L4D2 toolset released on PC
Build or just play, lazy.
Valve's released a Left 4 Dead 2 toolset that allows the PC community to build maps for each other.
But if you can't be bothered, simply install the add-on support package and reap what they sow. This is a meaty download, but once up and running even Left 4 Dead 1 custom maps will be playable.
Designers, on the other hand, need the Authoring Tools. These behave like the L4D1 toolset but with added features. One of those is Gamemode Logic, which cleverly adapts maps to modes being played; another, Director Logic, knows a good team of Survivors when it sees one and so ups the challenge for them.
Rounding the package off are Scavenge mode support and a full, maybe lovingly illustrated manual to help you get going.
Head over to the Left 4 Dead blog for download locations and other helpful links.
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Comments (12) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I guess we'll see L4D3 in november then.....
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@The Bodybuilder It was said at the Eurogamer Expo (I think) that Valve want to bring the best mods and level to the 360 and charge a small fee, with a portion of that fee going to the creator themselves to help the modding community grow. It's the way forward I think and eventually somebody's gotta give.
Toolset supports character models too so expect full ports of the original survivors to appear not to mention brand new creations entirely.
Edit: I'm shit at doing links.
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Well to each their own, I have played about 20 hours of it so far and I havnt even started the campaigns on expert yet. For me scavenge mode is worth the money I spent on it already.
@Stoomonster
Sure your comp isnt over heating?
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But I don't want to pull my box apart to test this theory, I'm just playing through back-catalogue of games purchased but not yet played whilst waiting for a fix from Valve ... but it's been quite a long wait so far. Reminds me of the sound-loop problem in HL2 on a previous PC, that took months before it was finally addressed. Ho hum.
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I wouldn't mind that at all.
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Tried disabling multicore rendering?
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