Kojima still "experimenting" with Rising
Says PSP Peace Walker team is jealous.
Hideo Kojima has said that Metal Gear Solid: Rising is still at an "experimental level", and the team is aiming to go "the next step beyond" with every aspect of the game.
"And how we go up a step is really a big job, actually," Kojima told GamePro. "What we're doing right now is making totally new - not just overhauled - engines and AI and things like that. Even the management and team formations at Kojima Productions we are changing around."
And so the multiplatform project dominates the developer's resources which, he said, hasn't gone down terribly well with the MGS Peace Walker PSP team.
"The reason why I say they are not good friends is because the PSP [team] is working day and night to make [Peace Walker] even better than MGS4, but of course they can't do it because of a lot of restrictions," explained Kojima.
"On the other hand, the Rising team is using loads of money and loads of capacity and hardware specs. If you can, imagine the PSP team looking at the Rising team saying, 'They have all the money and specs!' That's the one reason why they are not good friends.
"It's interesting for me to see the team members act in this way," he added. "This was never [the case] before because it was always just one small team. Now we are much bigger."
While MGS Rising may be the focus, Kojima assured us the Peace Walker team is not made up of "s****y staff". In fact, Kojima is leading the project himself, after opting for an overseer position on MGS Rising.
Head over to our Metal Gear Solid: Peace Walker and Metal Gear Solid: Rising gamepages to find out more.
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Comments (17) Latest comment 2 years ago
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He loves to keep things complicated, does HK.
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It is interesting that they both vocal about it however, both teams pulling out the stops can only be a positive thing in the long run.
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so... go team psp!
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Capcom were extremely wise investing the time in developing their MT Framework engine as they've been able to churn games out this generation at a fairly decent pace (although they could do with a catchier name for the engine).
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I'm sure they could have typed "shitty" if they wanted to. It probably would have looked out of context though since they'd just be swearing in an article for no real reason, it's not like it's actually a quote from Kojima.
Using "s****y" instead actually works as dramtic effect, rather than swearing for no apparent reason it shows effort to get around swearing and actually highlights the point more.
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You missed the main point of what he's saying.
The staff are trying to make Peace Walker better than MGS4, they're setting themselves a high bar, that's ambition !
It can only be a positive in the long run for the game.
Also there's no reason why a hand held game can't be better than a home console game unless you're the type that thinks graphics make a game.
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They seem to be setting unrealistic goals for a handheld production and getting annoyed by it, which is their own fault for not playing to the strengths of the platform they are working on and accepting it's limitations.
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Kojima is ace, i suspect he lets the teams sort out their differences by setting each team secret objectives to sneak in and steal resources from the other teams office..
I bet you no-one walks past a cardboard box in that office without giving it a kicking.
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Or could just be a typical Japanese action game a la Ninja Gaiden starring Raiden.
Who knows? Kojima will do the usual and give us a 15 minute short movie to watch at every games convention for the next couple years. And we'll enjoy every single one of them.
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in fact i really think MGS4 rounded off things perfectly,and i was ready for the series to come to a close
also not sure why Rising,Port Ops,Peace Walker or even Metal Gear Solid 3..even have''Solid' in the title..Solid Snake isn't in them,should of just been 'Metal Gear' titles