Just Cause 2

It's Rico time.

You never forget the moment you fall in love. Whether it's when your heart turns over inside you while she completes that Back to the Future quote you just started, or as your eyes meet across the arena at the local Demolition Derby, it's a memory that will stick with you until the very end.

Destiny can be tricksy, too: my friend Jo realised he had fallen for the woman who would become his wife at the exact instant she backed a car over his foot, and I in turn knew I was hopelessly in love with Just Cause 2 - or at least the latest preview build - when I was knocked off the roof of my speeding VW Beetle by the rebounding mass of Humvee I'd just tethered to a passing palm tree.

We've already written about Rico Rodriguez's magical arm-mounted grapple hook at length, but its seemingly ceaseless brilliance bears reiterating - not just because it's Just Cause 2's main instrument of playful chaos, but because there are a lot of very decent games coming out in early 2010, and I really don't want anyone to forget that, in one of them, you can essentially crazy-glue a baddie to the undercarriage of a passing jumbo jet.

Like the very best of in-game gadgets, the grapple's fun to use if you have a specific strategy in mind, and even more fun to use if you don't: and that brings me back to that VW Beetle.

So there I was, then, being chased across the island paradise of Panau by military jeeps - I forget why, exactly, but it hardly matters with this game - and I'd just run out of ammo. This, as it transpires, is only ever a good thing. Just Cause 2 is one of those run-and-gunners where you actually won't feel like you're playing it right if you just run and gun.

'Just Cause 2' Screenshot 1

The PS3 version allows for pretty much instantaneous uploads of the last 10 minutes of gameplay to YouTube.

There are so many toys and tactics available to you at any one moment, that you're almost certainly cheating yourself out of fun by opting to simply blow someone's brain out with a few bullets. Headshots? Why bother? At least string your target upside down from a telegraph pole first, eh? Maybe drag them through gravel behind a Tuc-Tuc? Or fling them over a large drop by knotting them to a punctured gas canister as it whistles past?

Whatever your poison, I was in a bit of a scrape: enemy troops were closing in and I had nothing to fire at them with. The only option, then, was to stick one end of the grapple hook to the nearest Humvee fender, and then whack the other end into a part of the scenery - a bridge strut, perhaps, so they could bob about like militaristic Christmas ornaments before disappearing over the edge of a ravine, or even the ground itself, where they would suddenly yank to a stop, perhaps backflipping into the air and wiping out some of my other pursuers in the process.

Or that palm tree, where they'd knock me from my perch, leaving me to get run over by a local driving - oh good - a tractor. That's the thing about Avalanche's latest - the really good thing, as it happens: even when a plan goes wrong, you're generally laughing too hard to care.

'Just Cause 2' Screenshot 2

Blow up a Humvee and there's a good chance the car door will spin on one end for about 20 seconds. If it's a bug, they should totally leave it in.

And there's a lot of opportunities for things to go wrong, with a rich seam of story challenges, dozens of side quests, and literally hundreds of settlements scattered over the island of Panau, each one an explosive sandbox offering an open-ended invitation to cause chaos. And even the simplest of agendas can take you in directions you rarely foresee.

Take the game's opening mission. Arriving by chopper under cover of nightfall with an assignment to take out a rogue CIA operative, you're lofted, ostensibly, into the humblest of fetch-quests, parachuting out of the sky to retrieve four classified data disks that have fallen from the helicopter when it was struck by a missile. It sounds, frankly, like a bit of a yawn. It really isn't.

The data disks have fallen into an enemy military base, and while they provide a handy route for you to follow once you've hit the ground and started picking your way through the darkened installation, you're instantly given plenty of other things to entertain you as well.

Combat is introduced in stages - a few enemies standing near explosive barrels, a few more lingering on the edges of precipices - and while you could just take them out with the game's chunky range of SMGs and grenades, you'd be much better off getting creative.

Why not tether two soldiers together before blowing them both into the air, or grapple-zipline into one and send him sailing over a cliff, attaching an unfortunate friend to his ankle just before he drops out of view forever? (That's how my uncle died. True story.)

Before you know it there are turrets to destroy, optional silos to blow to pieces, and you can even ride a tank over a ravine and into a mass of troops waiting below to see where that gets you. (It gets you dead, incidentally, but amusingly so.) None of this is new, particularly, but the grapple, your never-ending parachutes, and Avalanche's breezy attitude to explosive mission creep makes it feel new.

The first mission is kind of a tutorial for weapons, grappling and vehicle handling, of course, but only very vaguely, and only in the same way that falling downstairs is kind of a tutorial for gravity. The developers throw set-pieces together with such freewheeling abandon - or, better yet, they invite you to create your own - that it's a training exercise you could happily play through ten or eleven times, finding different ways to get through on each occasion.

In the muddle of accidental hilarity, it's easy to overlook the details, too. Details like the way that targeting has been tweaked since the original game, with less of an autolock, so you feel like you're actually doing some of the work for yourself this time. And like the health gauge, which gives you just enough of a recharge to keep you alive between medkits, while simultaneously making sure there's still a pleasant sense of urgency as you move through locations taking fire.

In other words, if you're expecting that, given the buggy first instalment - and with such scope for any kind of madness to unfold - Just Cause 2 might not be a very polished game, on the strength of the first few hours at least, it's looking pretty smart: the map is entirely fuss-free as you place markers, the GPS works admirably, no matter how far you stray off the path it's set for you, and air drops are no longer an open invitation to expire beneath a heavy crate.

'Just Cause 2' Screenshot 3

Rico looks a bit like the new one out of Spooks - not that I've watched it since Keeley left.

And the script is brilliantly knowing, filled with rich slices of cheesy dialogue for Rico - "Waste not want not," he says as he amiably shoots someone with their own gun, bringing a thrifty touch of homespun wisdom to the business of all-out slaughter - and hilarious radio updates from the island's government-run broadcasting company, who, at one point, cover up your wholesale destruction of an oil refinery by blaming it on the work of an undetected mini-volcano which has since disappeared.

Just Cause 2 is so much fun from the very start, in fact, that you could almost begin to worry about its chances as a full-length title. When Avalanche is willing to throw so much into the game's first few hours, can it really hope to keep pace with itself over the next twenty?

Very possibly. If the minute-to-minute game caters to your mad bomber tendencies, the hour-to-hour stuff is targeting the obsessive-compulsive within you, with regular bombardments of stats bursting onto the screen - number of people killed while tethered to a wall, number of people blown to pieces in a crowd - while there are weapon parts to hunt for, black-market guns and vehicles to unlock and upgrade, and plenty of RPG-style meters to watch fill up as you inch towards opening the next story mission.

If you're looking for a game that gives you five minutes of easy spectacle while you wait for your tea to brew, then (and warm the pot first, right? We're not animals) while also providing that magical, illusory sense of actually achieving something over longer sessions, Just Cause 2 is on track to be exactly what the doctor ordered. Before you strung him to a motorbike and drove it off a cliff, obviously.

Just Cause 2 is due out for PC, PS3 and Xbox 360 on 26th March 2010.

Comments (34) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • KayJay #1 2 years ago

    Thank god for some more front page content.

    I said "God" I meant "EG". Is there a difference.
    Edited by 1 at 11/12/09 @ 17:12
  • Skurmedel #2 2 years ago

    I think I'm gonna preorder this, but not just because the überhyped tethering. I liked free-running in Crackdown and Assassin's Creed and this seems like it could do the same thing very well except that you have a parachute as well.
  • linea #3 2 years ago

    I know previews are almost always positive but the enthusiasm for this game does positively burst off the virtual page. I do hope that it keeps up the enjoyment level for the whole game though...It certainly looks like a very ambitious game- I'm just worried that there is potential for this to be a Red Faction: Guerilla- brilliant game mechanic let down slightly by pacing and variety issues.

  • KayJay #4 2 years ago

    Yeah I thought it was some kind of face off... But then I read the PS3 YouTube upload thing written in a positive light and realised it couldnt possibly be... :-)
  • NewbieZilla #5 2 years ago

    The first was made of fail, lets hope this will be different. Well, even if it turns out as bad as the first, I'll have enough stuff to play anyway.
  • klem578 #6 2 years ago

    This has "Win" written all over it :)

    I WANT THE AWESOME PORN-FUNK MUSIC WHEN NAVIGATING ON THE BLUE CRYSTAL-CLEAR WATERS BACK !!! (preferably when driving a sleek speed-boat).
    Edited by 1 at 11/12/09 @ 17:41
  • Apologie #7 2 years ago

    i just want to say that the videogame industry at the moment is just another way to alienate millions of young ppl "and not only young" in a dream world. Games do not contribute to the development of an indivudual in any way... they dont educate or inform anyone. Pls stop wasting inumerous hrs playing games when you could be doing something else much more important and rewarding.

  • TriggerHippie #8 2 years ago

  • wizlon #9 2 years ago

    Oh, Apologie , stop being silly.... we all knew that anyway

    /back on topic
    Yeah, this looks ace, i've preordered it as it just looks plain FUN, less of this serious shooty stuff please.
  • tachometer #10 2 years ago

  • Vortex808 #11 2 years ago

    Man, it's going to be a loong wait until this is released by the looks of it so far........
  • Beek4257 #12 2 years ago

    i just want to say that the crackpipe industry at the moment is just another way to alienate millions of young ppl "and not only young" in a dream world. Crack does not contribute to the development of an indivudual in any way... Crack doesn't educate or inform anyone. Pls stop wasting inumerous hrs smoking crack when you could be doing something else much more important and rewarding.

    Fixed! Just for you Apologie.
  • Fatum #13 2 years ago

    First one was an epic fail, so I will not get my hopes up.
  • RandomTerrain #14 2 years ago

    It won't be long before videogames are being used in lessons at school Apologie.
    Well some schools already do use them, but you'll see an obvious increase soon enough.

    You see, just like some television shows are actually educational, so are some games.
    No really, it's true! But from the looks of it Just Cause 2 isn't one of the educational games. Looks like damn good fun mind you. :o)
  • smelly #15 2 years ago

  • Haloboy #16 2 years ago

    @ Fatum

    'First one was epic fail'????

    It may not have been the game it should have been, it may have had clumsy controls, it may even have had missions thrown in as a mere after thought but it still remained one of the most fun games ever. And it was bloody stunning to look at at the time also. Free falling from a helicopter you just soared high into the sky, jumping out, and then soaring towards it again, getting in and doing it all over again multiple times. Finally jumping out right before it crashed and burned. Just Cause was merely a tool, and it brought about all manner of creative and satisfying ideas if you used it properly.

    Just Cause 2 will be all that and much more besides.
    Edited by 1 at 11/12/09 @ 19:49
  • TRUTH #17 2 years ago

    So far this game AI seems to simplistic and it seems like a game that will run out of steam fairly quick. It seems to lack depth as the Ai seems so simple and fairly dumb to take down - with no threat to you.

    The vehicles seem rather weightless too!
  • Gazza_UK #18 2 years ago

    ^ Your name is ironic.
  • Gazza_UK #19 2 years ago

    This, Red Dead Redemption, God of War III = win win WIN.

    What else am i missing?
  • Lunatic4ever #20 2 years ago

    cool article,i liked its style. game looks like great fun,amazig graphic and so much to play with. problem is i cant take it really serious so it remains to be seen how many hours i will spend with it. lets hope the storyline and the dialogues end up being really funny.
  • figaro7 #21 2 years ago

    Sounds just as positive as the first hands on/preview a while back, it looks bonkers from some of the gameplay videos ive seen!
  • gav_and_the_gavster #22 2 years ago

    I had fun with the first one and it sounds like the sequel is really taking advantage of the potential the core idea had. Hopefully realising this potential will take it from being an okay game with some highlights to a great game full of highlights. Fingers crossed for me, I'll certainly have plenty of trade-in material after Christmas.
  • ardamillo #23 2 years ago

    Looks great. I hope they have a forgiving death mechanic - for example lots of checkpointing and a quick reload. Because I know I won't be able to resist doing stupid stuff that gets me killed pretty regularly.
  • mkreku #24 2 years ago

    You're making this sound so good!!
  • ChaK #25 2 years ago

    I so much loved first one.

    There was something special about it. Actually one of my most memorable game, I wonder why though :D
  • TheJuriel #26 2 years ago

    I have really been looking forward to this. That every hands-on of EG gushes over it is just nice to hear. :)
  • Blackthorned #27 2 years ago

    Really looking forward to this game - looks like a lot of fun.
  • db3 #28 2 years ago

  • jambo74 #29 2 years ago

    1st one was rubbish so need to wait and see with this one.
  • Br0ken_Engli5h #30 2 years ago

    Rubbish is such a strong word.
    I still have this game in my collection and my son plays it pretty frequently. The first one had all the makings of a good game, plus it was beautiful to look at, but it was just a bit too samey. It was the sort of game that didn't quite hit the spot, but with a bit of refinement and some fleshing out it'd make a great sequel.
    A bit like Assassin's Creed, actually.

    ....Which reminds me, I still need to try the second one. :D
    Edited by 1 at 13/12/09 @ 09:02
  • DrDamn #31 2 years ago

    This is definitely on my radar. My only worry is the frame rate in the vids so far has been a bit tear-tastic. For all this fun I'd like it that to be a bit smoother.

    What is going on btw? There seems to be a bout of sequels which are significant improvements over their predecessors (Uncharted 2, Assassins Creed 2 & now Just Cause 2).
  • glaeken #32 2 years ago

    Loved the first one so cannot wait for this.
  • dr_faulk #33 2 years ago

    Should I buy the first game for < €10?
  • glaeken #34 2 years ago

    Yes. Its easily worth that. There is a demo though if you are not sure so worth checking out.