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League of Legends Review

PC Review by Quintin Smith

27 November, 2009

Page 1 of 3. Page 2 ->

"Carrots?" I ask the phone pinned between my head and my shoulder. I'm not sure what it means. It's annoying, having a phone cradled on your shoulder and telling you things when you're trying to play League of Legends.

The voice in the phone (my friend?) repeats that the only thing she needs (a woman!) for our stir-fry tonight is carrots. Stir-fry! Of course! We'd arranged to meet for dinner tonight. I should have already left the house, but the online match I'd signed up for was dragging on.

This was about six hours ago. So, League of Legends clearly passes the first test of any addictive, free online game, the greasy business of managing to hypnotise you utterly and take fat bites out of your free time. The question became whether it would pass the second test - whether I would abandon my team by dropping out of the game to head out the door, or tell my friend I'd be late and keep playing.

I hesitated. If I quit I'd lose all the XP and IP for the match, and most likely my four team-mates would lose half of theirs as, outnumbered, they suffered a defeat. It was raining out. And, y'know, carrots...

'League of Legends' Screenshot 1

So, basically you want to prevent the enemy from fighting and you do this by fighting them. It's a metaphor! For... fighting!

League of Legends is the first of several games in development (including the upcoming Heroes of Newerth and whatever it is Valve's cooking up) to have a crack at turning the Defence of the Ancients Warcraft III mod into a standalone product. Actually, Demigod was technically the first, but I'm not sure anybody cares about Demigod any more so let's move on.

Here's how Defence of the Ancients works: It's like a tower defence game, except instead of one player building any towers (which are already in place) two teams of 2-5 players micromanage heroes in a Diablo stylee, inamongst the cannon-fodder "minions" which both team's bases continually spawn.

The emphasis is on levelling up your heroes as fast as possible by killing enemy minions and heroes, all while launching assaults on enemy towers and, ultimately, the enemy base. Eventually one team will have knocked down enough defences to clear a path to the 'Ancient' in the enemy base, and if they destroy the Ancient too they're declared the winners. Dry to describe, but tense and completely riveting to play.

'League of Legends' Screenshot 2

Being killed by a minion is a "humiliation", apparently. Still waiting for the first game that outright calls you s***.

League of Legends takes this framework and does its best to refine it. The big addition it makes is the Summoner System, a persistent frontend for the game that makes DOTA more than just a competitive game. It pulls the setting back a bit. That hero you're controlling? Well, you now have a Summoner who brought him into the world, and every match you play whether you win or lose you gain XP for your Summoner.

Level up your Summoner and you unlock different spells you can cast within matches, as well as Mastery Points that can be spent advancing along three different skill trees, which all buff your hero and spells, and finally Rune slots in which you can place Runes. Runes can provide any minor buff you can imagine and are purchased with Influence Points, which you also gain for winning matches (still with me?).

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Comments: 1-26 of 26 in total

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harzo
27/11/09 @ 07:37
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Wow sounds like a great concept! I was utterly addicted to Defense Grid, and this seems totally unique and just as compelling! Must check it out!
Gnoupi
27/11/09 @ 08:23
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@harzo : You might want to check as well Demigod, and Heroes of Newerth, if you like this kind of gameplay, as they are based on the same thing
UncleLou
27/11/09 @ 08:42
#3
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Does this have any single-player (skirmish) mode at all? And when the review says "free", what's the version sold on Steam?

/confused about the basics
viper_h
27/11/09 @ 09:46
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Demigod was very good.... Might give this a try.
velimirius
27/11/09 @ 10:05
#5
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i played this since beta,and its great,not like HoN pure dota copy/paste with heroes rename.
hiddenranbir
27/11/09 @ 10:12
#6
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Screwing up early in a match doesn't just cost you that match, it can often render the remaining 15-20 minutes of it utterly miserable.

Seems to be the issue with every of its style.
JayKwon
27/11/09 @ 11:04
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Wow, might get into this with some friends.
KingCarrot
27/11/09 @ 11:38
#8
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Removing the deny-possibilites seems like stupid move to me (being a seasoned dota-player). In fact the deny'ing is such a big part of competitive dota, that i can't imagine the frustration it has to be, not to be able to deny. It's one of the big balances, deciding whether or not you should try to cut the other heroes xp/ gold for killing, or kill one of his creeps and thereby yourself get gold/ xp. This strategical element determines the start-offs for both teams, and is a lot of the early fun when your hero is still weak.
stevetuck
27/11/09 @ 11:55
#9
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Im still good with my Heroes of Newerth beta thanks :D
the_mtfr
27/11/09 @ 12:56
#10
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Still playing Heroes of Newerth with excellent suport for Linux including very good graphics, yep I am ;)
pbz
27/11/09 @ 13:33
#11
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Played this an thought the gameplay was really slow, didn't like the fact you could not deny friendly creeps and the art style is a real rip off from WOW.... I suggest try this and if you like it go check out Heroes of Newerth beta, million times better than this!
carbonic
27/11/09 @ 14:21
#12
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Heroes of Newerth is not better. It's just different. Deny might seem like a stupid thing to remove but it does actually make the gameplay more fun as you can then focus on more fun aspects like killing the opponent.
If you buy the game you get some advantages, you don't have to buy it.
But now for the big question. Why oh why doesn't the guy reviewing this mention the the errors especially in EU. Friendlist is utterly broken. If you ignore a single person you can't chat with anyone etc. There's still quite a few bugs that needs to be fixed and the big question is if GOA can do it in EU while RIOT seems to have things going nicely in US.

I'm rating the review 5/10 for a shallow review that seems like copy paste from other sites.
Any why is the link to the US site? This is EUROgamer, the EU site is lol-europe.com
Edited 1 times, most recently on 27/11/09 @ 14:22
notmyrealname
27/11/09 @ 15:12
#13
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*WARNING!*

Went to download this and then I read this worrying thingy:

''When You are using the Software, the Software may monitor Your computer's random access memory for unauthorized third party programs prohibited by Section IV''

And section IV says:

''use any unauthorized third party programs, including but not limited to''

Which basically says: We allow ourselves the right to scan your full pc for whatever we like.

Thanks, but no thanks.

I like EG, but I think they should put a warning on this the next time. WoW had the same BAD info supplying concerning their free info harvesting. I consider this game a virus now. I'd love to play it, but downloading this would be dumb.
Edited 2 times, most recently on 27/11/09 @ 15:24
Delodax
27/11/09 @ 15:36
#14
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Great game that suffers from technical issues at the moment. Still a joy to play though...

I prefer this to Heroes of Newerth since Riot has evolved DotA while S2 is more conservative in their approach. After playing DotA for a long time, LoL feels refreshing and every hero still feel fun, compared to DotA.
tenofspades
27/11/09 @ 20:26
#15
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it's an excellent game. And I'd definitely have bought this game, very cool they've made this free so there's a bigger pool of players to play against.
tenofspades
27/11/09 @ 20:31
#16
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[quote]Does this have any single-player (skirmish) mode at all? And when the review says "free", what's the version sold on Steam?

/confused about the basics [/quote]

You can play single player with bots and that. And there is a version that LoL sell. Basically the model aims to be that its Free to play and you earn points the more you play to unlock more and more champions or skins. The pay to play you just buy and you start with the choice of all the champions etc. Basically its cool either way, I'd pay but starting with a restricted number of champions (which currently isn't on the Europe version)- you get to learn those champions before getting access to new ones.
RougeCrown
28/11/09 @ 10:00
#17
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Remove denying is stupid. Denying does not only prevent your enemies from getting gold and experience, it also helps to control your creep flows... by denying, your creeps stay nearer to your respective towers, thus preventing you from being ganked by foes coming from the river. In LOL, since you cannot deny, you can be easily ganked and raped by a bunch of guys coming out from the bush behind. And moving between lane is a painful task, not to mention the neutral creeps are so much stronger than Dota...

I think they should:
1/ Implement denying
2/ nerf the neutral creeps.

Other than that, LOL is a good game on its own... though its graphic is an either hit or miss, its entertaining and can keep you playing for a long while.

And playing it for a long time decreases your DoTA skills, so guys, beware.
carbonic
28/11/09 @ 13:20
#18
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#17 instead you have to painfully watch every creep's healthbar the first half of the game. And now you say "easily gank", that actually why the creeps are stronger, so they are not irrelevant endgame and so ganking becomes that much harder in the beginning. It's more tactics, less micromanagement and definitely not stupid, which is a stupid thing to say, it's just different.
RougeCrown
29/11/09 @ 13:32
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@Carbonic: I don't think you are getting the point. Ganking is A LOT easier cuz of the terrain + stronger spells. Denying helps the weak heroes to hug tower, so they can have an advantage early game. This is to prevent a heavy nuker or strong early game hero to completely dominate early game and become uber strong later on. Thats why MILLIONS of ppl deny on BattleNet and Garena everyday. It helps to balance the game, not just about differences.
carbonic
29/11/09 @ 17:38
#20
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@RougeCrown
I've played over 100 battles in League/dota. And yes, no denying along with the terrain does make it more about ganking. It's all about estimating what the opponent are doing and countering it, not thinking too much about creeps all the time. There's really no heroes where the "weak" heroes can't avoid getting ganked. In other words, avoiding getting ganked is about tactics without tediously watching creeps' healthbars.
And millions of people is a bit too much I think ;)
RougeCrown
30/11/09 @ 01:04
#21
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@Carbonic: Hm... maybe you are right. I'm not as experienced in DoTA, cuz I dont play League n stuffs. Still, I'm too used to denying and I think it helps the game flow ;P

Anyway, I'm trying out HoN now, and im looking for friends for both games. :D if you dont mind adding me as friend, add "Cryst" on HON and "RougeCrown" on LOL. Cya there (or so i hope)
KonZ3N
30/11/09 @ 06:17
#22
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Played the game for a week, sorry but LoL's not for me. No last hit deny? WTF is that? Ganks are really predictable in any scenario. You can't be a skilled player in this game because its like a casual game. As a long DotA player I will say that HoN's engine and gameplay is far off compared to LoL. A rating of 8 out of 10 coming from Eurogamer, wtf? Sponsor I say, especially the investors behind Riots game is purely businessmen that are aiming for Free 2 Play market. Should have been 4 out of 10. Seriously, the moment I'd seen the score, man, just like everybody else. Some gaming site.
tenofspades
30/11/09 @ 19:13
#23
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An average critic score of 8.3, an average user-score of 8.2 on gamespot. I think that speaks for itself. Though it has to be said former Dota Allstars players will see the game as marmite either loving or hating it (hence the above 4/10 quip); the lack of denial probably being a pivotal feature in that harsh verdict- which if I'm honest as a game design decision I strongly support Riotgames- I'd prefer to see more new players(or casual players) picking up and playing. (Not to mention how little sense in the first place killing your own troops is.)
Edited 3 times, most recently on 30/11/09 @ 19:20
KonZ3N
01/12/09 @ 04:11
#24
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I'm not talking about denying only part. I'm talking about the whole gameplay. Any player that has no background in moba genre would be like playing this as an average player because its so easy. It's pick it up and go, then if you get some competition thats where the item mall comes in to aid you in your quest to own somebody in the next game. I live in Asia so I know how F2P market is, especially RMT. More milk please.
tenofspades
12/12/09 @ 14:02
#25
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a patch on this has completely changed the gameplay on this; less hp towers means lane-pushing is much more effective. So, no long game ultra-itemmed heroes. Problem is now with this patch all but about 8 heroes are locked (as was going to happen) unless you got influence points and they're a pain to earn. (~100 a game and 1350-3150 gold a hero, 30-odd heroes to unlock)
Edited 1 times, most recently on 12/12/09 @ 14:03
neuroniky
14/01/10 @ 17:29
#26
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I just love it. And I'm totally dependant to it now. Don't let the "HoN/Dota is better" comment distract you... if you have tons of hours of DoTA under your belt you already know that HoN is what you want, but if you haven't played that much DoTA or if you have found that the community is too much newbie unfriendly, then leave HoN at its place and join the fun of LoL. You won't regret it.

Comments: 1-26 of 26 in total

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