Killzone 3 detailed in US magazine scans
Ice levels, jetpacks, rockets, 3D glasses...
Scans from the latest issue of GamePro have outed Killzone 3, the inevitable PS3-exclusive first-person shooter sequel from Guerrilla Games, and revealed that it features jetpacks, ice levels and a 3D mode.
According to the preview, Killzone 3 picks up after the events of the second game as a small band of ISA troopers - including Sev and Rico - are forced to contend with a regrouped Helghast army.
"It's the story of David battling Goliath, but this time you are David. That's the big shift in going from Killzone 2 to Killzone 3," Guerrilla MD Hermen Hulst explained.
Fortunately the player has new toys on his side, including a sprightly jetpack, which has a mounted machinegun and is controlled by little bursts of acceleration in midair. The mag described it as "surprisingly lightweight and agile". Enemies will use jetpacks too, and light up "like Roman candles" when they explode.
There's also a new weapon, the Wasp, which fires multiple rockets in quick succession or, with the secondary fire mode, all at once.
Environments include a sprawling ice level where you fight among oilrigs and tankers embedded in glaciers as you attempt to extract a prisoner from a Helghast weapons lab.
The mission, called Frozen Shore, is the fourth in the campaign and includes an on-rails dropship chain-gun turret sequence, which Hulst said was included after fans complained that the dropship intro to Killzone 2 wasn't interactive.
In combat the game is said to be very similar to Killzone 2 - you begin with the standard-issue assault rifle and pistol - but there's a new hand-to-hand melee combat system that you can use when an orange fist icon pops up. Finishing moves include head-stomps and rifle-butt smashes.
As for the 3D mode, it's optional and will require you to wear glasses - the author of the preview noted that he played on a Sony Bravia TV and that it was necessary to sit centrally to enjoy the effect. There's no word on performance implications.
The preview also revealed that Killzone 3 will shine a bit more of a light on the origins and motivations of the gasmask-wearing Helghast, too.
Hulst discussed the origins of the Helghast and parallels to Nazism. Apparently back in the old days the Helghast ruled over Helghan and Vekta, but after they set themselves up as an independent state the people of Earth booted them off Vekta.
"Although the Helghast are physically still human, they consider themselves superior to the human race in terms of society and culture," Hulst said.
"They possess a mentality that's similar to how the Nazis viewed those not part of the Aryan bloodline. Helghast look down on humans as weak, lying and spineless. In Killzone 3, we show that even the Helghast have some humanity left in them."
As for the player's story, Hulst likened it to Inglourious Basterds, based on the small numbers of ISA and the shades of grey we will encounter in the storytelling. "We explore the notion that even honourable soldiers have to make debatable decisions at times for the greater good - or simply for their own survival," he said.
Look out for our own Killzone 3 preview and interview soon.
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Comments (56) Latest comment 2 years ago
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Because of the jetpacks?
Jetpacks are hardly a Halo innovation.
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They're here:
http://profile.imageshack.us/user/Korial...
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Killzone 3 will be more of the same rubbish except this time they are trying to copy COD and Halo to actually make the game good lol
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First day for me I expect.
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KZ3, Sounds good, only hope they can nail that controller lag this time around.
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I'm not arsed about another sequel.
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Bunch of sad bastards, those who pressed the minus button.
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KZ2 is a fantastic game especially in multiplayer, something borne out by the countless hours the EG clan put into it and still do from time to time
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Is it really that hard to allow people to have their opinions?
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I really don't understand why you don't just sell your PS3. You guys seems to dislike anything PS3 related.
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Why dont sony let every developer use it, including 3rd party.
We would see some cracking games.
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I'm afraid you're one of the people who stick out on the comments section with only negative things to say about the PS3. And if you don't like it, that's fair enough. I'm not saying you should love it. I'm just wondering, after all this time, why you don't just sell it? I'm not telling you what to do. I'm just wondering why you waste your money on it if you dislike it so much.
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I actually liked the controls though, keep that.
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I mean, I don't think it was quite as bad as he makes out; but yeah, it ain't no "Halo killer".
Oh shit, I went and said it.
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The gun play is by far the most satisfying I've had in any FPS on consoles. Especially in single player when all the physics details are active. Using the bolt gun to pin Helghast to walls by their limbs was particularly satisfying. Or using the Helghast LMG to riddle a grunt with bullets at close range.
Anyway, I guess I can agree with the haters and say there is room for improvement. Personally, I can't wait to see what they do with the follow-up, and after The Last Guardian, this is my most anticipated game for PS3.
Hopefully they find a way to bring Brian Cox back for voice work...
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lolwot?...
You think we care..?
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haha, who's "we" ?! There are no "we" you're a sad lonely kid, judging by your bitter posts. All. The. Time.
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Halo 3's campaign gets old after one playthrough by yourself. But I've managed to finish that on 3 seperate occasions with my friends because it's such a blast. As for the online modes in Killzone, I loved them as they were. It could do with a few more game modes perhaps and fixing the controller lag would help although in all honesty I got used to it in a couple of days. Looking forward to seeing this at E3
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Oh dear.. someone accusing KZ3 of ripping off Halo Reach... how surprising.
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Oh dear.. someone accusing KZ3 of ripping off Halo Reach... how surprising.
Beano of course they haven't ripped off Halo Reach, they would have put them in long before we knew Reach had jeppacks. My point is Bungie have beat them to it and it makes them look like they have copied the idea.
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It looks good , and I actually thought the hefty weight of movement was good, physics were good... There was just , I dunno, something missing- can't put my finger on it. Took me 2 months to finish sp. Had to force myself aswell.
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Im curious how jetpacks will be used in singleplayer modes though - in both games.
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Wait and see before judging.
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No one rip-off Warhawk when it had jetpacks back in 2008.
Or that jetpacks in Killzone 3 is not canon even though Killzone Liberation was using jetpacks in 2006.
Or that Tribes never count because everyone forgot about that game.
Video of jetpacks in Liberation.
http://www.youtube.com/watch?v=qJEBpI11A...
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I would rather play KZ2 than MW2 to be honest... at least i didnt feel like the game was playing itself.
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(joke)
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I don't get the "lag" or "sluggish" hate.
It felt butch, immersive. I think it's when you duck/look/frag at the speed of Speedy Gonzales that it looks ludicrous.
I'm NOT a shooter fan. Loved MP.
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Like alcides said, "I think it's when you duck/look/frag at the speed of Speedy Gonzales that it looks ludicrous. "
Truer words have never been said.
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Funny, the way it's called Killzone 2, I mean. PSP titles don't count, you loony.
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A sequel was pretty much inevitable TBH...
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Or if you really want to get old-school:
http://www.worldofspectrum.org/infoseeki...
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Ideally the games on ONE system should fill you in enough. That's not to say expansion off the the side or fleshing out a bit isn't good on other systems, but the core story should remain on one.
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You obviously started playing playing online just a month ago.
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So I read on Wikipedia what a real shooter's real backstory should be like....
Halol.
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