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Klonoa: Door to Phantomile Review

Wii Review by Simon Parkin

26 June, 2009

Page 2 of 2. <- Page 1

Exploring Klonoa's environments is generally a pleasure. There's no doubt that each world is based on a platform game cliché. From the rolling green hills and mills of The Wind Village, to the flutter of candlelight and bat's wings in Gunston Mine, to the white foam and blue watery backdrop of Jugpot, there's nowhere here we've not visited before. But each level is beautifully designed and presented, the camera tilting and snaking to take in the best angles as you hop from ledge to ledge. It's one of the best-looking games on the console.

Compatible with just about every Wii controller and configuration you care to mention (including, Megaton-alert, the WaveBird), the game's a joy to handle whichever mode you opt for. Character control is as tight and precise as it needs to be in any platform game. However, running, jumping and using the Wind Bullet represents the full extent of Klonoa's abilities.

Later in the game he doesn't find Raccoon suits that let him fly, nor can he snack on a mushroom for a growth spurt. As such, all of the game's puzzles and challenges have to be solved by this small palette of player tools. Some enemies carry shields around, meaning they have to be attacked from behind, while others are simply too big to grab, so you have to use other means to get past them. But Namco finds it hard to build substantially on the ideas and template laid out in the first stage, resorting to dumb find-the-key puzzles to inject challenge and, as such, this is a game that impresses most in the short term.

'Klonoa: Door to Phantomile' Screenshot 2

In one sense, that's no disaster. After all, there's very little long-term to be had here. The game consists of six worlds, each of which boasts just two stages, all of which a persistent player will be able to finish in a day or two. Every stage contains six captured villagers to find but, as you gain no new abilities later in the game, every single one of these can be found on your first visit to each level if you're thorough. Once complete, you can play through the entire game in a mirror mode, but there's no Symphony of the Night-style masterplan in play here: it's a simple flip of perspective, a novelty that, once worn off, leaves little to compel you back through the game.

The result is a mixed success. In terms of its childlike spectacle, Klonoa is quite brilliant, offering a number of memorable set-pieces and an unforgettable, wistful ambience throughout. But its challenges, while obvious, are often fiddly to overcome, and the sense of deep achievement that comes from completing one of Super Mario's tasks is here replaced by mere relief that it's over. That flaw - combined with the game's brevity and limited pool of ideas - lessens our recommendation, but it doesn't quite mute it.

7/10

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Comments: 1-26 of 26 in total

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myiagros
26/06/09 @ 13:08
#1
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I loved klonoa 2 on the ps2, this makes me wish i had a wii.
sailesh
26/06/09 @ 13:12
#2
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i used to like the idea of klonoa, such a great character design. never played any of them though :-/. possibly pick this up if i ever have the urge to play the wii again....
Telepathic.Geometry
26/06/09 @ 13:20
#3
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I was playing this a few months back, but now my mate has it. I loved that game. It's so cute and so enjoyable. Not challenging in my opinion, but lush and really relaxing and charming. ^_^
kangarootoo
26/06/09 @ 13:24
#4
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Klonoa immediately made me think of Quinoa, which is sort of like Couscous.

Mmmmmm.
MORZTAN
26/06/09 @ 13:28
#6
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Tasteless tagline, Eurogamer....

EDIT: Ahh, ok I get it. Sorry
Edited 1 times, most recently on 26/06/09 @ 14:29
Xinch
26/06/09 @ 13:30
#7
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ditto - MORZTAN
Oh-Bollox
26/06/09 @ 13:32
#8
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I fucking love EG's taglines. Absolutely unafraid to go for the cheap joke.

Good review, too. It is a short game, but it's been £14.99 since release from Play, and it's well worth that.
ZaammK
26/06/09 @ 13:44
#9
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"While you can bounce on enemies' heads"
What?!
lavalant
26/06/09 @ 13:44
#10
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Liking the MJ references.
muters
26/06/09 @ 14:05
#11
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I remember having a PS1 demo of this and playing the first level over and over again, it never got old. That is, until I bought the game itself and couldn't even be bothered to finish it. I don't know what happened there, but it's a memory that stops me dipping back into this version, even though I suspect I'd probably have a good time with it.
Darren
26/06/09 @ 14:06
#12
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Fair review and score. Klonoa is a pleasant game; looks lovely, sounds twee and the gameplay is fun but nothing special. It reminds me a bit of Pandemonium on the PS, although that was a better game IMO. It's nicely priced at £15 though from Play.com, etc., so it's worth checking out if you like retro-style platform games.
wizlon
26/06/09 @ 14:15
#13
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Never played the original so might give this a crack, I miss 2D platformers.
Sharks
26/06/09 @ 14:21
#14
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'' 7/10 ''

*disregards entire review sans the score*

Bugger off
Fletche
26/06/09 @ 14:27
#15
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Lovely little game, well worth the £14.99, bit easy really but a lot of fun, hopefully Klonoa 2 will get a revamp. Only downer really are the cutscenes, really annoying.
Les
26/06/09 @ 14:44
#16
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Love the MJ references! :)

Am interested in this game too as I missed the original back in the day.

Edit: spelling
Edited 1 times, most recently on 26/06/09 @ 21:48
magicianlord
26/06/09 @ 15:12
#17
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is it 60Hz? sorry, i didnt read the whole review
magicianlord
26/06/09 @ 15:42
#18
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is the manual in colour?
Obiwanshinobi
26/06/09 @ 16:55
#19
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Klonoa is pure 2D platforming goodness, if you ask me. Doesn't have the slickness of Naughty Dog games, but the actual game design is brilliant. Finished both Door to Phantomile and Lunatea's Veil this year, mind. Nothing really wrong with the latter either (level recycling and cutscenes are thoroughly forgivable). Actually some levels in Lunatea's Veil are also frigging impressive visually (something like Psychonauts done well; genuinely, er... onirique - pardon my French, I don't know the English word). Moreover, there's nothing wrong with the lack of power-ups etc. New ideas are constantly introduced with new sorts of enemies and puzzles. This game is obviously designed with a D-pad and two buttons in mind.
If Door to Phantomile on the Wii isn't broken, it's still at least 8/10 in my book. I really feel like replaying the original and the sequel someday.
Don't know about 60 Hz in this one, but Lunatea's Veil PAL supports 60 Hz.
Edited 4 times, most recently on 26/06/09 @ 17:59
notmyrealname
26/06/09 @ 17:38
#20
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MJ rules, but now he's dead so it's no longer cool to like him since everyone likes it all of a sudden
Sharks
26/06/09 @ 18:00
#21
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Don't forget the GBA Klonoa incarnations, the best of their genre on a console notoriously rife with side scrolling platformers
smelly
26/06/09 @ 22:00
#22
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bloody hell.. too many good wii games now!

And i cant play any of them, because my game playing time is still taken up by fallout 3! (plus the mission packs when i finish it!)

bah.
Watkins381
27/06/09 @ 01:59
#23
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i hjave the ps1 version of klonoa and its a brilliant platformer so you cant go wrong with this
Laurenza
27/06/09 @ 07:29
#24
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I love Klonoa. Its genius is in its simplicity. Unlike other platformers, it doesn't seem to feel the need to shoehorn in a million different gameplay types. If I play a platform game, I want to play a platform game. I don't care much for obligatory racing/driving levels they seem to slap in every platformer now (okay there was the boarding bit in Lunatea's Veil, but it was only one level. And the hilarious song in the background made it worth it). But I stopped playing Jak II because I couldn't do one of those missions where you had to drive through all the rings and beat someone at the same time. Good at platformers, bad at driving games.
WinterSnowblind
27/06/09 @ 11:08
#25
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I'm another one who always liked the character, but never actually played the games.. Considering everywhere is selling it so cheap, I'll probably pick it up sooner or later.
chrisjm
23/09/09 @ 08:48
#26
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how did i miss this??
namco please make more!

Comments: 1-26 of 26 in total

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