Konami gets moist about Wii
With Dewy's Adventure.
Konami has piped up about a new Wii game it's developing, provisionally called Dewy's Adventure. It's about a little water droplet that has to try and save the world from evil - by being tilted around a lot.
Yes, it's another tilt-the-world game, and this time you're a drop of water, which can also transform into ice and steam under the right circumstances to help solve puzzles, and eradicate the Black Water that's smothering the world.
It's being produced by the chap behind Eledees (Elebits to Americans), says Konami, although they don't seem to have actually said who that was - probably in case you live next door to him and start interrupting dinner to ask him questions.
Like Eledees, which is out in the UK soon, Dewy's Adventure will feature an edit mode in addition to the story mode, allowing players to create new areas and swap them with friends using that there Internet.
It sounds like it could be quite good, and will slot in neatly among what's rapidly becoming the Wii's most popular genre; competing for affection alongside the likes of Super Monkey Ball: Banana Blitz, Kororinpa and Mercury Meltdown Revolution.
Have a look at the first screenshots to get a better idea of how it works, and since you're no doubt wondering, here's a bit more of the back-story to tide you over:
"The game is set on a world where pure water and green forests have flourished, and which once enjoyed centuries of peace and prosperity under the careful watch of the Elder Tree," says Konami.
"However, the evil Don Hedron has seized control of the Elder Tree and transformed the world into a gloomy world smothered by Black Water.
"Using the last of its remaining power, the Elder Tree has created a small droplet of water (the titular Dewy) and granted it the power of the elements with the hope that it could eradicate the Black Water and restore peace to the world."
See how it does later this year.
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Comments (36) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Now Monkey Mercury, well done Konami.
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That is all.
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EDIT: At least, I THINK they mean urine...
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Why?
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Why?
Because it hasn't got guns and hookers in it and isn't displayed in HD.
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Dewey looks a bit of a drip, though.
Sorry...
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Indeed
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as the industry come to a point where simple unmeaningful concepts based around gimmicks get hailed as different and original just cause it makes you look better than anyone else?
don't answer that.
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Indeed
I'm glad someone agrees. All games that can't be run in HD, don't look photo-realistic and don't feature some kind of killing are shit.
/goes back to parent's basement to play with himself.
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A few more detaild from Wired Blog:
I spoke to Dewy's Adventure producer Shingo Mukaitoge, who also produced Elebits, and he's a cool guy. Dewy's Adventure might be described, in a very general and not entirely accurate sense, as Loco Roco in 3D. You hold the controller horizontally, like an NES pad, and tilt the world, and Dewy slides around it. You can't move Dewy directly, but you can make him jump and attack enemies. Get to the end of each stage. Straightforward.
Pressing up and down on the D-pad alters Dewy's temperature. Dewy is a droplet of water, see. Press up and he becomes a floating cloud, able to zap enemies with lightning . Press down and he becomes a block of ice, able to do, uh, something cold. This works with tilting the world in this sort of manner: if there's a body of water, you can jump in it, tilt the world so the water deforms, then turn it to ice. When you tilt the world back, the ice stays that way.
Liking it so far? I'm totally excited for this, even though they didn't have a playable available. It's scheduled for a fall release -- "we want to finish it before it gets too cold outside," Mukaitoge says.
That's what most previews of this game will tell you. What they might not understand, but Mukaitoge and I definitely get, is that this is a throwback to the old Famicom days. Think about it -- doesn't this look and sound like a great old NES game? Simple mechanics, cute characters, and a unique gameplay concept. Hell, you even hold the controller like a NES pad. I think that's exactly what they're going for here -- making a "pure game" for the Wii owners who have fond memories of the old game systems.
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Makes a change from endless fps/racing games which DONT try to be different surely?
"first wii game to use normal mapping too on some of the bosses"
(sarchasm) Im sure that'll make a HUGE difference to how well it plays...
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/looks at gamecube
/looks at Resident Evil 4
/looks at wii
/looks at at least 2x the power
/looks at dev enviroment that I already have 6 years experience with
/completely forgets Resident Evil 4
/makes game with Nintendo 64 graphics
I'm all for gameplay over graphics but common sense tells me to expect better, especially from non indie devs.
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/looks at Resident Evil 4
/looks at wii
/looks at at least 2x the power
/looks at dev enviroment that I already have 6 years experience with
/completely forgets Resident Evil 4
/makes game with Nintendo 64 graphics"
+1
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By the way, IGN has had a video of gameplay for this game since last Friday if none of you have seen it yet.
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AFAIK It cant do pixel shaders, so no it cant do normal mapping. However it CAN fake it and just do clever bump mapping instead (the cube could do that). So to most gamers they wont tell the difference.
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Ah, but it's bright and colourful, and not realistic looking, so therefor the graphics MUST be OLDSCHOOL RUBBISH!!!
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=P
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uh?
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yes, cause besides this game and wii's games there's only fps and racing games.
NOT.
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Some of you people sound suspiciously like you know how to program games, and therefore like you may actually know what you're talking about. This is unfortunate and upsetting, and I am going upstairs to cry about it.
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It was a little, but not too much. Let's have our little trip down memory lane for comparison:
<a href='http:// webutil1.free.fr/fond/banjo_tooie2.jpg'>N64</a>
<a href='http://images.eurogamer.net/ass ets/articles/a/4/0/6/2/ss_preview_El_Gigante01.jpg'>G amecube</a>
<a href='http://images.eurogamer.net /assets/articles//a/7/2/6/4/7/screenshot02_png_jpgcopy.jpg a>'>Wii</a>
Ah, but it's bright and colourful, and not realistic looking, so therefor the graphics MUST be OLDSCHOOL RUBBISH!!!
I wasn't saying that at all. Style > polys any day. I just think so far that devs and publishers have this preconception of what the Wii is and what they should do with it; and I think rather than striking a balance they are just deciding to drop the focus on graphics, not purely because they want to focus on gameplay but because it's cheaper and easier to do so and they think with the Wii they'll get away with it (and perhaps they will).
The way some people go on, you'd think decent graphics actually hinders gameplay.
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I've been horrified at how bad some Wii titles look, but this does NOT look like the sort of game where anyone should give a toss about graphics. LocoRoco is a good example of deceptively basic graphics that bely a memorable grin inducing game.
And sometimes good graphics CAN hinder gameplay, if, in pushing the hardware too hard they result in the sort of compromises over frame-rate and V-Sync/tearing we've seen over the last year.
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"
*cough* oblivion *cough*
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Hmm.
1: You picked an N64 game from late in the console's lifespan, pre-rendered at about 3x its original resolution.
2: Then you picked what might be the best looking game the last generation has ever seen.
3: Then you compare it to arguably the worst screenshot of the set, from a game this early on the console's lifespan, a game which doesn't even have a focus on graphics in the first place.
Well you got me there mate!
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Oh and yes, I will be buying this. Sounds great. So stop whining Konami.