Lair developer Factor 5 closes down
Deal with Brash sank studio.
Factor 5, the California studio responsible for the Star Wars: Rogue Squadron games and Sony's ill-fated Lair, has closed down.
The studio signed with publisher Brash Entertainment last year. Brash's closure due to bankruptcy at the end of last year, leaving unpaid developer bills, was too much for Factor 5 to survive.
That's according to a statement by Achim Moller, boss of the studio's German parent company, on the developer's website.
"We are sorry to announce the closure of the San Rafael-based Factor 5, Inc. studio, but the obstacles created by the sudden bankruptcy of Brash Entertainment for the continuation of operations have turned out to be too great to overcome in the current economic climate," he said.
Factor 5's last game was 2007's disappointing PS3 dragon combat game Lair, but the studio is more fondly remembered for the Star Wars: Rogue Squadron space shooters it made for the Nintendo64 and GameCube.
Variety suggested that Factor 5 was working on a Superman game for Brash.
The German company, Factor 5 GmbH, remains unaffected by the closure.
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Comments (19) Latest comment 3 years ago
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Factor 5 killed by Lair
Free Radical killed by Haze
Who's next?
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"Lair developer Factor 5"
...lest we forget Katakis, Turrican 1/2/3, Super Turrican, Rogue Squadron, Indy & The Infernal Machine, Rogue Leader, Battle For Naboo, Rebel Strike.
Or are developers only as good as their last game?
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Sadly yes..; that seems the way the world works.
They made some good games... Lair was a big fuckup but it shouldn't have let to their downfall.
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You're joking about the Wii right?
No-one apart from Nintendo is making jack from that console. You certainly couldn't run a studio on the profits from a Wii game. That's why you don't see many good titles coming out on Wii.
As for the studio closures. It's down to poor management and sub standard releases. There was no reason for Haze to be as bad as it was and Lair should have been Rogue Squadron with dragons. Making Haze in the time splitters mold would have pretty much guaranteed sales. I don't believe for a moment that free radical could have believed Haze was a good game but, they released it anyway!
It's sad to mourn the loss of two studios who's past works were enjoyable but, let's not pretend that they didn't cause their own demise. They back the wrong horse, where other wiser studios were making cross platform games.
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Lair was such a waste, too, because it had so much potential. It wasn't even the controls which were particularly bad; it was just bland on almost every level. They tried to design an X-Wing game but using dragons, and it really didn't work.
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Twat.
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Infact when Rainbow Arts were brought in the 90's they were developing a 3D Turrican but shortly after they were brought THQ cancelled the project. Alas the Turrican series has never been seen again...
[link url=http://www.unseen64.net/2009/03/23/turrican-3d-pc-ca ncelled/
]http://ww w.unseen64.net/2009/03/23/turri...[/link]
Factor 5 themselves were making Thornado on the Nintendo 64/Gamecube which was a spiritual spin-off to Turrican because they weren't allowed to use the name. Unfortunaly that was cancelled to.
http://ww w.unseen64.net/2008/04/08/thorn...
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There is always one.
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