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Kane & Lynch: Dead Men First Impressions

PC Xbox 360 PlayStation 3
First Impressions by Ellie Gibson

8 October, 2007

Page 1 of 2. Page 2 ->

"Play it like a soldier and you'll lose. Play it like a criminal and you'll win." That's the advice of IO Interactive on the online multiplayer mode in Kane & Lynch: Dead Men. It's good advice. You may have captured more flags than you've had hot deathmatches, but you're not in the army now. This mode is about strategy, not just shooting. It's about betrayal and greed and revenge. It's about working as a team in a world where it's every man for himself. But most of all, it's about swearing.

That's our experience, anyway. We've spent the last 20 minutes trying out the multiplayer mode in IO's Copenhagen studio, and we've spent most of that time doing some really quite comprehensive swearing. Like all good multiplayer modes this one leaves you infuriated and exhilarated at every turn, and consequently coughing out expletives like there's no ************* tomorrow.

There were already to reasons to look forward to Kane & Lynch: Dead Men based on what's been shown of the single player mode alone. For those who aren't familiar, it's a third-person squad-based action game from the team behind the Hitman series and Freedom Fighters. The two protagonists are professional criminals who work as a team, but will always put their personal agendas first.

In single player mode you always play as Kane, but you can order Lynch and any other squad-mates you've picked up to move and attack. One of the game's most interesting features is the option to take weapons and ammo from other members of your team. Characters can also revive each other using syringes of adrenaline if they take too many hits.

Otherwise controls are typical for a third-person shooter. You can crouch, you can cycle between weapons and you can hide from bullets simply by walking up to cover. This last bit didn't work too well in the version we played, with Kane sometimes refusing to take cover or being too quick to, but this ought to be sorted out for the finished game, due out November 23rd on PS3, Xbox 360 and PC.

'Kane & Lynch: Dead Men' Screenshot 1

Thankfully the targeting system already works well. You can fire at enemies from a third-person perspective or zoom in for an over-the-shoulder view. This gives you a more precise aim, but at the expense of cover and you lose the wider view of what's going on around you. In a game where there's an awful lot going on at any given moment, this loss of perspective is significant.

There's also a lot going on with the plot which IO says is full of twists and turns, McGuffins and surprises. As the game progresses you are get to know more about Kane (ex-mercenary, alleged traitor, family man) and Lynch (schizophrenic, alleged murderer of own family, bad hair but good sunglasses). You also learn more about their unique motivations and complex relationship.

The phrase "complex relationship", of course, is always a euphemism for "mutual loathing", and this instance is no exception. Kane & Lynch's single player game explores themes of human emotions and behaviour, with particular emphasis on greed and revenge. As game director Jens Peter Kurup explains, IO wanted to carry these themes through into the multiplayer game rather than abandon them in favour of traditional modes.

"Quite early in the production process it became apparent the normal deathmatch, capture the flag thing didn't fit. It's all so army-like. It didn't fit with the themes of Kane & Lynch," he says.

"The game is essentially a crime drama about two guys who hate each other, they don't trust each other, they backstab each other, they get away with as much as they can. So we took these core concepts of betrayal and disloyalty and revenge, and turned that into a new multiplayer mode."

That mode is called Fragile Alliance. It sees up to eight players pulling off a mission together - the level we played involved a bank heist. The goal is always to move from the start of the map to the end, picking up as much cash as possible along the way. It all has to be done within 200 seconds as rounds never last longer than that.

'Kane & Lynch: Dead Men' Screenshot 2

To start out with it's advantageous to work with the other players, taking on the police as a united force. You can try to remain allied for the rest of the mission if you believe there's strength in numbers, but that means you'll have to share all the cash with any other players who make it out alive.

So instead, you might opt to become a traitor. This involves waiting till one or more players have accumulated a significant amount of cash before taking them out and walking off with their haul. The advantage here is obvious - you get very rich quick. But you immediately become a target for other players as a big orange Traitor tag will appear above your head, and they'll want to kill you before you betray them too.

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Comments: 1-37 of 37 in total

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TriggerHippie
08/10/07 @ 16:04
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Interesting to see how this reviews. Certainly isn't lighting a fire under me to pre-order it.
Edited 1 times, most recently on 08/10/07 @ 17:04
MuppetThumper
08/10/07 @ 16:10
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this looks set to ROCK. get with the program triggerhippie.
Grogmonkey
08/10/07 @ 16:12
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I really like the sound of the 'Fragile Alliance' thing. Especially being able to come back as a cop and exact your revenge on the traitor. That's really awesome.
TriggerHippie
08/10/07 @ 16:12
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Lol, I hope it does ^^
Royal Fool
08/10/07 @ 16:29
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Finally, someone thought of a good way to adapt "Cops and robbers" into a multiplayer game.
Taximan
08/10/07 @ 16:32
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Now if they can get it to play out like the gunfight in Heat...
Skurmedel
08/10/07 @ 16:39
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Gimme gimme gimme.
Garibaldi
08/10/07 @ 16:43
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Shame about no online Co-Op, the comment about it 'not looking great' if this was implimented made me chuckle though, it's not exactly a graphical showpiece already!
deepmenace
08/10/07 @ 16:49
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balancing that mode sounds like it'll be tough.
DonnieDarko333
08/10/07 @ 16:59
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Still undecided about this!
dudefella
08/10/07 @ 16:59
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Sounds like Fragile Alliance will depend entirely on whether you're playing with good people or cock jockeys. Hopefully by the time this (and CoD4) rolls around, the latter will all still be too busy playing Halo 3.

Also, no online co-op? Boo, and indeed, hiss. Very disappointing.
MikeN
08/10/07 @ 18:43
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No online co-op? well then K&L has gone to the back of the queue of my intended purchases. I was eagerly anticipating online co-op with my mates, now it seems to be just another shooter.
Scimarad
08/10/07 @ 18:55
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It's such a nice looking game but I am so sick of playing criminals/arseholes/anti-heroes...
Saltefanden
08/10/07 @ 19:09
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Proud to be a Dane! ;D
Edited 1 times, most recently on 08/10/07 @ 20:09
The Bodybuilder
08/10/07 @ 20:26
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>"It's such a nice looking game but I am so sick of playing criminals/arseholes/anti-heroes... "!

/sigh.

As supposed to what exactly? The traditional hero? The quite, brooding, troubled hero? The scarred hero with the "untapped potential" (that will get maximised during game time)? The silent but deadly hero who doesn't talk much, but kills more? The gruff, hard-talking hero? The witty, mouthy, in-your-face one?

As King Solomon once said, "There's nothing new under the sun".
UncleLou
08/10/07 @ 20:42
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I am with the Bodybuilder here, I don't quite understand the complaint. Surely there are a lot less games where you play a criminal than games were you play a do-goody type.

I intentionally don't know much about the game and have avoided the preview, but from the little I know, it's a fairly "realistic" heist setting in the style of Heat - which is pretty much unique, and about bloody time someone did it.
Scimarad
08/10/07 @ 20:44
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Well, yes but I'm still get sick of playing arseholes! You have to admit that actual heros are a bit of a minority in games these days. Or maybe I just play all the wrong games...

I wasn't making a comment about originality I'm really not sure how you read it that way.

@UncleLou

Come to think it, you are spot on. I really can't think of another game that has tried something like that.

/complaint retracted:-)
Edited 2 times, most recently on 08/10/07 @ 21:49
Mechstra
08/10/07 @ 21:18
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No online co-op, but I presume no split-screen co-op for the PC version, either.

That's disappointing, as it's the version I'll most likely go for.
squarejawhero
08/10/07 @ 21:21
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No online co-op? That's it, I'm raping a baby kitten.

Seriously, the reason given seems fine to me. So therefore the kitten is safe.
Mechstra
08/10/07 @ 21:25
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It has also occurred to me that the Fragile Alliance gamemode is sort of like SWAT 4 co-op except that the teamkilling is encouraged.

Which is all to the good, as fellow-tasering and subsequent magnum bullets to the face are part and parcel of SWAT 4 co-op.
Lateralaus
08/10/07 @ 22:16
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MP sounds great, I hope its as good as it sounds though.
El_MUERkO
08/10/07 @ 23:01
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No online co-op is a crime I say! A CRIME!!!!
jachap
08/10/07 @ 23:28
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Though I concede that perhaps including online co-op as well would have left no-one out in the cold, I personally much prefer split-screen co-op. Its more likely that I'll have some of my friends round and we'll play the game together than all of them buying an X-Box 360 and joining X-Box Live and all the friend codes working out and so on and so forth.

As for the possibility of playing with people I don't know... I don't mind competing against complete strangers but, in all honesty, the only time I've fired up Crackdown and played with someone I didn't know... it was an extremely bizarre and unsettling experience.

Firstly, I was a bit embarrassed, like it was some kind of awkward blind date and just sat in hesitant silence waiting for him to initiate things.
Secondly, he was French.
Thirdly, the first thing he said was, "Are you rubbing your balls?"

Split screen all the way.
tesodosbichos
09/10/07 @ 02:22
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This is the game I have been looking forward to the most on the 360. Forget your Halo et al. and even the incoming quality of COD4 on Live. Their Hitman games were superb and Blood Money is still in my top 3 for games played on the 360 and across all of the platforms over the last couple of years. Kane & Lynch is shaping up to be a quality title. I cannot wait. Call me a fanboy if you wish. In this case I most definitely am.
Dukkha
09/10/07 @ 07:06
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I agree with Scimarad.

The problem for me and my friends the characters often a with is that the only two choices of leading character in most western-produced games today is either some bad guy, but at least with some backstory, or a soldier with no personality at all (except the ability to deliver one-liners that sounds like they belong in some bad 80's action-movie).

If the gameplay is good enough I can usually manage to play through a game with uniteresting or unsympathic characters, but the friends I play co-op with absolutly refuses to play games with the typical macho-characters (Gears of war, Halo for example). So for the moment we are stuck with playing Ghost Recon and Rainbow 6 since the characters doesn't say anything in co-op.

In my opinion asian action-games usually have much better characters , but they very seldom have co-op in their games.


3william56
09/10/07 @ 07:56
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200 seconds per game? 3 and a half minutes???
If that's true, it's a total deal breaker. No chance for tension, strategy, alliances or betrayal. And how much time will you get as a cop? 30 seconds? O_o

Will be way too frantic.

Should be either selectable, or as long as it takes, even at the risk of some folks sitting out for a while (hey, you got two lives!).

A game with complex bank vaults needing teamwork to break into, before an inevitable alarm trip summons the cops and a shootout escape would be great. Would mean you had options of needing to keep people alive for keys or needing a given number of people, or if they had specific skills. Or shooting the muppet who tripped the alarm. Or deliberately tripping the alarm to trap people. Ah well.
bonker
09/10/07 @ 11:39
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You could always gimp the online co-op in some way to make it possible. Not being able to play with ur bud's online sucks.

BobsUncle
09/10/07 @ 12:10
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"One of the game's most interesting features is the option to take weapons and ammo from other members of your team."

No, it's not. You could do exactly that in the Conflict: games. It's not new.

And that excuse for no co-op is bullshit. RealtimeWorlds did it on Crackdown and they'll do it again on APB.
LethalCookie
09/10/07 @ 12:11
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@3william56
"200 seconds per game? 3 and a half minutes??? If that's true, it's a total deal breaker...."

I read in another hands on preview, that the host of the game should be able to set the time limit for the mission, between 3 to 7 minutes. I don't know if this changes things for you.
Anyways looks very promising game IMO. Only problem is that (if I'm not mistaken) the release date is very close to that of Mass Effect. :(
If this is the case I probably will go for the later first...

Shanucore
09/10/07 @ 12:51
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"One of the game's most interesting features is the option to take weapons and ammo from other members of your team."

It... doesn't sound that interesting.

Fragile Alliance, however, does. Real shame about the lack of online co-op, though.
HarryB
09/10/07 @ 14:19
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"There were already to reasons to look forward to Kane & Lynch:"

omg
police, police.... to!?
tesodosbichos
09/10/07 @ 17:31
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@ BobsUncle

It's not an excuse for no online co-op but simply the truth. Your comparison with Crackdown is poor at best because the latter was not a good game and is nothing like K&L at all. RTW is not 5 minutes from my house but I can still admit when they churn out a substandard title.
BobsUncle
09/10/07 @ 20:31
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@tesodosbichos

Well whoop-de-do for you for living near RTW. So did I when I used to work for them.

If you actually read my comment, I never said Crackdown was any good or made a comparison with it to K&L at all, I just pointed out that it overcame the limitations of lots of NPC's and bullets all synchronised across Xbox live. Which IO are saying they can't do.
My dig at the weapon sharing was more aimed at the reviewer as it's nothing new or particularly interesting, so I see no reason why he mentions it as being so.

I actually have great respect for IO as Hitman 1+2 were awesome games, as was Freedom Fighters. However, Hitman started to slip after Silent Assasin and the latest one (the one you love I believe) was unfortunatly an incomplete last gen title.

My guess with K&L is that IO could have put the co-op in but they have run out of time from the publisher. Or they just never planned it at all, which is fair enough as I don't see any reason why co-op is a must have if the single player is good, but now people are asking they are coming up with excuses
UncleLou
09/10/07 @ 23:49
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However, Hitman started to slip after Silent Assasin and the latest one (the one you love I believe) was unfortunatly an incomplete last gen title.

Couldn't disagree more - Blood Money was - by far - the best Hitman game yet for me. They managed to keep up the brilliant level/puzzle design that the other Hitman games only had at best half of the time throughout the whole game, always giving the player a ton of alternatives how to approach a level, while the older games often forced you to find the one, obscure solution (unless you wanted to take the Rambo-approach). I always had a love/hate relationship with the Hitman series because the games were half brilliant, half average, but they managed to almost completely eradicate the flaws of the earlier games in BM.
kangarootoo
10/10/07 @ 11:43
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@BobsUncle

Crackdown never really had that many enemies on screen at once. Under 100 pretty consistently. The article talks of up to 1000.

Crackdown was also a great game. You lot are mental ;)
BobsUncle
10/10/07 @ 12:04
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Depends where you're standing :-) If you get high enough up you can see a good selection of people, maybe not 1000's, but enough. And them claiming 1000's is currently all conjecture until we see proof. Motorstorm looked good on the first movies, and we all know what happened there.

Anyway there are all sorts of optimisations you can apply to having that many NPC's on screen, the one's in the distance can be pretty much ignored as they don't really affect you, so you can give them nearly zero AI time on the CPU. Also, as computers are deterministic, if you syncronise up your two consoles before you start they will both generate the same sequence of random numbers and hence both scenarios will play out exactly the same anyway.
Do you think when you're playing an RTS game with hundreds of units all over the place all firing thousands of bullets that each bullet location is sent to the other player every frame? No. They are syncronised at the start so both produce the same results.

Blood Money wasn't crap, but it was just an Xbox game with high res textures and a bit of normal mapping. Some of the level design was really good, they just didn't polish it at all.
space ace
11/10/07 @ 08:46
#37
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k & l are scary

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