Kane & Lynch 2: Dog Days Preview

Glockumentary.

IO Interactive has spent the last year or so thinking about what's real. That doesn't mean the developer's selling its car, renting out the flat and heading to Goa with an acoustic guitar, some awesome liquorice sticks and a dreadlocked chick named Mary-Beth it met on the Circle Line, however. Rather it means that the designers of Kane & Lynch have been studying the kind of things people associate with reality - prodding through the internet in search of whatever it is that has the power to jar and shock by virtue of its authenticity. They want something that will make you drop your ice lolly and think, "Ooh, that's a bit raw for a videogame". Sorry, Mary-Beth.

That's why one of the entries on the developer's first-reveal slideshow presentation is "More Real". It's a peculiar kind of bullet-point, perhaps, but these are peculiar times, particularly for Kane & Lynch, a franchise that's probably more closely associated with boardroom scandal than couch-bound thrills at this juncture.

A quick reminder may be in order, actually. Kane & Lynch: Dead Men was the fruits of a strange marriage between Ray Liotta and Terry Nutkins, as Kane (the kind-of handsome thuggish one with a military background) and Lynch (the definitely not handsome one with some severe emotional problems) dodged a one-way ticket to death row before shooting up a variety of holiday locations ranging from LA to Havana.

'Kane & Lynch 2: Dog Days' Screenshot 1

Fragile Alliance will return in multiplayer, and co-op's presumably a shoe-in, right?

It wasn't particularly brilliant, truth be told, even though Lynch, looking rather a lot like the kind of person found putting his hand up to ask about poinsettias on Gardener's Question Time, made for an unlikely proposition on the front of a videogame box. It wasn't particularly stylish, either: a drab chug through drab locations, in which you filled the shoes - in single-player at least - of the drab, sane guy rather than his sparky partner.

Neither of these things are problems the sequel's likely to suffer from, however. The story this time hinges on a simple arms deal gone wrong, and the setting is videogames' latest group craze, Shanghai (possibly so popular because the inevitable army of out-sourced artists won't have to look far to find visual references). "It's the most urban place on the planet," says game director Karsten Lund, "the best place in the world to disappear."

More promisingly, the focus of this outing is Lynch rather than Kane. That means squad dynamics are ditched, but instead you get the chance to be a raving psycho who approaches events in a more improvised manner.

'Kane & Lynch 2: Dog Days' Screenshot 2

What with Salem and Rios laying the town to waste, two-header shooters seem strangely drawn to Shanghai at the moment.

All of that is secondary, however, to the delivery, and that brings us back to the quest for reality. These days, reality is found on YouTube, according to IO Interactive - not the animated LOLcats and grannies-slipping-on-roller-skates side of YouTube, but the blurred cameraphone-and-atrocity aspects: the furtively-captured police beatings, and the frantic subway fights seen over someone's shoulder.

The developer's being surprisingly thorough, too. Every element of Kane & Lynch 2 has been tweaked to fit in with the central aesthetic, from the start screen and its disconcertingly humdrum shot of car interior with traffic wheeling past, through menus that ape the video service's selection lists, to that familiar buffering icon - very familiar to me thanks to Vodafone's broadband, which appears to run on an infrastructure made of suet puddings and old string - which replaces loading bars.

Those are the details, perhaps, but the real impact is saved for the game itself. Dropped in around the fourth-chapter mark, the developer runs me through a shootout sequence in a dingy restaurant. It's a standard cover-based set-up, but the effect is genuinely electrifying: the camera wobbles and bobs, the screen fragments into digital noise when things get too violent, and everything is sketched in the washed-out light and smeary colours of a handycam.

Underneath this brilliantly squalid coating, you might be able to spot a few actual gameplay elements - weapons seem jarring and weighty, and cover splinters very pleasantly under enemy fire - but Kane & Lynch 2 is primarily packing a visual punch at this point.

And aural, actually. The sound is perhaps the most effective aspect of the whole design approach. Gone is canned action-movie music and carefully-balanced audio tracks. Instead the whole thing has been just as carefully unbalanced: voices echo and distort, rooms do wonderfully horrible things to the acoustics of gunfire, and there are daringly long moments of silence, broken only by heavy breathing and hollow footfalls.

With the restaurant in tatters, outside on the streets things are even better. IO is capturing Shanghai in the seedy urban details rather than the towering temples, and there's a real sense of authenticity to be found, whether it's the old guy wearily lowering the shutter on his knock-off DVD concession, the once-cheery trees dying within a toxic fug of car fumes, or the garish music dribbling from at least three different transistor radios. Sirens sound in the distance, and the video-camera visuals perfectly capture the slight bleed of passing tail-lights and the way cheap lenses turn neon overheads turn into an angry sodium-orange blur.

'Kane & Lynch 2: Dog Days' Screenshot 3

Kane's looking a bit old these days.

Guns and cover aside, it's hard to tell too much else about the game underneath the stylings in what been shown so far. From five minutes of a developer demo, it looks like a corridor shooter with a nice mix of wider arenas and set-pieces (the presentation ends with a ragged-breathed pursuit through an almost entirely dark stretch of wasteland as an unseen chopper nosily moves in for the kill).

The brashness of the delivery may actually work against the game in some cases, however - inane co-op moments such as Kane helping Lynch over a wall stick out even more when handled in natty jump cuts, and IO can't be happy with the imposition of the current on-screen button prompts, which wouldn't rate a second glance in less stylish games. Even if it's early days and all this stuff is placeholder, it's difficult to see what the team's going to be able to do about that.

And, ultimately, five minutes of game doesn't reveal whether the developer's commitment to capturing reality goes deeper than visual gloss - or even if that would be a good or workable idea in the first place. The important thing, however, is that Kane & Lynch 2 actually makes you sit up and pay attention. It looks a million times more vivid than what's come before, and a million times more enticing because of it. Real? Who knows. Distinct? Definitely. And in these dog days, that's no small feat in itself.

Kane & Lynch 2: Dog Days is due out for PC, PS3 and Xbox 360 in 2010.

Comments (26) Latest comment 2 years ago

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  • RedSparrows #1 2 years ago

    Wonder if the multiplayer will be as intriguing and better than before? I hope so....
  • glaeken #2 2 years ago

    So they have taken out the squad mechanics? Oh dear. I was hoping we might finally get the follow up to Freedom Fighters that the first game should have been. My interest has dropped quite a bit on this one now and it was hardly high to begin with.
  • RedSparrows #3 2 years ago

    iherd Freedom Fighters was still in potential limbo-stasis-thing....somewhere.....I hope....
    Edited by 1 at 15/01/10 @ 17:22
  • urban #4 2 years ago

    i don't understand..it was rubbish?
  • danjfor #5 2 years ago

    "The Day Bill Bailey Lost His Mind"
  • frankfurter209 #6 2 years ago

    Hopefully nobody loses their job this time
    Edited by 1 at 15/01/10 @ 17:39
  • mono_eric3 #7 2 years ago

    "The Day Bill Bailey Lost His Mind"

    HAHAHA.

    But seriously, I am from the minority of people who absolutely loved the first game. A unforgettable piece of entertainment from start to finish. The trailers for this are making me really excited, I genuinely can't wait.

    : D
  • darc #8 2 years ago

  • RobotRocker #9 2 years ago

    iherd Freedom Fighters was still in potential limbo-stasis-thing....somewhere.....I hope....

    Limbo stasis being "EA Has the franchise rights, not Square-Enix".

    Lets be honest, were not watching it for the game but for the inevitable Giant Bomb coverage. So if the game turns out good. Its a bonus.
  • shotgun44 #10 2 years ago

    The original is like a fiver in most places. Worth picking up?
  • Mr.DNA #11 2 years ago

    @frankfurter209

    Kane & Lynch: Dead Men was an ugly, ugly game. Here's hoping that the sequel is a tad prettier.
    Edited by 1 at 15/01/10 @ 19:30
  • Anthony_UK #12 2 years ago

    Fingers crossed, IO dropped the ball with the original. But I've still got faith in them to pull something amazing out of the bag.

    Can't help but think after the luke warm reception of the first, they should position this as a new game somehow rather than a sequel to a game relatively few played or particulary enjoyed!

    .......Anyway can we have another Hitman game soon guys?
  • Koozer #13 2 years ago

    This needs a Hitman cameo appearance.

    You hear a scream from the guard outside your holding cell. You ram the door open and catch a glimpse of a tall, suited, bald chap exiting the far door, and see the guard slumped on the ground with a nasty red mark across his neck.
    Edited by 2 at 15/01/10 @ 20:08
  • souljah #14 2 years ago

    Hitman game please, IO.
  • Jayke #15 2 years ago

    Awesome. I can;t wait for this game, they are doing some unique things and it could really be cool
  • bad09 #16 2 years ago

    "Kane & Lynch: Dead Men was an ugly, ugly game."

    Not on PC! It's quite pretty actually, and plays a lot better than the console version, I was surprised that I really enjoyed replaying it recently on PC.

    I'm also surprised to find I'm quite looking forward to K&L2. Bring it on IO...and..er...PLEASE FOR GODS SAKE HURRY UP with the new Hitman will you or I'll forget to take my pills and go all Lynch on your arse!
  • Concrete #17 2 years ago

    "After the sheer brilliance and soaring majesty of the first kane and lynch magnum opus, my thrillometer is literally off the scale, i am lying here in a pool of burst and spilled mercury i am dripping in it, everything is off the scale the only question is how can they top the stunning god like brilliance and magnificence of the first title, the hype is so nuclear i cannot breath i am so out of my mind with thrilling excitement about kane and bet lynch2"

    Yeah I quite enjoyed it too.
  • kuzanagi #18 2 years ago

    Hmmmm.... I was really looking forward to this but now I'm not so sure. I quite enjoyed the first one, or rather I enjoyed the first two thirds of it. From "Freedom Fighters" onwards it was a bit of a slog. Interesting characters and so on.

    I'm not so sure about having Lynch as the main character or what soud like deliberately obfuscated visuals. Still it's definitely far too early to draw any conclusions.
  • Nephirion #19 2 years ago

    Wasn't the first game crap?
  • Chazmeister #20 2 years ago

    Overall I quite enjoyed the first game. They really had that sort of atmosphere and feel of urban shoot out and bank heist films like Heat done quite well. Although it's a shame that the aiming mechanic was rather dodgy. So heaven knows why they then moved the later action to South America in a kind of poor mans Ghost Recon, as the jungle levels were especially rubbish.
  • El_MUERkO #21 2 years ago

    as long as IO are given the time to polish the fuck out of it then it'll be great, forced to stick to a deadline they're pretty much guaranteed to create a 'could of been'
  • arn #22 2 years ago

    The fist one was ok. Nothing special single player wise. But as a couch co-up it was really good, and I would still recommend it to day if you are looking for a good splitscreen co-op game. There are not that many good games out there with that Feature.
  • actionfitz #23 2 years ago

    Looking forward to the Giant Bomb review hehe.

    for the ignorant:
    [link url=http://kotaku.com/328244/gamespot-editor-f ired-over-kane--lynch-review
    ]http://ko taku.com/328244/gamespot-editor...[/link]

    "According to the source, Gerstmann was fired "on the spot" due to advertiser pressure for his review of Eidos' Kane & Lynch: Dead Men. A visit to Gamespot shows that the Xbox 360 and PlayStation 3 game has taken over the site very prominently, with backgrounds and multiple banner ads all pitching Kane & Lynch. Allegedly, publisher Eidos "took issue with the review and threatened to pull its ad campaign.""
  • virgopunk #24 2 years ago

    I'm waiting with baited breath for this. The trailers look top notch. The personalities of Kane and Lynch seem totally believable this time round. I'm loving the 'Heat' influences in the fire-fights plus does anyone else think that Lynch looks like Wayne Grove? If IO can pull of the whole reality/environmental thing with a good physics engine then it'll be a winner for a proper adult shooter. The on-line co-op sounds spiffy too! It shoudl give my soundsystem the work out it's been looking for too.
    Please let this be as good as the hype!
  • HuggyAtHome #25 2 years ago

    I like the first game - not because I played it or anything like that, but it was the game whose Gamespot review that Jeff G from their staff (and many other swiftly followed in protest) and sent me in search of a better, less corrupt site...thankfully EG was there to fill the gap.
  • Zebula77 #26 2 years ago

    Where the fuck is the next Hitman game? I enjoyed Mini Ninjas but damn, I wanna be the Silent Assassin! Meh.