Jump to navigation
Advertisement

Left 4 Dead 2's Dark Carnival unveiled News

PC Xbox 360 News by Tom Bramwell

4 September, 2009

Valve today revealed the third of five campaigns for Left 4 Dead 2, Dark Carnival, and Eurogamer popped round to the firm's Bellevue office to try it out.

We'll have a comprehensive work-up of what we saw soon, but in the meantime you probably want to check out the first screenshots of Dark Carnival, and hear about things like the new special infected, the Jockey.

The Jockey's a right pain in the neck, appearing out of nowhere and hopping onto one of the survivors' backs. He or she then loses control of movement, allowing the Jockey to steer the pair into dangerous territory, where other infected can pile on the damage.

It's particularly frustrating for the survivors when one of their number is caught straggling, because the Jockey can ride them further and further away from the main group, potentially costing the team even more vital time, health and ammo than, say, a Hunter could by pinning a wayward player.

Dark Carnival itself ("You must be this tall... TO DIE!") begins on a highway, as the survivors inch through and around abandoned cars in the direction of the Ferris wheel and candy stripes on the horizon.

Following a few close shaves and a descent down a slippery hillside (which the AI director saw fit to spice up with a tank - thanks for that), the survivors work through a two-storey motel complex, with roomed-up infected bashing chunks out of every door they pass to try and get at them, and then make their way into the carnival itself, full of infected-packed tents and stalls.

'Left 4 Dead 2's Dark Carnival unveiled' Screenshot 1

Dark Carnival joins The Parish and Swamp Fever on the L4D2 campaign list. I snuck a look at the others on the campaign menu when no one was looking, but am too polite to report on them. But: hot.

There's a new uncommon common infected to fight - you may remember the hazmat-wearing CEDA infected and riot police with Kevlar from previous reveals - dressed as a clown, who calls other infected over to him. At this stage there's also an Achievement for honking his nose, although these are subject to change.

Valve said that some of the parlor games at the carnival will actually work in the final version, and drew our attention to quirky touches like the peanut man cutouts (he has a nutty nemesis - moustachio) before we hit the climactic point of the two-stage Dark Carnival demo: the merry-go-round crescendo moment.

Waving our katanas, axes and the new electric guitar melee weapons around happily, we set this off, and discovered the goal was to run around it to reach the off switch and stem the growing (and indeed infinite) tide of infected that attack you as you try to do so. Again, the director felt the need to help out by depositing a Witch in our path. Whacking her with the guitar was an error.

There's a lot more to talk about - like the way the Jockey works with other special infected including the other new boys, the Spitter and the Charger, and the simple, immeasurable brilliance of adding proper gibs and limb-loss to the game's existing technical base - but we'll save that for the full preview, coming soon.

There was one other touch to note right at the end though - the classic between-level music you get as you swing the saferoom door closed has been spiced up for Left 4 Dead 2, with a different twist on it for each new campaign.

Check out our previous Left 4 Dead 2 hands-on for more. The game's out for PC and Xbox 360 on 20th November, but launching for Steam on 17th November.

Advertisement

Are you excited about Left 4 Dead 2 on Xbox 360/PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-25 of 25 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Man_s
04/09/09 @ 01:42
#1
+2
You buried this comment
Comment below viewing threshold
Show
Can't wait. :)
PrivateFloyd
04/09/09 @ 04:15
#2
+3
You buried this comment
Comment below viewing threshold
Show
"At this stage there's also an Achievement for honking his nose, although these are subject to change."

this is all kinds of awesome.

More comedy achievements please!!!!
Edited 1 times, most recently on 04/09/09 @ 05:16
Cpt_McOneball
04/09/09 @ 08:07
#3
+3
You buried this comment
Comment below viewing threshold
Show
How do you stop a clown from laughing?


Hit him with an axe.
Toothball
04/09/09 @ 08:14
#4
+1
You buried this comment
Comment below viewing threshold
Show
This all sounds quite exciting.
JusticeMoses
04/09/09 @ 08:16
#5
+1
You buried this comment
Comment below viewing threshold
Show
How could anyone not want this? I really can not wait for this to come out!
StooMonster
04/09/09 @ 08:24
#6
0
You buried this comment
Comment below viewing threshold
Show
Sounds fantastic.

Still intrigued as to how they are going to merge the L4D1 and L4D2 communities, but sure Valve will have an excellent solution (at least on PC, can't see anything happening on Xbox 360 on that front).
videogangs
04/09/09 @ 08:27
#7
+1
You buried this comment
Comment below viewing threshold
Show
Stylistically this looks the absolute nuts. But then again I was never in the irrational hater category to begin with :-)
farticusmaximus
04/09/09 @ 08:28
#8
+4
You buried this comment
Comment below viewing threshold
Show
L4D1 has become a staple of my gaming groups friday night sessions, and we still have the top difficulty left to play through, but I'm getting very excited about L4D2. It really is shaping up to be so much more than just another bunch of levels.

More interactive scenery is the most interesting part though, as some of the most satisfying kills are where you set traps, like funnelling a horde rush through a confined space over a gas can.
Vortex808
04/09/09 @ 09:04
#9
+2
You buried this comment
Comment below viewing threshold
Show
"At this stage there's also an Achievement for honking his nose, although these are subject to change."

Sorry, but this just makes me love valve that little bit more. I really hope it makes it through to the final version. Daft achievements FTW- at least it might be slightly easier to get than launching that annoying gnome into space in HL2! I gave up on that about half-way there..........
Edited 1 times, most recently on 04/09/09 @ 10:04
PlugMonkey
04/09/09 @ 09:14
#10
+1
You buried this comment
Comment below viewing threshold
Show
L4D's achievements are ace. The 'cr0wned' achievement alone has led to countless scenes of hilarity in games I've played.
Tomo
04/09/09 @ 10:41
#11
0
You buried this comment
Comment below viewing threshold
Show
Excitement. Rising.

Argh!
sneetch
04/09/09 @ 10:53
#12
0
You buried this comment
Comment below viewing threshold
Show
@PlugMonkey
L4D's achievements are ace. The 'cr0wned' achievement alone has led to countless scenes of hilarity in games I've played.

I've never seen it done successfully but I have had loads of laughs with people trying to do it. Especially on versus. :)
TOOTR
04/09/09 @ 11:14
#13
+2
You buried this comment
Comment below viewing threshold
Show
*yawn*

So not interested in this.

You see I decided to boycott this as soon as it was announced because quite simply it was coming out too soon and Valve had broken their promises.

So please stop with the articles about what great new features it has - you're wasting your time and will not change my prescient mind or those of the remaining, um, 72 people who haven't changed their mind about the boycott.

/November is too far away. Now! Now! We want it NOW!
agparrot
04/09/09 @ 11:33
#14
0
You buried this comment
Comment below viewing threshold
Show
Well, I know the inclusion of clowns will make at least one forum member very happy.

I must try and find his Hitman: Blood Money clown massacre, that was awesome.
cwk27
04/09/09 @ 11:36
#15
+2
You buried this comment
Comment below viewing threshold
Show
I fecking hate clowns. I don't think it a coincidence that they made the one in the screen shot look like Pennywise from IT.

Now the game has two of my most feared things... Zombies and Clowns.
Edited 1 times, most recently on 04/09/09 @ 12:37
organica
04/09/09 @ 12:08
#16
+3
You buried this comment
Comment below viewing threshold
Show
My previous post from the original announcement:

"If this involves clown zombies I'm going to shit myself with both pleasure and fear."

Cleanup on aisle four, please.
TheTingler
04/09/09 @ 12:22
#17
0
You buried this comment
Comment below viewing threshold
Show
I notice that the box art has changed so the zombie's no longer sticking two fingers up at us...
FogHeart
04/09/09 @ 12:32
#18
-4
You buried this comment
Comment below viewing threshold
Show
Kind of glad these things never found their way to L4D. I want the first one to be all horror and no comedy. I can't imagine frying pans and clown noses you honk appearing in a game that finds its movie parallel in 28 Day's Later.

So if the games are to be different in style and theme, they have valid reasons to be seperate games. I do hope that when L4D2 is released that Valve concentrate on making uncommon common infected for L4D, and maybe ammo types. For maps we have about four full-length custom maps that are close to commercial quality with a couple more coming any minute now, so I'm cool without new campaigns. But Valve STILL hasn't done anything of significance about the first title.
Edited 1 times, most recently on 04/09/09 @ 13:33
PlugMonkey
04/09/09 @ 12:43
#19
+5
You buried this comment
Comment below viewing threshold
Show
They already have valid reason to be separate games. L4D2 features new characters, new enemies, new weapons, new environments and new gameplay mechanics. What more do people want from a sequel? Does Gears of War do more than that? Call of Duty?

The only complaint seems to be that it's coming sooner rather than later. Presumably if Valve just sat on it for a year, the naysayers would all become ecstatically happy with it. :/
FogHeart
04/09/09 @ 13:04
#20
+1
You buried this comment
Comment below viewing threshold
Show
"...new characters, new enemies, new weapons..."

(sigh) I wish I could dig out the link to the youtube vid where Doug says, shortly after its release, that they will be adding to L4D using exactly these words but firewall policy at work etc etc

All I want is maybe some uncommon common infected and ammo types. It ain't much compared to what TF2 has had since its release. Is it so bad that the more popular game gets a bit more attention?
Bremenacht
04/09/09 @ 13:37
#21
0
You buried this comment
Comment below viewing threshold
Show
Electric guitar melee!

C'mon Valve - add banjos to the swamp campaign. You know it makes sense.
PlugMonkey
04/09/09 @ 13:46
#22
0
You buried this comment
Comment below viewing threshold
Show
I wish you could find it as well. I'd like to hear that.

I wouldn't be at all surprised if L4D2 started as an add on and simply spiralled out of control in terms of scope and budget. Faced with the choice of axing features or doing something more ambitious and turning it into a fully fledged sequel, they chose the latter.

Personally, I'm fine with that. I'd rather have more content even if it does mean forking over 30 notes. And it's not exactly out of character for Valve to take the more ambitious route. I'm sure it would have been much easier for them to churn out a few map packs at a fiver a go than work their arses off to get a full sequel out in a year.

I suppose the one universal truth of life is that whatever you decide to do, someone on the internet will bitch about it.
TOOTR
04/09/09 @ 17:25
#23
0
You buried this comment
Comment below viewing threshold
Show
@ Plugmonkey - +1 I am in complete agreement with you.

Maybe I am being harsh on the 'boycotters' though because although they came across to me as moaning misery guts at least they tried to direct their passion in a co-ordinated directon, And who knows, maybe Valve have put extra effort into L4D2 as a result?

It'll soon be water under the bridge - the game is shaping up to be awesome from all reports.



bioreit
04/09/09 @ 17:30
#24
0
You buried this comment
Comment below viewing threshold
Show
@ Fogheart

"It ain't much compared to what TF2 has had since its release"

Actually, you're wrong. Cannot remember exactly which comments thread it was on, but one EG regular pointed out that L4D had more new things far quicker than TF2 had at the same point in its lifetime - and he was correct. I'll dig it out at some point and quote/link to it, but loads of people were wheeling out the "but TF2 has more content added", but completely forgot the fact that TF2 has been out for far, far longer than L4D1.

It's all relative, baby.
Demikaze
04/09/09 @ 19:40
#25
0
You buried this comment
Comment below viewing threshold
Show
@Plugmonkey

A great point. We don't know how the genesis of the game came about. Perhaps it was just DLC and then idea after idea after idea flooded in. I, for one, welcome the tide and prepare to be drowned.

Comments: 1-25 of 25 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery