Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Jumpgate: Evolution Preview

MMO PC Preview by Oli Welsh

18 March, 2008

Page 1 of 3. Page 2 ->

Ten people. That's the size of the team at NetDevil currently working on Jumpgate: Evolution. This sceince-fiction, space-combat MMO, only recently announced and due out by the end of this year, is flying (and shooting) in the face of the wisdom received from Activision chief Bobby Kotick - that it would cost at least half a billion dollars to succeed in massively multiplayer gaming.

"I think it's, frankly, BS," says NetDevil president Scott Brown, speaking to us at last week's Connect 08 event in Birmingham - the showcase for Codemasters Online Gaming, which will be publishing Jumpgate: Evolution in Europe. "I think that's the big guys trying to say get out, don't compete with us. It's not true."

Of course, NetDevil isn't exactly aiming to steal the audience of Kotick's adopted baby, World of Warcraft, with this sequel to its original Jumpgate from 2001. It's not even aiming to compete too closely with the daddy of space-faring MMOs, EVE Online. Jumpgate: Evolution is a pacey, aggressive, skill-based dogfighter and galactic trader, a game in search of a lost constituency of big kids with flight-sim joysticks who are still chasing the dream of being an X-Wing pilot.

"The primary market is going to be fans of space games," confirms Brown. "Elite, Wing Commander, FreeSpace, X-Wing vs TIE Fighter. We've tried to make an online game for those players, but we've hopefully made it accessible enough that it'll be a game that's easy enough for others to get into. The secondary market will just be other MMO players. EVE is an incredible game, it's beautiful, it's amazing. But it's more of a 'create your corporate empire in space' game. Ours is more in-the-cockpit adrenaline. So we're kind of opposites. I've heard someone say: we're Star Wars, they're Star Trek."

'Jumpgate: Evolution' Screenshot 1

Docking guides you in automatically - good news for ham-fisted space pilots like us.

The better to replicate the seat-of-the-pants intensity of flying a space fighter, NetDevil is bending over backwards to include as much hardware support as it can - quite a novelty in the MMO field, where developers tend to rely on the online nature of their worlds to go the extra immersion mile. Not just joysticks, but keyboard displays, powered seats and head-tracking systems will all be supported.

Not everyone will want to make that investment, of course, and thankfully the mouse-and-keyboard setup is elegant, logical and highly responsive. The mouse steers your craft and fires lasers, WASD keys are throttle and strafe, Q and E are roll, there's a high-speed boost on shift, brakes on the space bar and missiles - not that we got that far, sadly - on C. It's a little twitchy and disorienting at first, but that's because it really is that long since we played a space-combat game; a couple of missions in and you'll be twisting and weaving and barrel-rolling with abandon.

For such a low-budget, small-scale development, Jumpgate: Evolution looks mighty slick, too. The asteroid cluster in the first sector is a little chunky, perhaps, but the ship designs are sharp, and NetDevil has found every opportunity it can to splash neon colours and hazy, rippling energy effects all over the screen. It's an answer to the eternal problem posed by space games - how to maintain visual interest in the void, especially considering the physical scale, and extended play time, of an MMO.

To Page 2 ->

Advertisement

Are you excited about Jumpgate Evolution on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-25 of 25 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
El_MUERkO
18/03/08 @ 15:49
#1
0
You buried this comment
Comment below viewing threshold
Show
i played the original jumpgate, it was a good game but got old fast and was cheating was rife, still, i've signed up for beta and i'm hoping net devil achieve their goal :)
Turrican
18/03/08 @ 16:00
#2
0
You buried this comment
Comment below viewing threshold
Show
I'm watching this but hoping Black Prophecy can do even better.

No real info on pvp assets like space stations etc, might have to browse on over to take a deeper look at the features. You have to worry about the number of devs though, can they regulate that evironment and respond to threats from exploiters etc?
mingster
18/03/08 @ 16:18
#3
0
You buried this comment
Comment below viewing threshold
Show
Anyone remember a multiplayer online only spacegame by microsoft called Allegiance?
It was awesome..
Ginger
18/03/08 @ 16:21
#4
0
You buried this comment
Comment below viewing threshold
Show
looking good - when does the beta start?
karstux
18/03/08 @ 16:44
#5
0
You buried this comment
Comment below viewing threshold
Show
I'm a little worried about the controls. WASD for a space game? I guess it worked okay for Freelancer, but the "feel" of (the original) Jumpgate was quite different, a lot more "realistic". Circle fighting had a lot to do with managing velocity, radius, afterburner fuel, Flashfires (a kind of booster) and, of course, weapons energy. It was rather involved. I hope they manage to bring this intricate system to the new Jumpgate...
page5
18/03/08 @ 17:43
#6
0
You buried this comment
Comment below viewing threshold
Show
I am sure they will keep the old physics as physical realism, inertia, etc. was the game's main selling point.
Mr Harvest
18/03/08 @ 23:36
#7
0
You buried this comment
Comment below viewing threshold
Show
I guess spell-checking isn't a requirement in the "MMO channel".
Apostle
19/03/08 @ 10:13
#8
0
You buried this comment
Comment below viewing threshold
Show
Caught my interest. EVE was just too scary to me, to hard to get into. This on the other hand seems much more accessible to the occasional MMO player.
MrFlump
19/03/08 @ 10:27
#9
0
You buried this comment
Comment below viewing threshold
Show
I played the original jumpgate for nearly 4 years. I played this at Connect as well at the weekend and this is looking as though its going to be a very good game and a welcome break from the fantasy mmorpg worlds that are being chruned out.

I'm a little worried about the controls. WASD for a space game?
Its not that bad actually. W and S are used to throttle up and down and A and D are used for ship strafing, directional control and aiming is still by joystick or mouse.

And its still got the near-newtonian physics that the original had in it with drag and so forth, which is useful as you are strafing past battlestations taking out turrets and reactors :)
Jetset_UK
19/03/08 @ 17:27
#10
0
You buried this comment
Comment below viewing threshold
Show
I loved the original as well, and played recently for a month or two after a massive break, and got right back into it.

Still pony at PvP though. :)

I set up a Eurogamer group at http://gamers.eurogamer.net/groups.php?g...

Come join!
BradMillette
27/03/08 @ 12:31
#11
0
You buried this comment
Comment below viewing threshold
Show
If this is what Earth & Beyond should have been, I might just sign up.
dirigiblebill
27/03/08 @ 12:39
#12
0
You buried this comment
Comment below viewing threshold
Show
a game in search of a lost constituency of big kids with flight-sim joysticks who are still chasing the dream of being an X-Wing pilot.

/lip wobbles
/salutes framed copy of Colony Wars
dan13l
27/03/08 @ 13:34
#13
0
You buried this comment
Comment below viewing threshold
Show
"sceince-fiction" - Oli please...I haven't even read the whole thing yet.
ZuluHero
27/03/08 @ 13:38
#14
0
You buried this comment
Comment below viewing threshold
Show
Docking guides you in automatically - good news for ham-fisted space pilots like us."

I hope that ham-fisted space pilots can still have a go though. There was nothing better in Frontier than to disable the auto-pilot and dock manually. What a rush! :)
Schiraman
27/03/08 @ 13:40
#15
0
You buried this comment
Comment below viewing threshold
Show
Wow, an interesting skill-based MMO and the first new space sim in years rolled into one - it definitely has my attention.
Biggles
27/03/08 @ 13:57
#16
0
You buried this comment
Comment below viewing threshold
Show
I like the idea of generating missions by play style and available time, but why oh why does a game like this need experience points and leveling up? It's such an artificial construct... cold hard cash worked fine for Elite, Privateer and the like...

/gets off soap box...
EggyDeth
27/03/08 @ 14:28
#17
0
You buried this comment
Comment below viewing threshold
Show
Yet another space game where space, instead of being black, is full of hideous glowing purple plasma. Why does every space-set video game look like less like outer space than a 40-year-old episode of Star Trek?
SwedBear
27/03/08 @ 15:17
#18
0
You buried this comment
Comment below viewing threshold
Show
mingster: yeah, Allegiance was awesome. Is till can't understand they never did more with it. And that's a game I would love to see on the Xbox 360, maybe as XBLA game.

/B
PearOfAnguish
27/03/08 @ 15:20
#19
0
You buried this comment
Comment below viewing threshold
Show
Allegiance is free to play now, ya know, MS open-sourced it: http://www.freeallegiance.org/

"Yet another space game where space, instead of being black, is full of hideous glowing purple plasma. Why does every space-set video game look like less like outer space than a 40-year-old episode of Star Trek?"

Erm, maybe because it would otherwise be quite dull to look at? Perhaps they should introduce realistic space travel, too, so it takes years to go between planets, and millions to travel to another galaxy.
Edited 1 times, most recently on 27/03/08 @ 15:22
reality_cheque
27/03/08 @ 15:50
#20
0
You buried this comment
Comment below viewing threshold
Show
I can see it now PoA... I set off for another system, and eventually my grandchildren will have the joy of arriving at a strange new world!

Unless my kids got bored of making minor adjustments to the flight plan and logged off to play Bioshock 7 that is.
pantbash
27/03/08 @ 16:48
#21
0
You buried this comment
Comment below viewing threshold
Show
Sounds brill.

Twitchy elite style MMO.
growleroo
27/03/08 @ 19:45
#22
0
You buried this comment
Comment below viewing threshold
Show
Loved the space combat in Star Wars Galaxies, as well as the interplay between crafting and ship handling, so colour me excited about this un!

+D
AphoticCosmos
27/03/08 @ 20:35
#23
0
You buried this comment
Comment below viewing threshold
Show
Reflex-driven space combat MMO?

Awesome!

Signed up for a Beta key and hope I get it, because the way it's looking I could easily get hooked on a game like this, being a lover of X, Freelancer and Elite.
Oli [staff]
27/03/08 @ 23:16
#24
0
You buried this comment
Comment below viewing threshold
Show
dan13l - disagree! There are plenty of people out there who refute the hyphen and I can't think of a grammatical reason for it to be there, so out it goes. (Also, the wikipedia entry doesn't use it.)

Now please put a space after your ellipsis. :P
Grayvern
06/04/09 @ 11:26
#25
0
You buried this comment
Comment below viewing threshold
Show
Id like to point out it wont have realistic physics since in space is so empty if a craft were to set of at constant thrust its speed would actually keep building, which would make any game unplayable.

Comments: 1-25 of 25 in total

Want to comment on this article? Log in, or register!

X View gallery