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Killzone 2 Hands On

PlayStation 3 Hands On by Christian Donlan

4 December, 2008

Page 2 of 2. <- Page 1

Guerrilla's proud of the world it's created, but it isn't about to let visual excess lead the game over a cliff. In amongst presentations on lighting, dynamic music and weapon design, the word we hear most often is "balance". Take visuals: too much detail and your eyes don't know where to look. The outcome? You're run over by a tank while you're staring at the wallpaper. Killzone 2's environments are full of intricacies, but the developer is careful to use lighting and blur to guide you towards the important details. It's the same with physics: "We still want to have a game that's progressable," says development director Arjan Brussee. "Sometimes you can do things which are too much: blow up a tank in the middle of the road and it's hard to get around it. As with everything else, it's finding that balance between the destructible and the non-destructible."

Looks and physics will only get you so far, however, and when it comes to the core experience, the developers have a simple goal. They want to make Killzone 2 one of the most intense console shooters around, and that means zeroing on the simple business of killing people. The team has identified weak hit-response as one of the key elements that damaged the first game, and they've spent a lot of time working on a blend of physics and animation to improve it. Where previously enemies would scarcely react as you fired endless clips into their stomachs, they now jolt, twist and writhe under the impact of bullets, before slumping to the ground after a more realistically brief onslaught. It may seem like a strange detail to fixate on, but it's astonishing how much drama the right reactions can bring to the game's shootouts. When you fire guns in Killzone 2, it's immediately obvious that you're making things happen, and the result is a more involving experience, even on a short playthrough.

AI was an arguably a bigger problem with the original game, and it's another aspect the team have taken pains to address. "With AI the frustrating thing is if you get 90 per cent right, that last ten per cent with someone who gets stuck on a wall can let you down," says game designer Rob Heald. "Killzone 2's AI is still an evolution of the AI in the original, we haven't started from scratch. But we have taken advantage of the technology. The AI can make more decisions, decide between greater threats and different inputs. They're capable of dealing with a much more dynamic world. You'll see a lot more rolling out of the way of grenades, flanking, avoiding destructible objects. It's a cliché, but you won't see the same encounter play out twice. And there's more variety in the enemies: there's long-range guys, and short-range guys who will move in and flush you out."

'Killzone 2' Screenshot 3

A battle in the slums turns nasty: the horizons disappear and the shotgun comes into its own.

Playing through a few sections of the campaign reveals that the Helghast have become fearsome opponents, far removed from the pop-up targets of the first game. They soften you up from afar, move in to flank, and will come looking for you if you start to hang back, and the game's varied levels give you plenty of time to try out different strategies as the fighting switches between open environments and grotty close-up battling. Set-pieces are everywhere, from a tank suddenly barrelling over a wall before disgorging troops into the heart of your squad, to a prolonged scramble through a collapsing military installation, and the opening dropship invasion.

The controls will take some getting used to. An emphasis on realistic recoil means that Killzone 2's weapons can initially feel unwieldy rather than simply weighty, and the slightly slippery aim, which seems too slow in the centre of the screen and too quick at the edges, is going to require acclimatisation for any hardcore COD players. But even though the game allows you generous options for tweaking sensitivities, assigning different button layouts, and effectively recreating any other game's mapping, the more we played, the less we wanted to substitute Guerrilla's control scheme for something more familiar. After an hour or so, Killzone's layout starts to make sense, its weak running and gunning options forcing you to find a space and make use of the iron sights, while the slightly slow turning and lengthy reload animations draw you into a game that plays out at a tenser, more measured pace than COD or Halo.

'Killzone 2' Screenshot 4

For multiplayer impressions, check out the gamepage for our recent hands-on.

Throw in a cover system - in single-player only - that doesn't take the player out of the first-person perspective, but instead relies on a surprisingly cinematic lean-and-peak mechanic, and you have a seriously tactical, if traditional shooter starting to find its feet. The overall feeling of what we've played so far is a carefully constructed solidity: Killzone 2's world may not constantly surprise you, but it's remarkably tangible, from the heavy guns, to the thick, alien wind roaring in your face, and the drunken staggers of dying enemies. Despite its conservative aims - rather than introduce new ideas, Guerrilla wants to perfect a few old ones - no other shooter plays quite like Killzone 2, and no other shooter looks quite like it, either. That's a risk in a market as saturated as this, but the one thing Guerrilla has never struggled with is drawing attention to itself. Now at last there are promising indications that it's got the game to go along with the hype.

Killzone 2 is due out exclusively for PlayStation 3 in February.

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Comments: 1-50 of 179 in total | next 50 »

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andromeda
04/12/08 @ 13:29
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meh

anyone else notice that the mortal kombat/ dc characters appear to be fighting infront of a massive pair of buttocks?
Bertie [staff]
04/12/08 @ 13:31
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Quick, notice the three "L"s in the title! Quick before Tom changes it!
Thunderbolt!
04/12/08 @ 13:34
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^^^ Too late its been fixed!

Bah!
galerian86
04/12/08 @ 13:36
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I don't know if I missed it, but is there co-op with KZ2?
mister_moo
04/12/08 @ 13:36
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Hmmm still not convinced by this.
Its no goldeneye.
At least Rare had motivated the banjo franchise with the introduction of vechiles, but Guerrila have stuck to the same formula.
MORZTAN
04/12/08 @ 13:39
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Wow, the comment section really reflects the anticipation for this title.
Edited 1 times, most recently on 04/12/08 @ 13:39
slayaz
04/12/08 @ 13:40
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gonna wait for a REVIEW of this as I am not convinced it won't be another let down.
Widge
04/12/08 @ 13:41
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No idea on co-op on this, then again I only really found out about multiplayer once they started banging out the MP videos earlier in the year.

Keen to see a review, although hearing feedback from the bods doing the beta (and nothing more moany than average joe gamer) and the contributors to EG and various other places really point to good things.
Edited 1 times, most recently on 04/12/08 @ 13:42
miufs
04/12/08 @ 13:41
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MORTZAN, this will be a 500+.

Or i´ll eat my hat... or would if had one.

Oh one more thing: AMAZING GAME!
Widge
04/12/08 @ 13:42
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HAH. I've just noticed the Mortal Kombat buttocks.
myiagros
04/12/08 @ 13:42
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From this preview and the fantasic write up on Joystiq, i am starting to feel causiously optimistic about this game.

Sounds like Co-op (splitscreen hopefully) would be well suited to this title. Please make it so Mr Guerrila.
Machetazo
04/12/08 @ 13:43
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Ladies, and gentlemen, to (video game) war! :D Really liked the sound of the final two paragraphs, here. Suggesting a game with an assured sense of presence and identity.
Edited 1 times, most recently on 04/12/08 @ 13:44
NotSoSlim
04/12/08 @ 13:44
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KZ2 was always going to be a standard FPS as was COD4 but CO4 MP set it aside from the rest in most peoples eyes and Gureilla are clearly doing the same with KZ2

Cannot wait for this game..looks great and with a few tweaks(version previewed on most sites was from 3 months ago)this game could be immense.

I also think co-op will be added after release. Looking good...roll on Feb

Also people saying they will wait for the review..wouldnt you do that anyway?? People playing the beta love it..previews ahve been great except a few niggles which can be fixed evn patched. Cannot wait for this and the engine will be used on other first party games

Edited 2 times, most recently on 04/12/08 @ 13:53
Apologie
04/12/08 @ 13:46
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Best graphics + best multiplayer + best gameplay = Killzone2 = game of the year 2009 = only on PS3
booner
04/12/08 @ 13:48
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About time then apologie? I mean not one game to date has convinced me as a 360 owner that I am missing out by not having a PS3.
Edited 1 times, most recently on 04/12/08 @ 13:48
DFawkes
04/12/08 @ 13:54
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I could say the same for 360, apart from my Tenchu Z love.
patchbox360
04/12/08 @ 13:54
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soon i'll be able to say fuck this noisy, disk scratching, crap dpad , no blue ray, piece of crap.. oh so soon

http://www.gametrailers.com/player/43374...
Triggerhappytel
04/12/08 @ 13:58
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Really looking forward to this. Loved what I played at the EG Expo and I'm loving the art style and graphics. The controls have a weight and solidity that many FPS seen to lack, and the guns actually feel dangerous and capable of dealing serious damage.

Can't come soon enough, it might actually be the game the first should have been *prays*
slymarbo
04/12/08 @ 13:59
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I never did play the first one but then again when this was out i only ever played my xbox, even now that i have a PS3 i dont think id give this game a try just doesnt seem to do it for me. If anything id say get Resistance 2 and get yourself online such a great game. as for booner id say you are missing out get yourself a PS3 get resistance 1 & 2 then tell me you like Halo 3 better than them. btw i am a big Halo fan and i must say what a shame, it just lacked in everything.
Moonprince
04/12/08 @ 14:01
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"not one game to date has convinced me as a 360 owner that I am missing out by not having a PS3."

I have all 3 systems so hard to call but having played this, imo, I haven't seen a FPS that looks better. It's amazing. Plays damn good too.
WestBullet
04/12/08 @ 14:02
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@slymarbo

Your funny.
mrmrc84
04/12/08 @ 14:04
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The more I read about this the more optimistic I am that this will be a worthwhile purchase come feb.
I've only had my PS3 a month so to me it feels like I've stepped into its world at around just the right time, fingers crossed by the time Killzone 2 is out PSHome and other factors will have all been tied together for a great community around this game.
Steroyd
04/12/08 @ 14:04
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At least Rare had motivated the banjo franchise with the introduction of vechiles, but Guerrila have stuck to the same formula.

What the hell man? Hell look where that got them it didn't even chart in the UK top 40 at all.

Can't the weight, motion and gunplay be enough? there's only so much you can add to a FPS before it stops being a FPS.
It's better they don't add stuff for the sake of adding stuff.
Triggerhappytel
04/12/08 @ 14:04
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You are funny ;)
Apologie
04/12/08 @ 14:06
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Killzone 2 will sell more PS3's then any other game before... most impressive game i've ever seen in consoles from a technical, artistic point of view ever, hell... not only inconsoles, but in gaming overall including PC, this baby is a beast, glad to have a PS3.
Moonprince
04/12/08 @ 14:07
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Apologie - shutup!
Thalanos
04/12/08 @ 14:07
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Sounds good.

Even if it doesn't do anything particularly new, at least it plays differently from anything else which is admirable.

*Awaits review*
Apologie
04/12/08 @ 14:09
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i have a powerfull PC that can play Crysis at 1900x1200, all very high with 8x antialising at an average 35 fps... and i can say that Killzon2 is right there with the big sharks in terms of graphical quality... very impressive game indeed.
farticusmaximus
04/12/08 @ 14:09
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"Best graphics + best multiplayer + best gameplay = Killzone2 = game of the year 2009 = only on PS3 "

Most hype + Formulaic gameplay + 'those target renders' + truly awful first game = potential let-down of 2009 = happens a lot on PS3.
Rash'
04/12/08 @ 14:09
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i had not been convinced by this game because the prequel was such a poor showing, but all the positive coverage of this sequel has got me excited. looking forward to Feb.

Edited 1 times, most recently on 04/12/08 @ 14:10
farticusmaximus
04/12/08 @ 14:11
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"i have a powerfull PC that can play Crysis at 1900x1200, all very high with 8x antialising at an average 35 fps... and i can say that Killzon2 is right there with the big sharks in terms of graphical quality... very impressive game indeed."

This is fucking hilarious...

...and 100%, no arguments, absolutely and utterly wrong.
mcbi4kh2
04/12/08 @ 14:13
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@farticus
Name one other game that follows that formula that has been released on the ps3. (Haze didn't have a 1st game ;) )
Is formulaic gameplay your clever way of avoiding saying generic by any chance?

At least Apologies fanboyism is directed towards enthusiasm of a console instead of cycncism towards one. Far less annoying.
Thalanos
04/12/08 @ 14:14
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"I'l pick it up in 2 years along with a PS3 for £99"

Good luck with that. PS2's are still £80 new. :(
Apologie
04/12/08 @ 14:15
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farticusmaximus

"This is fucking hilarious...

...and 100%, no arguments, absolutely and utterly wrong. "

is these what you call an argument???
JediMasterMalik
04/12/08 @ 14:15
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Farticus Vs. Apologie

FIIIIGGGHHHTT!!!
Steroyd
04/12/08 @ 14:18
#36
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I'l pick it up in 2 years along with a PS3 for £99

I'll take what you're smoking.
Dizzy
04/12/08 @ 14:18
#37
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So 2009 the year of PS3! So did the next gen start yet?
NotSoSlim
04/12/08 @ 14:18
#38
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@ Fart

Just say generic and be done with it. Not like any of the 360 shooters were generic...at least it plays differently to all of them at that a credit to Guerilla.

My let down ignorant fanboys lke you but no the majority of PS3 owners and by all acoubt online is great. Could be a good start to a great year of gaming.
Edited 1 times, most recently on 04/12/08 @ 14:19
drumbaby
04/12/08 @ 14:19
#39
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Looks amazing, pure and simple.
mrmrc84
04/12/08 @ 14:22
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In other news another two die by stabbing each other to death over their love and hate of a computer game not yet released.

One family member is quoted as having said "Well he always was a bloody moron".

Killzone 2 will be released Feb 2009, show your love/hate for this game by screaming on the nearest rooftop and setting yourself on fire.
miiiguel
04/12/08 @ 14:24
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" soon i'll be able to say fuck this noisy, disk scratching, crap dpad , no blue ray, piece of crap.. oh so soon "

So..., this is the only game we will ever need, the one that will change everything, the messia..., the one which will obliterate 360 once and for all...
Let us wait then, and try not to think much about LBP.
interspaced
04/12/08 @ 14:24
#42
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Looks excellent. Wonder if it will exceed resistance 2 online as that is already pretty dam good.
trebell
04/12/08 @ 14:28
#43
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"soon i'll be able to say fuck this noisy, disk scratching, crap dpad , no blue ray, piece of crap.. oh so soon "

yes because the entire games library will no longer exist and no top new games will ever be made for 360. all because of this one game.

it is possible to own and enjoy both and the best for both.. why do people come out with such fucking hyperbole all the time?

disk scratching? try installing? noisy? try installing? crap dpad.. enjoy crippling triggers instead.

no blu ray? that's killing the games that is. dear me.

(in other words "i don't own a 360 but want others to sell theirs due to some misplaced loyalty to a brand")

Back on topic.

This game is looking stunning. Cannot wait.
Edited 2 times, most recently on 04/12/08 @ 14:29
farticusmaximus
04/12/08 @ 14:29
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And where exactly did I say the game looked shit or played shit? I did not.

Guerilla do not have a proven track record and this is a VERY hyped and extended development. They have a lot to prove and judgement will be passed when the game is released, not before.
andijames
04/12/08 @ 14:29
#45
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As soon as i see Farticus and Apologie enter a thread it reminds me of that sugarbabes song everytime!
Thunderbolt!
04/12/08 @ 14:30
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I've been getting nostalgic but this time 4 years ago we had just moved into a new house and instead of unpacking I played Killzone all day and night through to the end sitting on a cardboard box. It was a very enjoyable game and time. I did get into a lot of trouble though.

When I do get my PS3 I will definately be getting this.
farticusmaximus
04/12/08 @ 14:31
#47
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@Apologie

I do not need to argue with you about the Crysis vs. Killzone issue because there is nothing to argue about. You are wrong, plaing and simple.
andijames
04/12/08 @ 14:32
#48
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Can we have one comments section without a ridiculous argument please?
NotSoSlim
04/12/08 @ 14:34
#49
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@ Fart

Yea its hyped yet all the previes except a few niggles have been positive. This is a 3 month old preview code getting positive news. The game is living up to the hype and the long dev time could be due to Sony wanting to use the engine on other first party games so want the engine perfect from the outset.

Could be wrong tho
Edited 1 times, most recently on 04/12/08 @ 15:02
Vanmunt
04/12/08 @ 14:36
#50
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@andijames

no.

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