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Killzone 2 Hands On

PlayStation 3 Hands On by Kristan Reed

29 August, 2008

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Heavy Rain may have been the cover star of the Games Convention, with LittleBigPlanet jumping around in the background, but Killzone 2 was there as well, hidden away, much as it was at E3, with Guerrilla's Eric Boltjes and others keen to talk to the press about the multiplayer ahead of the game's increasingly close February 2009 release.

For this latest airing of the multiplayer, Boltjes wants to get across how accessible the game will be. "For us it meant that everybody, regardless of whether they're a new player to the FPS genre or if they're an experienced online player should be able to go online, join games and start playing the game as quickly as possible," he says. But getting seamlessly into the action isn't the only concern. It's how to keep people there once they're in, and get them used to the game's features without overwhelming them.

"We really want to introduce new features gradually, so as you play, as you score points you unlock new things," he adds. "You get new features and then still have enough scope left for the more advanced features for our hardcore audience to still be interested over the longer term."

To help get players used to all this, Killzone 2 will include computer-controlled enemy bots in both offline and online multiplayer - firstly as a means of giving players an offline safe haven to learn the ropes, and secondly to give the option of fleshing out matches where you might want a few more players and can't be bothered to wait around for the lobbies to fill up. Boltjes says the bots "mimic human behaviour" (hopefully not singing inanely) and will "pretty much do anything that a player can do online as well, including play all the missions, use all the abilities and use all the weapons", although we're not given the chance to see them in action.

Continuing with the 'everyone can play' mantra, Boltjes adds that this emphasis on accessibility runs throughout every design decision. "We want to make sure that players aren't just thrown into the deep end, so almost every feature in Killzone 2 multiplayer unlocks as you score points and as you join games. This system allows for a very natural learning curve throughout because the player is introduced more slowly to every feature, one by one."

'Killzone 2' Screenshot 1

I want Relocation, Relocation to set an episode here.

As we noted at length in our huge Killzone 2 multiplayer preview last month, Killzone 2's online feature list is absolutely exhaustive. There's five game types (assassinations, body-count, capture and hold, search and destroy, and CTF variant search and retrieve) and eight maps, with each map capable of supporting every game type. Some of the maps will be better suited for 2-16 players, while others support up to 32 players. That said, if you want to cram 32 players into a smaller map, you can do just that.

Cunningly, players will also be able to create a session that allows them to play through each game type on the same map - with a massive amount of customisation possible. "We want you to play the game just the way you like it - you can create any type of game and change almost every aspect of it," says Boltjes. So, if the host so desires, they can specify the exact weapon types present, bomb defusal times, revival time, the skill level of players that can join the game, and even password the session if you really want to keep the great unwashed out.

Game progression is a big deal, too, with Guerrilla keen to make it "as transparent as possible". "At the end of every game, you see how many points you've scored," Boltjes points out, although we probably guessed that one. "You can see if you've ranked up, you see what you've unlocked, how you can use it and how it benefits you. The game features 12 military ranks, each unlocking new features. In addition we have 46 different medals which you earn by doing special things in the game, such as doing ten headshots or reviving ten people.

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Comments: 1-50 of 142 in total | next 50 »

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dr_faulk
29/08/08 @ 11:37
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Very little opinion on this. Mainly fact.

Good reporting!
johnnybrn
29/08/08 @ 11:40
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I'm keen for this to be good

They are also addressing one of the problems of the first game - accessibility.
Dizzy
29/08/08 @ 11:41
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I prefer opinion.
agparrot
29/08/08 @ 11:42
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Sounds great so far, and would be the sort of thing to finally drag me PS3-wards if it lives up to the expectations now placed on it.
Widge
29/08/08 @ 11:43
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Generally good words, been reading feedback from some other forum members who have been playing it at Leipzig and was all good.

Certainly Killzone doesn't look like a revelation in first person perspective things (unlike the approach of Mirrors Edge) but it seems to be aiming to do what we know well and do it bloody good.
BobsUncle
29/08/08 @ 11:52
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I hope they get the unlock balance right. I.e. you start with a pistol but people who've been playing for a while have machine guns and grenades, that would be shit. CoD got it right in that the weapons you start with are just as good as the others you unlock later (M16 = awesome).

And 32 player maps eh? What a shame the PSN is too shit to handle it. ;-)
mikeck
29/08/08 @ 11:57
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PSN too shit to handle it...not from my experience!
Widge
29/08/08 @ 12:00
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Is it going to be dedicated servers, player servers or a mixture?
disc
29/08/08 @ 12:01
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Already a couple of games with 32+ players, Resistance and Warhawk amongst others.

They do it with dedicated servers, probably required for this as well.
Edited 1 times, most recently on 29/08/08 @ 13:02
ps3owner
29/08/08 @ 12:07
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PSN won't collapse
game sounds ok, but a lot of similarities to COD4? unless I've missunderstood some of it...

maybe it does it better.

with regard to the BOTS... don't like bots... they are usually unbeatable or pointless.
BobsUncle
29/08/08 @ 12:07
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"PSN wont fall over as it's free."

What has being free got to do with not breaking?
Davey
29/08/08 @ 12:09
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and similarities with COD4 is a bad thing?!
BobsUncle
29/08/08 @ 12:10
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Anyway, I'll never forgive Killzone for the 'In-game footage' bullshit released waaaaay back.

And also for the complete pile of shit that was Killzone 1.
ps3owner
29/08/08 @ 12:13
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@Davey.

no it's not, but why should I purchase Killzone 2 then if I can carry on playin COD4 ?
squarejawhero
29/08/08 @ 12:14
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Games need a bigger variety of interesting shaped helmets. Good to see Killzone is now adding lights to those helmets.
smernicki
29/08/08 @ 12:20
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and similarities with COD4 is a bad thing?!

not at all but it's funny how he explains these features as if they are totally new and unique
DrDamn
29/08/08 @ 12:23
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Similarities to CoD4 are a very good thing. One of the possible reasons this is coming in 2009 and not this year is the CoD4 factor. Every FPS with an online element needs to take a good long look at CoD4 and see what makes it so good and still topping the XBoxLive charts nearly a year on.
dr_faulk
29/08/08 @ 12:23
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For all the jyp it got, I really liked the first Killzone. There's a hefty sense of realism about the mechanics of shooting, reloading, and taking cover.
kangarootoo
29/08/08 @ 12:25
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@hedbog

At least learn to spell christmas you tit.
menage
29/08/08 @ 12:29
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@smernicki

That's been my main irritation with the whole Killzone dev talks.

"Ooh shit, we can blow up oildrums and gascans, looks at that, isn't that cool. We want the whole game to be first person, to totally get you in the game (uh duhhhh)"

Quit selling old shit as new.

Also. I think the whole accesible thing is good. But aren't most players who would want to play this hardcore anyway.
Doctor_What
29/08/08 @ 12:36
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Re: PSN - seems fine to me, I've never had any trouble playing Resistance or Burnout online. What more do people want?

Re: Killzone - the first one frustrated me with incredibly poorly placed checkpoints and major difficulty spikes. The script on the single-player mode was terrible too, which really didn't inspire me to keep replaying it. This one... Well, the visual style is incredibly similar to every other dirty-future game. The gameplay looks reasonable if the video is anything to judge by. It could be good, but I'm a bit over saturated with dirty post-apocalyptic worlds so this would have to be something amazing for me to want to buy it at release.

To put it another way: how different will this be from everything else that's come before? If it's not very different I'll probably just keep playing the old games.
farticusmaximus
29/08/08 @ 12:41
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@evilfoxhound

Ok you dumb fuck, as you hate 360 owners in YOUR thread so much, I'll join in, and just to make this clear I wouldnt have if you hadn't opened your big fanboy mouth.


"you own Army of Two. You have voided your opinion."

You own a PS3 so I could say the same. Stupid comment by a stupid person.


"Aiming feels a little spongy"

So perhaps not such an improvment over the utterly dogshit Killzone 1 then, eh?

Generic characterless FPS-by-numbers sets PS3 community foaming at the pants for one reason and one reason only: It's exclusive. What a surprise.

Fancy a game of Haze anyone? No? For shame...

VandelayIndustries
29/08/08 @ 12:43
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Looks like its shaping up well!

As for the comment about the PSN not being able to cope with it, well if it were some multi-format title i'd agree, but since its a Sony game they'll probably support it with dedicated servers just like Warhawk and Resistance.
Chufty
29/08/08 @ 12:45
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I love the way that these features on a console make serious headlines. Nothing here wasn't a staple feature of PC games like Unreal Tournament 10 years ago.
menage
29/08/08 @ 12:47
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@evilfoxhound

Pffff, what the hell do you know, I own both. If that's trolling you obviously have a very short fanboy leesh. Just watch some interviews with the man.
Edited 1 times, most recently on 29/08/08 @ 13:47
ps3owner
29/08/08 @ 12:47
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"Looks like its shaping up well! "

the game or the thread ? ;)
yupyup
29/08/08 @ 12:48
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lolzone
farticusmaximus
29/08/08 @ 12:53
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@evilfoxhound

"Finally, we have proof of your real age."

Stupid comment. What's that supposed to mean anyway? Is there an age restriction on any of those words? Explain yourself.


"See Halo3 and Gears of War."

Both fantastic games with Iconic characters, great gameplay and phenominal sales. Halo has more character in 1 frame than the whole of Killzone 1+2. Your comment contains an unparalleled amount of fail. Try again.
dsmx
29/08/08 @ 12:54
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Still got to laugh at the xbox 360 fanboys calling killzone 2 generic when every shooter released in the last 5 years has been generic. Generic doesn't mean bad COD4 was generic, it did nothing new, it just did everything incredibly well.
BobsUncle
29/08/08 @ 12:55
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@EvilFoxHound

I was waiting for you to turn up and go through my profile. I bet you was upset to see I own a PS3 too, so couldn't aim your standard "^ Has xbox live gamertag" response at me. Does it upset you to think of a PS3 and a 360 sitting on the same shelf in my TV unit? Although you probably didn't bother looking at my games list otherwise you'd have noticed I don't own Ao2, it's actually in my 'Games I've Played' list.

And my crappy internet connection works perfectly fine on Xbox live.

So why don't you just piss off because everyone seems to hate you.
groovychainsaw
29/08/08 @ 12:57
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I thought killzone 1 was pretty rubbish kinda felt like playing halo after 8 tequilas, blurry and difficult to aim - and they don't seem to be chnging much for the sequel. The PS pad was never really designed for FPS games. the sticks are too soft/spongy. Still without much else for me to buy on the PS3, if its better than haze and has split screen co-op (??) it might be worth a look...
Edited 1 times, most recently on 29/08/08 @ 14:09
menage
29/08/08 @ 12:59
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@Bobs uncle.

Yeah, it's nice to see that some people think they can know just what others own or don't , all based on one post.

If he's looking at my gamercard he's looking at another menage though. Cause I sure as hell wouldn't touch some of the games that menage guy played through:P. I would try and fix it, but seeing as I'm not into crap like that, meh.
knightmt
29/08/08 @ 13:01
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I enjoyed Killzone. Though does seem a decade ago.
Widge
29/08/08 @ 13:09
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Do like the fact that those who have actually been getting hands on have been saying good things. Plus the attention to detail coming to the stats/multiplayer side of things sounds great.

I didn't like Killzone 1 but didn't really give it a chance. Had Halo 1/2 and that was the job for me.

ps3owner
29/08/08 @ 13:15
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whoa, hedbog is going for GOLD
mingster
29/08/08 @ 13:21
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This has 8/10 written all over it
farticusmaximus
29/08/08 @ 13:26
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@hedbog

"I think he meant to point out the obvious mentality someone who turns up and calls another a 'dub fuck' over a video-game discussion."

Oh I see, over the mentality of someone who makes comments like 'This is my internet and you dont like the things I like so you cant play on my internet" regardless of whether the comments were valid or not. That is assinine behavour, and he IS a dumb fuck for behaving that way, just as YOU are a dumb fuck for standing up for him. You would NOT stand up for him if he wasnt such a vociferous PS3 fantard, that is a fact.


"Still, you can call me a prick for not spellin rite."

Nope, I will call you a prick for this comment though:

"I like the fact that it looks bloody amazing and that gets on the wick of the PS3 haters, as they are all desperate for it to suck badly."

It looks totally bland and generic, how can something so dull generate any kind of emotion toward or against it? Why would I care if the PS3 gets another Haze?


"So you win again i supoze."

No, but you certainly are a loser.
andywilkie35
29/08/08 @ 13:32
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As a PS3 owner I'm praying that this will be a game that will justify the ridiculous price I paid for it, considering the only decent game i've found so far is MGS4, but not getting my hopes up after reading this on another site:

"Beautiful graphics and fairly decent multiplayer level design mean nothing in an FPS which during our hands-on took up to a week to respond to control inputs and masked the action with a layer of post-processed vaseline at every opportunity. Sluggish, terrible to control, and seemingly on a steadfast mission to confuse the player."
farticusmaximus
29/08/08 @ 13:36
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@andywilkie35

"Sluggish, terrible to control"

Apart from the bland design, this was the key factor in making Killzone 1 the terrible tosh that it was.

I'd read somewhere that the devs had tidied up the controls for KZ2, but it would seem not.

menage
29/08/08 @ 13:39
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@andy

Never played Uncharted? And GTA4, CoD4, Oblivion, Soul Calibur, to name a few. Or are we talking exclusives again.
Widge
29/08/08 @ 13:42
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Well CVG apparently reported that the single player was tight control wise, not so with multiplayer. Which is strange, I mean why is just the singleplayer fine?

Someone on the forum I go on had a go, had this to say:

"I was pretty impressed with it when I played it and have no complaints of the gameplay or controls. The game certainly looked impressive to me and I will be buying it."

The game sounds scripted ala COD4, now thats good or bad depending on how you felt about COD4's singleplayer. It was nice to see that they haven't just bolted on multiplayer, that they are really going for it with the game.

As I said, not a revolution in FPS, but what it appears to be doing is taking all we like about FPS and doing it bloody well.
farticusmaximus
29/08/08 @ 13:42
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@Arbiter

"Haze wasn't even that anticipated by PS3 owners"

I suggest you have a look back at the Haze preview threads. The usual suspects were citing 10/10 and 'the best FPS ever'. In fact, up until the awfulness was finally revealed it was quite the posterchild.

The thing is, this pattern repeats over and over. Lair, Heavenly Sword, Haze, all hyped to buggery and hailed by the fantards as 'bestest ever' and 'not possible on the 360', and then falling flat on their overhyped arse due to a combination of style-over-content design and technical limitations.
Kenshin001
29/08/08 @ 13:43
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@BobsUncle

"And 32 player maps eh? What a shame the PSN is too shit to handle it. ;-)"

Eh? I play 32 player Warhawk games almost every night no problems. Same when I used to play Resistance which had 40 players. Resistance 2 will have 60 players. As far as I know pretty much all 360 games only do half those numbers.

Zander
29/08/08 @ 13:43
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I think farticus and evilfoxhound should battle it out in hand to hand combat. Which ever "fanboi" wins can claim that their console is king. Then we can all get on with our lives and carry on playing these "Generic characterless FPS-by-numbers" that we all love to hate.

Honestly though, gears has iconic characters???

Killzone 1 was pants, but we might as well hold our judgment on a game until it actually comes out!
Vanmunt
29/08/08 @ 13:44
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I liked Heavenly Sword..
designerheadache
29/08/08 @ 13:47
#46
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Wow the PS3 haters are in full effect on this thread.
BobsUncle
29/08/08 @ 13:48
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@Kenshin

I was just trying to wind up the PS3 fanbois, seems to have worked a treat. :-)
Vanmunt
29/08/08 @ 13:52
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+1000 Evilfox..
Zander
29/08/08 @ 13:53
#49
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@BobsUncle,

You're cruising for a chomlette!

Edited 1 times, most recently on 29/08/08 @ 14:55
menage
29/08/08 @ 13:57
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@evilfoxhound

If only you would have read my post properly instead of accusing me of baiting. I was discussing the dev talk, not the game. You just see everything as an attack.

Oh and preferring a machine does not make you a fanboy. Hell, I even prefer my PS3 at the moment and bought GTA and SC4 on it because I want to spread my games out equally on both platforms. Going nuts on a PS3 related thread because someone dares to give some negative feedback is screaming fanboy all over though. What's wrong with some discussion and critique? I really don't get why people are so fucking attached to a piece of fucking hardware.

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