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Killzone 2 Preview

PlayStation 3 Preview by Tom Bramwell

17 July, 2008

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We doubt you'll cry foul if we point out Sony's E3 conference was boring, but slotting between PS3 appointments elsewhere it's clear it didn't have to be: Resistance 2 was in grisly form, Sucker Punch is showing superhero free-roamer inFamous, and Media Molecule is stealing our hearts in LittleBigPlanet, as you'll be able to read tomorrow. Even as you were turning the air purple in the comments thread, we were watching Guerrilla's Eric Boltjes outline the firm's Killzone 2 multiplayer strategy.

Boltjes' session was hands-off - a slideshow with some video attachments, really - but it still happily ran to the 50-minute mark as he ripped through every detail. Killzone 2 is a 32-player online game, he explained, with a range of game-types, mix-and-match character classes, Call of Duty 4-style character progression and all sorts of unlockable options, backed up by heavyweight community services like leaderboards and clan management features.

The maps will cover various themes and locations, and will be optimised for groups of different sizes (eight versus eight, duels, etc.) albeit without hard-coded player limits to prevent you putting 32 players on a smaller map. But we're only shown glimpses of the maps, so it's hard to gauge anything about layout. What we are told is that there are several game-types (identified as assassination, body count, team deathmatch, capture-and-hold and search-and-destroy - although we hear something about "search-and-retrieve" later), that each map will support all of the game-types (called "mission types" by the developers), and that it's possible to play through multiple game-types within the same session on a single level. You could begin with capture-and-hold, for instance, then go to team deathmatch for round two and finish on assassination, and the winning team would be the one that won the most rounds.

'Killzone 2' Screenshot 1

Levelling up your online FPS persona has become all the rage lately. Thanks to all the rage, presumably.

It will also be possible to set up Custom Matches that specify the fine details of each (for instance, you can change the bomb timer length or defusal time on search-and-destroy). You can also enforce more esoteric restrictions, like reducing the in-game arsenal to nothing but sniper rifles. Boltjes goes through a lot of menu screenshots to demonstrate other customisation options: when joining someone else's session, for example, you can specify preferred maps or mission types, the region of the world you'd like to play in, the number of people that should be on the server, whether you're playing with friends, the average ranking of the competition and whether the game's passworded.

Individually, players will be able to specify a certain "badge" (class) to play as based on their existing preferences, and each of these will have two special attributes or abilities that distinguish it from the others. There's assault (special armour and a boost function), the scout (cloak, enemy-highlighting), medic (revive team-mates, dispense health-packs), engineer (repair things, deploy sentry guns), tactician (deployable spawn points, air-strike support from a gunship) and saboteur (disguise and something we can't make out on our notepad - sorry!). Those who find the initial classes restrictive will be able to combine two badges, with the resulting hybrid class inheriting a special ability from each originating class, so you could be a stealthy medic or an assault engineer, for instance.

'Killzone 2' Screenshot 2

The single-player hands-on demo at offer at E3 isn't much more exciting than the PlayStation Day one, which you can read about elsewhere on the site.

More broadly, individuals will progress by accumulating experience and levelling up, with 12 different ranks to attain and 46 "ribbons and medals" to unlock. To rank up, you gather points by killing and doing team-specific things like revivals and completing objectives, while ribbons and medals are a bit like mini-Trophies, unlocked by getting a certain number of headshots, for instance. Guerrilla is aware that it needs to support the endgame too, and promises special honour ranks for the top percentile. Other initiatives will undoubtedly follow post-launch.

One of Guerrilla's key objectives, Boltjes says though, is to inspire team-play, and there's a lot of stuff going on in-game weighted to this besides the class system. You can form four-man squads, most notably, with a leader and your own private voice channels so you can coordinate your actions. If you die, you then have the option of respawning alongside your squad-leader, albeit presumably after a cool-down time, something that wasn't covered in the initial presentation.

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Comments: 1-38 of 38 in total

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JediMasterMalik
17/07/08 @ 13:21
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This MP sounds like a lot of fun, the classes sound great, and in particular the mixing of classes should provide a lot of vraiety to the game.
Edited 1 times, most recently on 17/07/08 @ 14:21
Widge
17/07/08 @ 13:24
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While not a revolution, it sounds like its going to do what people want, and do it bloody well.
myiagros
17/07/08 @ 13:35
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Sounds pretty full on in term of features, now hopefully the quality of the game itself will match up to that.

It also sounds like Sony's Showing at Leipzig might be more substanstial than at E3, with them showing this in a playable form and talking about announcing a new Singstar.
johnnybrn
17/07/08 @ 13:43
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Maybe its been mentioned before but I feel that that KZ needs vehicles. I loved riding around in the warthog with my buddies in H***.

I think it will be a fun inclusion.

I want this to be good, as have played both games and could finally make the PS3 plinge
the_dudefather
17/07/08 @ 13:47
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@johnnybrn

Haze?

wait...
hammerstein07
17/07/08 @ 13:47
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I think this game is starting to look interesting to me, watching the E3 video it moved nicely and looked like online could actually be something decent ( I think I said this the other day, sorry if I'm repeating myself).

I will definitely be looking to purchase this
Widge
17/07/08 @ 13:49
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Yeah, they were great for the big open maps. Can't remember the one, big huge green open area, 2 small bunker bases at each end, kind caves on the left and right to go through.... snipers dream basically.

Nothing beat finally managing to get a hold of the flag from the opposition base before romping home in the Warthog.

KZ2 looks a bit more close quarters like the COD4 mapsets. Lots of obstacles, things to hide behind, little cubbyholes etc.

For what its worth, Halo 2 had great maps, but I've not encountered anything as awesome as the CTF mentalism on Day Of Defeat:Source. Makes COD4's territory mode look a bit weak in comparison. Real wars of atritcion there, properly well balanced maps with lots of sections to set up front lines and battles for advances on territory.
Edited 1 times, most recently on 17/07/08 @ 14:55
Brianstorm
17/07/08 @ 14:00
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If they can make the multiplayer work it sounds awsome, can't wait for something to come along that beats the totally crap host based system on COD 4 a game I love and have played loads, but am currently finding more and more irritating from an infrastructure point of view as each day goes by....
Prodigy_BE
17/07/08 @ 14:01
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After the Clan letdown that was Battlefield: Bad Company, its good to see some devs are still aware of the importance of clan support.
COD4 is being played by millions every day, and that ain't because of the cool singleplayer. Clans are the centre of it all. Without them, there can be no strategy, and everybody just gives up after a while.
zuljin
17/07/08 @ 14:10
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Player stats tracking! Only thing missing from COD4 and Battlefield. didn't see any mention of a kill cam, which, after COD4 is just downright frustrating when absent.

(I know battlefield has it online - how hard would it have been to access this on PS3?)
Widge
17/07/08 @ 14:15
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I like the COD4 killcam, well done... the DOD:S killcam on the beta was awful.
Rash'
17/07/08 @ 14:28
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I'm still not convinced with this game. I don't know why, but it just doesn't fill me with excitement. Yes the graphics engine is pretty phenomenal but that doesn't make a good game (though it doesn't hurt). I guess because I was so appalled with the first game, I'm less forgiving of their efforts now. Let's see. I hope they can pull it off because clearly alot have work has gone into it.
Pike
17/07/08 @ 14:43
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Player stats tracking! Only thing missing from COD4 and Battlefield.

Eh?

Battlefield has an ungodly amount of player stats to sift through.
zuljin
17/07/08 @ 14:46
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@Pike
Now read in between the brackets of my last post.
DrDamn
17/07/08 @ 15:14
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@zuljin
"(I know battlefield has it online - how hard would it have been to access this on PS3?)"

Not all that hard in the built in browser :-). I think stat tracking is a double edged sword in some respects - particularly in team games. Sabotage in CoD4 is ruined by stat boosters who don't actually want to play the game but take advantage of those that do.
Ares
17/07/08 @ 15:14
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If players can rank up by playing their own customised games and tournaments then this will fail badly. Nobody will want to play on somebody elses configuration and cheaters could easily rig their matches. Is their a proper matchmaking system other than the "Easy Join" option? Maybe medals, Valor etc. can be only earned on predefined match types.
marronthered
17/07/08 @ 15:24
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i dont want to get too hyped for this game... but its looking very good. the first one was crap so that may help in the overal impact of the game when it is released.
in depth stats are essential for online play imo... good to see they are being thorough with it.
Widge
17/07/08 @ 15:38
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Perhaps like the Warhawk system where you can have XP earnt on custom player servers, as long as the rules match a certain criteria.
trfe
17/07/08 @ 15:49
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The more players does not make it better. I am not impressed with the video they showed, horrible choice by the team. There was virtually no fighting shown. Resistance always seemed like a 2nd rate Gears to me....
Widge
17/07/08 @ 15:51
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Which I'm sure would be a fantastic comment in the right thread
Prodigy_BE
17/07/08 @ 16:02
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Well, I liked the 1st one.
It had a cool setting, the 4 characters and branching paths was a great idea, the art direction was impressive and it was about 13 hours long (singleplayer, that is). Compared to Halo 1's 7 1/2 hours.

The framerate was horrible at times, and the online mode sucked (SOCOM 2 at that time, gobbled up all online gamers), but in the end, I looked back in a positive way on Killzone 1.

Each entitled to his own, I guess...
Chufty
17/07/08 @ 17:06
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Can it be played with a mouse and keyboard?
drumbaby
17/07/08 @ 18:00
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The first KZ looked crap right up until its release...and then WAS crap. This has looked amazing from the off, so I'm expecting great things.
reddevil93
17/07/08 @ 18:22
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256 clan tourmanents? Impressive, highly unlikely to be made use of but very impressive all the same.
Edited 1 times, most recently on 17/07/08 @ 19:22
warbo
17/07/08 @ 19:31
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Sounds great, but I’m really not seeing what everyone else is when it comes to visuals here. It looks nice, but I think there are already plenty of better looking PS3 games about.
The blur filter, while it certainly provides an illusion of extra detail and realism; I think they go too far with it. Some of the screens with this effect disabled don’t seem nearly as impressive, but I find them much easier to look at.
Pulsar_t
17/07/08 @ 19:38
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KZ1 dragged needlessy and the gameplay suffered from repetition, and the whole business of not having vehicles hurt it badly. Also, they did bother to hire a full-fledged Orchestra yet the game itself is almost void of any music. If they fix all the issues then they'll elevate a 6/10 fps into a solid 8/10 game.
Buran
17/07/08 @ 23:39
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F.E.A.R. Combat intensity in gunplay + Class System with permutations like COD 4 + BF2/2142 stats and rankings system + best graphics in a game from console (at the level of Crysis in the limited way in that a 512 MB RAM machine could do) = Smells like a masterpiece.

I can't understand the scepticism in many sites and forums about Killzone 2. The game clearly tramples any other game in console in the technical department, and judging by the lastest mp vids seems to be much more ambitious and sophisticated than COD 4 in the mp, with more emphasis in teamwork as in Quake Wars, and features like the squad system (with respwn following the leader as in BF2). All those features ARE cool, and the visuals and combat looks superb. Maybe fear to the "Halo killer" potential?

This is absurd: already Call Of Duty 4 is a real "Halo Killer", so, why not this amazing state of-the-art work from Gerrilla Games?

Is not my most wanted (Diablo II, Dawn Of War II, Battlefield 3, Warhead), but is surprisingly good, and a nice find to se how well looks and feels this game.
Epherham
18/07/08 @ 00:26
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Damn you Tom, damn you.. now I`m going to have to go watch Field of Dreams, grrr.. ;)

KILLA
18/07/08 @ 00:57
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Looks great.
I liked the first Killzone as well.
Widge
18/07/08 @ 07:05
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Honestly?

http://www.jeuxvideo.tv/video/killzo...m...

looks better than any FPS I've seen on a console so far.
space ace
18/07/08 @ 08:02
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doesn't Mamoru Oshii hold the copyright on these red-eyed armoured soldiers?
18/07/08 @ 08:39
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Graphically, from the videos Ive seen knocking about this dumps on Gears2 and Im in agreement with Widge. Best looking console shooter Ive seen this gen.

I just pray its a decent challenge, good AI and strong story but I don't like the EG preview. Doesn't say much about it especially since IGN, Gamespot etc all have had hands on very recently and came away astonished.
Widge
18/07/08 @ 08:53
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I'm so adopting Helghast as my side to join for multiplayer!
monkie_king
18/07/08 @ 08:58
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Is this 60fps like COD4? I think that game's framerate has spoiled me for 30fps shooters.
Widge
18/07/08 @ 10:20
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it "looks" as smooth as COD4 from the vid... of course thats not gospel like
captain_MAXIMUS
19/07/08 @ 14:36
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Wow this is looking sweet I hope the multiplayer delivers
Execta
20/07/08 @ 12:49
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EuroGamer: "...and saboteur (disguise and something we can't make out on our notepad - sorry!)..."

Saboteur can place an explosive charge and so destroy enemies' mounted guns etc.

And to the Killzone 2, the multiplayer sounds just amazing. It seems to offer all we want, and that's just enough. Just do it with quality and it's perfectness. Killzone 2's singe player and multiplayer, they both, sound really amazing. MUST BUY!
Chupakun
21/07/08 @ 19:52
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@space ace:

I've been wondering about that since the first KillZone. At first I couldn't place it, but then I realised: they look like the armoured troops from the Kerberos saga!

Comments: 1-38 of 38 in total

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