KORG DS-10 Synthesiser Review

KAOSS theories.

Version tested: DS

Back in the old days, in the late eighties and early nineties, when I was a struggling young musician with more talent than money, all I wanted was a KORG synthesiser. The other spotty oiks and I would linger longingly in music shops before we were tazered out of the door by surly assistants, wishing we could scrape together the thousands of pounds the beautiful big KORG keyboards cost. The M1 was, and still is, the biggest-selling digital keyboard of all time, bigger even than the Yamaha DX7. Successive KORG keyboards introduced staggering new levels of sonic wickedness - every synthesised sound was like the opening of the soundtrack to Bladerunner, or Dune, or, hmm, Never Ending Story.

The trouble was that each sound was so distinctive that you could only really use it once. Which meant that, 128 songs later, you'd pretty much rinsed your keyboard.

While other companies pursued higher and higher fidelity samples (i.e. recordings of actual instruments) KORG pursued synthesising excellence. They got excited about manipulating sounds rather than emulating them. And they starting making weird new electronic instruments that didn't look like instruments, but looked like a table-top Pong game, or possibly a Magna Doodle. They took synthesising technology, effectively stuff from the sixties and seventies, and found new ways to present it. Hence the return of bleepy Moog sounds and fat analogue basses to dance music.

Listen along to a tune Jake made with the DS-10.

One of the most popular new pieces of kit was the KORG KAOSS. It was a flat tablet that let you tweak sounds in all kinds of ways. And that is, in principle, what they have stuffed into the KORG DS-10 Synthesiser for the DS, although it's based mainly on an MS-20.

In it you get a basic 3-track sequencer, which covers Synths 1 and 2 and four-part Drums. Everything's monophonic, so you can only play one note at a time on each part (but more on that in a bit). You can input notes via an on-screen keyboard, or on a piano-roll grid, either playing live or step-recording. Once you've done that, you get to play. You can pick saw waves, sine waves, portamento... There are filters, there's even a virtual patch bay where you can draw patch leads from one output to another input, just like in the good old days when a synthesiser looked like a GPO Phone Exchange and weighed about five tons.

If you've ever played about with Reason, this will all be gleefully familiar territory. If you haven't, and I confess I haven't very much, it all seems a bit nerdy, frankly. It's fun, and the interface is pretty easy to navigate your way around, but synthesising sound is not hugely intuitive. That said, it's all pretty robustly designed, and it's hard to completely destroy your work.

You build a Pattern - a one-bar phrase. You can then copy the pattern and modify it, and as you build them up, you can string patterns together one after the other to build a song. And you can save 18 songs, each containing 16 patterns.

All of which is clever enough, although I suspect processor-wise you could probably do much the same on a top-notch Blackberry. But the whole point of making it on the DS is the similarity between the DS interface and the KAOSS pad. Once you've got your groove on, you can start to really muck about with it using the inbuilt KAOSS window. As you wiggle your stylus, you affect two parameters, one on the X axis, and one on the Y. There are three different pads, affecting Gate & Note (i.e. which note gets played, and how short that note is), Volume & Pan, and Peak and Cutoff, which lets you do filter sweeps (like the way bass and treble is affected when you make the sound "Neeeooowwwwww").

After that, there's a mixer, with some nice effects; chorus, flange and delay. The delay is particularly handy in that it allows you to have more than two notes sounding at the same time, so you can almost build - gasp - chords. And with two people, you can share a piece of music wirelessly, with both people tweaking it collaboratively.

I was initially pretty ambivalent about this software. But I did find that I could start to put something together with comparative ease - and I really don't come from the knob-twiddling school of music-making. The interface is either wickedly retro, or shockingly poor, depending on your point of view. It's a big monochrome circuit diagram, basically, punctuated by the odd red blinking pixel. But then again, it's all about the sound, innit. And the sound is really not bad. Not too much noise coming off the filters, which happens with a lot of cheap freeware synths. You could, if you really wanted to, make something meaningful with this software. It's not like Electroplankton. It's absolutely not a toy.

'KORG DS-10 Synthesiser' Screenshot 2

What's next? A working replica of a Gutenburg print press? Knowing Nintendo, probably.

It sort of leaves me wondering who it's for. A musician with enough knowledge to get the maximum out of the DS-10 probably wouldn't bother. They'd have their own, better kit. If you don't have a laptop and want to muck about on the train, I guess it would be fun. It sort of makes me think of those people who install Linux on an Xbox, or nutty despots who make supercomputers out of PS2s - just because you can, does it necessarily mean it's a good idea?

I'm now in a position where I have more money than talent (don't get jealous - I never had very much talent), and I would rather put the money towards a better microphone, or more RAM, or a tambourine, I think. That said, I have found I keep returning to it, I keep tweaking my tune... There is something cool about it. And it is undoubtedly a very powerful tool in the right hands.

If you've got the money, I'd suggest you got a Yamaha QY70 and a Zoom H4 recorder if you want to make music on the hoof. And if you want to sequence stuff in any depth or sample on the DS, you really should check out the excellent NitroTracker. But if you like the idea of mucking about, making little trancey bleepy bits of stuff, maybe just creating elements for a bigger project in your home studio, this is a nice little tool. If you had the patience, you could build something really impressive. I just don't know that I have the patience.

8 / 10

The KORG DS-10 Synthesiser for DS is out now.

Read the Eurogamer.net scoring policy

Comments (32) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • jonsaan #1 3 years ago

    It bloody is NOT out now. Gamestation have never heard of it.
    Edited by 1 at 14/10/08 @ 11:54
  • jellyhead #2 3 years ago

    I wish it was, my pre-order is sat in Play's queue, mocking me!
    ;_;
  • kenbrilliant #3 3 years ago

    This should be the perfect thing for me to do some noodling in the odd bit of free time I get these days. Though I had never heard of NitroTracker, will be checking that out too...
  • Oli Verified Reviews Editor, Eurogamer.net #4 3 years ago

    Don't put the money towards a tambourine. Mug's game. Just go to a Tokyo karaoke bar and [MESSAGE TRUNCATED DUE TO POTENTIAL LEGAL ACTION AGAINST EUROGAMER.NET AND SONY COMPUTER ENTERTAINMENT EUROPE].
  • andy #5 3 years ago

    I placed a pre-order for this at Game.co.uk - and it arrived on Friday 10th as promised.

    It's an absolutely ace piece of software - loving every minute of it. I'm often finding myself begging the kids for a loan of their DS so I can do "multiplayer" with them - which is lots of fun!

    Only issue I have is the inability to store sessions outside of the DS (game card). You can perform a data transfer to another DS, but that's it. No chance of backing up sessions to a PC or a Wii or downloading other peoples creations - which is a real shame :(

  • jonsaan #6 3 years ago

    Andy. what's the quality like if you record out to a multitracker? Using the Headphone jack.
  • bitesize #7 3 years ago


    SO getting this. the korg MS-10 was my first love synth-wise, it's a great-sounding piece of kit. if they can nail the sound with this, it'll be awesome.
  • jellyhead #8 3 years ago

    Right, that's the last time i use Play, i'm going back to game.net in future.
    Lego batman was late, the guide book was late, the unlock code was late, and now this is late. Not good enough, It's a shambles especially with the game.net guys rubbing my ears in their tunes. ;_;
  • Skurmedel #9 3 years ago

    I have had this on preorder for a month, now it's on a queue because it's out of stock at their retailer.
  • Zomoniac #10 3 years ago

    My girlfriend started working at GameStation last week...
  • Meho #11 3 years ago

    So it's out in Europe? Good, now only if it could reach store shelves in my country... My friend took my DS and my M3 card on Sunday and held a show for primary school children using two DS's, this piece of software, Electroplancton and Jam Session. So, that's what it can be used for!!!
  • dr_faulk #12 3 years ago

    So, as good as MGS4, Halo and..... No More Heroes!?!? WHAT!?!?!
  • Darkbeat #13 3 years ago

    Well this sound interesting. I kinda want this now.
    I used to be a tracker musician... Well.. I still think I am even though I haven't made anything in a year, but for the last 17 years I've been fiddling with Fasttracker II and then moved on to Sk@le tracker.
    Back on the Amiga, part of the fun was the limitations. You only had 4 tracks available and a limited amount of memory to make your music but still people were able to make amazing stuff. After PC's started to be able to handle bigger memory and the MP3 format finally came along, the scene kinda died out. There are still artists making music.
    The most recent game in my memory to feature tracker music is the original Unreal Tournament back in 1999.

    Here is some of my music. Granted it's not very good but please take a listen if you feel like it:
    http://www.myspa ce.com/darkbeatbeats
  • andy #14 3 years ago

    jonsaan: "Andy. what's the quality like if you record out to a multitracker? Using the Headphone jack. "

    The sound quality out of the DS lite speakers is ok, but the old style DS is much clearer for some reason.

    I used a PC as a capture device and the sound quality was pretty good - very crisp with no immediately noticeable noise.



  • bloke #15 3 years ago

    Knowing if it's practical to take the headphone output and plug it into a package like Garageband (via an audio interface and with a mini-jack to big-jack lead) would be very useful info.

    Great review BTW.........
  • lasersrule #16 3 years ago

    I got my copy through GAME's online shop. Claims to have shipped and everything. Shame it's not on any shelves, though.
  • madgerald Verified Studio Head of PR & Marketing, Colossal Games LTD #17 3 years ago

    I may just pick this little gem up; would make the 2.5 hour commute to work a tad more enjoyable.
  • JDub #18 3 years ago

    Sounds like a bit fun...takes me back...might get this... :)
  • neilch #19 3 years ago

    Not as good as LBP then ....
  • madgerald Verified Studio Head of PR & Marketing, Colossal Games LTD #20 3 years ago

    ordered mine from play.com - my local Gamestation have never received it (a bit toooo niche for them)
  • iago71 #21 3 years ago

    I have the Japanese version.... Theres no Jap text at all it all in English..... Not bad at all. A lot of fun on the train.
    Does anyone know more about this 'NitroTracker' thats mentioned in the review?

    I searched for it... It looks like a hombrew type of thing. Im guessing it can be dropped into the M3 simply/R4 and played like that.... Anyone any ideas??
  • bitesize #22 3 years ago


    ^ yeah, exactly - it's a homebrew tracker like the old amiga trackers. works with yer R4/M3/whatever card. haven't really delved into it yet myself but it looks pretty cool. in fact there's a whole bunch of great little music productions apps for the DS on the homebrew scene. my fave is a nice little app that lets you load a WAV in and scratch with it using the touchscreen. neat!
  • iago71 #23 3 years ago

    ^ Cool - Many thanks .... Yes Ive already DLed it ... Gonna install tonight. Incidentally whats that name of the scratch app you mention??
    Edited by 1 at 14/10/08 @ 17:28
  • bitesize #24 3 years ago


    it's called ProteinDS - a quick google search should find it for you. it's huge amounts of fun!
  • manveruppd #25 3 years ago

    Did anyone else think he was reading a review of a set of keyboards until well into the second page or am I a total idiot?
  • iago71 #26 3 years ago

    Have installed Nitrotracker.... Seems quite cool. Also theres a cool little homebrew that I found called Pocket physics....

    Kind of fun.....

    http://jo hnconn.wordpress.com/pocket-phy...

    Nothing to do with music obviously but from what I can gather the guy who wrote Nitrotracker made this. :)


  • bloodflowers #27 3 years ago

    Local GAME have never heard of this either.
  • madgerald Verified Studio Head of PR & Marketing, Colossal Games LTD #28 3 years ago

    My play.com order has shipped - should have it by the weekend.
  • Caspar_Esq. #29 3 years ago

    "The most recent game in my memory to feature tracker music is the original Unreal Tournament back in 1999. "

    And some of the best game music ever too IMO. Suited the game extremely well.
  • audiolab #30 3 years ago

    now i had this wonderful idea,let me route this beast into ableton live on the pc ,now we are talking
  • iokthemonkey #31 3 years ago

    GameStation, Game and HMV hadn't heard of it.

    I ended up ordering it from play.com and it was posted last Friday or Saturday so I'm expecting it today or (more likely) tomorrow.
  • iokthemonkey #32 3 years ago

    Holy Carp, this thing is fun, even for somebody as tone-deaf as me...