KOEI delays two PS3 titles
Fatal Inertia and Bladestorm slip.
KOEI has announced that PS3 titles Bladestorm and Fatal Inertia, originally scheduled for March, will now launch in summer 2007.
We're told the development teams simply need more time to get the games ship-shape.
Maybe so, but perhaps the recent revelation that both games are also on their way to Xbox 360 has something to do with the date slide.
Fatal Inertia is a futuristic racing game from KOEI's Canadian studio, which aims to make clever use of spectacular weapons and physics to disrupt other racers' progress. Originally a launch title for the console, it's now neither on time, nor exclusive.
Bladestorm is put together by KOEI's Omega Force team, the button-mashers behind Dynasty Warriors, and takes place during the Hundred Years War. Play as England or France, command bucket-loads of troops, and create massive carnage.
Be sure to check out our gamepages for Bladestorm and Fatal Inertia, veritable treasure troves they be.
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Comments (19) Latest comment 5 years ago
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No wait... i actually wanted that Wipeout filler.
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Now if only Sony made an announcement about Wipeout for PS3, then we could all ignore this and start salivating.
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It was probably while Liverpool Studio's was psynogsis back in the day before the buyout.
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yea it had wipeout, it was pretty mad,had some cool tracks! also, i still actually prefer Wipeout fusion to wipeput pure. had pure on the psp, was great, but i like the mad tracks on Wieout Fusion better. the super steep Moon tracks anyone?
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I clocked Pure and Fusion 100% and although both are ok they were lacking a certain something. I didn't enjoy them that much is what I guess I am trying to say.
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Exactly. A shiny next gen title is mighty expensive, and current PS3 software sales number are... let's not go there, but as a developer you want to at least have the money back the title cost you.
300000 titles sold through at 49.95$ to break even was something that recently made the rounds for a next gen title. To get there after launch (where you might get lucky because of less competition from other titles), is certainly no cakewalk.
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Well, this is just the danger of low sales at launch: publishers desert the platform because they can't sell enough to make a profit, which makes even fewer people buy the console, which makes even more publishers desert you.
Imagine how much more quickly the GameCube would have sunk if it hadn't been manufactured by one of the largest game publishers in the world.
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Yeah, Sony's Liverpool studio is where Wipeout lives now.
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Ahh crap.
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/salivates
/goes back to 3:Special Edition on the PSP.
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Fatal Inertia indeed! ^_^