllyJ
22/02/08 @ 11:48
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is L4D a boxed game or DLC? on 360...
cw-
22/02/08 @ 11:52
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BTW - 15 million users does not equal 15 million sales. I have a Skype account I've used twice.

15 million accounts, taking into account people with more than 1 account and those that don't use it. You're still looking at over 14 million. CS has over a billion hours play time a month last time I looked.

And the money doesn't just come from Steam users, but publishers have to pay Valve to release their games via Steam.

Perhaps I'll be proven wrong, but more gamers are moving away from PC to consoles each generation. Perhaps that's because console are becoming more PC-like, but I'm sure it's also because of the lower piracy rates.
No idea where you're getting that from? PC users are more likely to have a PC AND console, not jump ship.

Piracy rates affects what platform consumers buy how exactly? Or have I missunderstood your point there?
cw-
22/02/08 @ 11:53
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@ Olly: 360 will be boxed. It's a full game, not an XBLA game.
LHH
22/02/08 @ 12:00
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I wonder if Gabe used to working at Microsoft has anything to do with it. Helping out an old pal or something.

/doubt it.
skillian
22/02/08 @ 12:02
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oreillymj: As Infinity ward have admitted, piracy is rampant in the PC gaming market, and sales are probably about 10% of the same game on X360 or PS3.

If you accept that console sales are probably going to make up 80% of total sales, then Valve are basically giving 2 fingers to 30%-40% of the potential market.

Good luck to them if they can afford to do that.


rashes: I imagine the orange box made them more money on the 360 this year, than on PC?

See this interview: http://www.tomsgames.com/us/2008/02/21/g...

Rob Wright: You released The Orange Box for both the PC and the Xbox 360 and PlayStation 3 consoles. Were you happy with the business the console versions did, and how did it compare to the game's PC sales?

Doug Lombari: We were very happy with both the Xbox 360 and PS3 sales. I think the Xbox 360 version did just over a million, while the PS3 [released later in December] version did a few hundred thousand copies. So I think when all is said and done, The Orange Box will have sold about 1.5 million copies on the console, which is great. But the game's PC sales were much stronger.

Rob Wright: How much stronger, exactly?

Doug Lombari: I'd say significantly stronger, at least a two-digit percentage increase over the console sales. And that includes Steam sales, retail sales, and now individual sales of Portal, Team Fortress 2, and Half-Life 2: Episode 2. So when you take the PC numbers for The Orange Box a la carte, they're significantly higher.
rashes
22/02/08 @ 12:43
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@skillian

You are the winner of this comment thread....
Edited 1 times, most recently on 22/02/08 @ 12:43
farticusmaximus
22/02/08 @ 12:50
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Let's be honest, Source may be a great engine on PC's but on BOTH 360 and PS3 it's way behind it's peers.

Narrative is what really makes the half-life series and originality was Portals strength. Techincal abilites of the console didn't really affect the overall experience of Orange box that much, so if the PS3 gets a farmed-out slightly shoddy port of Left 4 Dead it's actually not that big a deal if the narrative/originality is there.
Katsumoto
22/02/08 @ 12:58
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"Source may be a great engine on PC's but on BOTH 360 and PS3 it's way behind it's peers. " ?!??!
farticusmaximus
22/02/08 @ 13:05
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@Katsumoto - Yes, purely in terms of visuals. Source on consoles looks dated. Compared to IW's CoD engine and some of the better UE3 implimentations it doesn't fare that well.
Katsumoto
22/02/08 @ 13:15
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Sure, but why is that okay for pcs and not for the consoles? The CoD engine, the UE3 engine etc exist on pc as well, not to mention the Crytek one.
farticusmaximus
22/02/08 @ 13:30
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"Sure, but why is that okay for pcs and not for the consoles?"

What I meant is that the gap between Source and it's peers on the PC is smaller than the gap between them on consoles. It's a better source engine on PC's, and also scales well with different hardware. On consoles source is no better than just 'okay'.
Katsumoto
22/02/08 @ 13:43
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Oh I see, gotcha. Sorry, just me being thick ;)
Mr.Do!
22/02/08 @ 14:31
#46
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360 wins again :)
mooseman721
22/02/08 @ 14:45
#47
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Not the end of the world, i'll just buy it on PC, PS3 would have been better, but PC will be fine. I think they might be singing a different tune a year down the line mind you. And anyway, if LFD sells by the shedload, the call from EA will come, you can be sure of that.
Nallen
22/02/08 @ 15:21
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The PS3 is an absurd bit of design, there is no getting away from that. But then so is all Sony design. When I was there there was an internal email asking for ideas from every member of staff in the company. I thought that was a wonderful idea, and it is, but I didn't reply because it stipulated ideas should be in keeping with the company ethos of developing unique technologies or some such, and my ideas centred around dropping all the proprietary BS and focussing on making excellent products that made peoples lives easier without requiring them to purchase every item they own again, but this time the Sony version.

Same goes for the PS3 design. Lets face it if they had the same launch delay and had kept the same price point they could have used bog standard architecture like the 360 did and it would be better by virtue of the relentless pace of PC hardware. Then every game would have been cross platform and the PS3 would have been better at all of them just like my C2D is better than my brothers Athlon. Really, when you think about it that would have been a nigh on perfect solution, you get a game that runs the same on all three platforms (PC, Xbox and PS3) and make the 'HD' version for PC and PS3 and then where you need to par down to run on the 360 hardware/fit on a DVD instead of Blu-Ray.
Golgo
22/02/08 @ 15:34
#49
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Valve really are geniuses: with Steam, they became the only company that managed to persuade people willingly to download a virus/spyware into their computers.
skillian
22/02/08 @ 15:49
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^hyperbole ftw.

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