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LBP would not work on 360 "as it is" News

PlayStation 3 News by Robert Purchese

10 September, 2008

Media Molecule boss Alex Evans has said LittleBigPlanet "as it is" would not work on Xbox 360, mainly because the game had been developed with only one system in mind.

"The 360 is an incredibly capable machine, and you could make a user-generated content game on it, no question - just as you could make one on the PS2 or the Mega Drive, or any platform," Evans told GamesIndustry.biz. "But because we picked our platform, you go and you use every available bit of space, every little processor cycle.

"The design decisions on the PS3 are huge, and I'm sure you realise that having a hard drive on every unit makes a difference. That's another thing - if we didn't have a hard drive on every unit, we'd have to scale back the ambition of what you could save and do.

"So yes, you could make this game on the 360, but it'd be a different game."

Blu-ray capacity, Evans pointed out, also made a difference, with LittleBigPlanet occupying around 40GB because of its tutorial content for players and creators.

Head over to GamesIndustry.biz for part one of the interview with Alex Evans, where he talks about Sony pressure, Peter Molyneux's advice to "go for broke", and explaining the game concept to his mum.

LittleBigPlanet is due out exclusively for PlayStation 3 on 31st October.

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Comments: 1-50 of 161 in total | next 50 »

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Dizzy
10/09/08 @ 10:24
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Yea Bluray...
TheWretched
10/09/08 @ 10:24
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Smash your heads in in 3...2...1...
Stu
10/09/08 @ 10:24
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Mega Drive?
ThePissartist
10/09/08 @ 10:25
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This is gonna get nasty.
LHH
10/09/08 @ 10:25
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Shame. But then the game doesn't really appeal to me, not enough AK47's.
TheBoyChris
10/09/08 @ 10:26
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"LBP contains the colour blue..."

How many news stories can you get out of one (late and unreleased) game? Every bloody week for years...
mcmonkeyplc
10/09/08 @ 10:27
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YEEEEEEEEEEEEEEEEEEEEE HA!
miiiguel
10/09/08 @ 10:28
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Most hyped games in history:
Halo & LBP
JohnnyWashnGo
10/09/08 @ 10:29
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If it would work on a Megadrive then bloody put it on the Wii
kestral
10/09/08 @ 10:29
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Media Molecule boss Alex Evans has said LittleBigPlanet "as it is" would not work on Xbox 360, mainly because its a PS3 game and you can't run PS3 code on an Xbox, apparently.
Edited 1 times, most recently on 10/09/08 @ 11:30
Psychotext
10/09/08 @ 10:30
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lol... blu-ray a factor.

This wouldn't work on the 360 because Sony own the IP.
DFawkes
10/09/08 @ 10:32
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I don't believe him. I'll just buy it and stick it in my mates 360 anyway. Then we'll see who's a moron.
menage
10/09/08 @ 10:32
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Funny thing is this started out as a DL. Now it's 40 G. Go figure. Those tutorials must be fucking HR.
johnnybrn
10/09/08 @ 10:33
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LittleBigPlanet occupying around 40GB?

Thats massive, bigger than 7 standard DVD movies!

Rash'
10/09/08 @ 10:33
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Well the question was could the game done on 360 so they were fishing for tabloid material. Trust you to not offer anything substantial to this thread, Dizzy.

Yea for bluray and standard HDD...

:o)
Edited 1 times, most recently on 10/09/08 @ 11:38
the_dudefather
10/09/08 @ 10:36
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@Coin-Op
'Is it even a game?'

Oh you
peterfll
10/09/08 @ 10:37
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Would it work on the Vic 20?
zuljin
10/09/08 @ 10:37
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@Coin-Op
"Don't like sack boy"

Shocker of the year.
johnnybrn
10/09/08 @ 10:39
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How about a modified version for the PSP somewhere down the line

Tutorial aside Im sure this can be done
Demento41
10/09/08 @ 10:39
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As Carmack said, the main advantage of the PS3 is the standard HDD and blu-ray. That's basically what they are saying here, but as it comes from a Sony dev, it's instantly more controversial.
Edited 1 times, most recently on 10/09/08 @ 11:40
menage
10/09/08 @ 10:42
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The only thing I'm thinking is

Do they really need such a large amount of tutorials. I thought this was supposed to be super easy.

Well, maybe it will mean it will be pretty deep at least.
DrDamn
10/09/08 @ 10:43
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Not actually anything controversial in what he said. It's actually true of any half decent exclusive title as it plays to the target platform strengths. Key points - he said it would be possible to do on 360 just different - and actually better in some respects, worse in others I'd guess.

As for tutorials taking up lots of space - comprehensive tutorials for what they are trying to acheive is key. They could be done on the 360 using SD video or on mulitple discs without too much of a problem - it just a little nicer to have it HD and on one disc. No a big thing though.
chiz
10/09/08 @ 10:44
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39gb of data padding more like.
DrDamn
10/09/08 @ 10:45
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@Menage
It needs to be easy to create the basic stuff but more indepth creation such as using triggers etc which will be required for longevity of the title would necessitate more tutorials. It needs to be this way.
menage
10/09/08 @ 10:48
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@Dr Damn

Yeah, figured that. It is actually pretty web 2.0 to have on disc tutorials. Like Apple or Adobe do.
Beats an unclear manual if you can see it.

The we need BR claim is pretty void though if it''s just because of tutorials.
Colin8703
10/09/08 @ 10:48
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Don't most people with a PS3 have a nearly full hard drive anyway due to the amount of compulsory installs needed?
Gnort
10/09/08 @ 10:49
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Sorry, I'm still trying to get over "it's 40GB because of the tutorial content we put in".

40GB?
Madafunkola
10/09/08 @ 10:50
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Maybe the tutorails are in the form of full hd movies rather than "in engine" - not for any reason other than "because they can be" - that'd fill a BR disc I reckon.
Skooch
10/09/08 @ 10:51
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What he has said is spot on - the basic fact of the matter is that devs will always use what they are given. Give them 100Gb and they will use it - but they will probably have the same 4Mb textures repeated many times etc.. Some clever coding would see the game shrink massively and I would bet my bottom dollar it could fit on a single DVD-9 if it was done right.

There really isn't anything more to say.
miiiguel
10/09/08 @ 10:53
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"It needs to be easy to create the basic stuff but more indepth creation such as using triggers etc which will be required for longevity of the title would necessitate more tutorials. It needs to be this way"
So, it's a degree, not a game?
Apostle
10/09/08 @ 10:55
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/Starts rumour mill

LittleBigPlanet coming to 360 shocker!!1
Dark_Stranger
10/09/08 @ 10:55
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out next year then!
BiscuitBase
10/09/08 @ 10:56
#33
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I like sacks and I like boys. Is this the game for me?
Dizzy
10/09/08 @ 10:57
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"Well the question was could the game done on 360 so they were fishing for tabloid material. Trust you to not offer anything substantial to this thread, Dizzy."

I don't think anything substantial can be said when a 4GB game has 36GB tutorials and requires a Bluray disk.
Xerx3s
10/09/08 @ 10:57
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Nothing like tearing someone's words out of context eh eg?
Collymilad
10/09/08 @ 10:58
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Lies. Lies. Lies.

I really wonder if these devs that use 30/40/50Gb etc sit there wondering "Hmm, what crap can we cram in"

Just seems odd how most games require nothing like 50Gb, yet some apparently can't do without it.... *cough*BS*cough* They fit GTA IV on a DVD - they can fit this on. End of.
Edited 1 times, most recently on 10/09/08 @ 11:59
Physically_Insane
10/09/08 @ 10:59
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*cough*final fantasy xiii*cough*
Inigo
10/09/08 @ 10:59
#38
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It strikes me that LBP is going to be a Media Darling game where the all the reviewer think its amazing. But most people who just want to play a good game (and not create something) we be unimpressed.

The level creator on Neverwinter Nights was amazing until i realised i have no artistic talent at all. All i was left with was a very average RPG.
ps3owner
10/09/08 @ 11:05
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"But because we picked our platform, you go and you use every available bit of space, every little processor cycle."

so has my PS3 reached the end of it's lifespan already?! Crap :)

It's probably all in 1080p, hence 40GB

maybe it's 4GB for the game and 36GB of the XXX sackboy hot stuff going on there?
space ace
10/09/08 @ 11:05
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"360 as good as PS2 and Mega Drive, not a match on PS3"

there :)
trebell
10/09/08 @ 11:07
#41
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It's not like they have to say things like this is it?

Marketing is great.
DrDamn
10/09/08 @ 11:07
#42
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Could people actually read what was said before piling in with stupid comments or is that too much to ask? He didn't say it couldn't be done, he said it would be different - which is just plain obvious no?

@Miiiguel
"So, it's a degree, not a game?"
No. It's accessible but if you want depth in the gameplay you need depth in what you allow people to create and do. Therefore there will be levels of complexity in the creation process. They've shown you can create quite a lot with basic knowledge. If you want to do something more complex then you have to put the time in and learn to do it. That is helped greatly by some nice swish tutorials voiced by Stephen Fry.
BulletTheory05
10/09/08 @ 11:11
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@ inigo

People who want to play a good game and 'not create things' won't buy the game. Simple.
miiiguel
10/09/08 @ 11:14
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"Therefore there will be levels of complexity in the creation process."
That is scary..., and starts to sound like a non-ludic activity. I don't want to be a game designer, I just want to play them. But hey, I'm not judging, I bet some ppl will enjoy it.

edit: a bit like XNA with pictures ?
Edited 1 times, most recently on 10/09/08 @ 12:16
Beano
10/09/08 @ 11:16
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"Most hyped games in history:
Halo & LBP "

So true - hopefully LPB will be the one living up to the hype ;)
Vanmunt
10/09/08 @ 11:16
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Umm... basically you need a hard drive to play this... MS say you cannot make a game that relies on everybody having a hard drive, so basically that is why it was designed for PS3.
DrDamn
10/09/08 @ 11:16
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A key point you seem to be missing is you don't need to do any of the create stuff - just play and download other people's stuff.
kestral
10/09/08 @ 11:16
#48
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Actually i'm jealous like the rest :P Would be a great game to have on the 360!
farticusmaximus
10/09/08 @ 11:27
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"MS say you cannot make a game that relies on everybody having a hard drive, so basically that is why it was designed for PS3."

Final fantasy online requires a hard drive, as does one of the football manager games (can't remember which).

No, the reason it's a PS3 exclusive is because Sony spotted MM and snapped them up quickly for exclusivity. Even though I personally think the game will bomb once it's shallow nature is revealed, it's a smart move by Sony. The IP is what is driving the hype machine right now, not the game, so whether the game fails to deliver or not Sony will score with Sackboy.
andywilkie35
10/09/08 @ 11:27
#50
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anyone seen the Kratos sackboy? looks quite good actually

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