LBP has nearly 2m online users
Around 650,000 user-generated levels.
LittleBigPlanet has nearly two million online users, Sony America said on Friday, and between them they have uploaded nearly 650,000 levels.
In a press release (thanks vg247) celebrating LittleBigPlanet's recent AIAS and BAFTA wins, SCEA said that there were more than 646,135 levels, 1,934,700 total users, and an average of 35,373 levels uploaded each week. The data is from 11th March.
Sony is presumably hoping that renewed awards chatter and signs of a thriving community will entice a few more people to give the game a go - especially as it has now slipped out of the UK All-Formats Top 40, and with some online retailers marking it down to around 15 quid in the UK.
Sony also recently confirmed that LittleBigPlanet is coming to PSP.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Rockstar mulling LA Noire 2 development
-
3DS Ambassador Super Mario Bros. game updated
-
Mojang: no plans for Minecraft on Vita
-
Halo 4 Master Chief action figure flaunts new suit design
-
Mass Effect 3 Demo: The First 20 Minutes
-
DICE working on multiple Battlefield 3 fixes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
EGTV: Eurogamer playtests PlayStation Vita
-
Face-Off: Final Fantasy 13-2
-
Tim Schafer: publishers aren't evil
-
Who Killed Rare?
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Apple begins Foxconn factories inspections
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Monkey Bump
-
Retrospective: Star Wars Episode I Racer
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart









Comments (61) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
....and still no actual gameplay.
Comment below viewing threshold Show
Bought the game, played it once and became 1 of the 2 million online users!! and not played again
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Even if its only 1% of actual decent levels, thats still 6,500 to go at. More than most people would ever have time for.
Comment below viewing threshold Show
And @penhalion ... what?
Try the Maxed Out and Maxed Out 2 levels, they're awesome.
Comment below viewing threshold Show
Comment below viewing threshold Show
Why don't you tell us your results from a playthrough? Or failing that, copy and paste someone elses opinion and pass it off as your own?
+ a bazillion
Although questions like your latter one could rock the internet to its core: what happens when the plagiarism stops? When people stop copying & pasting the shit they read two days ago and passing it as a "well known fact" that "everyone knows".
Dear grud, whenever I read those words in a sentence another part of my soul twists off and dies.
Comment below viewing threshold Show
Why don't you tell us your results from a playthrough? Or failing that, copy and paste someone elses opinion and pass it off as your own?
Some days I keep forgeting sarcasam translates poorly across the internet. It wasnt a pithy console fanboy remark, just more a comment on how creative games are approached by the regular gamer mind set. As in "What to create first...I know! A Penis! Hehehehehe" or "Wouldnt it be cool if I made world 1-1 for people to play. Nostalgia is great!"
Speaking as someone whos played Banjo: Nuts and Bolts a bit. The amount of dongcopters, penis cars, vagina boats and other various sexual orifice based vehcicles are immense alongside various blueprints for X-Wings, Enterprises, Blue Falcons. Its not a slight on the game at all. Its just a lot of gamers find refuge in audacity and familiarity. Heck, I rember one UK magazine had a litmus test for games with create-a-wrestler etc. Best way to figure out how powerful the editor was? How close can you make Hitler. The more acurate, the more powerful the create tool is. A bit non-PC but people are going to create worse anyway. Look at Second Life even. The power to create anything with a reasonably powerful in world tool that can upload textures and models in real time. Populated by perverts. Frightening.
Lesson here. Never let gamers near anything creative. Bad Media Molecule, Bad.
Comment below viewing threshold Show
Comment below viewing threshold Show
As you've explained yourself very well I'll just quietly sit down and shut up.
Except to say that just because some people draw knobs with their notebooks and pencils it doesn't mean that you shouldn't produce notebooks and pencils. Someone might draw a nice house with the windows in the corners.
Comment below viewing threshold Show
I want to play good sized levels with a good design but there is no way of knowing this until you play them and I really do not want to be wasting my time.
Comment below viewing threshold Show
Comment below viewing threshold Show
It would also not cover the people who have the game but don't go online too. A not insubstatial chunk of people.
Comment below viewing threshold Show
Comment below viewing threshold Show
Its a bit like NWN, they spent so long writing the community and level editing stuff that they forgot to make a good platform game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Erm... how exactly?
Comment below viewing threshold Show
Also; how many of those 650,000 levels have been made purely to get some trophies? :/
Comment below viewing threshold Show
As to date I’ve had the most unique gaming experiences ever with this title and every time I boot it up it’s like a new game.
Shall I spend 2hrs of my time ridding roller coasters or playing pinball – This game is awesome for so many reasons and better still not the reasons we have come to understand within the small boring box of FPS’s and driving games!
Comment below viewing threshold Show
"the small boring box of FPS’s and driving games!"
Gran turismo
Motorstorm
Motorstorm 2
Resistance
Resistance 2
Haze
Killzone 2
Here's the same list a in a few years:
Gran turismo 6
Motorstorm 3
Resistance 3
Haze 2
Killzone 3
Comment below viewing threshold Show
Having played some absolutely brilliant levels that display incredible creativity and complexity I could not disgree with this statement more. Even the simplest level has allowed someone out there to express their creativity and individuality like no other game can and that should be commended. As for "penis cars", the game is heavily moderated so not really a factor.
Comment below viewing threshold Show
I think you missed the point there. It's a game outside of the small boring box of racers and shooters. Note no X in front of the word box.
I had more fun and enjoyment playing this game than any other title last year.
Comment below viewing threshold Show
Here: http://ww w.eurogamer.net/articles/little...
Comment below viewing threshold Show
Sort of like if Left4Dead was just a bunch of disconnected maps that you played through at random, with 100% of the focus on a map editor and playing the maps of other morons. That description translated into a game would be the FPS equivalent of what LBP actually is and why it's so disappointing when LBP could've been the 2D platforming equivalent of what L4D actually is.
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't think so - the follow up to your post confirms that too. The box refers to the genres. It's someone fed up with the stream of shooters and racers and after something different. Xbox really doesn't sit in the original statement at all - it would make no sense. The reasons the game is so fun and enjoyable are not the usual reasons set out by the gameplay staples of racers and shooters.
For example building a level by yourself and pissing about in it is gameplay - it's just fun to do and play with whether it is publishable or not. It's nothing to do with nailing a time on a circuit or battling past a tricky boss in a shooter.
Comment below viewing threshold Show
Comment below viewing threshold Show
This refers to number of people playing only there is no reason to assume these repersent in anyway how well the game has sold.
Its certainly a fun game (not my GOTY2008 but hey whatever), even I have a level published. Some of the things people have done its certainly impressive see little big contra if proof be needed.
@farticusmaximus
I hate to break it to you but the era where mascot/hype and marketing was the important part has being going for a long time its called the Nintendo Wii/DS and sadly its kicking everyone's ass.
Comment below viewing threshold Show
2 million users is not same as 2 million sales
many family got many diffrent user wich they use to play same game and again they just count all diffrent users who was logged in
Comment below viewing threshold Show
Comment below viewing threshold Show
@mr_writer
There is confusion between gameplay people don't like and lack of gameplay. I don't like the gameplay in MGS4 but plenty of others do and get a lot of fun out of it. Conclusion is that it's not the game for me and I move on to something I do enjoy and don't sit there whining about it.
Comment below viewing threshold Show
Comment below viewing threshold Show
The controls were fine, it does exactly what it says on the tin. I agree, the foreground / background movement was a little clunky at times, but it didn't detract from the gameplay at all.
I'm guessing the game just didn't float your boat - fair enough, but to say it was shit is rediculous.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
2 things:
1) The controls were just awful. It wouldn't take a lot of tweaking to tighten up the controls, give the character a tiny bit more weight and a little more grip and the platforming element would be much less annoying. Also rework the z axis because that sucked balls and switching planes was unpredictable and added nothing to the gameplay.
2) Add some damn structure to the game. Mindlessly running from A to B is not engaging no matter how fucking 'charming' it is. It's fine having all the freedom you want for the user-defined levels. I couldnt give two shits about some rubbish homage level a retard recreated, but in a campaign it's nice to have a story and real objectives.
Talking out the hole in your a**e there mate; controls are fine after an hour or so, and the games more about having fun then following a story.
Comment below viewing threshold Show
The controls take some getting used too, just as those of Resi 5. Didn't stop that title flying off the shelve.
Get over it Noob.
Comment below viewing threshold Show
I can understand that some might not be impressed for the first half hour, but from Metropolis onwards the design and ideas are just inspired.
As for the controls, this confuses me more than anything else. How can anyone not get used to the controls after a few plays? Am I missing something? Call me crazy, but I now love the way sackboy controls, his lightness makes him easier to control in the air, and the different surfaces makes the gameplay more interesting.
I guess some people just find it hard to get used to controls in certain games?? I think with a bit of practice it might get easier?
I'm sure it didn't win the DICE award just because of hype
Comment below viewing threshold Show
360 games tend to sell on gameplay rather than image and brand marketability so no, it probably wouldn't be well received on the 360.
Suppose your right. I mean if you quantify 'not well received' by not being a FPS and racer then your right and those have tonnes of gameplay, stuff we haven't seen before amirite?
M8, Ms slipped up when they turned down MM for this game because of lack of foresight, im pretty damn sure any company would just love to have 2 million copies sold no matter who you are or how rich your company is.
Comment below viewing threshold Show
2 million users is not 2 million sales, One copy of LBP purchased can be used by multiple accounts online on the one PS3 if the 2 million is matched by 2 million sales fair enough but number of users is not the same as number of sales. 2 other people have accounts on my PS3 and set themselves up a PSN account do they count as sales, no they don't. Its like saying that a trial world of warcraft a/c is a subscriber
As PSN is free its much easier for the number of users to inflate on PSN for each PS3 compare for being unable to go online due to the cost prohibitive xbox Live service, but as it would be difficult to impossible to track if users own thier own copy and are not sharing there lies the problem.
Maybe the sales numbers will prove me wrong and there has been 2 million sold, need to hunt those numbers down... from what I can gather from the information minefield that is the internet it looks like it has at least broken a 1m-1.5m+ world wide
Comment below viewing threshold Show
+1
I loved the single player. The canyons were personally my favourite. But I have to agree, as the single player went on, the level design got better and better.
Comment below viewing threshold Show
edit
1.5 as per your post
Comment below viewing threshold Show
Thinking back on it, the canyons were great too, with the serpent, mines etc
Comment below viewing threshold Show
Shhh! We'll keep that our little secret.
Comment below viewing threshold Show
Lol...! I have to say that my kids even got their Nan and Grandad playing it... It's a great game and if it was on the Xbox, Farti would probably love it...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Mario was simple in the old days entirely because it was restricted by technology. Look at it now!
Comment below viewing threshold Show
If you want a platform game that doesn’t jump planes’, is fast and simple from A-B and that's not rocket science – then get off you fat lazy arse and make a level in LBP and publish and be part of the community, lets see what shXt you come up with.
And that my friend is what LBP is about!
Comment below viewing threshold Show
Comment below viewing threshold Show
Wait what? but the controls in LBP are simple, you jump, you grab, pressing up or down moves between planes.
Granted they where floaty as hell, yes thats bad but their not complicated. I agree that a patch would sort that out nicely but as with anything you can adjust. Think going to Super Mario Galaxy tight controls certainly but takes getting used to the changes in gravity and orientation.
If you actually sit down an play the game for a bit there is a suprisingly good bit of narrative conveyed by both the level design and characters but then thats missing the point the single player is there to unlock stuff for the level creation. The fact that MM bothered at all shows that they wanted to demonstriat what was possible with the tools they have given you.
Comment below viewing threshold Show
Comment below viewing threshold Show
You'll find that farticusmaximus often passes off his own opinion as fact and also knocks other people for doing it. You can't reason with him. He's not going to like the game as it's on the PS3 and not the Xbox. Quit wasting your time.