Joe Danger

Publicity stunt.

"On the day we moved into our office, we were really excited," says Sean Murray, one quarter of Guildford's latest gaming microbrewery, Hello Games. "Four lads striking out on their own for the first time. When we got there, the office's previous occupants were moving out. They'd just failed to start their own indie dev team. They offered us their old monitors. That dampened our excitement a bit."

Spend any time with Murray and his three team-mates, programmers Ryan Doyle and David Ream alongside artist Grant Duncan, and you'll find that hard to believe. The foursome exude boundless enthusiasm from every pore, giddy with excitement that they're finally getting to make stunt-'em-up Joe Danger, their dream project.

Refugees from Criterion, Kuju and Sumo (the last game they worked on was Geometry Wars: Galaxies), the guys have thrown in everything they've got (Murray even sold his house) to go it alone. "We wish we could say our creative juices had been mercilessly squeezed out of us by the cogs of corporate developers," says Murray. "But the truth is, we quite liked working at our respective companies. It just felt like we had to go and make our own games though. Ryan, Dave and I were so excited about starting, we forgot to even hire an artist."

'Joe Danger' Screenshot 1

Crowding round the monitor in the Hello Games office (which is smaller than most developer's bathrooms), Grant boots up Joe Danger, their debut game for PC, PlayStation Network and Xbox Live Arcade. A daring stuntman permanently attached to his mortorbike, Joe is a bit retro, complete with cape and perma-smile, a sort of Jovial Knieval. "It's the old riches to rags and back to riches tale," says Murray. "We'll probably have Joe bunnyhopping up the steps to the Philadelphia Museum of Art at some point."

The lights go green, and Joe's instantly tearing down the track, ducking under hurdles, leaping over buses and pulling off awesome stunts. Messages constantly flash up on screen telling you how awesome you are while the combo meter at the bottom of the screen goes ballistic. Get one of the letters that ultimately spell out the word D-A-N-G-E-R and you'll trigger an awesome sample from a popular eighties power ballad ("We haven't actually, uh, cleared that sample yet," says Ream). As Grant Duncan bounces off a platform that triggers a spiralling line of time-limited ghost coins, it's clear this is pure old-school Nintendo-style sugar-rush gaming, three lanes of terror that keep the pulse pounding from the beginning of each course to the end.

'Joe Danger' Screenshot 2

On each run the aim is to gain one or more stars, either by capturing a gold cup, collecting the coins or letters, hitting certain targets or finding a hidden star. Fans of the older Tony Hawk's games will recognise this model of level unlocking, and the influence spreads to the tricks too. Combos can be linked together with wheelies in a similar style to manuals in the skating games. Build up your stunt meter by pulling off some sick moves, and you'll fill up your boost bar, Burnout-style.

It's quickly revealed that Joe's bike is the least physically realistic two-wheeled beast since Street Hawk, and even while in the air he can accelerate, break and even double-jump, making the game into something far more like a platformer than anything else. "We're really inspired by Super Monkey Ball, and the sick player videos that people released around that time. We want to give players all the tools to do incredible things," says Murray.

By this point, the trending topic in your brain's Twitter feed will no doubt be #gameslikeTrials - but Joe Danger is definitely the Excitebike to Trials HD's Kickstart. While it has that 'one more go' factor, it's much less about endless self-flagellating restarts and more about having fun. "You're always unlocking something new," says Ryan Doyle. "That's something Alex [Ward] at Criterion taught us, it should be like a pinball machine, with the player constantly being given feedback and rewards."

Which is not to say Joe Danger is easy, as I find when I wipe out on my first attempt at a jump, landing neatly in a shark-infested tank. Brilliantly, Joe is grabbed by an unseen shark and dragged rapidly back and forth in the tank, finally clambering out, only to slip back in. "It's a definite nod to Lance Murdoch," says Murray, smiling. Simpsons fans will remember Lance as the faded stuntman who encouraged Bart to jump the Springfield gorge with the immortal words, "Bones heal, chicks dig scars, and the United States has the highest doctor to daredevil ratio in the world."

'Joe Danger' Screenshot 3

The team is well aware that variety is key to Joe's success, and they've already created over 150 levels, although they expect to get that down to around 50 for the finished game. Alongside the normal tracks there are six-man boss races (which see Joe taking on the Evil Team in chaotic free-for-alls), challenges and puzzle levels. "We keep forgetting to show people the puzzle levels," says Ream, "but they're a great way of getting people used to how the level editor works. Oh yeah, there's a level editor as well."

It's unlikely to challenge LittleBigPlanet for wannabe mass appeal. In fact, Media Molecule's offices are just around the corner from Hello Games, and there's clearly a pecking order. "We're above a tile shop, they're above a tile-and-bathroom shop," Murray notes. But it's certainly quick and easy to use. "Ryan knocked it up in secret," says Ream. "I was sat there giggling to myself for weeks," Doyle confirms. "I just thought he was being weird again," adds Duncan.

'Joe Danger' Screenshot 4

Although it's already ridiculously fun, the guys are still bubbling with new ideas. With release still some way off, the Hello Games boys are sitting on a ramp high above a vast canyon of development time, revving their engines and raring to go. Whether Joe Danger will jump the gorge of player expectation and handlebar-stand its way into gamers' hearts, or simply crash and burn in the valley of apathy, is currently unknown. For now though, the least we can do is to cheer them on.

Joe Danger is due out on PC, PlayStation Network and Xbox Live Arcade in spring next year.

Comments (26) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Dizzy #1 2 years ago

    I like the idea... but the character design is terrible. They should visit the LBP guys for some inspiration.
  • X201 #2 2 years ago

    "PC, PlayStation Network and Xbox Live Arcade"

    Glad its available to all. Sony and MS were angling to make it an exclusive.

  • OllyJ #3 2 years ago

    sounds good, it looks like the kind of thing I would have got really excited about when I was 11, so it definately flips the right switch in my brain. It's great to see a game that has some colour to it!

    I hope it turns out well and in turn sells well.
    Edited by 1 at 30/09/09 @ 10:40
  • brokenkey #4 2 years ago

    why isn't this on wii?
  • zisssou #5 2 years ago

    Because the wii sucks?
  • Corben_Dallas #6 2 years ago

    Tea Rex ... LOL
    :)
    They should try and do a skill based/fun exitabike type game with stunts.... like decathlon/....
    Edited by 1 at 30/09/09 @ 10:49
  • swisstony #7 2 years ago

    These guys are all about polish, I'm sure it's going to be a lot of fun. I've played builds on and off for a while now, and it had the one more go thing for me ages ago :) Great to hear that they've ramped up on the insanity since I last saw it.

    Really looking forward to it.
  • matrim83 #8 2 years ago

  • Anufea #9 2 years ago

  • sadakos_fury #10 2 years ago

    They seem like enthusiastic guys who've put their (own) money where their mouth is.
    Best of luck to them, I say!
  • smernicki #11 2 years ago

    could be good, sounds like the guys have some real pedigree behind them.

    although it could do with more brown/grey and some space marines to shoot in the face*
  • oupe #12 2 years ago

    Ehm, if LBP never existed and these guys would have put a "sack-boy" on a motorcycle you'd be complaining as well. I think.
  • weejok #13 2 years ago

    Looks like it could be fun but..........150 levels made but going down to 50 for release? I spy DLC being held back!
  • OllyJ #14 2 years ago

    I couldn't care less if content is held back as long as the initial game is good value, they are a business after all.
  • Skurmedel #15 2 years ago

    Looks quite good.

    Why is the LBP character design better? Asking as someone who was totally non-amazed by the demo...
  • Nephirion #16 2 years ago

    I didnt read the article, the name was enough to put me off ;-)
  • dirk_aircool #17 2 years ago

    it seems a bit early to have a ' preview ' of an XBL arcade game .
  • linea #18 2 years ago

    Yay for indie games. I'll be well up for this if, as I hope, they've got the controls as completely bang-on as Trials HD did.
  • coolbeans #19 2 years ago

    When is LBP coming to Wii anyway? LBP looks like a Wii game.
    Edited by 1 at 30/09/09 @ 15:39
  • hibee #20 2 years ago

    "the trending topic in your brain's Twitter feed" - oh dear, getting a wee bit zeitgeisty aren't we?

    Game looks fun though.
  • smelly #21 2 years ago

    A loud "GAAAAH!!!!!!!" - at the kids on this forum who dont seem to be able to understand that not all games need to be grey and brown - and having colour in a game is a GOOD thing and doesnt just relegate said game to one just for kids or wii owners!!!!

    *sigh*.. I guess that's the problem with games becomming more mainstream - people want less interesting graphics and more boring pseudo-reality.
  • metalangel #22 2 years ago

    Looks good to me. Two things - 1. A reasonable price, please, good though Trials was, it wasn't 1200pts good; 2. Please ensure you include an instant level restart button as games like this require it! If I can't quickly and easily restart the trickier levels when I screw up, I won't wanna play for long. Ta!
  • jaguarwong #23 2 years ago

    I want this game and I want to work for Hello Games - seem like a sound bunch of guys who know that games should be fun.
    I wish them all the luck in the world.
  • PinkSpider #24 2 years ago

    This looks right up my street. Hope it's good (and I hope the team succeed as developers as they seem to have some nice creative ideas and sound like they possibly deserve it).
  • calbob79 #25 2 years ago

    i played this game yesterday at eurogamer leeds and it was one of the best indie games i have played the gameplay was amazing and is a certain buy on release. The screenshots in the article dont give the game justice as they give a brief incite into the game paly that is available. I want to say thanks to the hello games crew who have a made a really enjoyable game 10/10
    Edited by 2 at 29/10/09 @ 12:22
  • pinebear #26 2 years ago

    Looks ace and was great fun to play at the Expo.