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LBP has nearly 2m online users News

PlayStation 3 News by Tom Bramwell

23 March, 2009

LittleBigPlanet has nearly two million online users, Sony America said on Friday, and between them they have uploaded nearly 650,000 levels.

In a press release (thanks vg247) celebrating LittleBigPlanet's recent AIAS and BAFTA wins, SCEA said that there were more than 646,135 levels, 1,934,700 total users, and an average of 35,373 levels uploaded each week. The data is from 11th March.

Sony is presumably hoping that renewed awards chatter and signs of a thriving community will entice a few more people to give the game a go - especially as it has now slipped out of the UK All-Formats Top 40, and with some online retailers marking it down to around 15 quid in the UK.

Sony also recently confirmed that LittleBigPlanet is coming to PSP.

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Comments: 1-50 of 84 in total | next 50 »

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Xerx3s
23/03/09 @ 08:44
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2 Million sales? Kudos to MM for being able to break into the market with such a new product.
b00n
23/03/09 @ 08:55
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I wonder if they counted different accounts again on the same PS3. Oh well, it's a success anyway!
penhalion
23/03/09 @ 08:58
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"LittleBigPlanet has nearly two million online users, Sony America said on Friday, and between them they have uploaded nearly 650,000 levels. "

....and still no actual gameplay.
wowami
23/03/09 @ 09:02
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i applaud MM for what they were trying to achieve but for me a complete waste of £17.99...
Bought the game, played it once and became 1 of the 2 million online users!! and not played again
LazyDan
23/03/09 @ 09:05
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Because quantity means quality!
Furfoot
23/03/09 @ 09:26
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rage360
RobotRocker
23/03/09 @ 09:26
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I think the more important question is "whats the ratio of actually well designed and original levels to facsimiles of other games levels, trophy whore stages and cut outs of dongs"? This demands a Eurogamer investigation.
Widge
23/03/09 @ 09:39
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Why don't you tell us your results from a playthrough? Or failing that, copy and paste someone elses opinion and pass it off as your own?
mcbi4kh2
23/03/09 @ 10:13
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+1 Wige

Even if its only 1% of actual decent levels, thats still 6,500 to go at. More than most people would ever have time for.
Arwin
23/03/09 @ 10:17
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Awesome ... and may you never stop selling!

And @penhalion ... what?

Try the Maxed Out and Maxed Out 2 levels, they're awesome.
HolyJebus
23/03/09 @ 10:20
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Good sales but I don't think the number of levels created is all that good. I reckon that's probably about 1/4 of the users that have actually made levels. I would have expected the number of levels created to exceed the number of users. Is that a sign that the level creation is too difficult for the average user?
sneetch
23/03/09 @ 10:34
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@Widge
Why don't you tell us your results from a playthrough? Or failing that, copy and paste someone elses opinion and pass it off as your own?

+ a bazillion

Although questions like your latter one could rock the internet to its core: what happens when the plagiarism stops? When people stop copying & pasting the shit they read two days ago and passing it as a "well known fact" that "everyone knows".

Dear grud, whenever I read those words in a sentence another part of my soul twists off and dies.
RobotRocker
23/03/09 @ 10:42
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@Widge

Why don't you tell us your results from a playthrough? Or failing that, copy and paste someone elses opinion and pass it off as your own?

Some days I keep forgeting sarcasam translates poorly across the internet. It wasnt a pithy console fanboy remark, just more a comment on how creative games are approached by the regular gamer mind set. As in "What to create first...I know! A Penis! Hehehehehe" or "Wouldnt it be cool if I made world 1-1 for people to play. Nostalgia is great!"

Speaking as someone whos played Banjo: Nuts and Bolts a bit. The amount of dongcopters, penis cars, vagina boats and other various sexual orifice based vehcicles are immense alongside various blueprints for X-Wings, Enterprises, Blue Falcons. Its not a slight on the game at all. Its just a lot of gamers find refuge in audacity and familiarity. Heck, I rember one UK magazine had a litmus test for games with create-a-wrestler etc. Best way to figure out how powerful the editor was? How close can you make Hitler. The more acurate, the more powerful the create tool is. A bit non-PC but people are going to create worse anyway. Look at Second Life even. The power to create anything with a reasonably powerful in world tool that can upload textures and models in real time. Populated by perverts. Frightening.

Lesson here. Never let gamers near anything creative. Bad Media Molecule, Bad.

El-Dev
23/03/09 @ 10:49
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Eurogamer Game of the Year 2008. Awesome.
sneetch
23/03/09 @ 10:54
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@RobotRocker

As you've explained yourself very well I'll just quietly sit down and shut up.

Except to say that just because some people draw knobs with their notebooks and pencils it doesn't mean that you shouldn't produce notebooks and pencils. Someone might draw a nice house with the windows in the corners. ;)
beckyh
23/03/09 @ 10:54
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The problem with LittleBigPlanet is that there is no way to filter out the shit levels from the decent levels. I had not played this game for a few months and decided to try it again yesterday. I chose a 4 hearted level and it was terrible and there was nothing to the level. The level opened and I was presented with a message to heart the level and it will open up a cage. Then it was game over. At this point I decided to stop playing and switched it off.

I want to play good sized levels with a good design but there is no way of knowing this until you play them and I really do not want to be wasting my time.

alimokrane
23/03/09 @ 11:03
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2 Million users DOES NOT EQUAL 2 Million sales - Thought I should clear this up as that includes multiple users playing on the same console no ??
Edited 1 times, most recently on 23/03/09 @ 11:04
DrDamn
23/03/09 @ 11:18
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@alimokrane
It would also not cover the people who have the game but don't go online too. A not insubstatial chunk of people.
SEVQA
23/03/09 @ 11:22
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I LIKE ROLLER COASTERS :) AND ROCKETS:)
Inigo
23/03/09 @ 11:43
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Same as wowami.

Its a bit like NWN, they spent so long writing the community and level editing stuff that they forgot to make a good platform game.
Spekingur
23/03/09 @ 11:45
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So, when the guy said in the GTTV interview that they had 1million levels uploaded then he was lying? Awesome!
designerheadache
23/03/09 @ 11:46
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so much hate in this thread for such a great game. I fear for the games industry when games like this *should* be being made, and instead people go out and buy yet another FPS.

sigh.
Spekingur
23/03/09 @ 11:50
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Their decision to limit the creativity to only PS3 owners. Hate is not surprising, just because of that :-o
farticusmaximus
23/03/09 @ 11:53
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"I fear for the games industry when games like this *should* be being made, and instead people go out and buy yet another FPS. "

I fear for the games industry when gameplay is completely ignored in favour of a cute mascot with truckloads of hype and marketing potential.
M_of_the_sys
23/03/09 @ 11:57
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"Sony also recently confirmed that LittleBigPlanet is coming to PSP."

Erm... how exactly?
trebell
23/03/09 @ 12:18
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"2 Million sales?"

good to see it sell well but may not be that high. In our case my son and me play it online, two different online users but one sale.
Retroid [mod]
23/03/09 @ 12:23
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Worth pointing out that different profiles on the same PS3 would count as different users. My copy (bought for £12.99, cheers Play.com!) has been played by myself, my Mrs and a mate, so that's three users from one copy and one console right there.

Also; how many of those 650,000 levels have been made purely to get some trophies? :/
seamonsterneil
23/03/09 @ 12:26
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i have 5 accounts... theyve all played it.... they were all me

edit...i can totally explain why i did this and why i have 5
Edited 1 times, most recently on 23/03/09 @ 12:26
SEVQA
23/03/09 @ 12:27
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To those who say theirs is no game in LBP either has not played enough or your bitter and own a 360.

As to date I’ve had the most unique gaming experiences ever with this title and every time I boot it up it’s like a new game.

Shall I spend 2hrs of my time ridding roller coasters or playing pinball – This game is awesome for so many reasons and better still not the reasons we have come to understand within the small boring box of FPS’s and driving games!

farticusmaximus
23/03/09 @ 12:43
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"the small boring box of FPS’s and driving games!"

Gran turismo
Motorstorm
Motorstorm 2
Resistance
Resistance 2
Haze
Killzone 2

You were pontificating?
Edited 1 times, most recently on 23/03/09 @ 12:44
xXBrombeerXx
23/03/09 @ 12:44
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I must be living in another world then...WHAT gameplay?
SEVQA
23/03/09 @ 13:04
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Exactly, don't get me wrong I do enjoy those games it's just compared to LBP they lack originality!

"the small boring box of FPS’s and driving games!"

Gran turismo
Motorstorm
Motorstorm 2
Resistance
Resistance 2
Haze
Killzone 2

Here's the same list a in a few years:

Gran turismo 6
Motorstorm 3
Resistance 3
Haze 2
Killzone 3

Kenshin001
23/03/09 @ 13:06
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"Lesson here. Never let gamers near anything creative. Bad Media Molecule, Bad."

Having played some absolutely brilliant levels that display incredible creativity and complexity I could not disgree with this statement more. Even the simplest level has allowed someone out there to express their creativity and individuality like no other game can and that should be commended. As for "penis cars", the game is heavily moderated so not really a factor.
DrDamn
23/03/09 @ 13:09
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@Farticus
I think you missed the point there. It's a game outside of the small boring box of racers and shooters. Note no X in front of the word box.

I had more fun and enjoyment playing this game than any other title last year.
Zachm
23/03/09 @ 13:09
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LazyDan
23/03/09 @ 13:12
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I'm still bitter that this game went from a 4 player co-op traditional platformer to some sandbox create-a-level fanwank somewhere in between where they first showed it off to us and played through a level together and now.

Sort of like if Left4Dead was just a bunch of disconnected maps that you played through at random, with 100% of the focus on a map editor and playing the maps of other morons. That description translated into a game would be the FPS equivalent of what LBP actually is and why it's so disappointing when LBP could've been the 2D platforming equivalent of what L4D actually is.
makeamazing
23/03/09 @ 13:13
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Dont worry Farty is still sore that LBP got game of the year on Eurogamer :D
farticusmaximus
23/03/09 @ 13:23
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@DrDamn

"I think you missed the point there. It's a game outside of the small boring box of racers and shooters. Note no X in front of the word box."

I'll point you to this line at the start of the post I replied to:

"To those who say theirs is no game in LBP either has not played enough or your bitter and own a 360."

So it was a safe assumtion that the 'box' was actually an xbox reference.
farticusmaximus
23/03/09 @ 13:24
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@makeamazing

You are still making inane pointless posts with no relevance to the subject matter...

Why?
DrDamn
23/03/09 @ 13:38
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@Farticus
I don't think so - the follow up to your post confirms that too. The box refers to the genres. It's someone fed up with the stream of shooters and racers and after something different. Xbox really doesn't sit in the original statement at all - it would make no sense. The reasons the game is so fun and enjoyable are not the usual reasons set out by the gameplay staples of racers and shooters.

For example building a level by yourself and pissing about in it is gameplay - it's just fun to do and play with whether it is publishable or not. It's nothing to do with nailing a time on a circuit or battling past a tricky boss in a shooter.
Edited 1 times, most recently on 23/03/09 @ 13:39
mr_writer
23/03/09 @ 13:41
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I'm just confused on how LBP doesnt have gameplay?

Platform sections - check
Chase sections - check
Shooting sections (if you have the MGS pk) - check
Bosses - check
Puzzles - check
Mulitplayer only areas - check

What else does a platformer need?



23/03/09 @ 13:43
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you forgot the most crucial part of that equation, it needs to be on the 360.
VicViper
23/03/09 @ 13:49
#43
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These kind of numbers are always misleading when you try to apply them to actual purchases/sales.

This refers to number of people playing only there is no reason to assume these repersent in anyway how well the game has sold.
Its certainly a fun game (not my GOTY2008 but hey whatever), even I have a level published. Some of the things people have done its certainly impressive see little big contra if proof be needed.

@farticusmaximus
I hate to break it to you but the era where mascot/hype and marketing was the important part has being going for a long time its called the Nintendo Wii/DS and sadly its kicking everyone's ass.
farticusmaximus
23/03/09 @ 13:51
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"you forgot the most crucial part of that equation, it needs to be on the 360."

360 games tend to sell on gameplay rather than image and brand marketability so no, it probably wouldn't be well received on the 360.
trancers
23/03/09 @ 13:55
#45
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2 Million sales? Kudos to MM for being able to break into the market with such a new product.

2 million users is not same as 2 million sales

many family got many diffrent user wich they use to play same game and again they just count all diffrent users who was logged in
mr_writer
23/03/09 @ 13:58
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How does it not have gameplay? please explain, as I have already listed the reasons why it DOES.
Dave52
23/03/09 @ 14:06
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LBP is an awesome game. Easily rivals the fun my family have got from the Wii. Probably the hit of Xmas 2008 for us, we just laughed and laughed. Still feels fresh today, loads of replayability... Well done MM....!
DrDamn
23/03/09 @ 14:14
#48
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Worth pointing out yet again that while there would be double counting in terms of unique users as a sales marker it would also miss the many who don't play online at all.

@mr_writer
There is confusion between gameplay people don't like and lack of gameplay. I don't like the gameplay in MGS4 but plenty of others do and get a lot of fun out of it. Conclusion is that it's not the game for me and I move on to something I do enjoy and don't sit there whining about it.
farticusmaximus
23/03/09 @ 14:43
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@DrDamn

You don't get improvement without critique, so along with many others I shall continue to 'whine' as long as I think there's a chance that by adding volume to the voice of criticism then that message will reach the developers and maybe the next iteration of the game won't be quite as shit.
Dave52
23/03/09 @ 14:57
#50
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Ok Farti, I'm intrigued - what would you like to see MM do to make LBP better...? What was it that you found to be shit...?

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