LA Noire no longer a PS3 exclusive?
Apparently it's coming to Xbox 360 too.
L.A. Noire, the stylish new period drama from Rockstar, is no longer exclusively in development for PS3.
An Xbox 360 version is now planned too, according to US magazine Game Informer. In comments on a post about the magazine's new preview of L.A. Noire, editor Matt Kato wrote, "It's not a PS3-exclusive. It was at one point, but it's coming out for the PS3 and 360."
Fellow staff member Matt Bertz added, "To be clear, this is NOT a PS3 exclusive. Rockstar has another game called The Agent it announced last June that fulfills that role."
News of the preview was first revealed by Rockstar last month, but the studio was curiously cagey on the subject of platform exclusivity. A release date has yet to be announced.
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Comments (31) Latest comment 2 years ago
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So, what's the bets on a mission where you find an animation supremo dead after a piano dropped on them...
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Any actual news on the game? Looks intriguing...
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Even a poor version of GT hit the psp."
There's so much wrong with this statement I don't even know where to start.
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ahah.
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GTA4 Stories to PS3
...do you see the connection?
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February 6, 2010 - In the March 2010 issue of Game Informer (on stands this month), the first real details of L.A. Noire are revealed. Developed by Team Bondi (The Getaway), L.A. Noire is an open-world action-adventure game set in the City of Angels in 1947. Unlike previous Rockstar efforts, L.A. Noire exists in a real city, painstakingly recreated for historical accuracy. Don't expect the "shoot everyone" mentality of a Grand Theft Auto title -- this is something completely different.
You play as Cole Phelps, a beat cop looking to clean up the streets of L.A. It won't be easy, seeing as how the L.A. police force is mired in corruption from top to bottom. Phelps has his own issues to deal with, including some very bad things he did in World War II. Though he starts low on the totem pole, over the course of L.A. Noire Phelps progresses through a series of "desks" in the department, including traffic, vice and, ultimately, homicide.
As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won't find highlighted items sitting in obvious places. Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.
Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.
When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.
Unfortunately, GI wasn't shown any of the gunplay, so the set-up for the action sequences is still a mystery.
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Here's hoping for a more detailed reveal of both this and The Agent at E3 later this year.
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Yeah for Red Dead, though, looking forward to that. My anticipation list is rather different to how it looked last year.
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Though from what Widge has said I am now very intrigued as this sounds like a GTA take on the old point and click adventures of the 90s, Investigating scenes, looking for obscure objects and using these objects to further conversation with other people. As long as its taxing on the brain without being stupidly hard (unlike Discworld) this reason alone could make it a must buy.
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And not some stupid table tennis game this time.
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Atleast Sony 1st party devs do a good job to make up for the loss of 3rd party "exclusives".
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/GROANS.
Its from the Getaway team, so allow me to be a bit sceptical till I see more.
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