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Just Cause 2 Hands On

Xbox 360 PC PlayStation 3 Hands On by Christian Donlan

13 November, 2009

Page 1 of 3. Page 2 ->

Building an openworld game around the concept of chaos is a super-smart idea. Chaos is the reason a lot of people play these sorts of things in the first place, but at best, games often make you hunt for your precious moments of anarchy within rigid mission templates, or, at worst, you're actually punished for going bonkers with a rocket launcher. It's a bit like turning up at Disneyland and being told that the rides are all brilliant, but they're being kept underwater at the bottom of a poisoned lake, and if you want to try them out you'll have to fight an orang-utan first.

In Just Cause 2, however, chaos is your raison d'etre (pretentious, I know, but in English it's 'reason for being' which is even worse), and the game never misses an opportunity to remind you that it's your god-given right to blow the whole world to pieces.

Parachuted into the chirpy totalitarian hell-hole of Panau, it's Rico Rodriguez's job to take down the local dictator Baby Panay by any means necessary and, given the hilariously unstable tools which are put at his disposal (the standout is Rico's double-ended grappling hook, which can be used, as a single example, to tether unfortunate test subjects to passing jumbo jets), "any means" may well translate to putting a tanker truck through Baby's head.

A promising arsenal is worth nothing, however, if it's too fiddly to get to grips with. Tacking people to moving cars won't carry you if the grapple's a pain to use and the targeting's broken. Happily, however, within seconds of finally getting to pick up the controller, it's clear that Avalanche has put the effort in where it counts: Just Cause 2 makes the tricky business of elaborate havoc feel enduringly simple.

The grappler is Just Cause 2's Gravity Gun, a tool at once playful and fierce, a weapon with so many obvious uses, but just as many more lurking in the shadows and revealing themselves slowly over time. With more conventional weapons handled by the triggers, the grappler lives on the left bumper. Tap once to fire it off and then reel it in - if it hits a light object like an oil carton, it will draw it towards you, if it sticks into something more substantial like a tree or building, you'll zip through the air towards that - or press and hold to tether one end to a target, before releasing the button to tether the other end to something else.

'Just Cause 2' Screenshot 1

Dynamic weather's promised, but if you're looking at the sky that much, you're probably going to be run over by a tractor at some point.

Once two objects are tied together, firing the grapple again will break any existing lines - a useful limitation that ensures you won't be constantly tripping over your own webbing, and a design decision with tactical ramifications, too, as you can dangle an enemy upside down over a cliff, and then cut them loose with little fuss.

It's an absolute pleasure to use, a simple spinning reticule telling you whether your target is in range or not, and, over an hour and a half of playing through the latest build, it truly proves to be the gift that keeps on giving, allowing you to grapple-boost your way up the side of a skyscraper, tether nearby ground to loft yourself into the air high enough to fire off Rico's magical infinite parachute, and tie people to fuel canisters before sending them spinning off into the sky where, presumably, bad things happen to them.

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Comments: 1-26 of 26 in total

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uglygamer
13/11/09 @ 17:50
#1
+9
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The game looks beautiful. Cant wait
Pastici
13/11/09 @ 18:04
#2
+8
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The first was an ok game. I just hope you can drive through picket fences in this game!
foamy
13/11/09 @ 18:05
#3
+7
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From the videos that show the map, it's fucking huge. This is so very high in my wishlist ;_;
dunlop
13/11/09 @ 18:10
#4
+7
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Looks amazing!
DB2k
13/11/09 @ 18:54
#5
+5
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cool. looks fun like Crackdown was.
bratmandu
13/11/09 @ 18:58
#6
+4
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For all it's flaws (car handling, shooting, lack of variety and sparcity of missions) I absolutely loved the first Just Cause. It was as close to the true meaning of the 'sandbox' term I've ever played. I liked it so much I got the full 1000 achievement points.

This sequel looks immense, and experimenting with tethering things to other things should be a right larf.

I really want to know if you can create a clothesline between two trees at either side of a road and takedown motorbike riders.

The article here mentions uprooted palm trees - JC2 will have destructible scenery?!?! Want this. Now.
koopa
13/11/09 @ 19:50
#7
+1
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Over the past few weeks this game surprisingly became my most awaited game of 2010, the videos look like tons of fun
makeamazing
13/11/09 @ 19:56
#8
0
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Over the last 6 months this has appeared on my radar, the only thing I worry about is if the paraglider/Grapple hook is going to get stale quick... I didnt get the first one, as I didnt like the PC demo (its a while ago and i dont remember why). Fingers crossed because it does look nice.
Scimarad
13/11/09 @ 20:02
#9
+1
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"always look moodily into the distance while triggering explosions behind you..."

I HATE that cliche!

/Korman

Game sounds awesome:)
Ged42
13/11/09 @ 20:08
#10
+2
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Now I wonder if you can attach an enemy to the rotor blades of a helicopter?

or for that matter attach yourself to the rotor blades of a helicopter?


Doppler Effect FTW!
Edited 1 times, most recently on 14/11/09 @ 11:07
aaronali
13/11/09 @ 20:11
#11
+4
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They should rename it

just 'cause


lol
Emmit_Assassin
13/11/09 @ 20:46
#12
+3
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If ever there was a single screenshot that would make me want a game, it would be the one with Rico on the roof of that plane!
Many games give the promise of total mission freedom, and very few manage it to the extent JC2 seems to want to. I so hope this isn't going to be a disappointment.
figaro7
13/11/09 @ 21:28
#13
+1
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This sounds fantastic, looking forward to it!
Zappa
13/11/09 @ 21:34
#14
0
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PS3 version has video capture and youtube transfer.
mrpon
13/11/09 @ 22:58
#15
+1
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Hey jozzy, that's nothing one scene has an enemy tethered to a gas canister with hilarious results!!
Edited 1 times, most recently on 13/11/09 @ 22:59
db3
14/11/09 @ 00:22
#16
+1
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Pure awesomeness!
attacanteblue
14/11/09 @ 05:51
#17
+1
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Pikol
14/11/09 @ 06:09
#18
+1
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i want this game so badly ! first one was great on xbox 360, hope Just cause 2 will actually have shadows on the PC version, so i'll buy it on that platform this time.
smoothpete
14/11/09 @ 08:04
#19
+2
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"chirpy totalitarian hell-hole" - reminds me of an ex-girlfriend
TRUTH
14/11/09 @ 18:06
#20
-3
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I got a feeling that this game will run out of steam fairly quickly as the AI seem to be non-existent. If all you do is kill, kill, kill by just going place to place blowing up or shooting dumb AI opponents; this will get boring!!!
Edited 1 times, most recently on 14/11/09 @ 18:07
Rodchenko
14/11/09 @ 18:38
#21
+5
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I got a feeling that this game will run out of steam fairly quickly as the AI seem to be non-existent. If all you do is kill, kill, kill by just going place to place blowing up or shooting dumb AI opponents; this will get boring!!!

Millions of MW2 owners seem to think otherwise.
Greebo
14/11/09 @ 21:47
#22
0
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Hope there is a demo, seem to remember there was for the first one.
commissar\'s_handgun
15/11/09 @ 10:43
#23
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The first one was definitely one of those games that was well made, had some great ideas, but really needed a sequel to improve on it's good points. But Just Cause 2 looks like more than just the game Just Cause 1 should have been, it looks absolutely amazing.
jellyhead
15/11/09 @ 23:23
#24
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I've been waiting for this for so long now, i can't believe it's almost here and looking fantastic.
Can't wait to see what silly achievements they have in JC2, i loved the 1km freefall challenge :)
Arwin
16/11/09 @ 21:02
#25
+1
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"All it needs, in fact, is a Did-You-See-What-I-Just-Did? button."

That the PS3 has, apparently.

(Also, my comment is late, apparently)
kongzi
19/11/09 @ 22:14
#26
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It looks beautiful, but apart from some trees and gas canisters there isn't much to destroy. This game should have mad destructible environments.

Comments: 1-26 of 26 in total

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