Killzone 2
Hands-on with the multiplayer.
Heavy Rain may have been the cover star of the Games Convention, with LittleBigPlanet jumping around in the background, but Killzone 2 was there as well, hidden away, much as it was at E3, with Guerrilla's Eric Boltjes and others keen to talk to the press about the multiplayer ahead of the game's increasingly close February 2009 release.
For this latest airing of the multiplayer, Boltjes wants to get across how accessible the game will be. "For us it meant that everybody, regardless of whether they're a new player to the FPS genre or if they're an experienced online player should be able to go online, join games and start playing the game as quickly as possible," he says. But getting seamlessly into the action isn't the only concern. It's how to keep people there once they're in, and get them used to the game's features without overwhelming them.
"We really want to introduce new features gradually, so as you play, as you score points you unlock new things," he adds. "You get new features and then still have enough scope left for the more advanced features for our hardcore audience to still be interested over the longer term."
To help get players used to all this, Killzone 2 will include computer-controlled enemy bots in both offline and online multiplayer - firstly as a means of giving players an offline safe haven to learn the ropes, and secondly to give the option of fleshing out matches where you might want a few more players and can't be bothered to wait around for the lobbies to fill up. Boltjes says the bots "mimic human behaviour" (hopefully not singing inanely) and will "pretty much do anything that a player can do online as well, including play all the missions, use all the abilities and use all the weapons", although we're not given the chance to see them in action.
Continuing with the 'everyone can play' mantra, Boltjes adds that this emphasis on accessibility runs throughout every design decision. "We want to make sure that players aren't just thrown into the deep end, so almost every feature in Killzone 2 multiplayer unlocks as you score points and as you join games. This system allows for a very natural learning curve throughout because the player is introduced more slowly to every feature, one by one."

I want Relocation, Relocation to set an episode here.
As we noted at length in our huge Killzone 2 multiplayer preview last month, Killzone 2's online feature list is absolutely exhaustive. There's five game types (assassinations, body-count, capture and hold, search and destroy, and CTF variant search and retrieve) and eight maps, with each map capable of supporting every game type. Some of the maps will be better suited for 2-16 players, while others support up to 32 players. That said, if you want to cram 32 players into a smaller map, you can do just that.
Cunningly, players will also be able to create a session that allows them to play through each game type on the same map - with a massive amount of customisation possible. "We want you to play the game just the way you like it - you can create any type of game and change almost every aspect of it," says Boltjes. So, if the host so desires, they can specify the exact weapon types present, bomb defusal times, revival time, the skill level of players that can join the game, and even password the session if you really want to keep the great unwashed out.
Game progression is a big deal, too, with Guerrilla keen to make it "as transparent as possible". "At the end of every game, you see how many points you've scored," Boltjes points out, although we probably guessed that one. "You can see if you've ranked up, you see what you've unlocked, how you can use it and how it benefits you. The game features 12 military ranks, each unlocking new features. In addition we have 46 different medals which you earn by doing special things in the game, such as doing ten headshots or reviving ten people.
"Each of these weapons and medals also give you more features to play online, and to top it all off, there are more than 100 different player statistics that we track [via Killzone.com], so you can track your own progression as well, such as number of kills, time spent online, or even how many health packs you've picked up," he continues. "As you play the game, you learn more about it, and you learn more about how you want to experience and play the game itself. Some people like sniping, some people like playing in a team, some people like playing with big weapons. We've really tried to support specific player preferences." You can even set up your own clan homepage. Mercy be.
As previously revealed, players can also look forward a class-based "badge" system where you can mix-and-match abilities (such as medic and a scout), and numerous incentives to get involved with clan-based activities, such as a "unique Valour betting system" that encourages clans to duke it out for valour points in various tournaments to climb a leaderboard. Squad options will also feature, and will allow players to create squads in-game, with the ability to switch between voice channels as you play. It's all in the name of "inspiring team play".
With so much information to digest, we aren't perhaps the ideal candidates to be facing off against the designers of the game, but they let us loose anyway, giving us our first opportunity to sample some of this mayhem first-hand. First impressions, sadly, are fleeting, giving us little more than a chance to take in the general look and feel of the environments and a few of the in-game weaponry from both the Helghast perspective as well as the ISA soldiers.
Regarding the former, the session kicks off by spawning us into one of the maps designed for smaller parties. It's a classic symmetrical deathmatch arena - a deserted factory complex, with tight, multi-tiered narrow metal gantries crisscrossing a stark grey building and concrete staircases descending into a gloomy basement. Visually it's very much in-keeping with the crumbling concrete hell that features so prominently in the main game, with cracked walls, filthy floors and a colour palette out of Trainspotting. It's dusty, oppressive, atmospheric and dangerous, and makes Silent Hill look like a Mr. Sheen advert.

These deployable sentry guys have no manners.
Armed with standard assault rifle and pistol, it's a straightforward close-quarters battle. Aiming feels a little spongy at first, but with good use of the claustrophobic zoom view, it proves quite rewarding to look down the sights of the gun and pick enemies off with measured accuracy.
In a second, somewhat bigger map, we also get to experience fighting against big scary robotic airborne sentry drones and turrets that hover and blast you on sight. We're told that players will be able to deploy sentries at strategic locations, but not exactly how we'll go about doing that. Battlefield-style, possibly. Apparently some will depend on the type of terrain: for example, calling in air cover will require line-of-sight, which is only possible in the more expansive outdoor maps.
As we discover, taking on this AI threat adds an extra distraction, so taking them out quickly and efficiently is paramount. Peeking out from behind cover and doing so with a sniper rifle initially proves effective, but also a little risky given the number of times we get shot in the back trying to be sneaky and clever. But that's partly because our opponents actually made the game and doubtlessly second-guessed our intentions, and also because we aren't really paying much attention to the mini-map in the top left of the screen, which offers a vital visual cue as to what was about to blast us to bits.
In summary, your bumbling correspondent is absolutely hopeless, but then so is everyone else who had a go in Leipzig. The most important thing is that Guerrilla clearly wants accessibility and depth; a double-act to rival Halo, in other words, and has an extensive feature-set, a promising engine and a monster website to tie it all together. With the release of the game potentially just six months away, expect some movement on the multiplayer beta in the very near future - along with more expansive impressions of both single-player and multiplayer here on Eurogamer.
Killzone 2 is due for release on PlayStation 3 in February 2009. A public multiplayer beta is scheduled prior to release, and additional multiplayer maps will be made available for download post-launch. Check out our separate Killzone 2 single-player hands-on preview for more on that.
You may also like...
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
Face-Off: The Darkness 2
-
The Darkness 2 Review
-
EA evaluating FIFA Street features for FIFA 13
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Grand Slam Tennis 2 Review
-
Catherine Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Mass Effect 3 FemShep trailer debuts
-
Skyrim patch 1.4 now live for Xbox 360
-
Metal Gear Solid: The "Lost" HD Remasters
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Catherine launch trailer is looking saucy
-
Final Fantasy 13-2 "to be continued" ending explained
-
Street Fighter X Tekken Preview: Year of the Dragon Punch?
-
Sony: The Last Guardian is making "slow progress"
-
Namco Bandai to publish new Star Trek title
-
Five new Mass Effect 3 gameplay trailers
-
EA outlines Kingdoms of Amalur: Reckoning House of Valor day-one DLC/Online Pass
-
EA announces starry Syndicate voice cast









Comments (120) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Good reporting!
Comment below viewing threshold Show
They are also addressing one of the problems of the first game - accessibility.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Certainly Killzone doesn't look like a revelation in first person perspective things (unlike the approach of Mirrors Edge) but it seems to be aiming to do what we know well and do it bloody good.
Comment below viewing threshold Show
And 32 player maps eh? What a shame the PSN is too shit to handle it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
game sounds ok, but a lot of similarities to COD4? unless I've missunderstood some of it...
maybe it does it better.
with regard to the BOTS... don't like bots... they are usually unbeatable or pointless.
Comment below viewing threshold Show
What has being free got to do with not breaking?
Comment below viewing threshold Show
Comment below viewing threshold Show
And also for the complete pile of shit that was Killzone 1.
Comment below viewing threshold Show
no it's not, but why should I purchase Killzone 2 then if I can carry on playin COD4 ?
Comment below viewing threshold Show
not at all but it's funny how he explains these features as if they are totally new and unique
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
At least learn to spell christmas you tit.
Comment below viewing threshold Show
That's been my main irritation with the whole Killzone dev talks.
"Ooh shit, we can blow up oildrums and gascans, looks at that, isn't that cool. We want the whole game to be first person, to totally get you in the game (uh duhhhh)"
Quit selling old shit as new.
Also. I think the whole accesible thing is good. But aren't most players who would want to play this hardcore anyway.
Comment below viewing threshold Show
Re: Killzone - the first one frustrated me with incredibly poorly placed checkpoints and major difficulty spikes. The script on the single-player mode was terrible too, which really didn't inspire me to keep replaying it. This one... Well, the visual style is incredibly similar to every other dirty-future game. The gameplay looks reasonable if the video is anything to judge by. It could be good, but I'm a bit over saturated with dirty post-apocalyptic worlds so this would have to be something amazing for me to want to buy it at release.
To put it another way: how different will this be from everything else that's come before? If it's not very different I'll probably just keep playing the old games.
Comment below viewing threshold Show
As for the comment about the PSN not being able to cope with it, well if it were some multi-format title i'd agree, but since its a Sony game they'll probably support it with dedicated servers just like Warhawk and Resistance.
Comment below viewing threshold Show
Comment below viewing threshold Show
Pffff, what the hell do you know, I own both. If that's trolling you obviously have a very short fanboy leesh. Just watch some interviews with the man.
Comment below viewing threshold Show
the game or the thread ?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I was waiting for you to turn up and go through my profile. I bet you was upset to see I own a PS3 too, so couldn't aim your standard "^ Has xbox live gamertag" response at me. Does it upset you to think of a PS3 and a 360 sitting on the same shelf in my TV unit? Although you probably didn't bother looking at my games list otherwise you'd have noticed I don't own Ao2, it's actually in my 'Games I've Played' list.
And my crappy internet connection works perfectly fine on Xbox live.
So why don't you just piss off because everyone seems to hate you.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah, it's nice to see that some people think they can know just what others own or don't , all based on one post.
If he's looking at my gamercard he's looking at another menage though. Cause I sure as hell wouldn't touch some of the games that menage guy played through
Comment below viewing threshold Show
Comment below viewing threshold Show
I didn't like Killzone 1 but didn't really give it a chance. Had Halo 1/2 and that was the job for me.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Beautiful graphics and fairly decent multiplayer level design mean nothing in an FPS which during our hands-on took up to a week to respond to control inputs and masked the action with a layer of post-processed vaseline at every opportunity. Sluggish, terrible to control, and seemingly on a steadfast mission to confuse the player."
Comment below viewing threshold Show
Never played Uncharted? And GTA4, CoD4, Oblivion, Soul Calibur, to name a few. Or are we talking exclusives again.
Comment below viewing threshold Show
Someone on the forum I go on had a go, had this to say:
"I was pretty impressed with it when I played it and have no complaints of the gameplay or controls. The game certainly looked impressive to me and I will be buying it."
The game sounds scripted ala COD4, now thats good or bad depending on how you felt about COD4's singleplayer. It was nice to see that they haven't just bolted on multiplayer, that they are really going for it with the game.
As I said, not a revolution in FPS, but what it appears to be doing is taking all we like about FPS and doing it bloody well.
Comment below viewing threshold Show
"And 32 player maps eh? What a shame the PSN is too shit to handle it.
Eh? I play 32 player Warhawk games almost every night no problems. Same when I used to play Resistance which had 40 players. Resistance 2 will have 60 players. As far as I know pretty much all 360 games only do half those numbers.
Comment below viewing threshold Show
Honestly though, gears has iconic characters???
Killzone 1 was pants, but we might as well hold our judgment on a game until it actually comes out!
Comment below viewing threshold Show
Comment below viewing threshold Show
I was just trying to wind up the PS3 fanbois, seems to have worked a treat.
Comment below viewing threshold Show
Comment below viewing threshold Show
You're cruising for a chomlette!
Comment below viewing threshold Show
If only you would have read my post properly instead of accusing me of baiting. I was discussing the dev talk, not the game. You just see everything as an attack.
Oh and preferring a machine does not make you a fanboy. Hell, I even prefer my PS3 at the moment and bought GTA and SC4 on it because I want to spread my games out equally on both platforms. Going nuts on a PS3 related thread because someone dares to give some negative feedback is screaming fanboy all over though. What's wrong with some discussion and critique? I really don't get why people are so fucking attached to a piece of fucking hardware.
Comment below viewing threshold Show
Comment below viewing threshold Show
I guess we need something to bicker over. Its like the gamers equivalent of supporting football teams. Both cost a fortune too!
Seriously you two should get a room!
Comment below viewing threshold Show
You're pending for a bending
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Only girls play football
Comment below viewing threshold Show
Frontlines on the 360 does 50 players.
As for KZ2. Looks nice and smooth and I like the visual style - which is one up on KZ1 as a good start. I'm not a huge fan of the CoD scripted single player so will have to see how that pans out, it needs a good single player game as whilst the multiplayer feature set looks very good it's not going to be good enough by itself unless the controls are spot on.
One area I still have more concerns about is AI. We've not seen enough of that as most vids are from show floors and there the game tends to be set on easy. The mention of bots in multiplayer does indicate they should have some decent resource behind it, but again will have to wait and see.
Comment below viewing threshold Show
As opposed to rolling around on the floor with a bunch of dudes??
Oh and hedbog i meant farticus and evilfox should get a room they need to "thrash" out their differences
But whatever floats you boat mate
Comment below viewing threshold Show
Comment below viewing threshold Show
Rolling around on the floor is all I ever see footballers doing anyway, generally when they're near the opposition area. Oh, and they love to kiss eachother when they score.
GAY
Comment below viewing threshold Show
You, Sir, have a gamertag. Which is bad.
I'M KIDDING!! Honest
Comment below viewing threshold Show
Both fantastic games with Iconic characters
-- Halo perhaps, Gears is fking shit and some.
Comment below viewing threshold Show
Gears - Iconic game. shit characters.
But then again, like EvilFoxHound says I have played Army of Two, so what do I know eh?
Comment below viewing threshold Show
Comment below viewing threshold Show
Iconic, or just noticeable?
Master Chief is just a dude in a green suit, and Gears just features muscles in suits - hardly iconic in my view. I enjoy the games, before anybody bitches, but they're hardly setting the world alight in terms of characterisation. I enjoyed the campaigns, but only on co-op (not fun single player for me), and for Halo it's more about the multiplayer anyway.
Comment below viewing threshold Show
They're all in the closet
Comment below viewing threshold Show
Halo, shit? Really?
Halo 2 & 3: bit shit, maybe. But Halo?
/boggled
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"STILL the best graphics of ANY console game" Yeah when they actually loaded in! Also, Biocock anyone?
"much-copied-but-not-equalled cover system" I think at least GRAW did cover before GoW and i found that i hard a few bugs in it.
Yeah it sold well but then so does a lot of games i might think are shite. Still i'll be buying gears 2 when it come out.
Oh and "There is NOTHING memorable about killzone 1 or 2", killzone 2 isn't even out!!! Yet you seem to think Marcus is going to be brilliant in gears 2, which again isn't out! Two different assumptions on games that aren't out, one just happens to favor you argument point hmmm....
Comment below viewing threshold Show
Halo 2 was much better actually, my favourite of the series. Except for the bit's with the Arbiter.
Halo 3 was overhyped and a real let down, and had the worlds 1st worst ending level because they'd just copied the shit from the first one. Multiplayer was shit and the co-op campaign was also shit.
And all 3 games were infected with the most boring enemy ever devised in the Flood.
But that's just the opinion of a turd in trainers.
Halo is not as bad as Drakes Fortune though, don't get me started on that repetitive pile of buggy shite....
Comment below viewing threshold Show
@Arbiter
That previous poor report came from here.
[link url=http://forums.gametrailers.com/showthread.php?p=14346646
]http://fo rums.gametrailers.com/showthrea...[/link]
It was just some random poster's opinion, which hardly makes it a reliable source of any info.
On a tangent, can everyone just ignore farticus. I didn't stick him on my ignore list to have everyone else fill my view with responses to him. I used to avoid ignoring anyone, but I tell you, once you break the seal on that ignore list for a few special cases it just makes the air all clean again. Altogether now...
Comment below viewing threshold Show
If you don't like "fanboy" comments then ignore them, peoplez! You only make it worse by arguing. Anyway, don't complain about "xbots" being in PS3 threads because it certainly goes both ways. Just look at any Gears or Halo comments section for cryin' out loud. So blame your PS3 fanboy brethren before jumping all over guys like farticus.
Anyway, Sony is to blame for any xboxers trashing this game. This is the "Halo killer" no? Of course it's going to have a lot of eyes on it. To me, it's looking good, but nothing revolutionary as we would have expected given the distinction of "Halo killer" Sony placed on it. What the game is bringing is a bit late to the party because it's all been done already. For a high-profile exclusive like this, it should have some stuff we haven't seen or at least some features that are "almost" new. If those comments offend anyone, I'm sorry, but it's my honest opinion.
Certainly isn't looking bad, though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Gears I've always had a love hate relationship with. I love the game and the game mechanics. Hate the characters.
Farticus has a serious point in that KZ2 doesn't have a character to relate to - but then you could argue it doesn't need one. Who was the main character in CoD4? What did he look like? With that sort of approach you can perhaps get more connection with the game by being able to more easily slot yourself in there. Then again you can still have an iconic main character which you can relate to in this way by never showing his face ... which brings us back to Master Chief
Comment below viewing threshold Show
This, along with Resistance 2 will make me get a PS3 I think
Comment below viewing threshold Show
Comment below viewing threshold Show
Considering Sony have NEVER relaed the game to Halo, and it's always been 3rd parties doing it, it's not Sony's fault at all.
Comment below viewing threshold Show
Check my profile, yes that's an xbox gamertag. What's that, I own both consoles...wow, do people actually own both? Yes, there's lots of us out there, who don't perscribe to the fanboy thing.
Did you even read all my post, I like Halo, I just don't think Master Chief's necessarily iconic, but as you point out he's a famous character, so to some degree you're right. I'm just challenging the symantics more than anything.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes it does show the popularity of a game when they want to turn it into a movie but i won't be expecting too much from this. Doom the movie (which had no substantial characters, they just made shit up) , Mario the movie (hahahahaha) and the likes all point to a disappointing end, but you never know - and thats why i would not rule out killzone 2. With a bit of spit and a lot of polish anything is possible! My misquote was laziness on my part but i was trying to show how you seemed to write off one game without playing it but seem to praise another that has yet to be released.
I am currently going through Gears again and yes it still looks lovely (and at the time set the bar) but there are many amazing looking games out there now.
Comment below viewing threshold Show
Question about Gears? Surely it looks about as good as Unreal Tournament 3?
There is no dig in this statement, just wondered if someone who has played both can actually say yay or nay.
I wish this game was multiplatform... then there wouldn't be thread after thread about how awful it will be, and conclusive proof of how bad the unfinished unreleased game is.
Comment below viewing threshold Show
But yeah they look the same
Comment below viewing threshold Show
"It's easy to forget details. I recently started replaying Gears and the stupendous detail and lighting effects still stand out. Bioshock looks real good, but Gears still looks slightly better - in my opinion. It's certainly more detailed, but the art direction is a matter of preference."
I was replaying it too and even though it was quite nice, I always get the feel that it is incredibly restrictive. Many sections just containing small rooms, corridors... I personally prefer Battlefield Bad Company graphics wise, more of a blend of open spaces at a tiny hit graphics wise.
Anyways - to get the thread back on track, was waiting for this preview since it was mentioned you guys played this at Leipzig. Been seeing a few good comments come back from people who have played it, and I'm slightly more inclined to take their view than some people in this thread which slate it because they didn't like the first or some other stupid reason.
To summarise, looking forward to some more previews so I can make up my mind whether to buy it, and I'll make up my mind whether its good after I've played it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Also games are shit, you're shit, I'm shit, the world is shit, and the internet is shit!!
Comment below viewing threshold Show
Well, whomever made the claim, it wasn't necessary. I'm sure it wasn't an xbox fanboy who did, so whomever it was gave the game a bad name and tagged it to be forever ridculed.
Comment below viewing threshold Show
Ah bugger it - we all need a new hobby then?
Comment below viewing threshold Show
Comment below viewing threshold Show
Iconic characters retard, Iconic characters...
Comment below viewing threshold Show
Comment below viewing threshold Show
imo, it doesn't work like that. Quality doesn't have a metric scale, or is it supposed to be measured by counting pixels ?
Comment below viewing threshold Show
"your PSN network is making this comment thread game the rubbish"
"you lie! it is your RROD!"
"you are only playing this because you have no other games"
"at least I'm not paying 0.03p per day to argue with you"
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes, it has. On those comparison screens they showed here a while back you could see Gears 2 was much nicer looking.
Comment below viewing threshold Show
Oh and by the way, Gears dont have convincing physics, everything, from the grass to the trees are static in the screen, nothing moves, if you fire at a crate, it will blow the same way every time, you canīt jump, swim etc... the animation is fluid but pretty much the same every time, your player falls the same way, take cover the same way etc... despised of the sutuation.
You dont see any kind of loosing balance present "for example" in Uncharted animations, where he can slip, bump etc... if they dont improve these, the game will be more of the same with a different color pallet.
And yes mate, physics and graphics are 2 of the most important things in modern games, that's what make them modern in the first place (as well as the gameplay scheme but we all know that already).
Comment below viewing threshold Show
man, your blindness towards the Xbox is ridiculouss... i'm speachless, Gears 2 is very pretty, yes, i really like that game too, i have the first for the PC and Xbox360 "i even play that game in my Pc with everything max, 16x antialising at 1080P and love it", but in my opinion even Uncharted looks better, not to mention Killzone 2.
you can prefer the art direction and gameplay, but please, stop deniyng the fact that the Ps3 can boost very impressive visuals, even better then Gears.
Oh and by the way, Gears dont have convincing physics, everything, from the grass to the trees are static in the screen, nothing moves, if you fire at a crate, it will blow the same way every time, you canīt jump, swim etc... the animation is fluid but pretty much the same every time, your player falls the same way, take cover the same way etc... despised of the sutuation.
You dont see any kind of loosing balance present "for example" in Uncharted animations, where he can slip, bump etc... if they dont improve these, the game will be more of the same with a different color pallet.
And yes mate, physics and graphics are 2 of the most important things in modern games, that's what make them modern in the first place (as well as the gameplay scheme but we all know that already).
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Claiming the PS3 can output better visualls than the 360 is so outdated at this point. Where have you been for the last year? It's been proven time and time and time and time and time again that it's simply not the case.
I've seen plenty of Uncharted and I don't think it looks any better than Gears or any of the other top-looking games. C'mon already!!! Nobody's buying your bullshit!!
If that's your opinion, that's fine, but to present it as fact is a bit presumptuous...especially considering that many who aren't partial to either console would disagree.
Comment below viewing threshold Show
. but you do agree that the animation and physics engine in Uncharted is better right??? i mean, you played tha game from the beginning to the end, right??? (graphics apart, i'm not even discussing them now)
Comment below viewing threshold Show
No, I did not play the game from beginning to end. It's been a while since I've seen Uncharted in action, but I'll take your word for it on this one!
Comment below viewing threshold Show
I've not finished Uncharted either, I'll tell you why.
1) Screen tearing is awful.
2) Buggy - I've died because he's fallen 2 feet but landed where he shouldn't so hovers for a while then dies.
3) I can't stand it when the camera zooms out for 'better perspective' and you can't see fuck all or where you want to go.
4) The fights are simply, "Spawn 5 men, let them die, spawn 5 more from the other end, repeat"
5) The puzzles are so shit they barley rate as puzzles.
6) The trophy patch renders your current save unusable.
7) Texture pop-in (but not too bad)
I did have more but I've forgotten them now.
And whoop-de-fucking-do he does some shitty scripted slip and stumble animations, so do Lara, the prince guy from PoP and Altair in Assassins Creed. If you're gonna moan that Gears doesn't do somthing that some other game does, at least choose a better example than a stumble animation.
You can't cut people up with a chainsaw in Uncharted, but you can in Gears. Who's better now?
And I don't remember any amazing physics in Uncharted, examples? Grass moving doesn't count though, it's just animation.
Graphics in Uncharted were probably better than Gears granted, but I finished Gears at least 3 times and can't even be arsed to carry on with Uncharted anymore. I'd rather go back to my 4th playthrough of Mass Effect, or my 2nd of MGS than carry on with the Uncharted tedium.
Comment below viewing threshold Show
Same old shit from the same retards everytime a Ps3 thread comes up. Time to grow up.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If only I could have one of these....
http://ww w.itechnews.net/wp-content/uplo...
Gears seems to be rocking the big monsters setplays/scrips as Resistance 2 is going for. Killzone 2 seems to be a bit more of a 'realistic' troop warfare setting (so again cod4 comparisons valid). Something for all.
Comment below viewing threshold Show
its win /win for those who own both consoles imo with the quality of the games coming this year and next.
Comment below viewing threshold Show
Drake was quite a cool lead in a climate of marines.
Comment below viewing threshold Show
Comment below viewing threshold Show
2 years and DoF with a bit more colour is all they can squeaze out of the Unreal engine? "
I think you better leave comparisons to the pros m8.
There is more to engine upgrades than what you mentioned. The amount of stuff on screen has seriously been upped in Gears2, as have a lot of effects and physics. The fact that Gears1 looked so good was already an amazing feat at the time that has barely been matched by games that came out a few years later. There is only a limited amount of polygons/textures/geometry these consoles can pull and the focus now should be on new gameplay, more levels, better streaming, more online features and new tricks.
Besides... don't expect exponential upgrades to the HD consoles. Basically these guys are hardware from 4 years ago... you can't expect them to follow the PC curve. Yeah I know some of you (less sharp tools) believe there is incredible untapped power... but sadly that is almost certainly marketing bullshit. The theoretical performance of the HD consoles has been known for quite a while now.
"The average joe isnt going to recognise him aside from he's in a shoot-em up. He's no Lara Croft. "
Yeah the unknown Chief. Strangely I have seen him on BBC News, in numerous cosplay events, as collectible models, on covers of non-gaming magazines, on the side of Coke bottles and as giant statue in shops. Seems very unknown and non-iconic to me.
"Seeing as the player never actually sees Master Cheif except for in cut scenes, he's not even that iconic"
Judge Dredd.. case closed. Nuff said.
Comment below viewing threshold Show
Comment below viewing threshold Show
Uhh...I'm not so sure why you're suggesting people are dumb just because they expect a discernible improvement in the quality of graphics over the course of a console's lifespan. To me that sounds quite reasonable considering the evidence from past generations, even if the improvement is achieved through means other than 'untapped power' (not that it makes a blind bit of difference).
Of course each console reaches a plateau eventually, and in the case of the 360 that might well be GOW. I don't know. What I do know is that from looking at the screens and videos available to me, the sequel looks slightly better. But to be honest I think a lot of that is the nice Uncharted-esque sunset they've got in those screenshots there. Looks much more inviting.
OT...KZ2 is looking pretty good. I haven't played the original so I've not got a great frame of reference here, but it does sound an awful lot more tempting than it did a year or two back.
Comment below viewing threshold Show
Hmmm.. maybe I should have gotten a bit more into this.
I do not think a lot of people who do not design or write software (and/or games) quite understand where this performance boost comes from. A lot of it comes from optimizations of the engine and not of some new hardware tricks (although yes... optimizations can come from new ways of using the hardware). Usually after a software project is complete you have some time to think about it and in 100% of the cases people in your team will find new creative ways of improving some parts. (remember that in the case of Unreal Engine a lot of iterations of this process have happened on PC already, making the engine a lot more resistant against big leaps).
The second performance boost actually comes from "cheating"
The last performance boost is usually clever and better art. What was 4 polygons in the first game often gets replaced by just 1 polygon with a better texture
Anyway... this is getting seriously off topic here. Lemme just end with one last "trick". One of my friends is doing very high level studies on what information in pictures is automatically generated by the brain. Turns out you can actually remove certain things (like some shadows) from a scene without your brain noticing. The trick ofc is do build that into a 3D graphics engine (BTW has not been done in a gaming engine as far as I know... but expect this to happen in the next gen).
For people who think Gears2 is just Gears 1. Here is a gigantic read with all the new stuff. Technical BTW.
http://ww w.gamasutra.com/view/feature/37...
Comment below viewing threshold Show
You don't get it... my reply wasn't even addressed at you any more. Bye.
Comment below viewing threshold Show
Comment below viewing threshold Show
Fair enough, that was a good explanation. But what you just described would still appear as though it were 'untapped power' to Joe public, as the end result is still an improvement in graphical quality. Kind of like the difference between Burnout and Burnout 3, which is likely the culmination of all those things you mentioned. But to the average gamer, it was the PS2's hidden potential.
Anyway, not much else to discuss here since we're just arguing semantics
EDIT: and you can actually see them using some of those techniques in GOW2. If you look closely, it looks as though they've added some extra layers of vegetation to give it that overgrown look, but they've actually just moved some of the stuff that was growing on top of the building and dangled it down the sides to make it more prominent. Throw in some matching textures, a pretty sunset and and hey presto...it's not really pushing the engine any harder, it's just a very smart use of assets IMO. I'm not arguing that they haven't made any improvements to the game, just my take on those screenshots.
Comment below viewing threshold Show
Killzone 1 was great. No boring levels like the "Library" levels in Halo 1, 15 hours long (I finished Halo 2, which was released in the same month, in 8), different paths with the different characters. The game just got mowed down by IGN and Gamespot, because it just couldn't be that a Sony game could be as good as Halo 2. But frankly,everyone who followed IGN and the lot those days, was just wrong. Killzone 1 wasn't perfect, but neither was Halo 2 (remember the very sucky final boss).
I had fun with both of them, but to all of you who didn't, or only very briefly played Killzone 1, mob mentality is a silly thing.
Looking forward to Killzone 2... but even more so to Resistance 2, which story is even better.
Comment below viewing threshold Show
Why link to an article with a senior producer, someone who's business it is to hype his project up to the press, and has no real knowlege of the engine improvements?"
Fanboys clutch at each and every straw...
/goes back to playing games from the era when gameplay was considered more important by people who call themselves gamers than lots of pretty pixels...
Comment below viewing threshold Show
i donīt own a ps3, i have player KZ1 i dinīt like it. but that doesnīt matter.
itīs good news for ps3 owners to get some good FPS games besides COD.
resistance2 and KZ2 will push gaming further and will be good for FPS to come later. beceause they will need to be better that these games
Comment below viewing threshold Show
On a tangent, can everyone just ignore farticus. I didn't stick him on my ignore list to have everyone else fill my view with responses to him. I used to avoid ignoring anyone, but I tell you, once you break the seal on that ignore list for a few special cases it just makes the air all clean again. Altogether now...
+1
Come on people, learn to ignore the trolls. Don't take the bait.
No doubt an intelligent conversation on this thread is impossible at this stage.
Just a bunch of kids having temper tantrums, sigh.
I didn't play the first Killzone, but the multi-player on this does look quite exciting. I look forward to seeing it in action.
Comment below viewing threshold Show
For the people bashing Killzone 2, just keep in mind that you are underestimating the game. It has potential to be a great shooter and you're just hating on it for the sake of hating. But of course, I should expect it from hateful mongrels who bash the PS3 night and day.
Comment below viewing threshold Show
Killzone 1 was good, not great. The engine struggled to keep up with the game and that was a serious problem (though somehow it didn't affect the gameplay too much). In stills Killzone 1 looked much better than Halo 2's plasticky shiny world but when things started moving it got into problems.
As for the alledged AI problems, I didn't encounter them on my playthrough. But what really sunk Killzone versus Halo 2 were the multiplayer options: the best loved features of the hardcore gamer = reviewer. The rest of the world doesn't care (except of course for the xbox niche) which makes these features have way too much impact on review scores.
"Looking forward to Killzone 2... but even more so to Resistance 2, which story is even better."
I'm looking forward more to Killzone. I like its Art direction and play style (if that keeps the less arcadey pace of the original) better. But Resistance has a great story, will definitely play that as well. But first I still have to finish around 5 Atlus PS2 RPGs and all of the PS3 games I got last year...
Comment below viewing threshold Show
What kind of stupideous mind would judge a game like KZ2 before release based on the first KZ game. The team has increased in size 10 times as big in personal, same for the the budget of 40 million, and Sony is supplying programmers and tech from their firstparty inhouse devs. The game has been postponed numerous times to polish. Sony needs this to be a AAA game, and they won't release until that's the case.
Guerilla isn't even close to being the same devteam compared to their PS2-era. This is all no guarantee for a KZ2-successtory, but any shit coming from your mouth in this thread so far is stupedeous and beyond cuz it's based on KZ history.
That's like having an opinion on a child's personality without knowing the person, based on the knowing his/her dad. Only dumb people's minds work so generic and primitive.
Comment below viewing threshold Show
over 3 months to go