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Killzone 2 Preview

PlayStation 3 Preview by Tom Bramwell

17 July, 2008

Page 2 of 2. <- Page 1

With all this team-play, of course there's a lot of infrastructure to support larger groups like clans. You have to rank up to a certain level to unlock the clan-creation option, but once you have you can give yourself a name and start inviting people to join from your friends list, or by recruiting from leaderboards among other things. There's a 64-player limit, but we doubt that will upset anybody (and if it does, we also doubt it's unchangeable). You can only be in one clan at a time, but of course you can leave, and it's possible to transfer ownership of a clan or nominate clan officers who can take over if you're out of town. Boltjes jokes that there are safeguards to stop you getting drunk and deleting the entire clan, but he's also being serious.

To compel you to join clans and fight each other, Guerrilla has implemented a clan score system called "valor points", which starts you off with a pot of valor (can we call it valour?) and allows you to wager it against other clans in a fight. Guerrilla says it will highlight the biggest valour-point totals changing hands and that it will be a hard road back if you run out, although there will be larger low-level clan tournaments with totals up for grabs if you do run out (think of it as non-league football, perhaps). All the way up the skill scale there's support for tournaments with a capacity of 256 clans if you can organise it.

All of this will, inevitably, feed into and allow you to orchestrate it from Killzone.com, the "Killzone Command Center", which will include a number of tools for coordinating your activities and tracking stats and progress. Your profile page will show you your progression towards ranks, ribbons and medals, and there will be four overall leaderboard types (individual, friends, clans, clan members) populated with weekly and monthly boards in a variety of areas. Over 100 player stats are supposedly tracked, so you can see who has the most headshots and compare your performance against others. Killzone.com will also host developer blogs, developer-run tournaments and other promotions to keep you interested.

'Killzone 2' Screenshot 3

Sony's community push is noticeably significant on all its 2008/9 titles, including LBP, Resistance 2 and Killzone 2.

While it's wide-ranging for those who dig into it, though, Guerrilla also wants inexperienced and casual players to be able to make their way into the multiplayer side of the game, offering an "Easy Join" option that simply matches your rank and relative skill-set to other players when you want to head to a server, and there's also the promise of introducing new content gradually, not least by separating it across various ranks, to avoid overwhelming people. That's hardly just a casual feature though (we'd certainly appreciate it), and good-for-one-and-all is a theme across a number of other inclusions. When you respawn, for example, it's possible to check out a video feed of the action at that location so you don't end up walking into a shower of bullets from a cluster of campers.

For all this talk of infrastructure and framework, we're not shown much of the actual game, although what we do see suggests graphical equivalence with the single-player campaign, and a mini-map inserted in the top-left. The videos remind us of Killzone 2's saturated graphics (especially the muzzle flare - a gunpowder rainbow in every barrel), leathery textures, high contrast thresholds and smoky corridors, and observing some of the night-time squad attacks in particular, albeit in brief, we'd estimate that the dynamic will be distinctive.

'Killzone 2' Screenshot 4

We still want one of those Helghast hats. We'd wear it to weddings.

There's a lot of work to do, though, before the game's ready in February 2009, and the developer will be polling the public for its feedback with a multiplayer beta test prior to release, and giving the press (and presumably public) hands-on with it at Leipzig's Games Convention to help gauge whether its ideas are working as planned. Boltjes' talk was meant to be all-encompassing, we suspect, and a few follow-up questions suggest the game's feature-complete on the online side: yes we're thinking about co-op for DLC, no there aren't controllable vehicles, etc.

What's clear is that Guerrilla's taking online multiplayer - and managing the needs of the community that supports it - very seriously. The devs' boss Hermen Hulst pipes up from the corner during Boltjes' Q&A to answer that multiplayer and single-player are "exactly equally important" to the Dutch studio.

Overall it's a comprehensive array of features, clearly influenced by the likes of Call of Duty 4 and Halo 3, and if Killzone 2's gameplay inspires the player numbers to fill out the framework, those players sound as though they will be well served. The key is whether once you've built it, they will come - and we should get a better impression of that once we've played it for ourselves in Leipzig next month.

Killzone 2 is due out exclusively for PlayStation 3 in February 2009.

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Comments: 1-38 of 38 in total

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JediMasterMalik
17/07/08 @ 13:21
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This MP sounds like a lot of fun, the classes sound great, and in particular the mixing of classes should provide a lot of vraiety to the game.
Edited 1 times, most recently on 17/07/08 @ 14:21
Widge
17/07/08 @ 13:24
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While not a revolution, it sounds like its going to do what people want, and do it bloody well.
myiagros
17/07/08 @ 13:35
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Sounds pretty full on in term of features, now hopefully the quality of the game itself will match up to that.

It also sounds like Sony's Showing at Leipzig might be more substanstial than at E3, with them showing this in a playable form and talking about announcing a new Singstar.
johnnybrn
17/07/08 @ 13:43
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Maybe its been mentioned before but I feel that that KZ needs vehicles. I loved riding around in the warthog with my buddies in H***.

I think it will be a fun inclusion.

I want this to be good, as have played both games and could finally make the PS3 plinge
the_dudefather
17/07/08 @ 13:47
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@johnnybrn

Haze?

wait...
hammerstein07
17/07/08 @ 13:47
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I think this game is starting to look interesting to me, watching the E3 video it moved nicely and looked like online could actually be something decent ( I think I said this the other day, sorry if I'm repeating myself).

I will definitely be looking to purchase this
Widge
17/07/08 @ 13:49
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Yeah, they were great for the big open maps. Can't remember the one, big huge green open area, 2 small bunker bases at each end, kind caves on the left and right to go through.... snipers dream basically.

Nothing beat finally managing to get a hold of the flag from the opposition base before romping home in the Warthog.

KZ2 looks a bit more close quarters like the COD4 mapsets. Lots of obstacles, things to hide behind, little cubbyholes etc.

For what its worth, Halo 2 had great maps, but I've not encountered anything as awesome as the CTF mentalism on Day Of Defeat:Source. Makes COD4's territory mode look a bit weak in comparison. Real wars of atritcion there, properly well balanced maps with lots of sections to set up front lines and battles for advances on territory.
Edited 1 times, most recently on 17/07/08 @ 14:55
Brianstorm
17/07/08 @ 14:00
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If they can make the multiplayer work it sounds awsome, can't wait for something to come along that beats the totally crap host based system on COD 4 a game I love and have played loads, but am currently finding more and more irritating from an infrastructure point of view as each day goes by....
Prodigy_BE
17/07/08 @ 14:01
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After the Clan letdown that was Battlefield: Bad Company, its good to see some devs are still aware of the importance of clan support.
COD4 is being played by millions every day, and that ain't because of the cool singleplayer. Clans are the centre of it all. Without them, there can be no strategy, and everybody just gives up after a while.
zuljin
17/07/08 @ 14:10
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Player stats tracking! Only thing missing from COD4 and Battlefield. didn't see any mention of a kill cam, which, after COD4 is just downright frustrating when absent.

(I know battlefield has it online - how hard would it have been to access this on PS3?)
Widge
17/07/08 @ 14:15
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I like the COD4 killcam, well done... the DOD:S killcam on the beta was awful.
Rash'
17/07/08 @ 14:28
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I'm still not convinced with this game. I don't know why, but it just doesn't fill me with excitement. Yes the graphics engine is pretty phenomenal but that doesn't make a good game (though it doesn't hurt). I guess because I was so appalled with the first game, I'm less forgiving of their efforts now. Let's see. I hope they can pull it off because clearly alot have work has gone into it.
Pike
17/07/08 @ 14:43
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Player stats tracking! Only thing missing from COD4 and Battlefield.

Eh?

Battlefield has an ungodly amount of player stats to sift through.
zuljin
17/07/08 @ 14:46
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@Pike
Now read in between the brackets of my last post.
DrDamn
17/07/08 @ 15:14
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@zuljin
"(I know battlefield has it online - how hard would it have been to access this on PS3?)"

Not all that hard in the built in browser :-). I think stat tracking is a double edged sword in some respects - particularly in team games. Sabotage in CoD4 is ruined by stat boosters who don't actually want to play the game but take advantage of those that do.
Ares
17/07/08 @ 15:14
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If players can rank up by playing their own customised games and tournaments then this will fail badly. Nobody will want to play on somebody elses configuration and cheaters could easily rig their matches. Is their a proper matchmaking system other than the "Easy Join" option? Maybe medals, Valor etc. can be only earned on predefined match types.
marronthered
17/07/08 @ 15:24
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i dont want to get too hyped for this game... but its looking very good. the first one was crap so that may help in the overal impact of the game when it is released.
in depth stats are essential for online play imo... good to see they are being thorough with it.
Widge
17/07/08 @ 15:38
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Perhaps like the Warhawk system where you can have XP earnt on custom player servers, as long as the rules match a certain criteria.
trfe
17/07/08 @ 15:49
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The more players does not make it better. I am not impressed with the video they showed, horrible choice by the team. There was virtually no fighting shown. Resistance always seemed like a 2nd rate Gears to me....
Widge
17/07/08 @ 15:51
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Which I'm sure would be a fantastic comment in the right thread
Prodigy_BE
17/07/08 @ 16:02
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Well, I liked the 1st one.
It had a cool setting, the 4 characters and branching paths was a great idea, the art direction was impressive and it was about 13 hours long (singleplayer, that is). Compared to Halo 1's 7 1/2 hours.

The framerate was horrible at times, and the online mode sucked (SOCOM 2 at that time, gobbled up all online gamers), but in the end, I looked back in a positive way on Killzone 1.

Each entitled to his own, I guess...
Chufty
17/07/08 @ 17:06
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Can it be played with a mouse and keyboard?
drumbaby
17/07/08 @ 18:00
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The first KZ looked crap right up until its release...and then WAS crap. This has looked amazing from the off, so I'm expecting great things.
reddevil93
17/07/08 @ 18:22
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256 clan tourmanents? Impressive, highly unlikely to be made use of but very impressive all the same.
Edited 1 times, most recently on 17/07/08 @ 19:22
warbo
17/07/08 @ 19:31
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Sounds great, but I’m really not seeing what everyone else is when it comes to visuals here. It looks nice, but I think there are already plenty of better looking PS3 games about.
The blur filter, while it certainly provides an illusion of extra detail and realism; I think they go too far with it. Some of the screens with this effect disabled don’t seem nearly as impressive, but I find them much easier to look at.
Pulsar_t
17/07/08 @ 19:38
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KZ1 dragged needlessy and the gameplay suffered from repetition, and the whole business of not having vehicles hurt it badly. Also, they did bother to hire a full-fledged Orchestra yet the game itself is almost void of any music. If they fix all the issues then they'll elevate a 6/10 fps into a solid 8/10 game.
Buran
17/07/08 @ 23:39
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F.E.A.R. Combat intensity in gunplay + Class System with permutations like COD 4 + BF2/2142 stats and rankings system + best graphics in a game from console (at the level of Crysis in the limited way in that a 512 MB RAM machine could do) = Smells like a masterpiece.

I can't understand the scepticism in many sites and forums about Killzone 2. The game clearly tramples any other game in console in the technical department, and judging by the lastest mp vids seems to be much more ambitious and sophisticated than COD 4 in the mp, with more emphasis in teamwork as in Quake Wars, and features like the squad system (with respwn following the leader as in BF2). All those features ARE cool, and the visuals and combat looks superb. Maybe fear to the "Halo killer" potential?

This is absurd: already Call Of Duty 4 is a real "Halo Killer", so, why not this amazing state of-the-art work from Gerrilla Games?

Is not my most wanted (Diablo II, Dawn Of War II, Battlefield 3, Warhead), but is surprisingly good, and a nice find to se how well looks and feels this game.
Epherham
18/07/08 @ 00:26
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Damn you Tom, damn you.. now I`m going to have to go watch Field of Dreams, grrr.. ;)

KILLA
18/07/08 @ 00:57
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Looks great.
I liked the first Killzone as well.
Widge
18/07/08 @ 07:05
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Honestly?

http://www.jeuxvideo.tv/video/killzo...m...

looks better than any FPS I've seen on a console so far.
space ace
18/07/08 @ 08:02
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doesn't Mamoru Oshii hold the copyright on these red-eyed armoured soldiers?
18/07/08 @ 08:39
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Graphically, from the videos Ive seen knocking about this dumps on Gears2 and Im in agreement with Widge. Best looking console shooter Ive seen this gen.

I just pray its a decent challenge, good AI and strong story but I don't like the EG preview. Doesn't say much about it especially since IGN, Gamespot etc all have had hands on very recently and came away astonished.
Widge
18/07/08 @ 08:53
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I'm so adopting Helghast as my side to join for multiplayer!
monkie_king
18/07/08 @ 08:58
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Is this 60fps like COD4? I think that game's framerate has spoiled me for 30fps shooters.
Widge
18/07/08 @ 10:20
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it "looks" as smooth as COD4 from the vid... of course thats not gospel like
captain_MAXIMUS
19/07/08 @ 14:36
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Wow this is looking sweet I hope the multiplayer delivers
Execta
20/07/08 @ 12:49
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EuroGamer: "...and saboteur (disguise and something we can't make out on our notepad - sorry!)..."

Saboteur can place an explosive charge and so destroy enemies' mounted guns etc.

And to the Killzone 2, the multiplayer sounds just amazing. It seems to offer all we want, and that's just enough. Just do it with quality and it's perfectness. Killzone 2's singe player and multiplayer, they both, sound really amazing. MUST BUY!
Chupakun
21/07/08 @ 19:52
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@space ace:

I've been wondering about that since the first KillZone. At first I couldn't place it, but then I realised: they look like the armoured troops from the Kerberos saga!

Comments: 1-38 of 38 in total

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