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Killzone 2 Hands On

PlayStation 3 Hands On by Tom Bramwell

9 May, 2008

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While other PlayStation 3 games, most notably MotorStorm, have shrugged off the stigma of E3 2005's "target renders", Killzone 2's journey to release seems as turbulent today as the bumpy, computer-generated air-to-ground D-Day deployment that first dropped jaws almost three years ago.

The good news for PS3's ardent supporters, then, is that what we're standing on the show floor at Sony's PlayStation Day event in London controlling isn't that far away from what the handsome CG of 2005 predicted: we're on an airborne landing craft with chattering squad-mates gripping the rails tightly, flying low towards a riverside industrial complex as Helghast forces pepper the sky with anti-aircraft gunfire. They're having some luck, too, nailing the craft that's just ahead of us in the magic carpet convoy, which explodes and is consumed by thick cotton wool smoke, and sends lifeless bodies flying past our heads before the Gears of War-style in-game cut-scene switches to a view from the banks of the Corinth River, and captures our safe but violent landing.

Then it's straight into the eyes of Sev, the player-character, and into the action. Clicking L3 to sprint forward, we take up a cover position behind a wall by holding L1, and use the left analogue stick to lean out to the right and take in the scene. Wiry steel spikes protrude from the mashed up concrete block we're up against like bones poking out of compound fractures, while ahead of us advancing ISA troopers find protection behind shipping containers half-buried in the riverbank and hastily erected metal fencing - for all the alien world like windbreakers at the seaside, topped with barbed wire coils - covers the hunched lateral movement of squad-mates eager to join them. We're on a broad sandy riverbank crisscrossed by bridges, which connect to battered grey industrial buildings that have been bandaged in places with protective metal sheeting. Helmeted enemy troopers with their deep red eyes scurry along eminent walkways and terraces. Taking this all in is little trouble, as the left-stick lean mechanic offers the freedom to peer around cover but also over it, guiding the aiming reticule onto entrenched Helghast with the right stick before we open fire with R1.

'Killzone 2' Screenshot 1

The menacing Helghast troopers. You can shoot their helmets off, revealing Darth Vader-style baldies.

As with Gears, Grand Theft Auto IV and other cover-based shooters, clicking the right stick at this point allows you to look down the iron sights - or in the case of Killzone 2's standard-issue assault rifle, through the green tinting of glass-and-iron sights - to zoom in slightly and reduce the margin of error. As you fire, the ringing sound of bullets being fed to the hammer becomes shriller to signify that your magazine is emptying, and Sev reloads with a flourish, raising his gun elaborately into view so that you can marvel at the duct tape texture on the clip he's slapping into place, the specular highlight of the metal above the tape, and the rougher, almost leathery casing around the gun barrel.

But enough dawdling, because a squad-mate ahead is being cut down by a gun emplacement on one of the bridges that leans over the rat-run of metal windbreakers, and we're encouraged to take over his rocket launcher when he snuffs it. Holding square to replace the assault rifle and hoist it onto our shoulder, we turn towards the on-screen objective marker - the big gun - and fire. The result not only dispatches the gunner, but shatters the arch of the bridge, allowing everyone to advance. Legging it through the tumbling debris and veering right, we're reinforced by another landing craft, which buzzes routinely past our head on a shimmering haze of matter-of-fact science-fiction, depositing its macho occupants in our path as Helghast APCs do likewise further up the riverbank where a massive floodgate bars the way forward.

'Killzone 2' Screenshot 2

The main weapon is a punchy assault rifle, although we also played with a rocket launcher, revolver, a World War 2-style smoky machinegun and a double-action rifle.

After the initial dense and oppressive landing and beachhead sequence, the level's opened up, allowing us to zip between a spread of concrete blocks as we take out the opposition. The cover system does its job again, although having to click R3 every time you stick your head out of cover to employ iron sights is more hands-on than we're used to, and switching to our sidearm, a meaty revolver, allows us to line up some satisfying headshots. Our squad-mates provide effective assistance, too, clearing out the rest, leaving us with a moment to catch our breath and investigate other areas of the control pad: L2, for instance, performs a pulverising melee attack, and can be tapped twice for a two-hit combo, uppercutting with the assault rifle butt and then bringing it down on a victim's head. For research purposes, we do this to an injured squaddie propped up against a rock awaiting extraction, and blood splashes obediently from his head, although we're not able to visibly break his face.

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Comments: 1-50 of 113 in total | next 50 »

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Lukus
09/05/08 @ 13:10
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Groundbreaking.
kissthestick
09/05/08 @ 13:11
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well i like the art
Widge
09/05/08 @ 13:13
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me too, always thought the Helghast were quite an entertaining enemy
Baronen
09/05/08 @ 13:15
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yeah the art is really nice, helghast soldiers look right mean. shame about all the grey really.
Widge
09/05/08 @ 13:21
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I haven't got COD4 yet, whats the scripting like/all about on that?
retrend
09/05/08 @ 13:23
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best game ever
japstersam
09/05/08 @ 13:24
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that looks awesome! pity i don't have a PS3, seems like theres some good games coming its way :)
TONYgr
09/05/08 @ 13:25
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if it is like call 4 i wont get it.overly scripted.
BiscuitBase
09/05/08 @ 13:26
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I hope there's lots of pre-rendered bits, my brain can't handle interactiveness
Negotiator
09/05/08 @ 13:30
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"best game ever"

Your joking right.
berelain
09/05/08 @ 13:33
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hmm, looks interesting. I just hope they can get the animation and framerate as smooth as that pre-rendered vid they showed at E3, if they can get something running as beautifully as that then it will be very, very nice indeed.

Of course, what we're all forgetting is that the original Killzone wasn't really that great a game....
Quint2020
09/05/08 @ 13:35
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Isn't it all a bit grey?

Graphically it's incredibly pretty though.
monkie_king
09/05/08 @ 13:38
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"red explosive barrels"

/facepalm

Anyway, sounds like it should be at least on a par with COD4's campaign mode, which was solid enough. The R3 for iron sights sounds awkward though, putting it on left trigger in COD4 makes a lot more sense. I guess there'll be an alternative button layout though.
Widge
09/05/08 @ 13:41
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Someone stuck up a video of the alpha build of the game, and from that, its far from the sluggish direfest of the original on the surface as far as the presentation goes.

Still, no-one can really tell what its about until they get their hands on the final build.
farticusmaximus
09/05/08 @ 13:41
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"Overly scripted" - Oh dear, another Sony exclusive dev did it again by the sounds of it. Should read 'interactive movie'. It's as if they know that PS3 owners dont actually want to play games, just watch them. Just make a movie for christs sakes.. at least the PS3 unrewarding hardware wont be the albatross around the game's neck in that case...
postal
09/05/08 @ 13:42
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can't really comment on the gameplay or ai. judging from the footage i've seen, i have to admit this game looks incredible; the lighting engine is breathtaking. definitely one of the most cinematic FPS games i've see to date. rock solid frame-rate too.
BadBoyBonner
09/05/08 @ 13:45
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I wonder what the reaction would have been if the 2005 target render had declared that Killzone 2 was due out in Febuary of 2009.

Edited 1 times, most recently on 09/05/08 @ 14:46
cyacomini
09/05/08 @ 13:45
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*looks back at reviews of Killzone

Nithron
09/05/08 @ 13:45
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Everyone complains about everything being grey, but when was the last time you saw a bright, vivid, multicoloured warzone?
BadBoyBonner
09/05/08 @ 13:47
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2Everyone complains about everything being grey, but when was the last time you saw a bright, vivid, multicoloured warzone?"

About 2 nights ago playing GTA IV deathmatch! lol
cyacomini
09/05/08 @ 13:50
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@Nithron

Far Cry?
Crysis?
Halo 3?

You want more?
dsmx
09/05/08 @ 13:51
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Why does everyone keep going back to killzone as a comparison for this game. Lets go back to the last game they made shall we? Which was killzone liberation and was great game.
SeesThroughAll
09/05/08 @ 13:56
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Why does everyone keep going back to killzone as a comparison for this game.

Because Killzone Liberation is a spin-off designed for a handheld.
Machetazo
09/05/08 @ 13:56
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"That said, there's already a distinctive urgency to the combat"
"This isn't a game where you can hunker down somewhere safe and systematically headshot everyone"

Good to find out that these Killzone gameplay hallmarks return. :) I'll give any related visual media a look later, but just from the write-up, I'm really enthusiastic about this (before you take into account any appreciation of past games in this series!)
Eighthours
09/05/08 @ 14:01
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before the Gears of War-style in-game cut-scene switches to a view from the banks of the Corinth River, and captures our safe but violent landing.

Then it's straight into the eyes of Sev, the player-character, and into the action.


This cutaway sounds like a bit of a cheat to me. The cool thing about the E3 2005 "trailer" was how the landing and subsequent "you take control" firefight were all in first person with no cutaways at all.

EDIT: I've been informed that, in fact, both the previous trailers also had a cutaway. Whoops!
Edited 1 times, most recently on 09/05/08 @ 15:55
chudders
09/05/08 @ 14:06
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Sounds, a bit...generic.
Moz
09/05/08 @ 14:09
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Like the use of sixaxis, while it may be a little gimiky and wouldn't miss it, it is a nice little addition.

The game does look really stunning, my personal bet is that the delay to Feb 09 is so this and resistance 2 aren't out too close together. And if they use the time for some extra polish then all is good.
Widge
09/05/08 @ 14:11
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here you go, moving images:

http://www.jeuxvideo.tv/video/killzone-2...
Khanivor
09/05/08 @ 14:13
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I like the sound of 'urgency of combat' but how many months ago was this demo first shown off? I forget which show it was but I'd wager there has been more than enough time for GG to really go to town on making a good demo. Now they have another 8 months or so to make the rest of the game. Good luck.
Negotiator
09/05/08 @ 14:14
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On a side note Gears 2 is being shown for the first time tonight, so I'm guessing this will look pretty shit in the morning.
kangarootoo
09/05/08 @ 14:14
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Sounds like they've taken on the Rainbow Six cover mechanic (trigger to go into cover, stick to lean out), which is ace news as its the best out there and hands Gears' ass to it in a plate in that regard.
Widge
09/05/08 @ 14:15
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YAY FOR GEARS 2 MY LIFE IS COMPLETE
japstersam
09/05/08 @ 14:20
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that video is nice...!
mrmrc84
09/05/08 @ 14:22
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@cyacomini
Considering 2 out of your 3 examples are games by the same development team, I'd say a few more examples might be handy towards your point yes.

--------------------------
I can see this being alright, 8/10 fare, which considering the budget and time taken is a bit disappointing really, I've watched the Alpha build video's and it looks like your invisible to the AI in that, mind you, that is an Alpha version so may have been put that way for test purposes. I can see this being extremely by the books, I did really enjoy the PSP Killzone though so if its enjoyable in a similar way (continuous action) then I'm sure it'll be enjoyable enough.
mazzl
09/05/08 @ 14:26
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so, it will be beautifull and it will be mediocre and boring... good one for the ps3 ;p

atleast they will have till feb to make it worth the money
UncleLou
09/05/08 @ 14:33
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Very pretty.
farticusmaximus
09/05/08 @ 14:38
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Just watched a couple of videos. The color palette looks depressing to say the least, there's grey and then there's Killzone 2.. almost monochrome. Nasty. It's not the video encoding either, as the rocket blasts are in full color, which looks out of place and serves to highlight the abysmal lack of coloring of the rest of the action.

The controls look just as vague and lurchy as Killzone 1. Terrible.. no sense of connection with the shots. Best to avoid this I reckon. It will offer nothing that CoD4 hasnt given already, and Cod4 has considerably better graphics and gameplay mechanics.
Nikanoru
09/05/08 @ 14:40
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Groundbreaking.

best game ever




AHAHAHAHAHAHAHA!!!


Dunno if those were just joking, but either way: lol.
Madlax
09/05/08 @ 14:42
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Huh, a Eurogamer killzone 2 hands-on that isnt highly negative ?

Sure they failed to mention the technical prowess and all the special effects, but they didnt downplay it either, or did i miss a line in the article somewhere ? ;)

Could be that its so great that the best they can do is stay neautral and not mention the positives of the game ?

maybe.... ;)
richardiox
09/05/08 @ 14:45
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Was the 2005 conf where they first showed the target renders the same one where Sonypromised 2 x 1080p output for gaming. 3 years on an GTA4 cant manage 720p on one display.
Madlax
09/05/08 @ 14:51
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@fart

"and Cod4 has considerably better graphics and gameplay mechanics. "

I hope you,r joking ? better than these ?

http://www.gamersyde.com/leech_7077_en.h...

Did the hatred cover all your senses and turn you into a brainless drone ?




Edited 1 times, most recently on 09/05/08 @ 15:52
Widge
09/05/08 @ 14:56
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and nice gameplay and control opinions by using his eye power alone!
mikew1985
09/05/08 @ 14:59
#43
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@ Madlax

You're neither as insightful nor as smart as you think you are.

EG are probably one of the least biased sources for news out there yet you continuosly attack them with double speak and sarcasm. I find it quite disappointing how quickly you attack their journalistic integrity at every available opportunity. God help us if you were to be one of the staff writers, we'd be in for some seriously impartial and intelligently written articles then wouldn't we? Of course they would be complete with knowing winks which as we all know make you look super cool.


Anyway the game looks OK, i'm hoping it turns out well so as I have something new to play in the usually barren February's.
Skeletor
09/05/08 @ 14:59
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@FarticusMaximus

"Just watched a couple of videos. The color palette looks depressing to say the least, there's grey and then there's Killzone 2.. almost monochrome. Nasty. It's not the video encoding either, as the rocket blasts are in full color, which looks out of place and serves to highlight the abysmal lack of coloring of the rest of the action."

Hehe, yeah right. According to the devs, Killzone 2's main source of inspiration are WW2 images and news footage so that might explain your incredibly witty observation that it doesn't look like going postal in Disneyland...

"It will offer nothing that CoD4 hasnt given already, and Cod4 has considerably better graphics and gameplay mechanics."

What? Says who? Your mama's crystal ball? How can one judge gameplay mechanics by looking at some (pre-alpha) vids?!
Super_Zee
09/05/08 @ 15:03
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That looks and sounds great.
smoothpete
09/05/08 @ 15:05
#46
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Christ, 2009??

It looks very nice, albeit a bit grey.
Widge
09/05/08 @ 15:12
#47
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I thought EG gave a rather nice outline about this. Does it look as good as the 2005 CGI trailer, they say "pretty much", is it urgent and exciting, overview says so. Sounds quite immersive while they point out that the scripting needs some work doing to it but hold your horses until later in the year for more hands on.

No problems at all with their overview here.
JediMasterMalik
09/05/08 @ 15:20
#48
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Farticus you utter tit.

Stop your blatant trolling.

The game looks fantastic graphically, I do think the game will fail on some important points though, such as the story telling and pacing. Pacing is very important in a modern FPS, I hope they can get it right. Technically the game seems to be frankly amazing.

I was surprised to read that the AI was quite good as many people watching the videos seem to think it's dumb as shit. I don't really see how one could judge AI from a video much anyway unless it's especially demoed, which is why I'm glad to see what you thought of it.
Madlax
09/05/08 @ 15:22
#49
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"i find it quite disappointing how quickly you attack their journalistic integrity at every available opportunity. God help us if you were to be one of the staff writers, we'd be in for some seriously impartial and intelligently written articles then wouldn't we? Of course they would be complete with knowing winks which as we all know make you look super cool. "

I dont hate Eurogamer, and i wouldnt hate anyone for doing their job. i realize that every media outlet twist facts in ways that suit there interests, this is the reality of how every media outlet operate, amatuer or proffesional, i cant crucify eurogamer for doing the same.

"The game looks fantastic graphically, I do think the game will fail on some important points though, such as the story telling and pacing. Pacing is very important in a modern FPS, I hope they can get it right. Technically the game seems to be frankly amazing. "

Actually, i,m more concerned over the online component, we still dont know much about their online and multiplayer plans. this is what will 'Break' or 'Make' the game i believe, for me and for everyone else.









Edited 1 times, most recently on 09/05/08 @ 16:28
kangarootoo
09/05/08 @ 15:24
#50
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Look people, just stick farticus on ignore and stop clogging up the thread. Giving him attention just makes him feel warm inside, and this is not to be advised. Let that be the end of it.

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