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Killerspiele Article

Article by Simon Parkin

4 November, 2009

Page 1 of 4. Page 2 ->

An October Saturday and Stuttgart is pale with the cold. Outside the State Opera House, the city's grand attraction, a skip sits awkward and incongruous to its surroundings. The sides are spray-painted with graffiti, a hip hop-cum-youth club pastiche probably commissioned to soften the otherwise stark utilitarian appearance of this giant iron dustbin. While the murals may obscure the rust, they do not obscure the function, which remains as it ever was: a receptacle for unwanted rubbish. Except, rather than industrial waste or the assorted debris of home movers, this skip has been put here to collect videogames: "Killerspiele", the name given to violent games by Germany's tabloid press.

Midway through the day, a cameraman from a local television station clambers over the skip's side. He needs a compelling shot for the piece that will run tonight, a story about how swathes of Germany's youths have seen the error of their hobby and brought their perilous playthings to this public burning. Crouching on its floor, he angles the camera upwards, while a young boy in a beanie and a puffer jacket leans over and hurls a copy of Grand Theft Auto in with an echoic clack.

'Killerspiele' Screenshot 1

The skip, complete with contents.

The cameraman captures the premeditated moment from this particular angle because any other would reveal the truth of the situation: the skip is otherwise empty. By the end of the day, that sealed copy of San Andreas will be joined by Def Jam: Fight for New York, OpenArena and Small Soldiers, a sorry clutch of ageing titles that represent the full extent of German gamers' ambivalence to this most uncomfortable stunt. For gamers around the world, it's difficult not to feel a sharp sense of schadenfreude. But there's a story behind every story. And the story behind the skip is a tragedy.

At 9:30am on March 12, 2009, a 17-year-old ex-student of Albertville Secondary School in Winnenden walked back through the school doors he left a year earlier. Tim Kretschmer shot nine students and three teachers with a 9mm Beretta semi-automatic pistol, before fleeing the scene, carjacking a vehicle and finally taking his own life during a standoff with police outside of a Volkswagen dealership. Hardy Schober was the father of one of the eight schoolgirls shot dead at point blank range during the rampage. As part of his grieving process he founded the Aktionsbündnis Amoklauf Winnenden, a support group for those affected by the Winnenden shooting.

The skip? Hardy Schober put it there.

The Men Who Stare At Goats

"Videogames are almost reflexively made a scapegoat after every school shooting." Olaf Wolters is the CEO of USK. The German equivalent of the BBFC, this is the organization responsible for choosing the age rating for every videogame released in Germany. If the Winneden killer's rampage was inspired by a videogame, then it was a videogame that Wolters or his staff had already played to completion, and rated accordingly. Wolters knows his scapegoats by name.

'Killerspiele' Screenshot 2

Far Cry, the game blamed for Tim Kretschmer's killings.

"The reason for that probably lies in the fact that tragedy demands an answer to the question of how such a thing could have happened," he continues. "But it is not a question that's easily answered. And this leaves a great helplessness behind. Against this backdrop videogames provide an easy answer, a focal point onto which blame and responsibility can be heaped." So while the Stuttgart skip remains almost literally empty, it nevertheless overflows with metaphor, a holding pen for scapegoats, real or imagined, to help Germany make sense of the senselessness.

Except that, in the case of Winnenden, there are more relevant scapegoats than Small Soldiers. Tim Kretschmer was the son of a marksman who kept 15 weapons and 4500 bullets of live ammunition in the family home. The gun that was used in the shootings was held in his parent's bedroom, rather than locked up in a safe. Tim Kretschmer may have played Far Cry, but then, in 2009, would it not be stranger for a 17-year-old boy to not play videogames? In terms of the mix of ingredients that went into informing Kretschmer's deadly decision choice, Killerspiele were at most a light seasoning upon layers of sociopathic alienation and unhappy circumstance.

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Comments: 1-50 of 119 in total | next 50 »

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Lionheart
04/11/09 @ 13:17
#1
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I want that Xbox controller... it rocks :o)
Collymilad
04/11/09 @ 13:19
#2
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It's the 21st century scapegoat.

Just let it blow over. Societies problems are nothing to do with games. Bad parenting and bad governing. End of.
Lionheart
04/11/09 @ 13:19
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@ Collymilad

Well said mate.
mkreku
04/11/09 @ 13:27
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Down with violence! Let all disputes in games be solved the Puzzle Quest way!

http://www.penny-arcade.com/comic/2007/0...
Azazel
04/11/09 @ 13:27
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Ich möchte neun Erdmännchen töten.
CaptainBinky
04/11/09 @ 13:30
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Excellent article :o)

I don't know what effect violent videogames have on kids. I suspect it's somewhere between "none" and "some" depending on the kid but I tire of the brush-off "well it didn't effect ME" arguments when the sort of games we played as young impressionable children had 3 colours and were made out of blobs. Even the graphic nasty films I would sneakily watch in the 80s were pretty tame compared to some of the gore and violence you get nowadays.

While I think assigning all blame to games and condoning bans and what-not is ridiculous, to deny any responsibility and brush off arguments as "it's JUST a game" is also equally wrong.
Edited 1 times, most recently on 04/11/09 @ 13:31
bad09
04/11/09 @ 13:31
#7
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Last night, Far Cry 2........

I shot an unarmed man in the head, then attacked a guard post mowing down everyone with my machine gun mounted lorry. I jumped from the vehicle relentless, spotted a couple of guys in a hut and petrol bombed them laughing with glee at their screams. I heard something behind me, one of the scum was trying to get away in a jeep! I drew my machete and cut him to pieces right there in the drivers seat before he could drive away. Jumped back in my lorry and saw two Zebra investigating the carnage and with evil happiness I slaughtered the animals.

Pretty grim and disturbing......maybe the germans have a point? Nah bollocks it's too much fun!

(as you can tell I loving FC2!)
Edited 2 times, most recently on 04/11/09 @ 13:33
Sunyavadin
04/11/09 @ 13:32
#8
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I'm totally painting a 360 controller up like that one!
Boomerang
04/11/09 @ 13:34
#9
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I've been playing games for about 20 years. Throughout my life, i've murdered, maimed, beheaded and generally face-raped countless victims. But you know what? I'm emotionally intelligent enough to realise that what i do in-game may push those primal buttons we all love to explore, but in the real world these kinds of things are Very Bad.

As much as i've enjoyed it all, I've never killed anyone. I've wanted to, but have never acted on it. Don't blame games. Blame people.
agparrot
04/11/09 @ 13:34
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Nice article, pretty much summing up my feelings on it really. There is a place for a discussion about these matters, and largely it seems like Germany, in part at least, is prepared to get involved in this discussion, as it appears that they are at the sharp end of the violence in games debate at the moment.

It's such a big subject, and one that we are still learning about in many ways. I think the last paragraph, with the sort of throwaway comment about gamers not being able to get involved in a serious discussion about videogame violence seems to ignore much of the more recent stuff like the Byron report, and the fact that many gamers are now like the semi-anonymous German lawyer Marcus, who is a grown up videogaming person with non-sociopathic tendencies. Sure, on the internet we might joke about violence and offer the wry observation that anybody who thinks games and violence are linked should be killed or tortured... but that is the *internet*, and even a visit to the EG Expo would show that gamers in real life aren't the same as they are on the internet. In case this was in some way difficult to figure out.

Really it is only closed-mindedness and fear that allows the idea that there is a causal link between games and violence. If people are playing lots of violent games and then going out and commiting acts of violence, this isn't because of the violent games, it is because they are broken people.
Collymilad
04/11/09 @ 13:37
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@ Captainbinky.

I see what you're saying. However you have to seperate off the effect the game could have and that persons personality, if you get what I mean. If a person becomes violent because of a game, as far as I'm concerned they have something wrong with them.

Yes, kids could be affected because they are still developing etc, but you see there's one problem here, these games are rated 18 (most of them) so BY LAW they shouldn't have access to them in the first place. A mentally developed person (as most people are, at least at a base level at the age of 18) isn't so suceptable to influence from something such as a game in my opinion.

I'm not saying that games do not play some part in some violent incidents, however I don't accept that games are to blame. Parents who allow vulnerable kids to play these games are to blame.

"I'm emotionally intelligent enough to realise that what i do in-game may push those primal buttons we all love to explore, but in the real world these kinds of things are Very Bad"

Congratulate your parents for me, they actually brought you up properly.
Edited 1 times, most recently on 04/11/09 @ 13:38
cianchristopher
04/11/09 @ 13:39
#12
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History is full of war, genocide, conflicts, murder, torture, slaughter, slavery, rape, incest, GIANT ENEMY CRABS, oppression, more war, battles, sieges, drinking, smoking, ORBITAL DROP SHOCK TROOPERS and the like....

And that's just the good stuff!

I think videogames are THE CAUSE OF IT ALL!!!
peteb
04/11/09 @ 13:52
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Really interesting article, particularly so for me since I'm living here. I still get all my games from UK, or from a local indie shop, but I am really dreading the day everything goes digital delivery, because then I have no chance of getting my uncut games. Doom, Mortal Kombat 2 and Duke Nukem and other pixellated bloody games are still banned here (only because they were banned once a loooooong time ago), so I couldn't download the XBLA versions. The Wolfenstein demo with its swastikas and all was available for download though. Curious.

Those USK ratings on the boxes are getting ridiculously big too. I mean, come on!
madgerald
04/11/09 @ 13:52
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But is it better than Halo?



..Down with this sort of thing



... Careful now


anyway... Games don't kill people; people kill people - and have done since man first learned that picking up a rock and belting your neighbour over the head with it can get you a new cave and a new wife.
Edited 1 times, most recently on 04/11/09 @ 13:57
SAMagic
04/11/09 @ 13:54
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Excellent article.

I absolutely agree that opposing sides of the issue should discuss and examine concerns by each side. At the basic level, I sincerely hope that the majority, if not all, of gamers agree that violent games should not fall into the hands of minors, while pro-censorship groups should realise that there are millions of gamers who play violent games and they do not convert them into killers.
kinky_mong
04/11/09 @ 13:55
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Ich nichten lichten!
CaptainBinky
04/11/09 @ 13:56
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@Collymilad

Oh definitely, there's a parenting issue involved. I mean, how many times do you see a mother/father walk into a shop to buy GTA for their 7 year old kid? I remember when I was a kid, my Grandmother was concerned about buying me Ghouls 'n' Ghosts on C64 for Christmas because the box art had skulls and demons on the cover. My mum had to re-assure her that it was fine. THEN it was a case of, "don't worry about the game, it's fine. The box makes it look bad". Now it's the other way round, it's "look, that 18 rating is there for a reason. The in-game content is much worse than the box implies".

So yes, a parenting issue combined with responsibility from vendors (which largely does seem to be the case nowadays). But at the end of the day, kids are always going to get their hands on them, so for developers to hide behind a "hell, it says 18 on the box" stance is a bit irresponsible when I question whether there is REALLY any need for some of more extreme acts you can commit in a handful of games.
Edited 1 times, most recently on 04/11/09 @ 13:58
JohnnyWashnGo
04/11/09 @ 13:58
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I used to play Streaker on the Spectrum... never made me wanna run around town naked.
andywilkie35
04/11/09 @ 14:01
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Das Killerspiele auf Deutschland gegehen!
Korpers
04/11/09 @ 14:01
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I got addicted to Tetris and felt strangely compelled to batter everyone to death by dropping T shaped blue blocks from my 6th floor window; but it's ok I played Battlefield Bad Company straight after and just wanted to go round dropping helpful first aid for everyone I'd clobbered.

How unconveniently unconventional of me. Nob - ed media folk.
spekkeh
04/11/09 @ 14:02
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I tire of the brush-off "well it didn't effect ME" arguments when the sort of games we played as young impressionable children had 3 colours and were made out of blobs

Well you do know what they say about Pacman and running around darkened rooms listening to repetitive music and munching magic pills?

But you're right of course, and if on the one hand you're saying that games are actually good for you, because they're used in military training, and surgeons can operate better when they play lots of games, and growing up playing games makes you better at processing cognitively demanding sense data, then you should bite the bullet and admit that maybe they're having a negative effect as well.

However much of this is very much a scientific debate, and as always it's painful to see politicians skipping that to impose their own prejudice.

Well written article.
Korpers
04/11/09 @ 14:03
#22
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Hmmm, that sounded better in my head.....I'll get my coat.

//clip clip, clip clop, clip clop, clip clop......creak.....slam.
Collymilad
04/11/09 @ 14:04
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"So yes, a parenting issue combined with responsibility from vendors (which largely does seem to be the case nowadays). But at the end of the day, kids are always going to get their hands on them, so for developers to hide behind a "hell, it says 18 on the box" stance is a bit irresponsible when I question whether there is REALLY any need for some of more extreme acts you can commit in a handful of games."

Yes they will. But what do you do? Have no adult entertainment? I don't see what people expect the games industry to do. They don't market the games at kids, they submit them to the government-created/backed ratings board. They do what the law requires. These games are violent so I don't see what there is to discuss. The two options as far as I can see are have no violent media, or actually toughen up and enforce the laws that are supposed to stop people getting these games.

I know which one I'd rather have.

"I question whether there is REALLY any need for some of more extreme acts you can commit in a handful of games. "

People aren't really commiting acts beyond shooting people though are they? You could easily argue that as a requirement in many games. So we would have to get rid of the shooting (as that's the crime commited in most of these "game caused crimes").

I don't get the whole "should games exist if kids may get their hands on them" thing. If we are going to go down that road we'd better cleans society of anything that might make some nutter go off on one someday. It sounds harsh but these things are going to happen. People are always going to flip and if it's not because of a game it will be something else. I don't see why we should possibly destroy a very exciting path in the future of entertainment because of this - violence does have it's place in the human mind whether people want to admit it or not. The difference is you have control over your actions.
Edited 3 times, most recently on 04/11/09 @ 14:13
menage
04/11/09 @ 14:07
#24
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Let's blame rap again. Or witches. Anybody got a duck we can weigh?

Go look on the internet for some really disturbing stuff.
IneptPercy
04/11/09 @ 14:07
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i think anybody who killers somebody in a game then decides they want to do it for real has bigger problems, even if the game was the final nail as such without that game it would have only been a matter of time for the said person to see something to set them off.

On the flip side sticking an 18 on it doesn't seem to help, only speaking for the UK here but how many under 18's play on GTA, probably more than the over 18's.

In all honesty I can't see an answer, as an adult I should be able to buy what I want, but on the flip side of that kids will get there hands on it so should it exist?
mattius30
04/11/09 @ 14:09
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I find this subject fascinating as when you look back over the decades and centuries there has always been a 'scapegoat' for evil behaviour. Books, art, music, films, TV, video games; it seems people are terrified that there is a magic 'key' that unlocks the devil within.

In days of old, books were feared as they could transport the reader to an alternative world, people thought photographs captured your soul, Elvis Presley's hips threatened to brainwash a whole generation of teenagers into a hellworld of sex and now video games can be the only reason that kids go on murder/violence rampages.

I think its just easier to solely blame a visual, potent, external influence rather than appreciate that human nature is fragile and extreme acts are performed by the individual for a whole host of reasons. The scary truth is that anything in life can be stimulus to provoke an emotional reaction. For some, Far Cry may inspire their own massacre, while for others a biography of Jeffry Dahmer will spark its own campaign. Surely its all about the individual that is absorbing the entertainment.

Maybe Far Cry did influence this boy to go on a shooting spree - but surely all ideas would've been utterly squashed had his father not had a gun and a ton of bullets sitting on the bedside table. Anyone can read a book, watch a film or play a video game but how many have access to firearms?

But, I guess it is human nature that after a terrible event that involves a loved-one and defies belief, you have to blame something...
CaptainBinky
04/11/09 @ 14:12
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@Collymilad

I think the issue is a bit more complex than just is there shooting people or not? It's the way that it's handled - how much taste is involved. There's a huge difference between saving the world shooting some VERY BAD MEN and a game endorsing KILL THE INNOCENT. And then there's shooting someone, and sawing their head off with a rusty file.
Collymilad
04/11/09 @ 14:16
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@Captainbinky

I agree with you on that. I actually choose not to play games that encourage this type of thing and I do think we could do without those ones. I think I know what you mean about the taste. I personally wouldn't want to play a game that involved people suffering when you killed them even though they are only computer generated, but those are few and far between. Most just die straight away with not much drama.

All I will say is that I think it comes down to the individual and the way they absorb media as another guy said and I don't think getting rid of it all is the way to go. I mean you seem like a balanced person. Can you imagine playing CS even every day would make you feel ok to go out and kill a load of people in reality? I played CS for 3 years nearly every day and my perception of how acts of violence affect people in the real world didn't change on bit... My point is that I think if someone has the mental state to be swayed by a game something else will trigger it anyway.
Edited 1 times, most recently on 04/11/09 @ 14:18
Retroid [mod]
04/11/09 @ 14:16
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Early 20th Century: "I blame Musichall!"
Mid 20th Century: "I blame comic books!"
Late 20th Century: "I blame video nasties!"
Early 21st Century: "I blame first-person shooters!"

The knee-jerk / easy solution crowd never learn, they just go for what's popular and they don't understand themselves.
GamesConnoisseur
04/11/09 @ 14:17
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Games should be treated equally with another medium that are as popular, movies/DVD.

Good numbers of them are only suitable for mature adults with a very good reason, no one is for letting anyone under the legal age watch Saw or play GTA?

I believe that there is almost universal agreement that there are Market suitable for adults only, if violence games should be banned then what about movies/DVD?! Wasn't that already tried with the video nasties hysteria in the past? Tabloids egged on the dangers of Chainsaw Texas Massacre, Evil Dead, Driller Killer etc?

The real causes will always be MOST likely the social upbringing and the emotional/mental developments being nutured the appropraite way.

Video game, movies in the hand of the underage emotionally retarded sociopath will always be frightening to image as that what the hysteria is partly about. How much does game make a person flips?

Usually there are better reasons as given in the article, but it is also about the rights of mature gamers to enjoy their hobbies which is not just for kiddies. Movies are much luckier as society is better able to see the medium as being for everyone but respects it more as mature one. Gaming aren't there yet but a great majority of the gamers aren't under 18 for feck sake!
Paulie_P
04/11/09 @ 14:18
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Last night, Far Cry 2........

I shot an unarmed man in the head, then took a malaria attack when I attacked a guard post mowing down everyone with my machine gun mounted lorry had to take a few pills in the middle of the gunfight while getting shot repeatedly. I jumped from the vehicle relentless, spotted a couple of guys in a hut and tried to shoot but my gun jammed petrol bombed them laughing with glee at their screams. I heard something behind me, one of the scum was trying to get away in a jeep! I drew my machete and cut him to pieces right there in the drivers seat before he could drive away. Jumped back in my lorry which broke down two yards down the road and saw two Zebra investigating the carnage and with evil happiness I slaughtered the animals. Thought I'd just hike it and got stuck on a bit of scenery so turned the game off.

(as you can tell I hated FC2!)
Fab4
04/11/09 @ 14:18
#32
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"Early 20th Century: "I blame Musichall!"
Mid 20th Century: "I blame comic books!"
Late 20th Century: "I blame video nasties!"
Early 21st Century: "I blame first-person shooters!"

The knee-jerk / easy solution crowd never learn, they just go for what's popular and they don't understand themselves. "

And the only constants were religion and alcohol ;-)
Zebula77
04/11/09 @ 14:20
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A good read, this. And also a subject I'm more than a little interested in. I'm a huge horror buff, whether it's comics, graphic novels, art, movies or video games - I'm a big consumer of these things.

I think with ever generation, there's a new scape goat. During the 80s it was metal music and slasher movies. Today it's video games. I think it'll blow over. People will realise games don't make killers. In the same way that listening to a Black Metal song won't make you a Satanist, for example. Of course, people who simply don't know better, will always heap the blame on videogames or movies. It's just the nature of people fearing the unknown, and also because really, truly getting into what reasons there might be for people commiting atrocities like school shootings is simply too painful.

I've been playing stuff like the Silent Hill games, Condemned, Manhunt and watched movies like Cannibal Holocaust, A l'interieur etc. and have yet to commit a single act of violence. That's proof enough for me, altho to what extent or degree people are influenced by games or movies, is obviously individual.
BabyJesus
04/11/09 @ 14:25
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Excellent read there, Kudos to Mr Parkin.
berelain
04/11/09 @ 14:30
#35
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Great article. Whilst I personally question the need for games like Manhunt, I think games like GTA are actually becoming a lot more responsible. GTA4 does a better job than most of its predecessors of actually showing consequences of your actions, by making the people in its world a lot more believable.

I personally wouldn't be without my shooters, though I can take or leave the gore. But there is a line between violence and sadistic violence, both of which ought to be used thoughtfully, but particularly the latter.
IneptPercy
04/11/09 @ 14:30
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As mentioned there is a lot on the individual, in my case my parents let me watch some 18 rated films from a young age ( remeber watching robocop when I was 9), yet there is some films I asked to watch and I got a straight no and now having seen them in my adult life I can see why.

Meanwhile you can get some adults who are able to buy films/games yet aren't capable of coping with such things.

It all comes down to seperation from reality, I know when watching hostel I know it wouldn't be right to torture somebody (and don't think I have the stomach for it). Likewise when shooting the koreans in Crysis, that it isn't right to shoot people for the fun of it and yet again I wouldn't dare go near a real war zone. Basically I can see th difference in my life and characters I play/watch in games/movies.

If somebody can't seperate waht the see/read/play from reality then it doesn't have the potential to go very wrong. But how do you stop that? lock everybody away from everything?
Grayvern
04/11/09 @ 14:39
#37
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Killings like this can be seen as the extreme expression of values of competition and dominance that exist allready within society. In the same vein no one talks about is that the news companies will have killed more people by reporting on the case the the the perpetrator due to it's sensationalism creating copy cats and partly legitamising the actions.

Howeve a few deaths caused by videogames is low down on a long list of problems. It may be tragic, but more people would be saved with traffic or work safety laws than censorship, even if games were proven to affect some people.
Paulie_P
04/11/09 @ 14:40
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I have played videogames for nearly 20 years and was not violent and angry. However dealing with the court system and csa in this country for the past 2 years has made me extremely angry (still non-violent for the sake of my daughter). Maybe they should look into the link between violence and the alienation of fathers from their children!
bad09
04/11/09 @ 14:43
#39
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Talking of watching 18 movies when we were young I actually was a huge horror buff when I was 8-9. I watched banned movies such as Evil Dead and Exorcist etc. and was always watching 18's as a kid.

My mum let me because I had an understanding of the real world and that these were fake stories, just movies, meant to scare and shock you. With that experience I don't really think once 18 you are automatically aware of adult themes so think age ratings are pretty silly myself but understand why they are there.

I'm not gonna condemn all parents who let kids play/watch over 18 stuff but FFS take some responsibility and make sure you know how your child will take what it's seeing and teach your child the very real difference between entertainment and how you deal with people in the real world.

@ Paulie_P

I hear ya, I still think it's great though and there's black people in it so that teaches me to hate blacks if I remember correctly from RE5 :)
Edited 1 times, most recently on 04/11/09 @ 14:43
Nithron
04/11/09 @ 14:44
#40
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Games don't make me wanna kill people. Bono does.
gungrave
04/11/09 @ 14:49
#41
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I was too busy admiring the controller to pay much attention to the article. Apologies.
YourMessageHere
04/11/09 @ 14:51
#42
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This is a good article generally but it's something of a sermon for the choir. Everyone here knows all this already. In particular:

Hardy Schober's anguish may be misplaced and his tabloid-friendly skip stunt deserving of mockery. But more than that, he deserves a conversation. If gamers cannot afford him that, then in some ways, they really are to blame.

misses the point somewhat. Gamers who can be bothered to get involved in defending the passtime they enjoy, by and large, are completely willing to have conversations. The whole problem springs from the fact that the other side are not. Anti-game people are for the most part completely resolute and totally uninterested in the opposing point of view. It's like saying that the 15th Century witchhunters deserved a conversation with the witching community.

Plus of course in this kind of situation nobody dares to say "you may have lost a kid, but that doesn't give you licence to ignore reason, kindly calm the fuck down, let the other side speak, and let someone impartial make a judgement here".
IneptPercy
04/11/09 @ 14:52
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"Maybe they should look into the link between violence and the alienation of fathers from their children! "

I agree with this one, I am not in any kind of custody battle but it scares me to think that if I ended up in that situation the only chance I have is if the mother is a abusing, drug taking prostistute. Even then I only have a small chance.
Paulie_P
04/11/09 @ 14:53
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@bad09

I couldn't help myself. Might be tempted to give Far Cry 2 another chance. Though last time I gave a game another chance was Assassins Creed - now there's a game that near made me violent!
kangarootoo
04/11/09 @ 14:54
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"But more than that, he deserves a conversation. If gamers cannot afford him that, then in some ways, they really are to blame."

Very true. Often as not, the response from gamers is "get stuffed". However, I'm pleased to see this particular thread is rather more open to discussion.


For my mind, we need to make a seperation between TASTE and NEGATIVE EFFECTS.

There is a fair bit of discussion on this page about which games do a good job of conveying to the player the results of their actions, and which games go "too far". But what is unclear is whether we are talking about taste or negative effects.


We might well say "game X was a serious and balanced depiction of a terrible incident, whereas game Y was just killing for the fun of it", but usually in that sort of case we are talking about taste. Game X was ok, but game Y went "too far". The danger here is whether we start to talk about banning certain games on ground of taste.

Personally, I think that is extremely dangerous ground. Partly because taste is something that is constantly changing in every society. And partly because on issues of taste, the "harm" caused is imaginary. People too frequently confuse "taking offense" with "suffering harm", and that particular confusion is a TERRIBLE scurge on humanity. I know that sounds dramatic, but if someone believes they are suffering harm, they are more likely to give harm in response. How many times has somone used being insulted as a justification for physical violence?


Now, whether a game can have negative effects on a person (sane or otherwise) is an ENTIRELY seperate issue, and should concern itself only with scientific fact. It might be argued that if someone could prove beyond doubt that violent games made people violent (not saying they are, just bare with me) that all violent games should be banned. It no longer becomes an issue of taste, or personal freedoms, or individual responsibilities. It is a matter of scientific fact.

However, if it can equally be proved that violent games CANNOT make people violent (except perhaps in exceptional circumstances, where pre-conditions exist), there is really NO case for banning any of them. However abhorrent someone might find a violent game, if there is PROOF that it will not create a violent response in a gamer, the only possible justification for its ban is one of taste (which as we've seen with the recent BBC oversensitivity nonsense, is entirely transient and never a good basis for legislation).


Too often we mix the two disingenuously, because we have ulterior motives. People who displike violent games want to ban them for reasons of taste, but pretend they are reasons of science... and those that like violent games happily ignore any scientific content to the discussion, but pretend they are defending games on the basis of taste and freedom of choice.
Edited 1 times, most recently on 04/11/09 @ 14:59
guernican
04/11/09 @ 14:56
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An excellent, well-researched, thoughtful piece. I congratulate you.

As an aside, some months ago I was stood in line in the Upper Street branch of GAME in North London. The woman in front of me had a 10-year-old in tow and a copy of Manhunt in her hand. Used copy, less than a tenner. Bargain.

I looked at her. I looked at her child. I looked at the assistant. She put the game on the counter. I looked at the assistant again. Alright, so it's none of my business really. Except, except, maybe she just doesn't know what's going on here. Maybe she's hasn't even read the box. So I asked her if she knew the content of the game. She didn't. I asked her if it was for the boy standing next to her. It was. I said my 10-second piece, she put the game down and left, with her child shooting poisonous glances at me over his shoulder.

OK, so it probably was none of my business, but I sure as Christ wouldn't buy my 10-year-old a copy of Manhunt. I probably wouldn't buy him Fallout 3 either, but I'd certainly consider the Bethesda title over the Rockstar one because, frankly, one of them depicts ultra-gore in a ludicrous cartoon way, and one of them has thoughtful shots from multiple camera angles of incredibly visceral hand-to-hand violence with a leering Brian Cox egging you on in the process. It's just not a game children should play, and if that makes me a fucking prude, so be it.

The assistant, by the way, had very little to say about it at all. If I'd had the energy, I probably would have made a comment about it being her duty to point these things out and not mine, but I'd swallowed enough Mary Whitehouse Pie for one day.
Edited 1 times, most recently on 04/11/09 @ 14:57
jiveguy
04/11/09 @ 14:56
#47
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That controller is the bonus companion for the xbox collectors edition of Dragon Age. It's just had a fight and is caught here buying a new Robe of PlusOneining.
Edited 1 times, most recently on 04/11/09 @ 14:57
DrStrangelove
04/11/09 @ 14:59
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Excellent article.

Being a long-time player of Killerspiele myself, I do see their psychological dangers. I heavily doubt they affect any sane person who has a foothold in real life, but given the circumstances, they can have a critical impact. For example, a teenage boy who feels inferior to others, often flees from a world where he is a loser, into a virtual world where he is a winner by gunning down all those people he hates. Being in an age when you learn how to deal with life, I consider it harmful to spend most of the time with learning how to shoot people, instead of dealing with other people and their feelings. And sometimes, the real world is more and more driven away by the virtual world, and there's a growing desire to make this virtual superiority become reality. Luckily, this rarely happens. But if this boy has access to guns and is at a point when he is about to end his own existence in the world he hates, it can happen.

Of course, there are a lot of other factors involved, failed upbringing, social and emotional deficits, etc. But saying the game has nothing to do with it, is indeed naive.

The anti-game actionism, on the other hand, is rubbish, for several reasons. First, the games are only a scapegoat to distract from the other problems involved. Then, we already have an 18+/ban policy, and it totally doesn't prevent the kids from playing the games, especially the ones who are psychically endangered. A stricter policy wouldn't affect them at all. Then, as the article already pointed out, it would violate our own basic law. So while it's highly doubtful it will do any good, it will certainly do harm.

Interestingly, there was a change in weapon law since, but because the weapon lobby is strong, it was only a cosmetic change. But all weapons used in German school shootings so far were legally purchased and registered, so I guess a ban on firearms would make much more sense than a ban on killer games. It won't happen.

I'm also waiting for the day the bible will be banned because it says homosexuals must die.
kangarootoo
04/11/09 @ 15:03
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@DrStrangelove

"Being a long-time player of Killerspiele myself, I do see their psychological dangers. I heavily doubt they affect any sane person who has a foothold in real life, but given the circumstances, they can have a critical impact"

I'm sorry to get on your case, but that is complete and utter supposition. It is the same as starting a sentence "as a parent". You can play violent games all day and all night, but that doesn't qualify you to make statements about their psychological impact that you can't possibly support with evidence.

Everything you state is supposition, and its fair supposition, but my issue is that the words "I suppose" don't occur frequently enough. It is in my opinion a serious problem that almost all discussion of this subject takes this form. People voice suppositions quite reaonably, but then with absolutely no evidence they move to declaring their suppositions as fact (often using flimsy anecdotal association - "I've played games for years" - as 'evidence').
kipper
04/11/09 @ 15:03
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An excellent article. Well done to Eurogamer and Simon Parkin.

Hopefully in the future, cooler-headed politicians (not just Germans, Americans and others are just as guilty of scapegoating) will see that if you want to stop madmen shooting people with guns, the only proven solution is to ban guns.

http://en.wikipedia.org/wiki/Dunblane_ma...

http://en.wikipedia.org/wiki/Firearms_(A...

Britain's Gun Laws Seen as Curbing Attacks
http://www.washingtonpost.com/wp-dyn/con...

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