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King Of Fighters XI Review

PlayStation 2 Review by Luke Albiges

14 July, 2007

When even the cornerstone franchises of the 2D beat-'em-up are trying to stay alive by making the unnecessary leap to polygonal combat, you have to wonder what the future holds for the ailing sub-genre. With a huge community surrounding many of the finest representatives of the oeuvre and services like Xbox Live Arcade rejuvenating faith in what has long been considered a dying genre, could it be that sprite based fighters are on the verge of making a timely comeback? Unfortunately, probably not. But as long as companies like SNK are committed to supporting advances in this extremely quiet field with excellent titles such as this, you have to say that there's always a chance that the simplicity and accuracy of the 2D fighting world could well win over a whole new audience.

One of the key strengths of KOF XI is its broad and extremely varied cast of selectable characters. Veterans like Kyo, Iori and Kim have all stuck around for one more outing but it's with some less predictable appearances that the roster impresses most. One team comes in to represent Garou, bringing a welcome grappler in the form of Tizoc, flashy pirate lass B Jenet and tech mix-up master Gato into the fray, not to mention the insanely tricky Hotaru popping up as an unlockable character. Some new faces join the cast too, the pick of which is undoubtedly Oswald, a card-flinging maniac reminiscent of Gambit from the Versus series.

You'll even see less familiar faces from SNK's past such as Duck King and Eiji get a new lease of life here. No matter what type of character you usually plump for in a fighter, you're covered with at least a couple of viable choices - even though popular choices like Joe and Leona are curiously absent. Once you've settled on a complementary trio of fighters, committed all of their moves to memory and tried out a few basic combos in practice mode, the real beatings can begin.

While the three-on-three action on display here adheres pretty firmly to the usual 2D beat-'em-up blueprint, a few interesting new concepts carve XI a niche of its own. The first of these is a vastly reworked Tactical Shift System compared to when we last saw it - switching between your three fighters on the fly can now be done to avoid an opponent's relentless onslaught through the Saving Shift or done to prolong your own combos and confuse opponents with some crazy mix-up thanks to the Quick Shift ability.

'King Of Fighters XI' Screenshot 1

As with other technical moves, these function in unison with the game's new Skill Stock system where a section of the constantly recharging two-part meter must be expended to perform many more defensive abilities. Leader Desperation Moves are still in there too but XI introduces the Dream Cancel option to make the chances of ever landing some of these more realistic. While expensive on both special and skill gauges, being able to cancel out of normal super attacks into your leader's most powerful move can do horrible things to your opponent's life bar.

As with any other fighting game, the two-player mode should be the one you get most use out of but even if you don't have a regular sparring partner just yet, there are plenty of single player options to tide you over until a challenger turns up. The usual spread of arcade, survival and versus modes are all present and correct as well as an odd little challenge mode, featuring a series of increasingly demanding tasks from performing big combos and advanced attacks to just taking down rivals under hindering conditions. Beating some of these unlocks extra characters such as Mai, Mr Big and Robert so it's worth putting some time into this aspect of the game if you want the full roster of fighters at your disposal.

'King Of Fighters XI' Screenshot 3

Given its attractive price point and wealth of excellent features, King Of Fighters XI is absolutely essential stuff for anyone still keeping the 2D dream alive. It's hands down the best new sprite-based fighter in years, and while purists will probably find it hard to drag themselves away from genre favourites like Capcom vs SNK 2 and Street Fighter III, SNK has done an exceptional job of proving that there's still life in 2-D fighting.

The cheap bordered 50Hz conversion is a touch disappointing but when the rest of the game is so damn great and taking into account the fact that you'll get change out of fifteen notes for this little beauty, it seems harsh to keelhaul XI over cut corners like this. Unlikely to win younger or more fickle gamers over from the sumptuous eye candy of Soul Calibur and DOA as this may be, KOF XI displays intricacies and technical possibilities far beyond these showier titles and marks a resplendent return to form for SNK's best-loved franchise.

8/10

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Comments: 1-22 of 22 in total

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Sniffer
14/07/07 @ 06:01
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Can't wait...
disc
14/07/07 @ 06:04
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I heard a rumour that this KOF was fatally broken. Wasn't that true? Or about another KOF?
brn
14/07/07 @ 06:22
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nah it's this one, I got it and in 50hz it's completely broken. Plays fine in 60hz but 50hz it's just buggy mess.

But I got the version that was released before the actual release-date so I think they've might fixed the bugs? Can anyone confirm?
toy_brain
14/07/07 @ 07:36
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The review probably should have mentioned that there is a 60hz option available, as otherwhise it kinda reads as though its 50hz only.
Well nevermind, I guess thats what the comments section is for...

Speaking of 50hz only, anybody else pick up the PS2 Metal Slug Anthology? Ugh, good grief Ignition what did you do?!
Edited 1 times, most recently on 14/07/07 @ 08:38
lambtron
14/07/07 @ 07:56
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2D > 3D when it comes to fighting games...
StixxUK
14/07/07 @ 08:49
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It's bloody shocking that they're still doing the low-res characters, high-res backgrounds thing.
ilmaestro
14/07/07 @ 09:54
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Well, I was going to say: Oh, FFS, I thought we were past "The cheap bordered 50Hz conversion" by now. But I see that's not actually necessary. ^_^
SniperWolf
14/07/07 @ 10:43
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The cheap bordered 50Hz conversion is a touch disappointing but when the rest of the game is so damn great and taking into account the fact that you'll get change out of fifteen notes for this little beauty, it seems harsh to keelhaul XI over cut corners like this

Why incude that in the review if there is a 60hz option?. Me thinks Eurogamer didn't even know there was a 60hz option and played the game in 50hz all the time.

Noobs
mcwildcard
14/07/07 @ 10:49
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Haven't played KOF in ages, I'll certainly be grabbing this!
Nithron
14/07/07 @ 11:10
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StixxUK: I was just thinking that. Honestly, there's no excuse for this now. How hard is it to draw a high-res sprite ffs?
hybridial
14/07/07 @ 11:59
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This game is possibly the best 2D fighter ever. And I don't really care about them using low res sprites, they still look good and that's all that matters.
mcwildcard
14/07/07 @ 12:57
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Exactly, I mean nobody kicked off when We Love Katamari still had blocky polys for everything did they?
I wish everyone would stop getting hung up on the graphics and just enjoy the increasingly rare spectacle of a game that's more about gameplay than anything else.
Kikimaru
14/07/07 @ 13:10
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Well, you've lost me amid all the "technical skills". Too many super options == hopeless complications for the new gamer.

I don't think I'll pick it up unless I find it dirt cheap. Sorry SNK, but I'll stick to more simple fighters that allow me to improvise myself, 'kay?
Cyhwuhx
14/07/07 @ 14:50
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.::: Because you'll otherwise feel inferior for not being able to add the new stuff to your improvisations?

Tsk, not allowed to improvise... What do you think fighters are about? Cut scenes?
toy_brain
14/07/07 @ 18:26
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"Well, I was going to say: Oh, FFS, I thought we were past "The cheap bordered 50Hz conversion" by now. But I see that's not actually necessary. ^_^"

It is if we're talking about the PS2 version of Metal Slug Anthology, but I guess we aren't here so.....

/Is still pissed about wasting £20 on that game.
toy_brain
14/07/07 @ 18:27
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"Does this versh have a cheap, nigh on impossible to defeat final boss?"
He is very annoying and cheap, but there is a simple enough method to defeat him.
It just might take you an hour or so to figure out.
ilmaestro
15/07/07 @ 09:40
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And for all the moaners, they're redrawing all the sprites for KOFXII, and this game came out originally before you were playing all your games on consoles in HD, so hush.
hybridial
15/07/07 @ 14:53
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@ Kikimaru

This game is not that hard to get into, anybody who can play Streetfighter Alpha can learn this game, in fact it's super cancel and dream cancel system is one of the best I've ever used because I, who am no god at 2D fighters despite how much I love them, can utilise them very well. The tag combo system is also pretty easy if you set the hotkeys for it, and finally, you got a lot more content in this game than most 2D fighters offer. I have the NTSC Japanese version, so I don't know how they screwed up the PAL version, but like most people said, it works fine in 60 hz.
samadriel
16/07/07 @ 00:38
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Duck King! Yesss.
Lagto_Soa
16/07/07 @ 10:38
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I still remember Duck King's music from the first Fatal Fury. Back when we were all laughing at his name. Or are we still laughing at his name?

Eiji - is he the ninja who thinks he's got a sword but it's actually just his fingers? Crazy bastard...
playgen
16/07/07 @ 12:31
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There is good reason for low-res sprites - it make sthem stand out from the background. Thers been a few 2D fighting games with both sprites and backgrounds in high-res, and the ones I've played have been a bit of a mess to look at when in motion.
dadrester
16/07/07 @ 15:53
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@StixxUK

+1

and where the fuck are my super shiny street fighter 2 HD screens and videos? anyone would think E3 hadn't just happened.

Comments: 1-22 of 22 in total

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