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Just Cause 2 Preview

Xbox 360 PC PlayStation 3 Preview by Christian Donlan

31 March, 2009

Page 2 of 2. <- Page 1

That's just the start. Use the grapple in combat, and you can pull people down off ledges or out from cover, as well as trigger it whenever you need to make a fast getaway, but things really get exciting when you realise you can fire off both ends of the wire. That might not sound like a big deal, but it opens up an entire world of mischief. Suddenly you can attach enemies to cars, which then drive away. You can attach enemies to planes, which then take off. You can attach enemies to telegraph poles and leave them dangling, piņata-style. You can knock enemies out of moving vehicles and tether them to the back, where they whip about in the wind like an old plastic bag, while you stand on the bonnet and riddle them with bullets. Or, you can forget enemies entirely and attach cars to helicopters, in order to use them as wrecking balls, and yet another vista of comedic opportunity opens up.

At the very least, this promises a ridiculous physics playground to explore - a LittleBigPlanet seen through the lens of Jackass rather than Take Hart. And while it's often said that the promise of meaty narratives, moral consequences and characters so real you could kiss them will one day take game design to a higher level, where are all those things when you want to harpoon someone to the side of a truck, like they're part of some grisly charm bracelet, before lofting the entire thing, attached to the underneath of a passing Jumbo, into the fiery arms of a nuclear processing plant?

With these kinds of options at your disposal, the action heats up very quickly. This tiny village, like all the others in the game, has a handful of clear objectives in place - destroying a propaganda bus, say, or taking out a water tower - but it's also a place to stage endless gunfights as the reinforcements flood in, and a distant gas station explodes. AI, never a strong point the first time round, has apparently been improved, but few enemies live long enough for us to judge if they really are better at flanking and taking cover. Who cares, anyway? You can tether a car to a helicopter!

'Just Cause 2' Screenshot 3

The story sees you tracking down an old employer gone bad, in order to take him out. (The same thing happened to a friend of mine who used to work at Robert Dyas.)

If you need a bit more structure in-between the main story missions, you can always undertake work for the game's three factions. Either way, Panau's busy map is a riot of completion meters, side quests, unlockables and upgradeables, and you're encouraged to dip in and out: once you've discovered a location, you can fast-travel there or be immediately extracted, only to skydive in somewhere else for more nonsense.

And even when you get to the game's central campaign, you won't have left the world of chaos behind: missions give you a central objective, and then mix scripted checkpoints with a freedom of approach. As an example, we're shown a story mission with the simplest of agendas: rescue a sexy agent from a wintry stronghold. Given such a basic task, Rico's subsequent moves look less like the chess-like strategising of a master tactician, and more like a half-legible diary entry of a delusional schizophrenic on heavy medication. Rather than taking a bus into the mountains, Rico opts to grapple onto a passing van, jack it, and drive it over a flyover, before parachuting out the door to land in a nearby air base.

'Just Cause 2' Screenshot 4

I don't know if I already made this clear, but you can tether a car to a helicopter!

Touching down on a jet as it taxies towards the runway, he takes out a few stragglers with his handguns before - only once the jet's in the air - deciding to hop inside and pilot it over to the stronghold in question. And then, why land when you can crash? Parachuting down to a lofty rooftop, it's obviously time for a fight with ninjas - ninjas who can warp around in a puff of smoke, meaning Rico has to put aside the grapple and rely on his guns again. Then, naturally, Half Past Ninja means it's time for that atomic submarine to bust through the frozen lake behind Rico, and fire off a few homing missiles, while Rico's target is bundled on board. Luckily, by this point, there are Hummers streaking away across the ice, and Rico's grapple can just about reach one of them...

There, amidst ninjas and atomic submarines, surrounded by a gentle fall of snow and the insistent chug of military engines, is probably where we should leave Rico and his game for the time being. It's hard to know how any of this madness truly stacks up until the controller's in the hands of someone other than a designer, of course, when we'll hopefully find out whether or not Just Cause 2 spent longer in Quality Assurance than its predecessor did. And even then, the history of sandbox games is littered with games that were great fun for an hour, but then struggled to entertain over the long haul. What we've been shown so far, however, is unexpectedly thrilling, and even if it is ultimately beyond Avalanche's reach to bring all these promising pieces together to create a great game, given the sheer exuberance of what's already in place, at the very least, Just Cause 2 is going to be a brilliant demo.

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Comments: 1-23 of 23 in total

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Stardusted
31/03/09 @ 15:09
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I actually enjoyed the first one, this seems to be even better! :D
DFawkes
31/03/09 @ 15:09
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Loved the first, second should be as good at least. Though some of the stuff I liked is coming out, other stuff is coming in that should be as good at least.
PearOfAnguish
31/03/09 @ 15:13
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I couldn't get on with the vehicle handling in the first, the cars steered like a unicycle.

This grappling hook business sounds like a giggle. All games should have grappling hooks.
El_MUERkO
31/03/09 @ 15:25
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"There, amidst ninjas and atomic submarines, surrounded by a gentle fall of snow and the insistent chug of military engines, is probably where we should leave Rico and his game for the time being."

the 'C64 book of good game design' has returned and it is pissed, crotch punches for all

\o/
Uncle_Fishboy
31/03/09 @ 15:25
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Skydiving in the first is one of the truly 'next gen' experiences of mine. Fly as high as you can in a plane then leap out and just enjoy the beuaty of the sky and the clouds, all whilst masturbating.
Benno
31/03/09 @ 15:37
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cant wait for the demo
Eraysor
31/03/09 @ 15:39
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Just don't make Far Cry 2's fatal mistake of having infinitely respawning enemy checkpoints. That irritated me so much I can;t even bring myself to play that game anymore, despite it being fun when it gets going.
vegard
31/03/09 @ 15:39
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this is going to be a lot of fun, in a saints row 2 kind of way. by the way, i never had one single problem with the first game. played it on PC, don't know if that matters.
jim1975
31/03/09 @ 15:40
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i played so my the demo on the first 1, i was bored of it by the time the game came out and never bought it
Gazza_UK
31/03/09 @ 15:47
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this sounds exactly like Mercenaries 2 ... but good?
ctrl-k
31/03/09 @ 15:57
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I had such high hopes for Mercenaries 2! This looks like it could at least partially help erase the horror.

Edit: forgot to pipe in with my .02 currency units on the actual topic :P

In fact, this looks to be more than just a huge improvement on the original, which I found enjoyable but ever so slightly... soulless? If the feel is right, this may turn out to be a real winner for me. Far too many games take themselves WAY too seriously these days, which only serves to underpin their shortcomings, and very few have any real sense of FUN. In fact, I find the anonymous knights of Castle Crashers have more soul, and certainly a lot more genuine excitement, than most triple-A next gen "heroes".

More pulp for me, plz. I can't wait to harpoon things :D
Edited 1 times, most recently on 31/03/09 @ 17:02
tobi
31/03/09 @ 16:20
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Is this a Q4 release?
peteb
31/03/09 @ 16:49
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Oh god, this sounds so much fun! I played the first one quite a bit and I'm really looking forward to this. Being able to attach enemies to each other and to objects or vehicles sounds ridiculously awesome!
Scimarad
31/03/09 @ 17:05
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The original Just Cause was heaps of fun. This one sounds totally round the bend! Especially the ninjas:)

Can't wait.
RedSparrows
31/03/09 @ 18:22
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The first one was alright. For 3 hours or so. Then you had to repeat the same awful process over and over and over. Yuck.
AphoticCosmos
31/03/09 @ 18:27
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LOL this looks great! I had so many laughs just reading the preview [I mean grappling the ground, wtf?] that I think I'm going to have to pick this one up :)
nick_f
31/03/09 @ 20:12
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Well, if it's buggy they certainly can't complain about it being rushed out the door this time...
Bloodhunter
31/03/09 @ 20:57
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"Bigger, better and even more ridiculous"?

sounds great, i loved the 1st 1, altho i had it on ps2, which meant that the graphics were actually terrible, and whole sections that were in the 360 version were missing

so it said i could "travel in a sub" on the case, no such thing in the ps2 version haha

i had alot of fun with it though it did get a bit repetative
Spekingur
01/04/09 @ 01:00
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I seriously enjoyed the first Just Cause. The world needs more grappling hook guns.
BadBoyBonner
01/04/09 @ 03:04
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UncleFishBoy

No need to fly a plane as high as you can for the sky diving - simply call in a crate and then tether the supply chopper - it will have thousands of feet up faster than Concord.
muscleblade
01/04/09 @ 07:59
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Most likely a September release.
BoffBoff
02/04/09 @ 10:12
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Got my first full 1000 points on Just Cause. What a game. Awesome fun.

This second one sounds even better! Count me in!!
glaeken
02/04/09 @ 11:56
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Really looking forward to this as I loved the first game. I also did not run into any bugs on the first game.

Comments: 1-23 of 23 in total

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