Lack of ambition to blame for previous Star Wars flops, admits LucasArts
Force Unleashed "fulfils high bar".
LucasArts producer Cameron Suey has claimed that over-excitement with the licence and lack of ambition are to blame for previous lacklustre internal Star Wars titles - but insists the studio has delivered with The Force Unleashed.
Speaking to Eurogamer TV at GC 2008, ahead of the game's release later this month, Suey explained that, because Star Wars is "such a great licence", it's "really easy to get excited about that and not set the bar high enough." That would explain the Episode III: Revenge of the Sith game, then. And Bounty Hunter. And Obi-Wan.
However, Suey reckons that with PS3 and 360 adventure The Force Unleashed, LucasArts has finally "really fulfilled the high bar we set for ourselves."
He added: "There are so many people that care so much about Star Wars that we have to let them set that bar. And rightly so; they're going to set it very high - with this game we really have passed that bar.
"It was very important to us that this is not just a throwaway product with the Star Wars licence."
The Force Unleashed is set between the events of Revenge of The Sith and A New Hope, and the journey of Darth Vader's secret apprentice, we're told, boasts major revelations that will shock fans.
"It's really going to change the way people look at the movies that come after it," Suey explained. "It's really going to change their understanding of some of those big moments."
The Force Unleashed is out on PS3 and 360 on 19th September, so we'll find out soon enough whether this really is a Star Wars game to savour. Meanwhile, you can see more of the exclusive interview with Suey over on Eurogamer TV.
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Comments (73) Latest comment 3 years ago
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Actually, if it's the major revelation talked about iin the Art and Making of Book (very nice btw), it is a pretty big deal.
But I can see it annoying the rabid fan base rather than shocking, just like everything else SW these days that isn't Ep 4-6.
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Really, hacking a guy with the saber does not remove any limbs which feels, well, a bit off.
Using the force with the two analogue sticks wasn't flawless either, sarcasm, if you want to throw stuff. Thankfully the force push made opening doors easy because opening by throwing stuff at it became a chore quickly.
I hope there'll be additional unlocked powers and the one from the demo grow more powerful.
Camera and the forced QTE at the end weren't that much fun either but still, will most likely pick this game up.
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i also have little faith in the unconfirmed hyperbole of internet forums
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Still waiting for something better set in the Star Wars universe. I suppose Jedi Knight 2 was pretty awesome as well.
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Short description. Poor man's Too Human without any sizable enemy retaliation and the Half Life 2 gravity gun shoe-horned in as the "Force".
It's generic, cliched and boring.
The premise is rubbish and even the demo fails to convey any potential for any real depth.
Sometimes there are games that are average but worth a look. On the basis of the demo though, this is an economic must-miss. Save your money until renting becomes possible. Only then may it be possible to determine if they just managed to select the most disastrously awful part in the whole game as the demo constituent.
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Jedi Knight was indeed fantastic. Rogue Squadron on the N64 was also an excellent game - must have come out at around the same time.
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Still, it offers a definite sense of what might be to come with the engine.
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Only I bet that it scores at least 1, maybe two less that that did here.
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The best SW game, however, has to be KOTOR. Shame it wasn't made by Lucasarts.
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SW:FU demo was just too boring.
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Found the controls in the demo really sluggish. And why didn't my reflected blaster bolts actually hit the guy who fired them instead of going off in some random direction??
QTEs also make me cry.
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I mean cmon.. it's a VERY VERY short demo... what.. 6 mins run through if urs fast and expert?
so what... yes it might be alot of stormtroopers and corridors in THIS particular level.. but the full game im sure, has alot more to offer than a small short replayable demo... what the demo shows off sucessfully is how all the physics work out.. and its just amazing seeing it happen on the screen.
The apprentice is still an apprentice in this opening level.. he cannot reflect blaster shots because he has not yet learned how.. so sometimes they come off in random directions at random times. once you get into the controls it actually becomes extremely easy to force grip and push... doing combo's etc.. and the camera.. can be a little clunky.. but a button to quickly change the camera to center is there also.. which is nice.
I'm really excited about the full game... and this major revelation... bring it on...
oh and bring on Kotor 3 too..
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I'm willing to give the full game the benefit of the doubt in terms of variation and all that, but I was very unimpressed with the fighting mechanics and the controls, so I'd be surprised if this turned out to be more than a 7/10.
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Now that is not to say that the game as a whole has potential but a bad demo is not a good sign and the mechanics seamed very unconvincing.
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Fixed it.
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Lucas' god complex must have helped as well.
How I miss the old LucasFilm!
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NOW PLEASE GIVE US....
BF3!!!!!!!!!!!!!!
A new X-Wing
JK sequel
and Dark Forces sequel (no Jedi stuff just blasters!)
A f*****g SW beat 'em up!!!!!
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With all this talk of digital matter. You would have thought that making a lightsaber cut through doors, walls and storm troopers would have been a first thought. Instead we get nonsense lightning saber slashes that bounce people back or knock them over. Even impaling a stormtrooper just looks like he's hanging onto a red pole to stop from floating away!
absolutely ruined it for me
Edit:
Someone said that the first level wasn't representative of the rest of the game. Actually if Leipzig is anything to go by I'm afraid it is very representative of it.
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And yet he can casually lift up an entire spaceship and effortlessly throw it across a hangar - something even Yoda couldn't do without screwing up his little rubbery face in concentration.
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7/10 maybe a 6.
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Link below to see what should happen when a light saber comes into contact with flesh and Stormtrooper armour.
[link url=http://www .youtube.com/watch?v=svWH0f8wo-g
]http://www .youtube.com/watch?v=svWH0f8wo-g
[/link]
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Then the battle concept - Bending huge iron beams one second, blowing huge doors open, splitting and ATST with a light saber but then having to lay the hurt multiple times on grunts doesn't add up. I can only imagine the grunts and bosses level up to uber sharp shooting, saber wielding droids from Hades throwing everything and the kitchen sink at you. Of course this will happen after you have the power to pull a capital ship from the sky and smash it to the ground.
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Thanks for the clip link. This is exactly what I am trying to tell people. The light sabre stuff in appentice is nonsense. It really makes the game feel like a long step backwards!
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I haven't played the demo of TFU yet, but I have it downloading.
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bad controls, crappy lightsaber, Quick Time events!!!
I'm glad its not coming to PC, its not worth it, and I see why Lucasarts fired everyone who made the game. They (Lucasarts) should just stop making game period.
P.S The 'Jedi Knight' games were much better done.
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Agreed with the dumbing down, they probably think it improves sales where in realtiy it just limits them. Someone at Lucasarts needs to stand up and say "hey... wtf are we doing here... we're wasting this license... sort it out boys!"
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I'm not going to buy a game if the enemies don't even have a chance of offering a good fight, and just why does LA make jedi in games more and more powerful while the jedi in the films were all slaughtered by a bunch of clone troopers/droids with no problem at all? Kyle Katarn knows how to kick stormtrooper arse properly.
The Dark Forces/Jedi Knight games are amongst my favourite games but FU does not interest me at all.
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