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Left 4 Dead 2: Swamp Fever and Dark Carnival Hands On

PC Xbox 360 Hands On by Tom Bramwell

7 September, 2009

Page 1 of 2. Page 2 ->

Unlike the movie and music industries, which leave you in no doubt you're watching a McG picture or listening to a Lady GaGa record (and in my case leave me wondering why), videogames haven't always been great about acknowledging the people who deserve the most credit.

So it's nice to see Valve paying tribute to the AI director. He's the king of Left 4 Dead, the unseen hand on the panel of instruments that determine the flow of infected zombies into your four-man team's path, and in Left 4 Dead 2 he can punish you in tons of new ways - he has new special infected to divide you up and drive you into peril, he can smash you with storms and force you down new paths - all the while he continues to shape and reshape the pace and tone of the adventure with an intelligence that belies the fact he's just a bundle of scripts and programming routines designed to mess you about.

A lot of developers would keep quiet about him, and leave you to draw your own conclusions, but Valve's proud of him. Left 4 Dead 2's their product, but the AI director's their baby.

We can talk all day about the clever things he does, like understanding not to back off completely just because you're down to one health point, or hitting you again and again through one section of a level only to leave it virtually empty the next time you play it (and this being Eurogamer, when we can talk all day about something, we do - check out our interview with Valve's Chet Faliszek about exactly this sort of thing). But playing through the latest campaign, Dark Carnival, in Valve's Bellevue headquarters last week, it's easier to stop hunting for the invisible, hugely brilliant hand of the director, because there are much more immediate delights to consider.

'Left 4 Dead 2: Swamp Fever and Dark Carnival' Screenshot 1

The clown's pretty easy to take down - his uncommon skill is his ability to attract the horde, which forces you to prioritise him.

Dark Carnival begins on a highway, amidst abandoned cars pointing towards a Ferris wheel and the red and white funfair stripes of a marquee on the distant twilight. Initially it's functional, although typically fraught, as regular infected streak between and over the lifeless husks of cars and buses from the roadside to get at you. Following a slippery hillside descent, it progresses into a two-storey motel complex horseshoed around a car park, with zombies bashing holes in seemingly every door you pass as you ascend the naked stairways in search of a route through.

The Whispering Oaks carnival itself, past concession stalls and rides, is a manmade maze designed to drive people round and about to commerce, but you still find your way into the back-rooms and over rooftops as usual, and here you sometimes encounter the campaign's uncommon common infected, the clown. His squeaky shoes attract the horde, and sometimes during a break in the action all you hear is the squeaking. "You're going to want to kill the clown first," says Faliszek. He joins the hazmat-wearing CEDA infected and the riot cop, who can only be perforated from the rear, on the six-strong uncommon common roster.

'Left 4 Dead 2: Swamp Fever and Dark Carnival' Screenshot 2

The carousel crescendo moment at the peak of the two-chapter Dark Carnival reveal. Much easier without a Witch onboard, thanks.

The second of the two chapters being shown this month (each campaign consists of four chapters and a finale) culminates in one of the game's crescendo moments, familiar to fans of the original (the elevator button at Mercy Hospital, for instance), where you have to fire up a carousel and then race around the other side to switch it off again, with an unending horde of zombies pelting themselves at, up and over the wire mesh surround as you do so. The director throws a Witch in for good measure - she's still a class apart from the other specials, and in her new Wandering Witch guise she's a paralysing presence in even an empty street, stumbling around at random as you try to get the hell out of her path.

It's crowd-pleasing all the way. We're warming to the new survivors already, for instance. "Whispering Oaks. I used to go there as a kid," says the righteously indignant Coach during a moment of burly reflection. "Great," says Nick the gambler. "Now we can die there as adults." There's the wooden cutouts of Mister Peanut and his arch enemy Mustachio (they vie for the affections of Nutasha). There's the gibbing and the limb loss. Oh the limb loss. The pipe bomb was always fun, but now it's worth hanging around for. Nothing but the rain!

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Comments: 1-26 of 26 in total

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RedPanda
07/09/09 @ 13:10
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alternative hands on link is broken :(
RedPanda
07/09/09 @ 13:10
#2
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also shouldn't the comment button read 'Speak your brainnzzzz' for this? ^_^
HoriZon
07/09/09 @ 13:50
#3
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So excited, i may explode!
Retroid [mod]
07/09/09 @ 14:01
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/WANTS

Had so much fun with the original (even just with local co-op) I'd be a fool not to pick this up! :)
jonsaan
07/09/09 @ 14:22
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At first glance that read night of the giving head.
aids
07/09/09 @ 14:50
#6
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@skillian

Woops, me no england. My bad.
donnie080208
07/09/09 @ 15:10
#7
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going to buy this for the MP goodness instead of the activision rip off cod mw2 at £55. i am sure it will provide me with enough gameplay hours while i wait for a pre owned copy. l4d is my most played game after cod4, even if its just more of the same with some nips and tucks ill be happy. the best pure coop experience this gen so ,far bar none
Rodriguez
07/09/09 @ 15:32
#8
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I think Left4Dead must have inspired this it's just too damn obvious!!
kangarootoo
07/09/09 @ 15:57
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If any game inspired Zombie Town, I'd say Dead Rising has it. L4D doesn't have the same flavour of humour.
Rodriguez
07/09/09 @ 16:11
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^^
Yeah, forgot about Dead Rising. Though the concept of specifically '4' survivors, working their way through various locals around a town/city does ring a little of Left4Dead too, albeit with more humour as you say. Plus that carnival scene in Zombieland looks similar to the new Left4Dead 2 Dark Carnival campaign. A cross between Dead Rising and Left4Dead then!!?
Dr_Wadd
07/09/09 @ 16:47
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I would imagine that there are probably rights issues involved, but I would have so liked it if Valve had called the carnival stage "Carnival of Souls", it would have really appealed to the horror geek in me, not that the game doesn`t anyway.
Chufty
07/09/09 @ 17:04
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Unlike the movie and music industries, which leave you in no doubt you're watching a McG picture or listening to a Lady GaGa record (and in my case leave me wondering why), videogames haven't always been great about acknowledging the people who deserve the most credit.

So who produces Lady GaGa's records? Not Lady GaGa, that's for sure. I'm sure exactly the same applies to your movie analogy although I don't even know what McG is. Nice try though.

Well pedantry aside, L4D2 can't come soon enough.
CountFapula
07/09/09 @ 17:20
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Not that I mind, as I'm sure both games are different enough in different ways, but am I the only one who has noticed that the carnival level with zombie clowns, and a swamp level, were both done in the grindhouse love fest, House of The Dead Overkill?

Seems a bit strange no one else has thought to mention that two games with zombies crawling all over the place have the exact same levels.
ladygaga
07/09/09 @ 19:58
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Actually I write and produce my own stuff (and a lot of other people's stuff, too).
charming_fox
07/09/09 @ 22:35
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F*CKIN SEXY!

ANyone who doesn't 'get' Left 4 Dead is a nonce
Edited 1 times, most recently on 07/09/09 @ 23:37
Harmonica
07/09/09 @ 23:17
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Not to piss on the decent L4D coverage but is there any particular reason why EG is all

LEFT 4 DEAD LEFT 4 DEAD
LEFT 4 DEAD

at the moment.

Apart from the fact that there's f all games out at the moment, of course.
metalangel
07/09/09 @ 23:38
#17
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I agree. Do we really need THREE articles on this (pushing stuff that appeared on the site less than 24 hours ago off) when you could just combine them all into one big feature?

But then, we know where EG's priorities lie... Fable 3's preview is STILL locked into the corner and the page is surrounded with Dirt 2 banners to go with the cavalcade of Dirt 2 articles.
CountFapula
08/09/09 @ 03:44
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Yeah EVIL EG focusing on big games people care about and trying to keep afloat!

Bad EG!
CountFapula
08/09/09 @ 03:47
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also lady gaga: really? You do? If so: PLEASE, FOR THE LOVE OF GOD, STOP.

STOP WRITING AND STOP PRODUCING.

Pls, thx bai.
gamelover
08/09/09 @ 12:13
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A carnival and a swamp....two locations from House of the Dead: Overkill. Did you run out of ideas Valve? :)
Pvt_Joker_89
08/09/09 @ 12:17
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Why is there a link to this in the PS3 section?
Dave52
08/09/09 @ 12:40
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@Pvt_Joker_89, I was thinking the same thing...
CountFapula
08/09/09 @ 15:14
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Uh Gamelover, didn't I point that out ages ago?
Dr.Frappers
08/09/09 @ 20:57
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Why is there a link to this in the PS3 section?

To make PS3 owners insanely jealous of course...
Dave52
09/09/09 @ 05:58
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I didn't work... ;)
localnotail
17/10/09 @ 15:06
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Thank you Valve, for at last my dream is realised - I can kill a clown in the face while screaming "NOT SO FUNNY NOW, EH PENNYWISE?!"

Comments: 1-26 of 26 in total

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