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LA Noire no longer a PS3 exclusive? News

Xbox 360 PlayStation 3 News by Ellie Gibson

8 February, 2010

L.A. Noire, the stylish new period drama from Rockstar, is no longer exclusively in development for PS3.

An Xbox 360 version is now planned too, according to US magazine Game Informer. In comments on a post about the magazine's new preview of L.A. Noire, editor Matt Kato wrote, "It's not a PS3-exclusive. It was at one point, but it's coming out for the PS3 and 360."

Fellow staff member Matt Bertz added, "To be clear, this is NOT a PS3 exclusive. Rockstar has another game called The Agent it announced last June that fulfills that role."

News of the preview was first revealed by Rockstar last month, but the studio was curiously cagey on the subject of platform exclusivity. A release date has yet to be announced.

Got a tip? Email news@eurogamer.net.

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Comments: 1-32 of 32

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Vertical Stand
08/02/10 @ 08:53
#1
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I'm not sure where I read it, possibly Kotaku, but it has been suggested the development budget up until Rockstar acquired the rights from Sony were essentially cancelled out in agreement for Rockstar signing Agent as a PS3 exclusive.
RobotRocker
08/02/10 @ 09:05
#2
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That or Sony's contracts are written on invisible ink.

So, what's the bets on a mission where you find an animation supremo dead after a piano dropped on them...
Fubdub
08/02/10 @ 09:05
#3
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Hasn't this been known for a long time now?

Any actual news on the game? Looks intriguing...
CosmicFuzz
08/02/10 @ 09:06
#4
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Cool, this game has been on my radar for ages. The more the merrier!
BartonFink
08/02/10 @ 09:08
#5
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Isn't this the same people who did The Getaway?
Bazfrag
08/02/10 @ 09:44
#6
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old news to anyone with the internet
SYS64738
08/02/10 @ 09:47
#7
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"What with lbp and modnation racers not being ps3 exclusives anymore(psp), what has sony got left?
Even a poor version of GT hit the psp."

There's so much wrong with this statement I don't even know where to start.
myiagros
08/02/10 @ 09:51
#8
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I could have sworn this was reported over a year ago, but i can't find the link.
Monkey_Puncher
08/02/10 @ 09:52
#9
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You're right, I read this yonks ago.
Widge
08/02/10 @ 09:53
#11
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As I see people referring to something I can't see, I'm assuming the HUGE SPACKER that is Hammerhead is in this somewhere?
moskiitto
08/02/10 @ 09:55
#12
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This was confirmed a long time ago. Sony is still getting their exclusive game but this time its The Agent and not L.A. Noire.
smoothpete
08/02/10 @ 10:10
#13
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Is that issue of Game Informer out yet? And if so, are there scans online?
Erebu
08/02/10 @ 10:11
#14
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LA Noire to X360
GTA4 Stories to PS3

...do you see the connection?
Widge
08/02/10 @ 10:15
#15
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Ah, some details!

February 6, 2010 - In the March 2010 issue of Game Informer (on stands this month), the first real details of L.A. Noire are revealed. Developed by Team Bondi (The Getaway), L.A. Noire is an open-world action-adventure game set in the City of Angels in 1947. Unlike previous Rockstar efforts, L.A. Noire exists in a real city, painstakingly recreated for historical accuracy. Don't expect the "shoot everyone" mentality of a Grand Theft Auto title -- this is something completely different.

You play as Cole Phelps, a beat cop looking to clean up the streets of L.A. It won't be easy, seeing as how the L.A. police force is mired in corruption from top to bottom. Phelps has his own issues to deal with, including some very bad things he did in World War II. Though he starts low on the totem pole, over the course of L.A. Noire Phelps progresses through a series of "desks" in the department, including traffic, vice and, ultimately, homicide.

As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won't find highlighted items sitting in obvious places. Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.

Things get a little more interesting in regards to the interview system. Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye. The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it's a picture-perfect rendering of the actor's scene. That's important to the gameplay.

When you interview someone, you'll need to watch their face and determine if they're lying. Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.

Unfortunately, GI wasn't shown any of the gunplay, so the set-up for the action sequences is still a mystery.
BartonFink
08/02/10 @ 10:25
#16
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How long before The Agent goes to 360? I assume it's another timed exclusive.
Vertical Stand
08/02/10 @ 10:32
#17
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@Widge the game has suddenly gone from curio to a game of real interest to me as a result of that, of course we'll want to know a lot more about how it works, but glad its not meant to be another GTA clone.
Widge
08/02/10 @ 11:07
#18
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Yes! I like a game with a bit more thought and less on the slapstick cheese. Hope it actually turns out to be good.
menage
08/02/10 @ 11:14
#19
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I saw the trailer and wasn't really getting excited. The setting does nothing for me. Roll on Red Dead
Murton
08/02/10 @ 11:17
#20
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Was really hoping that the rumours of this going multiplatform weren't true, depending on what the scope of this game was originally it's quite possible that we're going to see cuts to get it onto a single disc for 360 as we've seen with other games recently.

Here's hoping for a more detailed reveal of both this and The Agent at E3 later this year.
Widge
08/02/10 @ 11:31
#21
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The ancient trailer? I'm not sure how much to trust that. This game seems to have had a bit of a wacky development. I wouldn't be convinced that the game ends up like the early previews.

Yeah for Red Dead, though, looking forward to that. My anticipation list is rather different to how it looked last year.
Gastrian
08/02/10 @ 12:26
#22
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My only concern is that the Getaway games didn't really live up to their promise. They weren't bad games by any stretch of the imagination but it was clear the developers execution didn't quite match up to their ambition.

Though from what Widge has said I am now very intrigued as this sounds like a GTA take on the old point and click adventures of the 90s, Investigating scenes, looking for obscure objects and using these objects to further conversation with other people. As long as its taxing on the brain without being stupidly hard (unlike Discworld) this reason alone could make it a must buy.
laharl80
08/02/10 @ 12:30
#23
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Another piece of vapourware!It can go on the store shelves next to alan wake.
trebell
08/02/10 @ 13:12
#24
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"Another piece of vapourware!It can go on the store shelves next to alan wake. "

The Alan Wake they'll be showing and dating at X10 in two days?
Widge
08/02/10 @ 13:20
#25
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Yeah but under the Gran Turismo 5 rules, unless the game is released it will remain vapourware regardless of hands on and video showings.
SBfistfun
08/02/10 @ 13:42
#26
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Bah was sounding good until I read it was by the Getaway team.

foreverafternothing
08/02/10 @ 14:06
#27
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Can we have another 360 exclusive please Rockstar?

And not some stupid table tennis game this time.
cobaltfram
08/02/10 @ 14:42
#28
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I too have had the game on my radar for awhile, but suddenly, after seeing that cover, it drops considerably. I dunno -- I guess just seeing actual material from the game makes it suddenly less intriguing.
Mnia786
08/02/10 @ 14:54
#29
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Meh still got Agent. Most "Exclusives" are usually just timed now or moving muli-plat, devs put so much money into them, they might aswell spend a bit more to make it MP and get more cash out of it. Either that or MS rams money down their throat...
Atleast Sony 1st party devs do a good job to make up for the loss of 3rd party "exclusives".
Verminox
08/02/10 @ 15:29
#30
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It was never a PS3 exclusive from the day Rockstar took over back in 07/08. I don't see what the news or problem is.
The Bodybuilder
08/02/10 @ 19:41
#31
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"Bondi is using revolutionary technology that could change the way games are made."

/GROANS.

Its from the Getaway team, so allow me to be a bit sceptical till I see more.
NBAoz
09/02/10 @ 06:59
#32
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Guys, this game is not made by the Getaway team, however there is a connection. Team Bondi is an Australian independent third-party game developer. Team Bondi was founded by Brendan McNamara, who was the former Director of Development for Sony Computer Entertainment’s Team Soho Studio in London. He was also the writer and director of The Getaway.

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