Left 4 Dead

No brainer.

When a company like Valve tells you it thinks it has the next Counter-Strike on its hands, you pay attention. Counter-Strike was - and is - an incredibly long-lived global online gaming phenomenon, despite originating as a shoestring amateur mod of the original Half-Life. Valve turns championing the little man into big business, so when the Seattle super-developer invited us to visit and play the fruits of its collaboration with Turtle Rock Studios - a tiny team responsible for AI bots and map design in recent versions of Counter-Strike - we jumped at the chance.

But we had to admit to some surprise and scepticism, too. Left 4 Dead - due this summer on PC, and sometime later on Xbox 360 - is not your average squad shooter. It has no character classes, a very simple weapon set and fairly limited tactical depth. While it does allow player-vs-player conflict, it's essentially not a competitive game. It is, instead, a co-operative survival horror, a frantic, four-player zombie duckshoot in which your aim is to escape maps, not dominate them: an unusual blend of single and multiplayer FPS styles. In the macho world of online shooters, it's a gawky oddball. But that just means that when this year's headlong pile-up of militaristic juggernauts - Quake Wars, Halo 3, even Valve's own Team Fortress 2 - finally happens, Left 4 Dead stands a good chance of sneaking through the wreckage unharmed.

So it's not Counter-Strike, but then it's not Half-Life, either. Like every other aspect of Left 4 Dead, its setting is a model of blunt, purposeful economy, as short and to the point as a shotgun shell to the gut. Almost everyone on Earth has been infected with a virus that turns them into a ravenous flesh-eater, apart from four survivors traced straight from the big book of horror movie archetypes: a rich girl, a tattooed biker, a paranoid war veteran and a blustering store manager. These four find themselves in a desolate, trashed urban setting and have to make their way out, slaughtering numberless hordes of undead mutations along the way. The end. And the beginning. And all points in between.

There are four campaigns, each divided into five maps and representing a serious but manageable chunk of playtime, and designed for replay value above all else. Though the level design is fairly linear, an AI director controls the pace and dynamic of the action, meaning they never play the same twice. The one we play leads through homes, stores, streets, sewers, gas stations, warehouses and a horrific hospital full of screaming zombies in floral smocks, before culminating in the defence of a rooftop radio tower while awaiting helicopter rescue. Rural, wooded settings are also promised, which should provide a welcome change from the convincing but over-familiar concrete and twisted metal.

You begin with a pistol and your choice of shotgun or submachine gun, and Molotov or pipe bomb. Later in the level you can add a second pistol and upgrade to an auto shotgun, heavy assault rifle or sniper rifle, but that's it - Left 4 Dead's weaponry is as resolutely unfancy as its backstory. An effective melee pushes attackers back far enough to get a clear shot. Each player can also carry one first aid kit each, plus pain-suppressant pills (sort of fake health). While ammo isn't much of a problem, health is scarce. Run out and you become incapacitated, lying on the floor but still able to shoot, whereupon a team-mate can revive you up to three times. After the third strike, you'll respawn later in the level in a locked room and need to be let out. If all four players die, it's Game Over.

Turtle Rock is acutely aware from its experience with Counter-Strike that players need firm encouragement to co-operate, so it's made it very difficult to survive if you split off from the group. This is partly down to the sheer numbers of regular infected, but also the designs of the five ‘boss' mutants. The Hunter is a stealth striker capable of huge jumps, that can pin survivors down and needs to be shot off by a team-mate. The Boomer is an explosive walking methane sack that needs to be disposed of clear of any of your friends, and whose projectile vomit attracts huge crowds of lesser infected. The Tank is a straightforward brute, while the Smoker can split team-mates up with smokescreens and lynch them from above with its prehensile tongue. Finally, the terrifying Witch (who only appears on Normal difficulty and above - note that Valve testers currently only survive Normal 20 per cent of the time, and there are two higher difficulty levels) is extremely sensitive to light and sound and best avoided altogether.

All of these except the Witch are playable - you can have four players on the Infected side, bringing the total to 8 - but the zombie experience is deliberately throwaway ("a reefer game," says one Valve bod), a mad dash to cause as much mayhem as possible in between sudden deaths and respawns. At the other end of the scale, three survivors can be controlled by AI bots, making offline play possible; but Valve is keenest on the idea of playing with friends, or at least strangers found through the bespoke matchmaking system it's working on. A tally of achievements based on co-op merits and demerits (rescues versus shots in the back, for example) rather than headshot efficiency and the like, focuses the scoring strictly on collaborative play.

Left 4 Dead is an extremely straightforward proposition to the point that from some angles, it looks like a rather slender one. Is an online shooter with just four chapters, representing as many hours' play between them, really going to survive without the offer of genuinely organised human opposition? On paper, we were worried, but hands-on, concerns melted away like the rotting flesh from a brain-eater's face. The AI director really likes to mix it up: our first playthrough of the level was a gradual crescendo towards a huge climax; the second was stunningly different, characterised by long periods of extremely tense quiet interrupted by sudden, terrifying full-bore zombie assaults.

More importantly, both times were immense fun. Left 4 Dead has a hell-for-leather immediacy and pace that you don't associate with a lot of PC games - hell, not even a lot of console games these days. Everything from weapons to level design to the eerily brilliant AI seems engineered with total economy and precision to do exactly what it needs to, no more, and definitely no less. It's scary and exhilarating and blindingly fast, with team-work refreshingly focusing on instinctive reaction rather than tactical forethought, and a wild sense that anything can happen, and it probably will. We'll only be able to tell if its simple ingredients add up to the recipe for an online smash on the scale of Counter-Strike when the last ingredient, players, is added. But even it doesn't, for those who've been crying out for that rare best - a pure co-operative videogame - Left 4 Dead should be a godsend.

Comments (40) Latest comment 5 years ago

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  • UncleLou #1 5 years ago

    Sounds quite interesting, cheers - although I really doubt that the CS phenomenon is reproducable these days, let alone with a game people will have to pay for.
  • MadMirko #2 5 years ago

    Why something like this is not available for the 360 is beyond me.
  • muters #3 5 years ago

    I hope it manages to do what Resi Evil Outbreak didn't. God, that was like my dream game until I played it...
  • Psi #4 5 years ago

    can see some classic ventrilo abuse sessions because of this game lol, can't wait.
  • mkreku #5 5 years ago

    Anyone notice how the inclusion of a simple co-op feature can turn the worst game into something fun? I wish more games had co-op.
  • MadMirko #6 5 years ago

    Actually, this exact game is also coming to the 360.

    ...and it's also in the article. I'll refrain from commenting before the first coffee.
    Edited by 2 at 02/03/07 @ 08:31
  • SBfistfun #7 5 years ago

  • Kazzahdrane #8 5 years ago

    "Anyone notice how the inclusion of a simple co-op feature can turn the worst game into something fun? I wish more games had co-op."

    Exactly. My personal theory is that you take a review score out of 10, and add 2/3 points if it has co-op. GoW gets an 8, playing two-player with my flatmate was almost a 10/10 experience - just not enough variety.

    Wish more games would have "pure" co-op though, i.e. letting you play through the whole singleplayer campaign. RS: Vegas lets you do this over Live but not offline (on 360 anyway).
  • bushwod #9 5 years ago

    This sounds like a great game. However, I wonder if the 360 version will be full price or cut down to reflect it's nature. Are the gaming public ready to pay full price for an 'online only' (well it's pretty poinless without online by the sounds of things) console game yet?
  • ave #10 5 years ago

    "When a company like Valve tells you it thinks it has the next Counter-Strike on its hands, you pay attention."

    Why? Since DoD/Natural Selection/Counter Strike were all conceived and developed by people who had nothing to do with Valve.
  • mkreku #11 5 years ago

    The best co-op I've ever played is like.. a decade old (almost). System Shock 2 over Internet! From being the scariest game I've ever played (alone) to a satisfying action adventure game where you have to share ammo and healthpacks and really cooperate to be able to survive.. awesome.
  • Wyrm #12 5 years ago

    Really, really looking forward to this!
  • ZuluHero #13 5 years ago

  • lambtron #14 5 years ago

    All I want is a single player game with weapons that handle as nicely as the ones in CS. Make it so someone!
  • strangeed #15 5 years ago

    It sounds a bit like a 3d version of Urban Dead. I wish someone would make a full game out of that, with barricading etc... It would be very difficult but I think it would work....dreams
  • Whizzo #16 5 years ago

    Why? Since DoD/Natural Selection/Counter Strike were all conceived and developed by people who had nothing to do with Valve.

    So someone wouldn't be able to say "Band X are the new Beatles!" unless they'd managed The Beatles then?

    Don't be daft.

    Looking forward to this, the trailers look rather good and more zombie games are always welcome.
  • tincanrocket #17 5 years ago

    Good news that this is coming to the 360 - looks like a must have to me \o/
  • bigbadbeasty #18 5 years ago

    I really cannot wait for this, this is just the sort of game I was hoping for!
  • ave #19 5 years ago

    "So someone wouldn't be able to say "Band X are the new Beatles!" unless they'd managed The Beatles then?

    Don't be daft. "
    Come back when you dont need to use a stupid analogy whizzo.

    "But they were all picked up by Valve because they were good, and Valve put in huge amounts of effort to make them ever better, including hiring the people behind them."

    They were all picked up by Valve after they were succesful, and if you think Valve put in huge amounts of effort on developing the original Counter Strike or DoD, I think you may not have played them much. Effort went into developing sequels using Valve's new engine.
  • SBfistfun #20 5 years ago

    Yup, and the sequels aren't as good (although they do look nicer)
  • smoothpete #21 5 years ago

    Coming to 360? Fucking aces! I have my i love zombies shirt on to mark the occasion
  • urban #22 5 years ago

    its not valve and its not clever.
  • Whizzo #23 5 years ago

    Come back when you dont need to use a stupid analogy whizzo.

    I'm not the person who is misreading a commonly used turn of phrase like "X is the new Y" and implying that unless you had direct involvement in the creation of Y you can't say it.
  • QJ #24 5 years ago

    I must admit I just scanned through the article and missed the part about it coming out for 360. Am very happy that it is tho!

    Co-op + Zombies + Live = Teh Win. :-)
  • Darkedge #25 5 years ago

    CS was popular before valve bought up the name and (some of) the team that created it..

    This I'd pay 10 quid on steam for, maybe 15 on 360 - not a full price title I think by any imagination.
  • bushwod #26 5 years ago

  • ice_freezer #27 5 years ago

    Sounds good. Bot-mates are great news, really.
  • RedPanda #28 5 years ago

    Post deleted at 14:31:59 28-01-2012
  • Gene #29 5 years ago

    I just really hope they will make it for PC, and then port it to X360, not the other way.
  • ave #30 5 years ago

    "I'm not the person who is misreading a commonly used turn of phrase like "X is the new Y" and implying that unless you had direct involvement in the creation of Y you can't say it."

    Only I didnt misread it or imply what you thought.

    ps, try to defend your own flawed analogies or dont bother posting them TIA!


    "@ave: Valve put in more effort into developing CS and DoD after they picked them up than you realise."
    Considering the publically viewable patch notes, I disagree.
    Edited by 2 at 02/03/07 @ 13:38
  • Hugundo #31 5 years ago

  • FunkyRenegade #32 5 years ago

    I read a preview article on this in PC Gamer a few months back
    And it looks incredible :D

    @ZuluHero
    FFXI wasn't standard RRP for 360 games. It was a good £20 cheaper.
    Edited by 1 at 02/03/07 @ 19:55
  • MetalDog #33 5 years ago

    Going to have to go through Steam (spit) to play this on PC, yah?
  • }$kinnyO{ #34 5 years ago

    I started playing Cs:Cz and 1.6 a good while back and just this christmas bought Source. Though the add-ons like DoD:S were sometimes fun and sometimes not, I still love the work Valve does. I have been following L4D threw PC Gamer, and All of Valves reviews.

    Point is, Valve has shown me the way from Console gaming, and will continue through with L4D. Bravo!
    Edited by 2 at 03/03/07 @ 03:23
  • Martin #35 5 years ago

    This one looks to be very interesting indeed!
  • f00b_inc #36 5 years ago

    @mkreku - I agree entirely. Gauntlet all the way! Haha

    This sounds great - tbh though I love anything with co-op and wish there were more good co-op modes included in games :D
  • ph101 #37 5 years ago

    Looks decent, when's it out.
  • smelly #38 5 years ago

    Im finding it increasingly difficult to get excited about pc games..
  • symmetry #39 5 years ago

    Have none of you played the CS:Source Zombiehorde Mod? It's absolutely brilliant and probably where the inspiration for this game came from.

    http://www.zombiehorde.co m/
  • jack_klugman #40 5 years ago

    zombies < pirates < ninjas