Konami's Hideo Kojima
Metal Gear's dad on war and exclusives.
Hideo Kojima appeared rather melancholy when we spoke to him at Games Convention this year - which is to be expected, we suppose, since he's just finished the game that will almost certainly be his magnum opus. We spoke to him about MGS4's development, the importance of exclusive titles, and gamers' obsession with hardware.
Eurogamer: How does it feel to be finished?
Hideo Kojima: Ehh... [Laughs] Actually, it took until after release; there was a little time, and it's strange to say but it's only gradually coming to me. I've been getting emails every day about how the game is, but the funny thing is that it's only now started kicking in, gradually, the thoughts and feelings. I'm at that stage right now.
Eurogamer: The characters in Metal Gear Solid express a lot of conflicting views on warfare and what it means to be a soldier. What are your feelings?
Hideo Kojima: For me, originally, looking at soldiers and things like that, my parents have experienced the war, so for me it's very naturally anti-war, anti-nuclear. It's actually very natural for me. In MGS4, there are many conflicts and battles and soldiers that are a part of the story. However, I'm not trying to push anything, any message with that. It's more that I just want MGS4 to maybe provide a starting point for the player. Maybe if he or she didn't know about this, it's just something to maybe start thinking about: what the world is, what war is and what battle is these days. So that's why I put in the companies and nations fighting wars, put in those factors, just to tell people it might be the reality out there.

Metal Gear Solid 2 demonstrated Kojima's talent for producing the unexpected - ditching the main character for the majority of the game.
Eurogamer: Would you say you had complete free reign with MGS4?
Hideo Kojima: It's funny when you say free reign, because if there were no limits and no restrictions to anything I think I could say I still wouldn't be finished today. I'd just have kept going on and on and on, and it wouldn't ever finish, it wouldn't be finished now. When I first saw the PS3 and the team saw the PS3, when we saw what it could do and what it could not do, I was glad of the restrictions, actually. These restrictions make us challenge what we can do, and we challenge up to that wall, and we strive for that, and then in time we finish the product and we release it. Without these restrictions I must say we'd probably never have finished.
Eurogamer: These days games are usually filtered through hundreds of creative minds rather than having so much input from one in particular. How personal would you say MGS4 was for you?

"[With MGS4] the theme and the world and also many of the gimmicks that I put in the game, these are really personal for me."
Hideo Kojima: Personally with MGS4, the theme and the world and also many of the gimmicks that I put in the game, these are really personal for me; they're my touches, actually. But I'm not doing the programming anymore, I'm not creating music for the game, no I'm not making the drawings of the characters; that's the team members' jobs, that's not actually a personal side for me. You know, the reason why I say that is that more personal titles have been there in the past, like Policenauts or Snatcher. With these I did many of the parts, that made them more personal to me. Don't get me wrong, the roots of MGS4 are personal because of the themes and story, but it's not as personal with all aspects.
Eurogamer: What would you say was your most personally important game?
Hideo Kojima: That's a question I've been asked a lot of times. I can't name one, I have two. First it's Metal Gear on the MSX, because this was the first title that was sold, that made it out there, because some of the ideas I'd had before didn't make it out. So it was a benchmark to me because it was the first product I did that got released. And it was full of hard times, hard work that I'd put in, Metal Gear - it was a really tough job. If you were to ask me about the second, that would be Metal Gear Solid on the PlayStation 1, because it was the first time I actually sat back as a producer. I also did the game parts as well, but being a producer was a different test for me because I had to look at the business side, at promotion and things like that. Also, MGS was sold worldwide, and if it wasn't for MGS on the PS1, I think I wouldn't be in Leipzig today or at this game convention. So these two are really, really precious titles for me.
Eurogamer: Phil Harrison and Satoru Iwata have expressed the view that demand for expansive, epic titles like MGS4 is shrinking. What are your thoughts on that?
Hideo Kojima: I don't think that's true at all. Well, not so in Japan maybe, but in general I think that's not happening. Even if that is a fact, I still think that there are gamers who love these epic games or hardcore games because some people still really live with games, and really receive something from games, and I regard them as real gamers. Now, as long as these gamers exist I feel a responsibility that someone has to do it, to create these games, so I'm not really worried. Besides if I, or someone else, keep bringing out these epic games, it might change the flow of the industry; people might realise that these are really fun games. And time ever changes, and the flow or demand will change, but if you just look at the current trend, and you see it shrinking and you just stop, it will just become zero, so I don't think that is a wise decision to make.
There's a huge user difference. I could back this up with GTA IV, which is a smash hit, and Call of Duty 4 was a smash hit and this season, Gears of War 2 will also probably be a smash hit, so that is proof that there are still gamers out there waiting for these epic games, and I think that will continue. I'm not saying casual gaming is bad, I think that casual games will continue as well as a trend, which is also good. But I think these will coexist.
Eurogamer: Of course, Grand Theft Auto and Final Fantasy used to be exclusive to the PlayStation, and now they're not. Do you think exclusivity is still important?

MGS4 is one of the last massive third-party exclusives. Do exclusives still matter? "I think it really depends on the title."
Hideo Kojima: I think it really depends on the title. With MGS4, there was a lot of thinking behind it when we were announcing the exclusive, season-wise and time-wise and Sony technology and hardware wise and so on. But our intention was, since we were always with the PlayStation for the Metal Gear series, I felt that the users also followed the PlayStation as well - I mean all the Metal Gear fans follow the PlayStation. So it was an obvious match to release MGS4 on the PS3. And if we decide PS3, why not optimise it to make the best of that hardware? That was our decision. Of course, this trend might change within us, because as I said, it doesn't really matter on the hardware. Sometimes if we think a game should be exclusive to one platform, we'll go that way, if we think it should be multiplatform because of the game, we could do that, you never know. As I said, I think it really depends on the title.
Eurogamer: So you see yourself making multiplatform titles, technology permitting?
Hideo Kojima: If we're talking about the future - not MGS4, but my future titles, if we're referring to that - if the hardware technology rises then obviously, you know, it won't be based on the hardware anymore. Probably I will first create the software and then, um, it's a strange word to say, but port to other hardware if that technological ability rises in all areas.
Eurogamer: And Metal Gear Solid 4 specifically?
Hideo Kojima: [Sighs] Well, it's a real difficult question to answer right now... it's difficult to recreate the same MGS4 on the current 360 because of the size of the media and things like that. Also, technology-wise, the 360 is very different to the PS3, and because MGS4 was optimised for the PS3 it is probably not possible. But, you know, what kind of disturbs me sometimes, because a lot of people ask me about this PS3/360 question, is that it's not about the hardware - I want people to look at the game itself. Sometimes I even feel like it should be on a PC so that people don't ask me about hardware and platforms.
Eurogamer: Why do you think that gamers are so keen to separate themselves according to which platform they follow?
Hideo Kojima: Hopefully the day will come when people won't do this, I've been doing a lot of interviews and stage shows, and half the questions are like 'Will MGS4 be coming out on 360 or other formats?', and in the near future I hope they'll ask me about Metal Gear, about us, about our future projects, and will stop caring about the hardware.
Eurogamer: With recent successes with episodic, downloadable games, have you ever thought of working that way with Metal Gear Solid, releasing smaller games?
Hideo Kojima: Well, yes, when the time comes. Right now, if we were to have so many titles on downloadable, I don't think many people would buy those games, I don't think as many people as we might predict would buy these games in that format. But if the time comes and I think that the users are there, then I will of course consider it.

"In the near future I hope [interviewers will] ask me about Metal Gear, about us, about our future projects, and will stop caring about the hardware."
Eurogamer: Why do you think Metal Gear Solid sells so well in the West, compared to other Japanese-developed games that are vastly more popular in Japan?
Hideo Kojima: Honestly, I don't know! But if you want my answer that I personally think, I don't know if it's correct or wrong, but maybe it's because of my era - because of my age. When I was younger, what built me was always movies or novels or music from America or Europe. I didn't grow up on Japanese movies and television only, I absorbed so many TV programmes of American and Europe; that's what I watched. And the culture really came naturally to me when I was growing up, so when I have a game which is an output of myself, I feel that I put in more of that American or European essence that I absorbed when I was growing up. Maybe that is the reason why it sells more in Europe or America.
To give an example in my title, in MGS4 the main character is this old fogey, right? And he battles with a lot of old guys, and in Japan that would never ever sell. So this kind of sense that I have perhaps tingles the European or Western market more.
Metal Gear Solid 4: Guns of the Patriots is Hideo Kojima's most recent game and is out now for PlayStation 3.
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Comments (46) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The guy is a Xbox troll and his games are nothing special."
Try reading the interview if you can even manage that.
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Doesn't anyone read the damn interview and instead launch at his neck? Hideo Kojima is a legend imo and I find his interview entertaining and good reading.
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He's 45 years old... o_o
He must've cyrogenically frozen himself >.>
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Ironoman to present the award!
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The guy is a Xbox troll and his games are nothing special.'
You literally didn't even read the interview did you? I'm not a big MGS fan and i own a 360 and not a PS3 but my God grow up, you are in absolutely no position to call someone else a fanboy or a troll.
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The PSX version remains among my all time favourite games so I can say that I admire Kojima's work.
Calling this man a fanboy or a troll is simply stupid and deserves to be ignored.
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It is a masterpiece but it is certainly not for everyone. MGSO is a fun addition too which would probably be better integrated/supported on XBL.
Shame on you all for hating on Kojima, he is a legend and an innovator and should therefore be cherished.
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Without wanting to state the obvious but if he had decided to go multi-platform that day would be now wouldn't it, so it is his own fault.
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That BS about MGS being tied to the PS, so all the fans follow playstation as well? Get a grip Kojima, a lot of people have jumped ship from Sony because they prefer the games on other platforms, so you think MGS4 is worth £345? Not a ****ing chance mate.
Hopefully Konami will override his idiocy one day and release it on 360 anyway. Everyone knows it's possible, technically included.
@CunningLinguist - so how did the devs who have 3-disc games on 360 manage it? The fees cant be that much to them, so why is it to Konami? Also, MGS4 is not the best looking game this gen. I really do not see how anyone can argue that - IN GAME - MGS4 looks better than Gears of War - it just doesn't. And it definitely doesnt look better than GoW2.
Have any of you people that bought into the cell hype never wondered why it's only Sony (and their 2nd party studios - insomniac etc) that keep telling you the PS3 is more powerful - whilst 3rd party devs keep saying the only technical difference is that the 360 is easier to develop for? Funny, isnt it?
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A certain amount of people will not warm to Dead Rising, however good, a certain amount won't warm to MGS4, neither ends up getting the kudos or number of people playing that they might deserve to, step in Call Of Duty for some duck hunt madness and all over love (not as good as either)
take GTA or Half Life 2, which port is better aside everyone can see HL2 is maybe the best game on the planet, and single platform devs just loose out, more cash in the pocket to start with less fans at the finish...Go Valve!
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Because they are not a fanboy?! Sorry mate, hate the burst your bubble but there is no such thing as texture pop-in in MGS4. That alone puts it miles ahead. Also check out Uncharted or Ratchet and Clank. Gears of War is pretty much a terrible looking mess of glean and shine put on to horrible samey colours. And dont get me started on the gameplay. Press A! PRESS A AGAIN! QUICK PRESS RIGHT TRIGGER! NOW PRESS A AGAIN! Its a good fun, dumb ride but its good for one playthrough only.
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but take a peek at the curtains...those terrorists live in lo res times..
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Edited twice now, for teh free..
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Firstly, Kojima does not make the business decisions anymore and is back in a developing role. If you've actually played the game, you'll realise that he's quite loyal to his fanbase. So if people like Gabe Newell can make derogatory comments about the PS3, everyone hails him for being outspoken. If Kojima supports the PS3, it's fanboyism.
Hmm. Also, if you (in general) hate the game so much, then why does the home console even bother you?
Or let me put it this way. If Kojima wants to release it on the PS3, it's his own f***ing choice. Then why don't I say: "Screw you Bungie! You've betrayed the Mac and the PS2 and made Halo!" Until one of you can made a game that sells well, stop complaining about development decisions that have nothing to do with you. Just STFU and PLAY THE DAMN GAME.
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The flamebait remains intact
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People DID say that when they were bought by MS
the only reason developers say its an equal in technology is because of the money they are handed by microsoft.
Read about both of the CPU and GPU specs, and then come back.
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Well as far as I know -from playing the game, the cutscenes are rendered with the ingame engine. Thus when a cutscene is over you just get your HUD up and you play. Obviously some details are only visible when you zoom in on something, which is used more in the cutscenes for obvious reasons. As for 3rd party devs, what do you want them to say? Who here would not take the easy way out? Sony dropped the ball on the architecture, that is a well known fact. All the more kudos to Konami for pulling this game off. As for best looking game out there on a console, it is very subjective. I've seen reviews such as the giantbomb.com one where they state it is probably the best looking game out there. And of course I use my eyes. Nothing against the 360, I think it's a great console and it has loads of good games. Just that for my money the PS3's 1st/2nd/3rd party exclusives look better than 360 exclusives. Halo 3 looks abysmal imo, PGR is average at best. Compare those games to Uncharted or Motorstorm and hopefully you'll see what I mean.
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Pretty good interview... if mostly fluff.
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talk to the hand bitch
meowww
etc etc...
you love it, it justifies Arbiters existance, brilliant
get over yourself - ho
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Because fanboys are incapable of rational thought...
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"Hideo Kojima thinks Gears of War 2 will be epic"
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Sorry if no one replies to you in future Coin-Op, you've just made most people's ignore list.
What a pity it wasn't a joke, the brilliant irony of some game website forum poster calling the one of the most respected developers in the world an Xbox troll (not even an Xbox 360 troll!). And all because he's upset he can't get his game on the console he is a big fanboy of. Not upset? Then why feel the need to post what you've said? I'd love to believe you were making a clever dig at fanboys but your other comments just don't bare that out.
On the subject of the interview, did the interviewer have to skip a couple of questions down the page when he mentioned he was sick of being asked about console exclusives?
I think people get so angry over exclusives when they're younger and they want things "now, now, now!". Older gamers realise that eventually all consoles become very cheap and that it will be possible to play every game in time.
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Saying that 360 owners are below the poverty line shows how much of a retard you really are. I personally take home £35k a year in my job and my missus £27k, I have a R34 Skyline GTR and she has an Audi TT Quattro, I have a 50" Plasma telly.....i could go on and on. By the way, I own a 360.
I currently also have a Wii, a DS and a PSP. I will not buy into the PS3 hype because its overrated and a couple of decent exclusive games dont warrant the price tag.
Go bury your head up Sony's arse, no one will miss you.
P.S. Kojima is one weird looking bloke, I'm a MGS fan but Im not shelling out for the hardware to play MGS4
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I bought a PS3 mainly for MGS4 and the nifty BR player. I still consider it to be a rather hefty investment. Worth it, mind you, but I'm an MGS fan since MSX.
Would I have bought one if MGS4 was multiplatform? Probably. Really interested in Heavy Rain (and to a lesser extent, LBP).
Personal choice and all that.
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Yep same here - I have to say I use the PS3 for Bluray and watching stuff in general simply cos its quieter. Loved MGS4 and am looking fwd to LBP too also love Siren. I do feel, as you say, its a pretty hefty investment just cos I wanted MGS but at the same time I dont regret it. Im playing 360 more tbh purely 'cos the online is better and thats what most of my mates play (some of which hv PS3 too).
MGS4 - best looking game out there? Hmmm it does look gorgeous but I dont know that its not doable on 360 grapichally speaking. I think its gonna be really interesting to Bioshock running side by side. For me that is one of the best lookers this gen. No doubt others will disagree but thats up to them.
To the certain members critisising Kojima sans talents - get a fucking clue. It may not be for everyone (just like FF) and thats fine but dont question its greatness. Theres loads of genres that arent my bag but I still appreciate them as being great in their own right if the credits due.
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Oh and by the way i happen to be a very lucky guy because i have the rig to play Crysis as it's meant to be played (1900x1200, all options very high), and i must say that it's by far the best looking game in the market "by an enormous margin"... only Killzone 2 (from what i saw) can give the same cinematic sensation.... just for the record, the system is (2 ATI 4870 in crossfire, board RAMPAGE, quad core processor 2.88 GHZ, HP monitor 24, 4GB memory 1066 in dual channel, and 2 dics of 500GB each in raid).
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I get 'irony' just fine, what marronthered typed was not ironic at all but a complete load of utter fanboy shit....get a dictionary and look up what irony actually means.
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you'r wrong, your not overrated mate, hell, you'r not even rated... you couldn't elaborate a script with half the quality and complexity verified in the MGS series witought exploding your f***** head.
Kojima is very talented and MGS is more then a proof, your just mad because it's not out for your system, guess what, buy a Ps3 instead of complaining.
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this man is saint for me now.