Kung Fu Panda Review
Fist of Furry.
Version tested: Xbox 360
Games based on animated kids' movies rarely surprise, but it's hard to stop your eyebrows arching when you realise that this latest entry in the maligned genre comes across as nothing more than a child-friendly version of Sony's hyper-violent God of War. The ursine martial artist of the title is Po, a chubby daydreamer who fancies being chosen as the legendary Dragon Warrior. I won't be spoiling anything to reveal that his destiny involves this very occurrence, but the journey to get there is more entertaining than any licensed platform game has the right to be.
At its heart, and for the majority of its levels, Kung Fu Panda is a melee beat-'em-up, in which waves of enemies approach from all sides, and you fend them off using rapid-fire combos and special moves. The game shrewdly opts to keep things simple, leaving the young player with a small but useful arsenal of attack options rather than overwhelming them with long-winded button combinations.
You have a fast attack, and a strong attack. These can be modified by using them in conjunction with one another, or by using them while running or jumping. There's also a block, and an action button which can be used to trigger specials like the Panda Quake ground slam or Panda Tumble rolling attack. The brawling is broken up by occasional chase sequences, some basic platform exploration and our old friend Trevor Quick-Time Event. Optional objectives generally involve finding a certain number of hidden items, or rescuing innocents from small cages. There are also large floating coins to collect and secret things to sniff out, squirreled away in the scenery.
So, originality clearly isn't a priority. Is this a bad thing? Not necessarily. While you could argue that the game is simplistic, I'd say it's accessible and that's a good thing when too many kids' games seem to have no idea how kids actually play games. Luxoflux, creators of the awesome Vigilante 8, has focussed on a small number of gameplay elements and shuffled them together in an intelligent and enjoyable fashion. Considering the prevalence of the kitchen sink approach, where games-of-the-movie throw everything into the mix in the hope that something will work, such focus and restraint deserves praise.

The game really does look this good. Purveyors of lazy licensed tat should take note.
And, make no mistake, Kung Fu Panda is a very likeable game. This is due in no small part to the fact that you can tell the developers have gone the extra mile to produce something that could stand on its own as a self-contained videogame experience, rather than just riding the inevitable wave of movie hype. There's a solidity and attention to detail in the visuals, with bright, colourful and engaging characters and environments - that we rarely see in movie spin-off games. Jack Black supplies a genuinely funny narration that contains more energy and enthusiasm than most actors bring to such projects.
Control is crisp, enabling even younger players to engage attackers from all sides in style, while the animation does an excellent job of chaining it all together into something that looks natural and fluid. It puts cool moves within reach, makes you work to reach the end, but never allows poor design to make things frustrating. A few of the levels could perhaps benefit from clearer signposting as to where you need to go, but there's nothing a smart child won't be able to work out. In an ideal world, such things wouldn't be all that noteworthy but it says a lot for the poor state of kids' games in general that Kung Fu Panda stands out simply for making an effort to exceed its audience's expectations.

At key points, you'll control members of the heroic Furious Five. No sign of Grandmaster Flash, sadly.
With thirteen levels it's not the biggest game in the world, but provided you're not one of those people who measures the value of a game solely in terms of hours spent, it feels nicely paced. It expands on the movie story, by necessity, but none of the sections feel like obvious padding - Po's journey from lazy idealist to Zen warrior keeps moving at all times, the villain is threatening but not unbeatable and there are enough new abilities and playable characters sprinkled throughout the story to keep things interesting.
Even so, you're looking at maybe a few evenings of casual play to finish the game. Luckily, it has one last ace up its baggy kung fu sleeve - a brace of multiplayer modes (offline only, unfortunately) that are both numerous and varied enough to have you scouring each level for the rare coins that unlock them. From four-player Powerstone-style brawls to team survival challenges and even quirky versions of Yahtzee and picture-matching puzzles, it's an impressive suite of additional gameplay that extends the game's lifespan in surprising ways.
Kung Fu Panda won't be winning any awards, and it won't be gracing any end-of-year lists, but that's not to say it doesn't deserve carefully measured praise. It manages the not inconsiderable feat of being a solid action game first and foremost, and a part of a blockbuster licensing campaign second. It's certainly the most enjoyable and polished kid's game without "LEGO" in the title for an embarrassingly long time. Parents wondering if they should cave in to pester power after a cinema trip can fork out for a rental or a purchase and know that they'll at least be getting an actual game for their money, not just a half-baked marketing exercise.
7 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
EA evaluating FIFA Street features for FIFA 13
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Kingdoms of Amalur: Reckoning Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
One Piece: Unlimited Cruise SP Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Metal Gear Solid: The "Lost" HD Remasters
-
Mass Effect 3 FemShep trailer debuts
-
King Arthur 2 Review
-
Double Fine Adventure passes Day of the Tentacle budget
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Samsung Galaxy Note Review
-
Valve admits hackers accessed Steam transaction log
-
App of the Day: Superman









Comments (43) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Of course you did.
Comment below viewing threshold Show
no..... just that LITTTTTLEEEEE bit crapper... if only it had longer cutscenes... oops
Comment below viewing threshold Show
cheers...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
now I just need sealife.
oh nevermind that, I'm not really from the "games police".
Comment below viewing threshold Show
However;
"<a href=http ://www.collectedcurios.com/SA_0428_small.jpg>our old friend Trevor Quick-Time Event</a>"
Sad-Panda
Comment below viewing threshold Show
Comment below viewing threshold Show
For a movie tie-in?
Does. Not. Compute.
/aneurysm
Comment below viewing threshold Show
GameRankings for the 360 version
Not seen the movie yet, but I hear good things.
Comment below viewing threshold Show
Studio boss: "OK, so we've been hired to do a movie tie-in called... Brian, stop making faces! Anyway, the movie's called "Kung Fu Panda", and I have no Idea what it's about, except that it will probably be a Panda in it, and I think the Panda will be able to do some martial arts stuff. Other than that, we have no idea about the story, the characters, the setting or pretty much anything else - as is normal for these movie tie-in projects. None of that stuff will be ready before the film is pretty much done, as usual. So we're going to disregard all that shit and just do a game about a Panda who knows kung fu, and fill in the blanks later. OK, so that's where we're at. Any suggestions for the gameplay?"
Brian (sarcastic): How about taking a sucessful hack-and-slash game, copy that and just replace the main character with a panda, and maybe replace the special attacks with famous king fu moves lifted off old Jackie Chan movies?
Studio boss: "Fucking amazing idea, Brian! Uhm... what's the most successful, uhm, hash-and-smash game was it?
Brian: "Hack and slash, boss.
Studio boss: "Right. What's a popular hat and mash game?"
Brian: "God of War is pretty good. Sold millions."
Studio boss: "Great! Great! Let's do that! OK, everybody, do what Brian said, I'm off to lunch!
Actually, that is indeed the right way to do it, rather than waiting for the movie studio to contribute. Like - the RIddick game wasn't even based on a film at all, just on the character from the previous film, with zero relevance to the movie it was probably supposed to tie in with. I hope this catches on - especially as it could give som rather bizarre results. I'd rather like to play a game copying GTA IV in minute detail - only with me controlling Iron Man instead of Nico. Or...
Studio boss: "Listen up! We're going to make a game based on a movie called "Mandela" - no idea what it's about, except that this Mandela guy is the boss of some third world country. Any suggestion's for gameplay about powerful bosses we can copy?
Brian: "Overlord was rather good, wasn't it?"
Studio boss: "Overload it is then, go to it, see you in 18 months".
Comment below viewing threshold Show
Yeah my 7 year old daughter completed Sealife Safari pretty fast.
She might like this too. I prefer NG2 though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes but its probably reviewed as a game for kids not adults. I guess i buy it for my daughter though if she likes the movie and Miguel can finish it with another 1000 g (just kidding Miguel
Comment below viewing threshold Show
Not sure how it could possibly be worse.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I loved the comments.
EDIT - removed the non-existent "r" from your name i.e. Olemark
Comment below viewing threshold Show
RIP IN SPACE-TIME CONTINUUM DETECTED
ABORT ALL HANDS ABORT ABORT ABORT
Comment below viewing threshold Show
RIP IN SPACE-TIME CONTINUUM DETECTED
I'm guessing you didn't play Meet The Robinsons then?
Comment below viewing threshold Show
Sounds like your imagination is playing up Zomoniac
Comment below viewing threshold Show
Comment below viewing threshold Show
That would be the other kids movie tie-in game that scored well widely.
Comment below viewing threshold Show
Comment below viewing threshold Show
It was last year's Disney mindless cash-grabbing CGI summer kids film. The game of which was creative, varied and thoroughly enjoyable, and also got a 7 from Eurogamer. I gave it a generous 4/5 in my review.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/shudders
/poos pants
Comment below viewing threshold Show
Not many platformers to choose from on the 360..it's about time.
I actually enjoyed it with my nephew. I got Wall-E too but haven't opened it yet.
Comment below viewing threshold Show
Comment below viewing threshold Show
Congrats to the devs!
Comment below viewing threshold Show
Yes, that Jack Black certainly is one of the best Jack Black imitators around
Comment below viewing threshold Show
Comment below viewing threshold Show