Lara Croft Tomb Raider: Anniversary
Happy birthday Lara.
Originally conceived as a celebration of Lara Croft's 10th anniversary, Lara Croft Tomb Raider: Anniversary is now a celebration of eleven years of Lara. Obviously good timekeeping isn't a prerequisite for lissom archaeologists, but is Lara's platforming action more impressive than her punctuality? Eidos recently offered a sneak preview to provide an answer in advance of the game's release.
Like Lara's most recent outing, Anniversary is being developed by Crystal Dynamics, with the involvement of her creator, Toby Gard. It's essentially a reworking of Lara's original adventure, released on the Saturn, PlayStation and PC back in 1996, but Eidos is keen to stress that this isn't just a plain vanilla remake. They like to use the analogy of Peter Jackson's King Kong, which featured the same locations and story as the 1933 original, but brought them right up to date and fleshed them out with additional background narrative. In the same way, Tomb Raider: Anniversary follows the plot of the original, which sees Lara hired by a mysterious syndicate to retrieve an artefact called the Scion, and it ranges across the same locations, including Peru, Greece, and Egypt. But the game's levels are arranged differently and the puzzles, while similar, are solved differently.

The Anniversary character model is technically on a par with that used in Legends…
In order to show how this works, the demonstration consisted of one of the game's opening levels, set in the mountain caves of Peru and scene of a memorable cog puzzle in the original. It's still the scene of a memorable cog puzzle; it's just it's a different cog puzzle.
The level opens with a camera sweep showing a waterfall that, as anyone who remembers the original puzzle will notice, has been dramatically enhanced. Originally getting to the top of it involved a pretty simple climb. Now, its sheer size means that scaling it is a considerably greater challenge, involving exploring the surroundings to work out a route to the top using Lara's enhanced repertoire of moves. Indeed all the moves she'd learnt for Legend are back, as is the fluid analogue control - like the last Crystal Dynamics Lara, she's more akin to Spider-Man or Prince of Persia than her earlier ungainly incarnations: grabbing hold of ledges instead of falling off, performing precipitous handstands, and leaping into swan dives. She's even got a grappling hook - and while purists might take issue, it's worth pointing out that, while players couldn't use a grappling hook in the original, Lara certainly could, and did, in at least one cut-scene.
The level is characterised by a marked attempt to return to the sense of archaeological isolation that distinguished the first game in the series; the sense that this is a virgin territory, untainted by human presence for thousands of years. Consequently, most of Lara's enemies are now animals, and Crystal Dynamics has put a lot of effort into honing the AI till their behaviour is believable. Now wolves hunt and attack in pack formations, for example, and bats bears, and dinosaurs all behave in convincing ways. They also sound convincing, and the audio in general contributes to this sense of isolation, with the occasional wolf-howl echoing round the cavern, and antique ropes creaking loudly as Lara swings on them.

…As are the environments, and Lara's acrobatics.
Solving the cog puzzle requires players to find three missing cog pieces, which are scattered round the cavern and as Lara explores her surroundings there are teasing glimpses of hidden areas, such as the underwater cavern that tantalisingly reveals itself whenever she plunges from the top of the waterfall. Indeed, returning the cogs demonstrates the multiple routes that typify the new game's design: once you've found them you can retrace Lara's steps; use a hidden tunnel by leaping across a broken rope bridge and use it to climb downwards; or simply plunge into the waterfall.
And again, after placing the first cog there's further evidence of the way the environments have been dramatically scaled up since the first game, thanks to the fact that Lara has to leap onto the moving cogs and scale the highest reaches of the cavern in order to access the second and third missing cog locations. Then, finally, it's into the Lost Valley, lined by dwellings built into the rock face, all linked by detailed networks of pathways - it's a lot closer to the original vision in the design documents than could have been realised with the blocky 1996 version. And after a quick fight with some raptors, there's the familiar sound of giant dinosaur footsteps before the demonstration teasingly stops.

The power of the PlayStation 2: bigger cogs.
It's certainly a good-looking game, thanks to the use of the same game engine as Tomb Raider: Legend (indeed it continues the trend for a lot of attractive games at the tail-end of the PS2's lifespan). Lara's skin glistens after she gets out of the water, her clothes dirty as she rolls around on the floor, and the environments are as architecturally interesting as those in Legend. Indeed the folk at Crystal Dynamics claim to have learned a lot from the development process of Tomb Raider: Legend, and they aim to respond to a lot of the feedback and criticisms levelled at that game - particularly with regard to the amount of handholding.
As the game's director of design, Noah Hughes, puts it: "One of the great things about working on this game has been the ability to respond directly to the feedback that we got from people who played Legend. One desire going forward was to maintain the degree of accessibility that we achieved on Legend, while upping the challenge for players that wanted it. Tomb Raider Anniversary presents a time in Lara's career when she didn't have her trusty tech team to rely on. In addition to enhancing the isolation and atmosphere of the locations, this allowed us to put the game's hint system back in the player's hands. Players can refer to Lara's Journal for more info if they wish, but it is left up to them when they need a hint, and when they do not."
So: is Lara's platforming action more impressive than her punctuality? Let's just wait and see - but surely marrying the fluid control of Legend with the story and settings that made the original such a success can only be a good thing.
You may also like...
-
Why Can't Games Do Sex?
-
Dear Esther Review
-
UFC Undisputed 3 Review
-
Eurogamer.net Podcast #100: Ellie returns! And we filmed it!
-
Girl Vader stars in Kinect Star Wars trailer
-
Remedy discusses Alan Wake 2
-
Will there be a PS3 version of The Witcher 2?
-
Darksiders 2 release date announced
-
Mass Effect 3 teaser trailer invades Earth
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Metal Gear Online to be switched off in June
-
Only Modern Warfare 3 made more money than Skyrim in 2011
-
If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
App of the Day: Candy Train
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
PlayStation Vita trailer launches new Sony campaign
-
Who Killed Rare?
-
Dead Island dev's Haste becomes Mad Riders
-
Why Devs Owe You Nothing
-
Skullgirls trailer features Nurse Valentine
-
Wii RPG Pandora's Tower release date
-
Digital Foundry: PS3 Skyrim Lag Fixed?









Comments (69) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Here's hoping...
Comment below viewing threshold Show
\o/
Sounds fabulous - please don't mess it up!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ooooooer !! You'll need doors like St Pauls for knockers like that !
fnar ! fnar !
That do you ??
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Eh? and how would we really know that???
Comment below viewing threshold Show
Comment below viewing threshold Show
Sort it out! Anyone started an online petition to get this released on 360 yet?
Comment below viewing threshold Show
The first Tomb Raider is the only Tomb Raider game in my opinion that had the atmosphere just right. Never have I felt such strong feeling of isolation an lonliness in a game. I just hope they can re-capture this updated anniversary version.
I've recently bought Legends again for a bargain price of £14.99 from gameplay.com. I'm keen to unlock all of the acheivements.
Comment below viewing threshold Show
Please don't cock it up.
Comment below viewing threshold Show
Maybe a Sony-exclusive deal (hopefully timed
EDIT: Other than that, a faithful remake is more than welcome in my book
Comment below viewing threshold Show
It certainly brings back memories of giant dinosaurs, killing kids on skate boards and classic lines like "I feel stronger now".
Oh and I would prefer this on the 360 Eidos but will get it on the PC otherwise.
Comment below viewing threshold Show
Most important comment so far is Xiphos', agreed!
Comment below viewing threshold Show
?
Is this a completely different Tomb Raider you're thinking of? There weren't any skateboard kids, and the "I feel stronger now" was from Angel of Darkness.
Comment below viewing threshold Show
Anyway, my biggest hope is that the camera will be improved because that was the biggest problem I had with Legend. Especially considering how clearly linear the levels are, it shouldn't be all that hard for the camera to anticipate the next move and turn or move accordingly to give a good view of that. Rather then the Mario Sunshine kind of camera from the first game.
Or at least a button to quickly centre the camera behind Lara.
Comment below viewing threshold Show
Comment below viewing threshold Show
pah :/
Comment below viewing threshold Show
Yay.
Comment below viewing threshold Show
Hi, welcome to Gaming anno 2007.
Comment below viewing threshold Show
Someone's a bit forgetful (or hasn't actually finished TR1 to the end
Comment below viewing threshold Show
Natla was a kick ass villain though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Errr, that's exactly what we'd want.
Comment below viewing threshold Show
There was a skateboard kid? I hope they take that out, then. :-D
Gimme a break, anyway - it's been... what? Eight years since I played it? Eight years?! Shit!
Comment below viewing threshold Show
Tsk Troll indeed
Comment below viewing threshold Show
I'm really looking forward to this game, and "a marked attempt to return to the sense of archaeological isolation that distinguished the first game in the series " can only be a good thing.
The sense of isolation is what makes Tomb Raider so good.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
erm, so you didn't play it 10 years ago like the rest of us?
You should remember the skateboarding kid better than any of us then!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No, I didn't buy a PSOne 'til late '97.
Comment below viewing threshold Show
Comment below viewing threshold Show
PS3 will be out here by the time this game is released.
Comment below viewing threshold Show
/non-loaded, serious question
Comment below viewing threshold Show
You see, it is the Anniversary version game of the original that was made for PlayStation and PC. It makes sense to celebrate the event on the succesors of those platforms.
Comment below viewing threshold Show
Never owned the game, but played it a few times at a friend's house...
BTW, no gamesindustry.biz newsletter today?
Comment below viewing threshold Show
but not a reason for missing out the new 'cooler' consoles
Comment below viewing threshold Show
Well, the PS3 didn't have a version of Tomb Raider Legend so they'd have to get the engine going on the PS3 first. Probably more important to get the actual game finished on the platforms they already have a working engine for I'd have thought. Maybe PS3/360 will come later? Or maybe they won't! Maybe it's a conspiracy! :-D
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Well, I'll just not buy it then...
Comment below viewing threshold Show
Why would you want it exactly the same? =S
I see your point but if you've played the "original" as many times as I have (alot) then you'd walk through that game in about 2 hours. You'd know exactly where everything is and where to go and once the "better graphics" shock had warn off you'd be pretty bored
Well i think so anyway
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
tomb raider has:
+bears
+raptors
+t-rex
+crocodiles
+etc
tomb raider legend has:
-armed goons
-one or two leopards
-giant propane tanks left on train tracks
hopefully the lovely TRL engine and control plus TR1's settings and enemies should make for a great game
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Hitman Blood Money belatedly announced on 360:
[link url=http://www.eurogamer.net/article.php?article_id=63727 ]http://ww w.eurogamer.net/article.php?art...[/link]
Tomb Raider Legend belatedly announced on 360 at X05
[link url=http://www.gamesindustry.biz/content_page.php?aid=11999 a>
]http://ww w.gamesindustry.biz/content_pag...[/link]
Just Cause belatedly announced on 360
[link url=http://www.gamesindustry.biz/content_page.php?aid=15562 a>
]http://ww w.gamesindustry.biz/content_pag...[/link]
Do you see a pattern forming here....?
Comment below viewing threshold Show
Comment below viewing threshold Show
That is exactly the reason why I bought Legends. More for the Prince of Persia part though.
Comment below viewing threshold Show
Prince of Persia with tits
Funny, but true. It could have been the other way round - tomb raider with swordfights. They never did nail hand-to-hand combat i the TR games (in fact some of them were maybe the worst implementation of melee I have ever experienced. Remember AoD?) In fact - a whip would have been the ultimate tribute to at least what I felt was the the true inspiration. AND it could have doubled as a grapple.
Comment below viewing threshold Show
Comment below viewing threshold Show
burn him.
Comment below viewing threshold Show
http://ww w.ctrl-k.co.uk/storage/temporar... - NSFW
Somebody call EA - I smell $$$
/bans self
Comment below viewing threshold Show
Yeah, you are, the originals control like a dog these days. Lara turns like a tank.
I enjoyed the square-by-square jumping system, but it feels rather cumbersome these days.
Comment below viewing threshold Show
"HelloWorld" is right about feeling more in control with the old, uhh, controls. The newer ones are like Prince of Persia; because the camera-relative controls make you unable to direct your jumps precisely at all, they built in this very large error margin, sorta pulling your character into the correct path. Basically, taking control away from you to make up for the lack of precise handling. PoP is an especially obvious example of this.
This is not just something I made up. This is not an opinion, or a rose-tinted-glasses effect. Ask the game designers themselves, they created the system, they had to make the compromises.
"ecureuil", I think this would be the reason why you feel the old jumping system was "cumbersome". Flying a plane feels cumbersome when you're used to sitting back and letting the autopilot take care of things. Which I guess is a problem with many games today, heh. Too much autopilot.
Comment below viewing threshold Show
It's been 10-13 years since doom and I still know every secret and such.
/cries
Comment below viewing threshold Show
Maybe you all shouldn't have abandoned the Playstation just cos Sony delays its console.
/Waves small "Sony Rules" flag while backing away nervously/
Edited for typos
Comment below viewing threshold Show
Comment below viewing threshold Show