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Left 4 Dead: Crash Course Review

Xbox 360 PC Review by Tom Bramwell

30 September, 2009

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Microsoft loves exclusives, but in Left 4 Dead's case it's really breaking new ground: If you want to play Crash Course on the PC, don't wait for me to convince you, just go ahead - it's free! If you want to play it on Xbox 360, you might want to hang back, because it's 560 Microsoft Points (£4.76 / €6.72). Apparently this is nothing to do with Valve, the people who made the content - it's because Microsoft doesn't want all the other premium DLC getting upset about being shown up. The fact we had to haul that explanation out of Valve suggests even the money men in Redmond find it a bit shameful.

They can at least drown their sorrows in the blood of a thousand zombies, because Crash Course is an intense little campaign that really kicks you around the houses for the half-hour it takes you to stagger through its two chapters. With the original four Left 4 Dead campaigns clocking in at around an hour each for a straight play-through, Versus games were lasting around twice that, so the idea here is to give the competitive side of the game's dedicated fans something that's just as demanding but over a shorter distance.

It also bridges a narrative gap - between climbing into the chopper atop Mercy Hospital in the first campaign and crawling onto a highway at the start of the second, Death Toll. We don't learn much more about what's going on in the world during Crash Course, but we do get some more quips from the crew (Zoey points out that climbing into a helicopter with a zombie pilot is poor survival logic), and judging by the writing scrawled on the wall of the midway safehouse we also discover that Valve thinks someone called Alison is a bit of a numpty.

'Left 4 Dead: Crash Course' Screenshot 1

The new HUD elements are subtle but useful. They're in Left 4 Dead 2, but Valve thought you might like them now.

With carte blanche to fill the intervening period, it's perhaps a little disappointing to start off by running around the same dark alleys and warehouse interiors that we've raced through dozens of times before. Articulated lorries and wire-mesh fences funnel you through buildings and across a few streets before you drop down to a riverside and circle up to a bridge; then following a crescendo moment involving a Howitzer you cross the water, do a safehouse transition and fight your way to a truck depot where you need to power up a generator while fighting off the horde for a finale. (The Howitzer and generator bits form the basis of two new Survival mode sections.)

That initial disappointment seeps away though as you start to appreciate the devilish way Valve leads you into unavoidable traps and how even seemingly incidental touches - like shrubbery covering the approach to a raised highway - are calculated to make you work harder for survival. The area surrounding the Howitzer crescendo is particularly well appointed - having dropped down onto a road by a river, my first group of survivors was quickly assaulted by the horde, and my attempt to avoid them by standing on a car was upset somewhat when a Tank popped up and grabbed the vantage point out from under me. The AI director is on his usual form, too, barely touching us the next time we dropped down - although he did throw in a Witch.

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Comments: 1-50 of 121 in total | next 50 »

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matrim83
30/09/09 @ 12:58
#1
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Start bitching about the fact that its not free on the Xbox in 3........2.......
Darren
30/09/09 @ 13:00
#2
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Ah so this what Steam was downloading for L4D this morning then... I thought it was taking a long time for a patch!
PrivateFloyd
30/09/09 @ 13:02
#4
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epic epic game and good dlc too.

cant wait for the second coming....
PrivateFloyd
30/09/09 @ 13:03
#5
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@meerkat

i bought this game in january and STILL play minimum 10 hours per week with friends. i think you may be missing the point with regards to how it is played.

each to their own though i guess.
DrDamn
30/09/09 @ 13:05
#6
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New HUD elements so subtle they aren't even on the screenshot the caption relates to? Or am I missing something.
farticusmaximus
30/09/09 @ 13:07
#7
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I have got, and continue to get, excellent value for money from L4D.

If you bought it as a single player campaign game and feel you haven't got value for money then you didn't do your research. It's just not that kind of game.
localnotail
30/09/09 @ 13:07
#8
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Come and play Versus with us Tom :) We'll be gentle. Well, we'll use boomerlube, anyway.
GamerG
30/09/09 @ 13:12
#9
+1
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whilst free is nice you cant really complain at £4.70 on 360 not much more than a Mcdonals meal or a 1.5 pints of beer
JonFE
30/09/09 @ 13:12
#10
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Would Microsoft still charge if it didn't offer any achievements/gamerpoints or are the achievements/gamerpoints present to justify the necessity for a price?
Edited 1 times, most recently on 30/09/09 @ 14:13
kangarootoo
30/09/09 @ 13:14
#11
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@meerkat23

I measure value in hours of fun gameplay rather than arbitrary figures.
DrRobotnik
30/09/09 @ 13:16
#12
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Does this mean that the five 'full' chapters in L4D 2 will actually be these 2-levelled mini-chapters that are actually less than half the length of the original's?


Edit: Yes, that's right - blackball me for asking a fucking question.

Idiots.

Edit 2: Thanks :-)
Edited 2 times, most recently on 30/09/09 @ 14:43
PrivateFloyd
30/09/09 @ 13:18
#13
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@ Robotnik

i doubt it. i the intention was always to provide a small bridge between the two campaigns and to provide a bite size versus playground rather than a 2.5 hour slog.
miiiguel
30/09/09 @ 13:22
#14
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Would Microsoft still charge if it didn't offer any achievements/gamerpoints or are the achievements/gamerpoints present to justify the necessity for a price?

I don't think that's directly related. Army of Two, for example, brought new Achievements with the DLC and it was/is free.
DrRobotnik
30/09/09 @ 13:23
#15
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But doesn't that leave them with the same problem for L4D2? People complaining that versus matches are 2.5 hrs long again?

It just makes the whole reasoning for shortening the DLC sound like an excuse...
JonFE
30/09/09 @ 13:25
#16
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"I don't think that's directly related. Army of Two, for example, brought new Achievements with the DLC and it was/is free."

My bad then; thought that only premium, paid-for DLC could offer achievements.
Goodfella
30/09/09 @ 13:25
#17
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@ meerkat23

Quality over quantity, in my opinion. What 'value' is bucket loads of content if the game isn't fun or endlessly replayable, as L4D is.
DrRobotnik
30/09/09 @ 13:27
#18
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"I measure value in hours of fun gameplay rather than arbitrary figures."

How many hours of fun would you have to be provided with for £40, then?
Is it the same for single and multiplayer games?

Edit: Again, how is it that I'm getting negative marks for asking a damn question? Is everyone on this forum a trolling smacktard?

Edit 2: Thanks :-)
Edited 2 times, most recently on 30/09/09 @ 14:44
hello_fi
30/09/09 @ 13:28
#19
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Excellent, this should tide me over til Left 4 Dead 1.01 comes out in November
smernicki
30/09/09 @ 13:36
#20
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i missed on L4D kinda put off because i mostly just play against randoms online, so the COD games suit me better. will hold off til L4D2 i reckon....
miiiguel
30/09/09 @ 13:39
#22
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What's L4D 1.01 ?
geeza2020
30/09/09 @ 13:39
#23
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I thought this was well worth the 4 quid or so i paid for it. Im still having fun playing the original maps, and this just adds to the whole experience. Just a thought - will they Valve be filling in all the gaps between campaigns with more DLC? Maybe one to bridge the gaps between each of the campaigns, and another one to link to L4D2? That would be pretty cool. Well as long as you dont mind paying for more levels, which luckily i dont!!
GamesConnoisseur
30/09/09 @ 13:40
#24
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Companies wouldnt bitches if MS made it clear that its up to individual companies if they charges for DLC or make it free, and if Konami get upsets that consumers wouldnt pay their rip off dlcs then its the market that dicates not MS who only hosts the service.

Instead now MS is active participants who 'enforces' the pricing policy, but that doesnt fits as well as there are many DLCs that add to individuals games that have been FREE on XBL! Army of Two as cited in another post above was free?!

So what up with the seemly arbitary rule?!
giant_frying_pan
30/09/09 @ 13:41
#25
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I love it. But then, I'm an unashamed, unabashed, undying Left 4 Dead whore.
Edited 1 times, most recently on 30/09/09 @ 14:43
muscleblade
30/09/09 @ 13:41
#26
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"Does this mean that the five 'full' chapters in L4D 2 will actually be these 2-levelled mini-chapters that are actually less than half the length of the original's?"

I really hope so as L4D is most fun in shorter bursts. I prefer versus and 2,5+ hours per match is waaaay to long imo.
I love the fact that L4D lets the AI control your character while you eat, take piss or whatever.
mkreku
30/09/09 @ 13:42
#27
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I never understood Left 4 Dead.. I played it through once with a friend of mine and had a blast. But it ended in like 4-5 hours. What then? Were we supposed to start over again? I tried that online once, but it played out exactly the same, there were no alternate paths, the same weapons.. I just didn't get it. Unless having the zombies attack you differently is all the variation people need from this?
Waldo
30/09/09 @ 13:43
#28
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Thank goodness they filled in that narrative gap!
muscleblade
30/09/09 @ 13:45
#29
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"What's L4D 1.01 ?"

L4D2. Its like Halo 2,5 is Halo 3 in some peoples mind even thouh thats not true at all.

I loved this new campaign and i cant wait for L4D2 in a few weeks and L4D3 next year.
Edited 1 times, most recently on 30/09/09 @ 14:46
miiiguel
30/09/09 @ 13:45
#30
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Yes, Army of Two brought two new campaign levels which moved the story forward (good levels, get them!), and upgraded GS to 1100. For free.
Edited 1 times, most recently on 30/09/09 @ 14:46
DrRobotnik
30/09/09 @ 13:46
#31
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"I really hope so as L4D is most fun in shorter bursts"

How would you be happier with less than half the content?

Edit:

What is in the water today that's pissing you people off whenever someone asks a question?

Please, someone explain what's wrong with what I asked?
Edited 1 times, most recently on 30/09/09 @ 15:00
Synthesis
30/09/09 @ 13:48
#33
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Isn't the Arkham Asylum DLC currently free? If so then doesn't that rain on Valve's explanation about why L4D stuff is being charged for?
miiiguel
30/09/09 @ 13:49
#34
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@ muscleblade: ah! I thought only Halo and Fable had those. Creativity..., please, guys!
muscleblade
30/09/09 @ 13:51
#35
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@DrRobotnik

Because i think 5 campaigns of the lenght of Crash Course is more than enough for a game like this. The game isnt meant to be played through once - thats missing the point totally. I really prefer the shorter campaigns because its meant that you finish the campaign in one go. I mostly play the campaigns in versus and dropping out in the middle of a game doesnt feel right.
AbracadaverAK
30/09/09 @ 13:51
#36
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I stopped playing L4D after buying the Xbox version, until a few a days ago anyway.

I forgot how amazingly addictive and fun it is when you get on a decent team. The AI director really is superb at toying with you just when you think you're getting the better of it.
Edited 1 times, most recently on 30/09/09 @ 15:03
muscleblade
30/09/09 @ 13:53
#37
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@cianchristopher

The 4 in L4D stands for 4 players. Why should it suddenly stand for the number in the game series. Doesnt make sense at all.

L4D2 is of course a much better name unless they changed it to 2 player coop.
FogHeart
30/09/09 @ 13:54
#38
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Now that we can play custom maps, the game is worth it's money whether you think it wasn't before or not. I'm not able to touch L4D until Sunday, and will be interested to see how well the campaign stands up against some of the superb custom maps like Death Aboard and Heaven Can Wait.

Our big problem is that it's really very hard to make a map - they are big and complex. There are quite a few in beta with two or three chapters complete. We're concerned that by the time the two really professional quality custom maps are released - I Hate Mountains and Dead By Dawn - L4D2 will be released and no one will care.

It's unfortunate that the nature of the game means versus takes twice as long as co-op, but can't be avoided...the obvious solution is to make life easier for survivors so they are more likely to progress - but from what I read on Valve's forums players always complain that Spec Infected aren't powerful enough.
localnotail
30/09/09 @ 13:55
#39
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@ mkreku - it's all about the online co-op Versus mode. It's a whole new game that way, one that never seems to get boring, for me, anyway. Not with randoms though, unless they are all talking and working as a team (rare). There is a still a large pool of willing regular players in the Left4Dead group on EG, even after almost a year since the original release.

edits: on 360, anyway. Less so on PC, for some reason.
Edited 1 times, most recently on 30/09/09 @ 14:56
PrivateFloyd
30/09/09 @ 13:56
#40
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Option A - You like the game you buy the content.

Option B - You either dont like the game or it doesnt interest you therefore you dont need to buy the content or the game.

Is there anyone in the above posts who still plays L4D on a regular basis and feels financially raped as a result of buying this glorious dlc. I doubt there is.

This content is designed as fan service for the guys (and girls) who are still playing the game a year since release. And it really is fantastic. By far my gaming experience of this gen bar none.

Like i said before each to their own i guess but everyone i play with is lovin' this new content. Well Done Valve......sort out the tankless versus levels on crash course though please!!!
Edited 1 times, most recently on 30/09/09 @ 14:57
muscleblade
30/09/09 @ 13:59
#41
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@mkreku

The game never plays out the same. Its meant too be played over and over and over.........................

The first time through is not the best playthrough. Thats for sure.
AbracadaverAK
30/09/09 @ 13:59
#42
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Incidentally, I think it'll be hard to judge whether the versus game time will be the same in L4D2 as there are more special infected to actually control.
Machiavellian
30/09/09 @ 14:01
#43
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Do MS charge Devs for content downloaded from their servers like Sony does. I always thought that MS demanded a charge to pay the download cost but I am not sure.
Murbal
30/09/09 @ 14:05
#44
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I have the points, I'll have me this :-)
ZuluHero
30/09/09 @ 14:07
#45
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"How many hours of fun would you have to be provided with for £40, then?
Is it the same for single and multiplayer games?"


For me personally 8-10. If I get more out of it then its a bonus. Fallout 3 for example was very good value for money. As is L4D and the many hours i've spent playing it :)
Edited 1 times, most recently on 30/09/09 @ 15:08
DrRobotnik
30/09/09 @ 14:10
#46
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" mostly play the campaigns in versus and dropping out in the middle of a game doesnt feel right. "

That's all very well, but what about people who prefer playing co-op through the campaigns? We'd prefer the longer levels.

L4D 1 = 20 maps. L4D 2, potentially, 10 maps (if each has x2 like crash course).

That doesn't seem right to me.

miiiguel
30/09/09 @ 14:11
#47
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"How many hours of fun would you have to be provided with for £40, then?

I can't rate a game in "hours". It makes no sense to me. Quickies can be more fun than tantric... It's the quality of the experience not the length. Then again I usually have more games then time to play then, and I like to play them to the full.
Edited 1 times, most recently on 30/09/09 @ 15:12
Lebowski
30/09/09 @ 14:11
#48
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Agree with the posts about you either buy or you don't buy, no-one's holding a frying pan to your head. That said, 540 points is a tad too harsh for my wallet, especially as our PC brothers get it for 0. :-(
skillian
30/09/09 @ 14:15
#49
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@miiiguel

Agreed, "hours per dollar" is a crazy way to judge a game's value. If they priced CDs like that Bob Dylan's albums would be thousands of pounds a pop.
giant_frying_pan
30/09/09 @ 14:19
#50
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Robotnik, I'm reasonably sure that they've confirmed L4D 2 as having five campaigns of five chapters each. I think Doug Lombardi or Chet Faliszek mentioned this in an interview.

A quick search indicates that they all have five *except* Swamp Fever which will have four. The main thing is, it's definitely not just two per campaign.
Edited 1 times, most recently on 30/09/09 @ 15:20

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