League of Legends Review

The tower defence rests.

Version tested: PC

"Carrots?" I ask the phone pinned between my head and my shoulder. I'm not sure what it means. It's annoying, having a phone cradled on your shoulder and telling you things when you're trying to play League of Legends.

The voice in the phone (my friend?) repeats that the only thing she needs (a woman!) for our stir-fry tonight is carrots. Stir-fry! Of course! We'd arranged to meet for dinner tonight. I should have already left the house, but the online match I'd signed up for was dragging on.

This was about six hours ago. So, League of Legends clearly passes the first test of any addictive, free online game, the greasy business of managing to hypnotise you utterly and take fat bites out of your free time. The question became whether it would pass the second test - whether I would abandon my team by dropping out of the game to head out the door, or tell my friend I'd be late and keep playing.

I hesitated. If I quit I'd lose all the XP and IP for the match, and most likely my four team-mates would lose half of theirs as, outnumbered, they suffered a defeat. It was raining out. And, y'know, carrots...

'League of Legends' Screenshot 1

So, basically you want to prevent the enemy from fighting and you do this by fighting them. It's a metaphor! For... fighting!

League of Legends is the first of several games in development (including the upcoming Heroes of Newerth and whatever it is Valve's cooking up) to have a crack at turning the Defence of the Ancients Warcraft III mod into a standalone product. Actually, Demigod was technically the first, but I'm not sure anybody cares about Demigod any more so let's move on.

Here's how Defence of the Ancients works: It's like a tower defence game, except instead of one player building any towers (which are already in place) two teams of 2-5 players micromanage heroes in a Diablo stylee, inamongst the cannon-fodder "minions" which both team's bases continually spawn.

The emphasis is on levelling up your heroes as fast as possible by killing enemy minions and heroes, all while launching assaults on enemy towers and, ultimately, the enemy base. Eventually one team will have knocked down enough defences to clear a path to the 'Ancient' in the enemy base, and if they destroy the Ancient too they're declared the winners. Dry to describe, but tense and completely riveting to play.

'League of Legends' Screenshot 2

Being killed by a minion is a "humiliation", apparently. Still waiting for the first game that outright calls you s***.

League of Legends takes this framework and does its best to refine it. The big addition it makes is the Summoner System, a persistent frontend for the game that makes DOTA more than just a competitive game. It pulls the setting back a bit. That hero you're controlling? Well, you now have a Summoner who brought him into the world, and every match you play whether you win or lose you gain XP for your Summoner.

Level up your Summoner and you unlock different spells you can cast within matches, as well as Mastery Points that can be spent advancing along three different skill trees, which all buff your hero and spells, and finally Rune slots in which you can place Runes. Runes can provide any minor buff you can imagine and are purchased with Influence Points, which you also gain for winning matches (still with me?).

Finally, Influence Points also let you purchase new Champions, which is League of Legends' name for Heroes. A shortcut to Influence Points is to simply buy Riot Points with real money, which explains where the developers intend to get at least part of their income, but it's honestly not necessary.

In general the Summoner System is a really smart addition. It is, in fact, so smart that it's a little fearsome that Riot Games is still putting League of Legends out for free. After being passed from talented modder to talented modder and enjoying iterative design for six years, polishing Defence of the Ancients was always going to be like trying to sharpen a cut diamond. The Summoner System has let Riot Games build on DOTA without upsetting its patented secret formula.

Not that League of Legends doesn't alter the game. It does, but quietly. Shh! Teamplay is encouraged by things like assisted kills earning you more XP, action is given a shot in the arm by having a lower average ability cooldown time, and slower, more tedious defensive play is hampered by removing the ability to kill your side's minions (therefore denying the other team the XP). League of Legends also adds Brush, which is tall, grassy terrain that blocks line of sight and opens up new avenues for cunning play.

Finally there's a host of practical and cosmetic changes. There's a great automated matchmaking system for dropping into games, an improved mini-map and interface, fantastic audio in both the game's music and the voice acting for each Champion, and a lovely Warcraft-inspired yet slightly cel-shaded art style.

'League of Legends' Screenshot 3

The number of powers in LOL is staggering. It's always nice meeting a new Champion and being panned in exciting new ways.

But maybe you never played Defence of the Ancients. Maybe you just want to know, right now, what this game is like to play. And I will tell you this: It is like riding a toboggan down a hill covered in not snow, but numbers. It is joy. And it's infinitely more tactical and tense than you would think ordering a single unit around could ever be, because it's basically a race.

Any enemy champion who's three or four levels above you will have very little trouble grinding you into the dirt, and if it's a particularly aggressive Champion (there are currently 38 to choose from and they all have wildly different skills) you might not even be able to run away. So while actually winning the game is a matter of joining a charge of minions and knocking down the towers that lead to the enemy base, you're always hunting for easy experience.

The thing is, every time you die it takes you an increasingly long time to respawn, soon reaching the agonising heights of 60+ seconds where you can do nothing but think of the XP you just gifted your killer, and when you're dead you can't be gaining experience. Born out of this is an utterly brilliant risk-reward mechanic. Do you go limping around the map with half health and keep fighting, knowing you're an easy target, or do you return to base where you can quickly regenerate your health and mana? Enemy heroes lurk around every corner, and in LOL they're in every patch of grass, too.

And this is before you've added the wealth of tactical factors that being a team game adds into the equation. Working in pairs, threes, fours, launching ambushes and then retreating, all of you pushing a single 'Lane' of towers and minions simultaneously before returning to your posts, and how to react when the other team tries any of this.

You've also got the consistently fun experimentation of not just playing different Champions (which might range from an archer to a tank to someone who specialises in turrets or time or poison or healing) but seeing how different Champions work with other Champions. And all of it is executed with such incredible polish and attention to balance. To say League of Legends stands up to high-level play is to say fire is, perhaps, hot.

All this said, that incident with the stir-fry and the rain? I did quit the match. I abandoned my team and all that XP. Because while League of Legends is free, and brilliant, and really fun, it's still a touch disposable.

Because Riot Games doesn't want to give too much of an advantage to veteran players, the Summoner System only ever lets you tinker with tiny percentile buffs. The difference between a level-1 Summoner's Champion and that of a level-15 might be visible, but the difference between whatever level you are and the next level is not. Also, Riot Games' supreme vision of DOTA is somewhat unfinished right now. Plans for many different maps and support for clans and tournaments are currently just plans.

'League of Legends' Screenshot 4

There are epic neutral monsters now, dangerous things which require teamwork to take down but offer craaaazy XP rewards if you're willing to abandon the match proper for long enough.

Finally, and DOTA fans won't like to hear this, there are still a few problems with this game. Screwing up early in a match doesn't just cost you that match, it can often render the remaining 15-20 minutes of it utterly miserable. Higher-level heroes can not only kick your ass, but because they don't have to hide they have an easier time gathering experience, making it almost impossible for you to close the gap.

This sad inevitability is just as bad when it's your whole team that's even slightly outclassed by the opposition. Thanks to all those rock-hard towers the other team have to break down, few games offer so slow a defeat as DOTA. LOL tries a few things to fix this, like giving you the chance to initiate a vote for team surrender when all is absolutely lost, but use of it is highly restricted.

But there's not much room for negativity here. More time, heart and money has gone into this than any other free game I can remember playing, and I think Riot Games is going to make good on its promise of post-release development. Until further notice, this is the DOTA game you should be playing.

8 / 10

You can play League of Legends now, for free, at the League of Legends website.

Read the Eurogamer.net scoring policy

Comments (28) Latest comment 1 year ago

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  • harzo #1 2 years ago

    Wow sounds like a great concept! I was utterly addicted to Defense Grid, and this seems totally unique and just as compelling! Must check it out!
  • Gnoupi #2 2 years ago

    @harzo : You might want to check as well Demigod, and Heroes of Newerth, if you like this kind of gameplay, as they are based on the same thing
  • UncleLou #3 2 years ago

    Does this have any single-player (skirmish) mode at all? And when the review says "free", what's the version sold on Steam?

    /confused about the basics
  • viper_h #4 2 years ago

    Demigod was very good.... Might give this a try.
  • velimirius #5 2 years ago

    i played this since beta,and its great,not like HoN pure dota copy/paste with heroes rename.
  • hiddenranbir #6 2 years ago

    Screwing up early in a match doesn't just cost you that match, it can often render the remaining 15-20 minutes of it utterly miserable.

    Seems to be the issue with every of its style.
  • JayKwon #7 2 years ago

    Wow, might get into this with some friends.
  • KingCarrot #8 2 years ago

    Removing the deny-possibilites seems like stupid move to me (being a seasoned dota-player). In fact the deny'ing is such a big part of competitive dota, that i can't imagine the frustration it has to be, not to be able to deny. It's one of the big balances, deciding whether or not you should try to cut the other heroes xp/ gold for killing, or kill one of his creeps and thereby yourself get gold/ xp. This strategical element determines the start-offs for both teams, and is a lot of the early fun when your hero is still weak.
  • stevetuck #9 2 years ago

    Im still good with my Heroes of Newerth beta thanks :D
  • the_mtfr #10 2 years ago

    Still playing Heroes of Newerth with excellent suport for Linux including very good graphics, yep I am ;)
  • pbz #11 2 years ago

    Played this an thought the gameplay was really slow, didn't like the fact you could not deny friendly creeps and the art style is a real rip off from WOW.... I suggest try this and if you like it go check out Heroes of Newerth beta, million times better than this!
  • carbonic #12 2 years ago

    Heroes of Newerth is not better. It's just different. Deny might seem like a stupid thing to remove but it does actually make the gameplay more fun as you can then focus on more fun aspects like killing the opponent.
    If you buy the game you get some advantages, you don't have to buy it.
    But now for the big question. Why oh why doesn't the guy reviewing this mention the the errors especially in EU. Friendlist is utterly broken. If you ignore a single person you can't chat with anyone etc. There's still quite a few bugs that needs to be fixed and the big question is if GOA can do it in EU while RIOT seems to have things going nicely in US.

    I'm rating the review 5/10 for a shallow review that seems like copy paste from other sites.
    Any why is the link to the US site? This is EUROgamer, the EU site is lol-europe.com
    Edited by 1 at 27/11/09 @ 14:22
  • Delodax #13 2 years ago

    Great game that suffers from technical issues at the moment. Still a joy to play though...

    I prefer this to Heroes of Newerth since Riot has evolved DotA while S2 is more conservative in their approach. After playing DotA for a long time, LoL feels refreshing and every hero still feel fun, compared to DotA.
  • tenofspades #14 2 years ago

    it's an excellent game. And I'd definitely have bought this game, very cool they've made this free so there's a bigger pool of players to play against.
  • tenofspades #15 2 years ago

    Does this have any single-player (skirmish) mode at all? And when the review says "free", what's the version sold on Steam?

    /confused about the basics
    You can play single player with bots and that. And there is a version that LoL sell. Basically the model aims to be that its Free to play and you earn points the more you play to unlock more and more champions or skins. The pay to play you just buy and you start with the choice of all the champions etc. Basically its cool either way, I'd pay but starting with a restricted number of champions (which currently isn't on the Europe version)- you get to learn those champions before getting access to new ones.
  • RougeCrown #16 2 years ago

    Remove denying is stupid. Denying does not only prevent your enemies from getting gold and experience, it also helps to control your creep flows... by denying, your creeps stay nearer to your respective towers, thus preventing you from being ganked by foes coming from the river. In LOL, since you cannot deny, you can be easily ganked and raped by a bunch of guys coming out from the bush behind. And moving between lane is a painful task, not to mention the neutral creeps are so much stronger than Dota...

    I think they should:
    1/ Implement denying
    2/ nerf the neutral creeps.

    Other than that, LOL is a good game on its own... though its graphic is an either hit or miss, its entertaining and can keep you playing for a long while.

    And playing it for a long time decreases your DoTA skills, so guys, beware.
  • carbonic #17 2 years ago

    #17 instead you have to painfully watch every creep's healthbar the first half of the game. And now you say "easily gank", that actually why the creeps are stronger, so they are not irrelevant endgame and so ganking becomes that much harder in the beginning. It's more tactics, less micromanagement and definitely not stupid, which is a stupid thing to say, it's just different.
  • RougeCrown #18 2 years ago

    @Carbonic: I don't think you are getting the point. Ganking is A LOT easier cuz of the terrain + stronger spells. Denying helps the weak heroes to hug tower, so they can have an advantage early game. This is to prevent a heavy nuker or strong early game hero to completely dominate early game and become uber strong later on. Thats why MILLIONS of ppl deny on BattleNet and Garena everyday. It helps to balance the game, not just about differences.
  • carbonic #19 2 years ago

    @RougeCrown
    I've played over 100 battles in League/dota. And yes, no denying along with the terrain does make it more about ganking. It's all about estimating what the opponent are doing and countering it, not thinking too much about creeps all the time. There's really no heroes where the "weak" heroes can't avoid getting ganked. In other words, avoiding getting ganked is about tactics without tediously watching creeps' healthbars.
    And millions of people is a bit too much I think ;)
  • RougeCrown #20 2 years ago

    @Carbonic: Hm... maybe you are right. I'm not as experienced in DoTA, cuz I dont play League n stuffs. Still, I'm too used to denying and I think it helps the game flow ;P

    Anyway, I'm trying out HoN now, and im looking for friends for both games. :D if you dont mind adding me as friend, add "Cryst" on HON and "RougeCrown" on LOL. Cya there (or so i hope)
  • KonZ3N #21 2 years ago

    Played the game for a week, sorry but LoL's not for me. No last hit deny? WTF is that? Ganks are really predictable in any scenario. You can't be a skilled player in this game because its like a casual game. As a long DotA player I will say that HoN's engine and gameplay is far off compared to LoL. A rating of 8 out of 10 coming from Eurogamer, wtf? Sponsor I say, especially the investors behind Riots game is purely businessmen that are aiming for Free 2 Play market. Should have been 4 out of 10. Seriously, the moment I'd seen the score, man, just like everybody else. Some gaming site.
  • tenofspades #22 2 years ago

    An average critic score of 8.3, an average user-score of 8.2 on gamespot. I think that speaks for itself. Though it has to be said former Dota Allstars players will see the game as marmite either loving or hating it (hence the above 4/10 quip); the lack of denial probably being a pivotal feature in that harsh verdict- which if I'm honest as a game design decision I strongly support Riotgames- I'd prefer to see more new players(or casual players) picking up and playing. (Not to mention how little sense in the first place killing your own troops is.)
    Edited by 3 at 30/11/09 @ 19:20
  • KonZ3N #23 2 years ago

    I'm not talking about denying only part. I'm talking about the whole gameplay. Any player that has no background in moba genre would be like playing this as an average player because its so easy. It's pick it up and go, then if you get some competition thats where the item mall comes in to aid you in your quest to own somebody in the next game. I live in Asia so I know how F2P market is, especially RMT. More milk please.
  • tenofspades #24 2 years ago

    a patch on this has completely changed the gameplay on this; less hp towers means lane-pushing is much more effective. So, no long game ultra-itemmed heroes. Problem is now with this patch all but about 8 heroes are locked (as was going to happen) unless you got influence points and they're a pain to earn. (~100 a game and 1350-3150 gold a hero, 30-odd heroes to unlock)
    Edited by 1 at 12/12/09 @ 14:03
  • neuroniky #25 2 years ago

    I just love it. And I'm totally dependant to it now. Don't let the "HoN/Dota is better" comment distract you... if you have tons of hours of DoTA under your belt you already know that HoN is what you want, but if you haven't played that much DoTA or if you have found that the community is too much newbie unfriendly, then leave HoN at its place and join the fun of LoL. You won't regret it.
  • Trikk #26 2 years ago

    Calling this game "free" is a joke. The experience you get without spending money is equivalent to a demo or trial of any other game.

    At $30, HoN is definitely a cheaper title even though it doesn't offer any trial accounts yet.
  • mathwizx2 #27 2 years ago

    Great game. Signup and give it a chance.

    to sign up goto
    https://s ignup.leagueoflegends.com/?ref=...
  • mmogamers #28 1 year ago

    League of legends is a fun and addictive game play i must say. I love playing it with my friends !!! I would recommend it to anyone looking for something fresh to play in the MMORTS Games genre, especially if you have a bunch of friends too and want something team based. Its definitely a game with depth and would appeal to someone who likes spending as much time thinking up strats as they do playing. Overall I enjoyed playing League of Legends and wouldn’t mind doing a follow up review in 6 months time when I’ve had a chance to explore the higher levels of the game.

    I liked this League of legends launch trailer too.