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Killzone 2 Hands On

PlayStation 3 Hands On by Christian Donlan

4 December, 2008

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It's hard making the sequel to a classic, but it's probably harder making the sequel to a game that everybody expected to be a classic. Guerrilla's Killzone had distinctive World War I-inspired art, authentically creepy enemies, and pre-release claims of revolutionary squad AI, yet the game never delivered on its obvious promise. Its grey trenches brought heavy-handed railroading along with their stylish claustrophobia, and the designer baddies combined a conspicuous lack of street smarts with annoyingly long health bars, which saw them absorb a wearying number of bullets to the chest before eventually collapsing.

As a basis for a sequel, the best you can say is that it leaves the developer with plenty of areas to work on. Add to that the high-profile "target render" trailer shown at E3 2005, Guerrilla's relatively new first-party status, and some heavily-entrenched competition, and you can see why the Amsterdam-based developer is currently rushed off its feet, working around the clock to make Killzone 2 perfect.

But right now, no-one's rushing around. Frozen in time on a developer's monitor, one of the game's grim cityscapes is a picture of calm. A lone figure hangs in mid-air, ducking incoming bullets that are paused in the act of chipping away concrete, while behind him, oppressive high-rises stand out against a darkened sky. Like most sci-fi, Killzone 2's future is heavily in debt to Blade Runner's sodium-lit Los Angeles, but there's a hint of the sheerness of Robocop's Detroit too, simultaneously sleek and filthy.

A closer look reveals a wealth of finer details: the concrete's cracked and scarred, and the buildings are wedged haphazardly against one another, covered with tin bandages and broken windows. There's time to notice a few more niceties - how good the textures look close-up, or the sad puddle of water in the middle of the street - and then the developer presses the pause button again, and the quiet city turns into a brutal hell, filled with shouting, gunfire, and distant lightning.

'Killzone 2' Screenshot 1

Hit response meshes animation and physics so tightly that Guerrilla has had to cheat to ensure enemies don't drop their guns if you hit them too hard.

Textures, effects, lighting: Guerrilla is eager to start our tour of its Amsterdam HQ with an exhaustive look at the company's technology. This, after all, is where this team feels most comfortable, and as a result the studio almost hums with electrical energy. All day long, people have been telling us that just to give ten journalists hands-on time without fusing the entire neighbourhood, a dozen members of staff have been sent home early. It sounds like a witty piece of PR nonsense, until the Killzone 2 presentation kicks off with slides showing massive petrol-powered generators being craned into Guerrilla's back garden during pre-production. After that, nobody's so sure they're being joked around anymore.

One thing you can be sure of is that Killzone 2 is a very pretty game. Guerrilla's in-house engine uses deferred rendering, separating its various filters such as motion blur, film grain and bloom onto six of the PS3's SPUs, to create a cinematic blend of visual effects without damaging the frame-rate, while the art department is focusing in on the design details that will help tell the story. Weapons and vehicles both play their parts in differentiating the two warring factions, from the nasty, wooden-stocked, rusting guns and predatory aircraft of the Helghast, hinting at a society that's both brutal and stagnant, to the slicker, cleaner rifles of the ISA, whose tanks and planes resemble existing military technology that's just been nudged forward a few years.

By and large though, the real polish is being applied to the environments. Guerrilla's first game played out in a muddy warren of swamps and corridors, but the sequel takes the fight back to the Helghast's home planet. Killzone 2 tells an unusual war story, then: you're not the underdog anymore. In fact, the ISA are now all but victorious, zeroing in on the last enclave of a weakened enemy.

'Killzone 2' Screenshot 2

Squad-mate AI has been noticeably improved: your buddies do the same damage as you, but have less accuracy to balance it out.

"We knew the Helghast are fascist and wanted that to be reflected in their world, but we didn't want it to be too big and rich, so we made it cramped and dirty: China or Moscow rather than Berlin," says art director Jan-Bart Van Beek. The results are a cobbled-together futuristic slum, a decaying urban sprawl that threatens to spill apart. Rather than streets, the levels flow through empty concrete riverbeds, and there are signs of oppression and neglect everywhere.

But the game's in no danger of becoming samey - the city we've seen already isn't the only environment, and the rest display a surprising range of styles. A later visit to a forgotten Helghast outpost features carcasses of industrial buildings constructed from the bones of the spaceships that first landed there. The inspiration lies with Pakistani ship-breaking wharfs where boats are stripped for parts, and while it means yet more factories to plod through in a first-person shooter, these have a haunting, mysterious quality that makes them different: a mixture of the sad, the brutal, and the gently exotic. And in every location, the toxic variety of Helghan is always present. In the game's fiction, the planet's polluted atmosphere is itself a Class III toxin, and the ravaged weather system's lightning flashes and dust storms seem likely to have an influence on the level construction.

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Comments: 1-50 of 179 in total | next 50 »

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andromeda
04/12/08 @ 13:29
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meh

anyone else notice that the mortal kombat/ dc characters appear to be fighting infront of a massive pair of buttocks?
Bertie [staff]
04/12/08 @ 13:31
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Quick, notice the three "L"s in the title! Quick before Tom changes it!
Thunderbolt!
04/12/08 @ 13:34
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^^^ Too late its been fixed!

Bah!
galerian86
04/12/08 @ 13:36
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I don't know if I missed it, but is there co-op with KZ2?
mister_moo
04/12/08 @ 13:36
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Hmmm still not convinced by this.
Its no goldeneye.
At least Rare had motivated the banjo franchise with the introduction of vechiles, but Guerrila have stuck to the same formula.
MORZTAN
04/12/08 @ 13:39
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Wow, the comment section really reflects the anticipation for this title.
Edited 1 times, most recently on 04/12/08 @ 13:39
slayaz
04/12/08 @ 13:40
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gonna wait for a REVIEW of this as I am not convinced it won't be another let down.
Widge
04/12/08 @ 13:41
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No idea on co-op on this, then again I only really found out about multiplayer once they started banging out the MP videos earlier in the year.

Keen to see a review, although hearing feedback from the bods doing the beta (and nothing more moany than average joe gamer) and the contributors to EG and various other places really point to good things.
Edited 1 times, most recently on 04/12/08 @ 13:42
miufs
04/12/08 @ 13:41
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MORTZAN, this will be a 500+.

Or i´ll eat my hat... or would if had one.

Oh one more thing: AMAZING GAME!
Widge
04/12/08 @ 13:42
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HAH. I've just noticed the Mortal Kombat buttocks.
myiagros
04/12/08 @ 13:42
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From this preview and the fantasic write up on Joystiq, i am starting to feel causiously optimistic about this game.

Sounds like Co-op (splitscreen hopefully) would be well suited to this title. Please make it so Mr Guerrila.
Machetazo
04/12/08 @ 13:43
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Ladies, and gentlemen, to (video game) war! :D Really liked the sound of the final two paragraphs, here. Suggesting a game with an assured sense of presence and identity.
Edited 1 times, most recently on 04/12/08 @ 13:44
NotSoSlim
04/12/08 @ 13:44
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KZ2 was always going to be a standard FPS as was COD4 but CO4 MP set it aside from the rest in most peoples eyes and Gureilla are clearly doing the same with KZ2

Cannot wait for this game..looks great and with a few tweaks(version previewed on most sites was from 3 months ago)this game could be immense.

I also think co-op will be added after release. Looking good...roll on Feb

Also people saying they will wait for the review..wouldnt you do that anyway?? People playing the beta love it..previews ahve been great except a few niggles which can be fixed evn patched. Cannot wait for this and the engine will be used on other first party games

Edited 2 times, most recently on 04/12/08 @ 13:53
Apologie
04/12/08 @ 13:46
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Best graphics + best multiplayer + best gameplay = Killzone2 = game of the year 2009 = only on PS3
booner
04/12/08 @ 13:48
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About time then apologie? I mean not one game to date has convinced me as a 360 owner that I am missing out by not having a PS3.
Edited 1 times, most recently on 04/12/08 @ 13:48
DFawkes
04/12/08 @ 13:54
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I could say the same for 360, apart from my Tenchu Z love.
patchbox360
04/12/08 @ 13:54
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soon i'll be able to say fuck this noisy, disk scratching, crap dpad , no blue ray, piece of crap.. oh so soon

http://www.gametrailers.com/player/43374...
Triggerhappytel
04/12/08 @ 13:58
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Really looking forward to this. Loved what I played at the EG Expo and I'm loving the art style and graphics. The controls have a weight and solidity that many FPS seen to lack, and the guns actually feel dangerous and capable of dealing serious damage.

Can't come soon enough, it might actually be the game the first should have been *prays*
slymarbo
04/12/08 @ 13:59
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I never did play the first one but then again when this was out i only ever played my xbox, even now that i have a PS3 i dont think id give this game a try just doesnt seem to do it for me. If anything id say get Resistance 2 and get yourself online such a great game. as for booner id say you are missing out get yourself a PS3 get resistance 1 & 2 then tell me you like Halo 3 better than them. btw i am a big Halo fan and i must say what a shame, it just lacked in everything.
Moonprince
04/12/08 @ 14:01
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"not one game to date has convinced me as a 360 owner that I am missing out by not having a PS3."

I have all 3 systems so hard to call but having played this, imo, I haven't seen a FPS that looks better. It's amazing. Plays damn good too.
WestBullet
04/12/08 @ 14:02
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@slymarbo

Your funny.
mrmrc84
04/12/08 @ 14:04
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The more I read about this the more optimistic I am that this will be a worthwhile purchase come feb.
I've only had my PS3 a month so to me it feels like I've stepped into its world at around just the right time, fingers crossed by the time Killzone 2 is out PSHome and other factors will have all been tied together for a great community around this game.
Steroyd
04/12/08 @ 14:04
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At least Rare had motivated the banjo franchise with the introduction of vechiles, but Guerrila have stuck to the same formula.

What the hell man? Hell look where that got them it didn't even chart in the UK top 40 at all.

Can't the weight, motion and gunplay be enough? there's only so much you can add to a FPS before it stops being a FPS.
It's better they don't add stuff for the sake of adding stuff.
Triggerhappytel
04/12/08 @ 14:04
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You are funny ;)
Apologie
04/12/08 @ 14:06
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Killzone 2 will sell more PS3's then any other game before... most impressive game i've ever seen in consoles from a technical, artistic point of view ever, hell... not only inconsoles, but in gaming overall including PC, this baby is a beast, glad to have a PS3.
Moonprince
04/12/08 @ 14:07
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Apologie - shutup!
Thalanos
04/12/08 @ 14:07
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Sounds good.

Even if it doesn't do anything particularly new, at least it plays differently from anything else which is admirable.

*Awaits review*
Apologie
04/12/08 @ 14:09
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i have a powerfull PC that can play Crysis at 1900x1200, all very high with 8x antialising at an average 35 fps... and i can say that Killzon2 is right there with the big sharks in terms of graphical quality... very impressive game indeed.
farticusmaximus
04/12/08 @ 14:09
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"Best graphics + best multiplayer + best gameplay = Killzone2 = game of the year 2009 = only on PS3 "

Most hype + Formulaic gameplay + 'those target renders' + truly awful first game = potential let-down of 2009 = happens a lot on PS3.
Rash'
04/12/08 @ 14:09
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i had not been convinced by this game because the prequel was such a poor showing, but all the positive coverage of this sequel has got me excited. looking forward to Feb.

Edited 1 times, most recently on 04/12/08 @ 14:10
farticusmaximus
04/12/08 @ 14:11
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"i have a powerfull PC that can play Crysis at 1900x1200, all very high with 8x antialising at an average 35 fps... and i can say that Killzon2 is right there with the big sharks in terms of graphical quality... very impressive game indeed."

This is fucking hilarious...

...and 100%, no arguments, absolutely and utterly wrong.
mcbi4kh2
04/12/08 @ 14:13
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@farticus
Name one other game that follows that formula that has been released on the ps3. (Haze didn't have a 1st game ;) )
Is formulaic gameplay your clever way of avoiding saying generic by any chance?

At least Apologies fanboyism is directed towards enthusiasm of a console instead of cycncism towards one. Far less annoying.
Thalanos
04/12/08 @ 14:14
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"I'l pick it up in 2 years along with a PS3 for £99"

Good luck with that. PS2's are still £80 new. :(
Apologie
04/12/08 @ 14:15
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farticusmaximus

"This is fucking hilarious...

...and 100%, no arguments, absolutely and utterly wrong. "

is these what you call an argument???
JediMasterMalik
04/12/08 @ 14:15
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Farticus Vs. Apologie

FIIIIGGGHHHTT!!!
Steroyd
04/12/08 @ 14:18
#36
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I'l pick it up in 2 years along with a PS3 for £99

I'll take what you're smoking.
Dizzy
04/12/08 @ 14:18
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So 2009 the year of PS3! So did the next gen start yet?
NotSoSlim
04/12/08 @ 14:18
#38
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@ Fart

Just say generic and be done with it. Not like any of the 360 shooters were generic...at least it plays differently to all of them at that a credit to Guerilla.

My let down ignorant fanboys lke you but no the majority of PS3 owners and by all acoubt online is great. Could be a good start to a great year of gaming.
Edited 1 times, most recently on 04/12/08 @ 14:19
drumbaby
04/12/08 @ 14:19
#39
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Looks amazing, pure and simple.
mrmrc84
04/12/08 @ 14:22
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In other news another two die by stabbing each other to death over their love and hate of a computer game not yet released.

One family member is quoted as having said "Well he always was a bloody moron".

Killzone 2 will be released Feb 2009, show your love/hate for this game by screaming on the nearest rooftop and setting yourself on fire.
miiiguel
04/12/08 @ 14:24
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" soon i'll be able to say fuck this noisy, disk scratching, crap dpad , no blue ray, piece of crap.. oh so soon "

So..., this is the only game we will ever need, the one that will change everything, the messia..., the one which will obliterate 360 once and for all...
Let us wait then, and try not to think much about LBP.
interspaced
04/12/08 @ 14:24
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Looks excellent. Wonder if it will exceed resistance 2 online as that is already pretty dam good.
trebell
04/12/08 @ 14:28
#43
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"soon i'll be able to say fuck this noisy, disk scratching, crap dpad , no blue ray, piece of crap.. oh so soon "

yes because the entire games library will no longer exist and no top new games will ever be made for 360. all because of this one game.

it is possible to own and enjoy both and the best for both.. why do people come out with such fucking hyperbole all the time?

disk scratching? try installing? noisy? try installing? crap dpad.. enjoy crippling triggers instead.

no blu ray? that's killing the games that is. dear me.

(in other words "i don't own a 360 but want others to sell theirs due to some misplaced loyalty to a brand")

Back on topic.

This game is looking stunning. Cannot wait.
Edited 2 times, most recently on 04/12/08 @ 14:29
farticusmaximus
04/12/08 @ 14:29
#44
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And where exactly did I say the game looked shit or played shit? I did not.

Guerilla do not have a proven track record and this is a VERY hyped and extended development. They have a lot to prove and judgement will be passed when the game is released, not before.
andijames
04/12/08 @ 14:29
#45
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As soon as i see Farticus and Apologie enter a thread it reminds me of that sugarbabes song everytime!
Thunderbolt!
04/12/08 @ 14:30
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I've been getting nostalgic but this time 4 years ago we had just moved into a new house and instead of unpacking I played Killzone all day and night through to the end sitting on a cardboard box. It was a very enjoyable game and time. I did get into a lot of trouble though.

When I do get my PS3 I will definately be getting this.
farticusmaximus
04/12/08 @ 14:31
#47
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@Apologie

I do not need to argue with you about the Crysis vs. Killzone issue because there is nothing to argue about. You are wrong, plaing and simple.
andijames
04/12/08 @ 14:32
#48
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Can we have one comments section without a ridiculous argument please?
NotSoSlim
04/12/08 @ 14:34
#49
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@ Fart

Yea its hyped yet all the previes except a few niggles have been positive. This is a 3 month old preview code getting positive news. The game is living up to the hype and the long dev time could be due to Sony wanting to use the engine on other first party games so want the engine perfect from the outset.

Could be wrong tho
Edited 1 times, most recently on 04/12/08 @ 15:02
Vanmunt
04/12/08 @ 14:36
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@andijames

no.

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