Klonoa: Door to Phantomile Review

Do you remember the time?

Version tested: Wii

Last year, Klonoa's publisher Namco Bandai sent its supporters a survey. "We are planning to remake one of our classic titles," it stated. "Would you be so kind as to answer a few questions to help guide the development?" The recipient was then required to fill in some straightforward details: "Age", "Gender", "Do you have or intend to buy a Wii?" and so on. Then the questions became more pointed and peculiar, asking, for example, that respondents register their excitement about the concept of a Wind Bullet (a ring-like device that "fires a short burst of wind, used to inflate your enemies").

Finally, the questionnaire presented two different character designs of the titular bipedal rabbit-cat himself. "Based on these two images", it then asked, "please rate the following design characteristics on a scale of one to five: Ears, Face, Clothing, Shoes and Lack of Hat". (The exact same order of criteria Eurogamer uses to choose a partner). Surely it was this final option that revealed the true purpose the survey, to finally settle a debate that had presumably raged for months between two precious designers: should the all-new Klonoa wear a hat or not? Well, that and the stuff about the Wind Bullet. It's very important to know what your customer thinks about the Wind Bullet…

In the end, the pro-hat designer won out (as well he should: if you owned a sweet-ass Pac-Man cap, why on earth would you ever leave the warren without it?). If Namco had had any more general doubts about resurrecting this minor star of the 32-bit era, they were evidently quashed by the positive response to their inimitable brand of research.

It's not surprising. Klonoa: Door to Phantomile was, on its original release in 1997, a cute, colourful and imaginative platform game, one that helped pioneer the 2.5D side-scrolling technique and whose influence can clearly be seen in contemporary heavyweights such as LittleBigPlanet. So despite one or two mediocre sequels, there still exists a good dose of nostalgic goodwill towards the charming character and the dream-world he roamed.

'Klonoa: Door to Phantomile' Screenshot 1

As well as the trapped villagers, each stage contains a secret fair who, when collected, will temporarily double the value of any crystals nearby.

Time has done little to dull those charms. From the first touch, Klonoa feels like a crucial missing piece of the jigsaw of the Wii's library: a side-scrolling platform game with assured, grounded, tried-and-tested foundations. This is an orthodox game that wants nothing to do with innovation. You move, in general, from left to right, defeating enemies, scaling and descending platforms and collecting things before facing off against a boss character with a life bar and one or two repeating attack patterns.

Visually, it's a primary-colour paint-splat of art and design that's just the right side of saccharine. Its character designs are esoteric but somehow familiar, its animations are economic but effective, its exacting Japanese polish and pedigree are impeccable.

So far, so Miyamoto, you might think. But Klonoa's abilities and feel are quite different to those of the brothers Mario. While you can bounce on enemies' heads, the key move to master is that Wind Bullet, which allows you to grab hold of enemies. At this point you can either launch them at other enemies as a projectile weapon, or alternatively, use your captured prey for a double jump, bouncing off their heads in mid-air to gain extra height. As it's possible to fire the Wind Bullet again, during the upward projectile of a double jump, skilful players will be able to perform triple and, in the later stages of the game, even quadruple jumps to make their way to hard-to-reach places.

Exploring Klonoa's environments is generally a pleasure. There's no doubt that each world is based on a platform game cliché. From the rolling green hills and mills of The Wind Village, to the flutter of candlelight and bat's wings in Gunston Mine, to the white foam and blue watery backdrop of Jugpot, there's nowhere here we've not visited before. But each level is beautifully designed and presented, the camera tilting and snaking to take in the best angles as you hop from ledge to ledge. It's one of the best-looking games on the console.

Compatible with just about every Wii controller and configuration you care to mention (including, Megaton-alert, the WaveBird), the game's a joy to handle whichever mode you opt for. Character control is as tight and precise as it needs to be in any platform game. However, running, jumping and using the Wind Bullet represents the full extent of Klonoa's abilities.

Later in the game he doesn't find Raccoon suits that let him fly, nor can he snack on a mushroom for a growth spurt. As such, all of the game's puzzles and challenges have to be solved by this small palette of player tools. Some enemies carry shields around, meaning they have to be attacked from behind, while others are simply too big to grab, so you have to use other means to get past them. But Namco finds it hard to build substantially on the ideas and template laid out in the first stage, resorting to dumb find-the-key puzzles to inject challenge and, as such, this is a game that impresses most in the short term.

'Klonoa: Door to Phantomile' Screenshot 2

In one sense, that's no disaster. After all, there's very little long-term to be had here. The game consists of six worlds, each of which boasts just two stages, all of which a persistent player will be able to finish in a day or two. Every stage contains six captured villagers to find but, as you gain no new abilities later in the game, every single one of these can be found on your first visit to each level if you're thorough. Once complete, you can play through the entire game in a mirror mode, but there's no Symphony of the Night-style masterplan in play here: it's a simple flip of perspective, a novelty that, once worn off, leaves little to compel you back through the game.

The result is a mixed success. In terms of its childlike spectacle, Klonoa is quite brilliant, offering a number of memorable set-pieces and an unforgettable, wistful ambience throughout. But its challenges, while obvious, are often fiddly to overcome, and the sense of deep achievement that comes from completing one of Super Mario's tasks is here replaced by mere relief that it's over. That flaw - combined with the game's brevity and limited pool of ideas - lessens our recommendation, but it doesn't quite mute it.

7 / 10

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Comments (24) Latest comment 2 years ago

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  • myiagros #1 3 years ago

    I loved klonoa 2 on the ps2, this makes me wish i had a wii.
  • sailesh #2 3 years ago

    i used to like the idea of klonoa, such a great character design. never played any of them though :-/. possibly pick this up if i ever have the urge to play the wii again....
  • Telepathic.Geometry #3 3 years ago

    I was playing this a few months back, but now my mate has it. I loved that game. It's so cute and so enjoyable. Not challenging in my opinion, but lush and really relaxing and charming. ^_^
  • kangarootoo #4 3 years ago

    Klonoa immediately made me think of Quinoa, which is sort of like Couscous.

    Mmmmmm.
  • HarryPalmer #5 3 years ago

    IT LOOKS LIKE A PS2 GAME
  • MORZTAN #6 3 years ago

    Tasteless tagline, Eurogamer....

    EDIT: Ahh, ok I get it. Sorry
    Edited by 1 at 26/06/09 @ 14:29
  • Xinch #7 3 years ago

  • Oh-Bollox #8 3 years ago

    I fucking love EG's taglines. Absolutely unafraid to go for the cheap joke.

    Good review, too. It is a short game, but it's been £14.99 since release from Play, and it's well worth that.
  • ZaammK #9 3 years ago

    "While you can bounce on enemies' heads"
    What?!
  • lavalant #10 3 years ago

    Liking the MJ references.
  • muters #11 3 years ago

    I remember having a PS1 demo of this and playing the first level over and over again, it never got old. That is, until I bought the game itself and couldn't even be bothered to finish it. I don't know what happened there, but it's a memory that stops me dipping back into this version, even though I suspect I'd probably have a good time with it.
  • Darren #12 3 years ago

    Fair review and score. Klonoa is a pleasant game; looks lovely, sounds twee and the gameplay is fun but nothing special. It reminds me a bit of Pandemonium on the PS, although that was a better game IMO. It's nicely priced at £15 though from Play.com, etc., so it's worth checking out if you like retro-style platform games.
  • wizlon #13 3 years ago

    Never played the original so might give this a crack, I miss 2D platformers.
  • Sharks #14 3 years ago

    '' 7/10 ''

    *disregards entire review sans the score*

    Bugger off
  • Fletche #15 3 years ago

    Lovely little game, well worth the £14.99, bit easy really but a lot of fun, hopefully Klonoa 2 will get a revamp. Only downer really are the cutscenes, really annoying.
  • Les #16 3 years ago

    Love the MJ references! :)

    Am interested in this game too as I missed the original back in the day.

    Edit: spelling
    Edited by 1 at 26/06/09 @ 21:48
  • magicianlord #17 3 years ago

    is it 60Hz? sorry, i didnt read the whole review
  • magicianlord #18 3 years ago

    is the manual in colour?
  • Obiwanshinobi #19 3 years ago

    Klonoa is pure 2D platforming goodness, if you ask me. Doesn't have the slickness of Naughty Dog games, but the actual game design is brilliant. Finished both Door to Phantomile and Lunatea's Veil this year, mind. Nothing really wrong with the latter either (level recycling and cutscenes are thoroughly forgivable). Actually some levels in Lunatea's Veil are also frigging impressive visually (something like Psychonauts done well; genuinely, er... onirique - pardon my French, I don't know the English word). Moreover, there's nothing wrong with the lack of power-ups etc. New ideas are constantly introduced with new sorts of enemies and puzzles. This game is obviously designed with a D-pad and two buttons in mind.
    If Door to Phantomile on the Wii isn't broken, it's still at least 8/10 in my book. I really feel like replaying the original and the sequel someday.
    Don't know about 60 Hz in this one, but Lunatea's Veil PAL supports 60 Hz.
    Edited by 4 at 26/06/09 @ 17:59
  • Sharks #20 3 years ago

    Don't forget the GBA Klonoa incarnations, the best of their genre on a console notoriously rife with side scrolling platformers
  • smelly #21 3 years ago

    bloody hell.. too many good wii games now!

    And i cant play any of them, because my game playing time is still taken up by fallout 3! (plus the mission packs when i finish it!)

    bah.
  • Laurenza #22 3 years ago

    I love Klonoa. Its genius is in its simplicity. Unlike other platformers, it doesn't seem to feel the need to shoehorn in a million different gameplay types. If I play a platform game, I want to play a platform game. I don't care much for obligatory racing/driving levels they seem to slap in every platformer now (okay there was the boarding bit in Lunatea's Veil, but it was only one level. And the hilarious song in the background made it worth it). But I stopped playing Jak II because I couldn't do one of those missions where you had to drive through all the rings and beat someone at the same time. Good at platformers, bad at driving games.
  • WinterSnowblind #23 3 years ago

    I'm another one who always liked the character, but never actually played the games.. Considering everywhere is selling it so cheap, I'll probably pick it up sooner or later.
  • chrisjm #24 2 years ago

    how did i miss this??
    namco please make more!